- User Since
- Feb 21 2013, 8:00 PM (339 w, 2 d)
Jul 4 2019
Interesting is that, this bug is not on Linux on AMD GPUs
Jun 27 2019
On Windows 10 still Blender has the same bug, but I tested on Linux Manjaro and it worked without any problem.
May 8 2019
I suspected that, it seems a Mesa bug.
May 1 2019
Mar 31 2019
well yesterday on windows build crashed when on hit viewport's render and today worked but same problem, on linux Manjaro with latest update, the blender's today build it crashed when i hit viewport's render.
still for me has problem
Jan 8 2019
ok, here is the sample file
Dec 30 2018
thank, yes seems normal map is way much better.
it is specially visible when moving vertically
Oct 14 2018
Also please check Unreal Engine 4 Doc, it uses new eye shader for refraction
thank you, well, setting refraction depth remove stretches (something like 0.0001) but it is like the inner eyes are sunken, and more value the eyes are black.
Oct 13 2018
Mar 9 2017
I figured out, for anyone who have problem like me this little fix might help,
I switched to Manjaro and after update the same problem but before update was ok on Blender Pressure, after reinstalling Manjaro comparing before and after update of directory
Feb 22 2017
Thank you, Ok, I will report this issue, But I have doubt because GIMP read tablet names correctly.