- User Since
- Nov 28 2009, 10:22 PM (429 w, 3 d)
Dependency cycles are resolved now.
Thanks for the report, but this is happening due to a tricky IK solver configuration. You're trying to have shoulder and forearm to have their own IK solver with chain length of 1, but then your arm also have IK of chain length of 3. This makes shoulder and forearm to be part of two IK solvers. This gives undefined behavior, since it is totally malformed in which order IKs are to be executed.
@Brecht Van Lommel (brecht), mind having a look here? Thanks!
Mon, Feb 19
Caused by rB4f1c0a1. Will give a closer look on what's wrong in that commit later.
We do not maintain renderman addon. If you have issues with it, please report issue to their bug tracker.
If you're checking, then please triage the status.
Discussed with other developers about ways to process here.
Sat, Feb 17
Fri, Feb 16
Old dependency graph does not report dependency cycles happening inside of the rig. The fact that rig works in old depsgraph might be co-incident.
Please don't triage reports yourself and leave that to developers.
This was some compatibility code for files saved by some software, and also was an attempt to follow parsing rules from web browsers.
Thu, Feb 15
Having such a big span between near and far clipping leaves really low resolution for Z-buffer to work. This is not specific to Blender, this is how all 3D software will behave. See https://docs.blender.org/manual/en/dev/troubleshooting/3d_view.html?highlight=far%20clip#depth-buffer-glitches
This is partially to do with old dependency graph, and partially with some optimization tricks in viewport.
There is no file attached.
@Brecht Van Lommel (brecht), not sure this is something to do with the root of this issue, but there are reports of uninitialized memory used in this function
@Brecht Van Lommel (brecht), maybe you'll want to have a look as well :)
Graph view in clip editor is handled by region type of PREVIEW, so you need to invoke operators from that context.
If you experience real issue, please make reasonable report.
Wed, Feb 14
Fixed typo and removed device multi from options. Blender should be compilable now with any CUDA* options configuration.
Tue, Feb 13
Eh, guess this report is to be re-opened.