- User Since
- Apr 10 2018, 4:40 PM (137 w, 5 h)
Mar 13 2020
Apr 13 2018
It's just becoming a bit frustrating to edit rather complex mesh if it has even 1 UV on it. Need or remove UV or turn off subsurf, which is necessary sometimes. Maybe it doesn't need to recalculate UVs depending on subsurf in real time when you move vertex, if it's not a 'Texture' view.