- User Since
- Nov 19 2014, 7:50 AM (240 w, 10 h)
Jan 7 2019
Working now, proportional group editing is a nice addition. Thanks!
Jan 6 2019
Aug 29 2016
Aug 24 2016
The legend returns :)
tested on MSVC 2015, error below
Aug 23 2016
Thanks, works great :) git apply did give a warning about trailing whitespace on line 236 (line 71 of the diff)
Aug 16 2016
Woot, first patch :D (question, why the strcopy? Still learning...)
Awesome :) While we're at it, has there been a change to the draw order for X-ray strokes? they seem to disappear in objects with just a bit of transparency.
@Antonio Vazquez (antoniov) Thanks! Much of that code block is duplicated over from gpencil_utils.c:473 (refactor if appropriate). I like the idea of a parameterized default color, but only on construction, not reference. Once the color is initialized, set and saved in a .blend, it would be great to be whatever the user wants it to be.
Poked around the code but am not a hardcore c coder- hope this helps focus efforts:
Jul 26 2016
Win 7, MSVC 2015
Worked for me-
Jul 14 2016
Jul 13 2016
Jun 30 2016
Thanks a.romanov, that works as well, hadn't thought to use a vector transform node.
Jun 28 2016
Should be noted that this was mostly to scratch an itch when using sculpt mode / material shading- it doesn't work in rendered mode. Don't know how to do that though.