- User Since
- Nov 28 2009, 10:22 PM (455 w, 1 d)
At least, is it possible to have a CPU+GPU solution ?
Fri, Aug 17
I am not that much of a fan of adding features just because we can. It is not that commonly requested, and even less often seriously requested. We do have more users of Fermi cards than people who has both AMD and NVidia cards.
Not sure how much practical in real world it is, can smell some possible artifacts caused by different noise patterns featuresets and such.
Thu, Aug 16
Wed, Aug 15
Corrections before land
Implemented boundary averaging
Apart from theming issues we're talking in IRC at this moment don't see stoppers or anything. Good job!
Final fix for object trackers and regular trackers (they were working for the initial frame only)
Tue, Aug 14
This new logic is absolutely broken.
Mon, Aug 13
See if DEG_TAG_SELECT_UPDATE should be used instead of DEG_TAG_COPY_ON_WRITE for the clip related commits or if it's not important in this case.
Forgot to update Python script
- Rename uv_boundary to uv_smooth
- Fix for Cycles
Some nitpicking, but overall seems fine. Can only comprehensively test no-bbone, but code seems fine and logical to me.
Fri, Aug 10
When you mention measurable speedup, what scene you used and what were the timings?