- User Since
- Mar 4 2006, 12:55 PM (728 w, 4 d)
I try to find a way to measure detail preservation (with voxel remesher). A way to estimate how voxel remesher performs on different resolutions. Or, a way to see how adaptive/nonadaptive voxel remesh performs.
I didn't say it's perfect,but without those options your mesh will shrink and get artefects..etc that patch will help in preserving details a little bit and maybe we'll need even more improvements in the future to get it as good as in the other sculpting app.
Tue, Feb 18
It seems you haven't enabled preserve volume & fix poles you need them to avoid artefacts, because the voxel remeshing is a grid parallel to faces of the Mesh..watch his talk at the BConf19 to understand how it works.
also there is this patch D6204 that needs to be added.
I guess images are stronger then words.
I dont miss the 'live' remeshing from dyntopo too much.
Wed, Jan 22
Jan 15 2020
An important aspect of Blender I rarely find someone speaking about. Its about how to push complexity of your project to its limit without freezing your PC.
Jan 11 2020
Inflate brush still creates blob in newer Blender. But there is an interesting difference now.
It looks like voxel remesher could fix the blob artifact.
Aug 2 2019
I am sorry about posting in the wrong place. Cant remove it. But I put it here, where it (hopefully) belongs.
Jul 19 2019
Jul 16 2019
May 20 2019
May 9 2019
There is something curious.
Try erase all multires subdiv stages. Now, you can do fresh multires/subdivisions without any artifact.
Similar problems here.
Here is a terrain model.
Feb 13 2019
Thank you for your effort. It works now.
Feb 10 2019
Mar 18 2017
I could trigger same bug on Blender 2.78c. Used perspective view.