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- User Since
- Jun 9 2020, 1:36 PM (114 w, 17 h)
Sun, Aug 14
Mesa 22.2.0-rc2-1 is out and updating to it solved the issue for good. As far as I'm concerned this report can be closed.
Thanks for the help with troubleshooting.
Thu, Aug 11
Either in 22.2.0-rc2 or in rc3. I'm not exactly sure - rc versions comes after a week after each other, and there are 5 of them. Usually they are released at wednesdays.
I think we will have solid confirmation around sunday/monday when patched version land in distributions experimental/unstable repositories. Debian have Mesa watchfile scan set to Sunday.
Gentoo/Arch will have new version the moment it is released.
Wed, Aug 10
The bug got patched in Mesa today: https://gitlab.freedesktop.org/mesa/mesa/-/commit/70891edd9728e7dd73115171fdb03622ce6450ba
Sun, Aug 7
Sat, Aug 6
Unfortunately I must confirm this. I'm not working on 'production' size scenes, yet with more complicated ones I find that I pause Cycles viewport, tweak some shader parameters and unpause the viewport to see the changes. It's not very efficient way of work,
Fri, Aug 5
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Jul 16 2022
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Jun 15 2022
Jun 14 2022
Vertex Paint mode have option to convert vertex weights to color. You can find it in 'Paint' menu in the top bar -> 'Vertex Color from Weight'.
Jun 13 2022
Unfortunately I wasn't able to simplify the scene and in the end I managed to work around this.
If I will have some spare time I will try to investigate this problem.
May 18 2022
It looks that this issue is not related to UDIMs. Tests that I've done on the file that I've attached previously:
May 15 2022
Thanks for looking into this.
May 14 2022
May 2 2022
Apr 21 2022
It might be worth noting that thumbnail size / directory view in most used file browsers (Windows & Linux) are bound to [Ctrl] + {Mouse scroll].
I'm not against view pie menu in that context, but areas that overlap with generally used software i.e. OS' should be consistent if possible, otherwise it might look like reinventing the wheel.
Apr 5 2022
Mar 30 2022
Mar 23 2022
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Jan 31 2022
If you cannot render Laundromat on a GPU you can try with Barbershop.
Why did you recorded 2 CPU renders? This doesn't make sense with the respect of this bugreport.
Can you post some more complicated scene example? When we talked I assumed you saw this problem with production scene.
With rendering default cube the rendering times are so short that the GPU graph in Windows task manager cannot pick it up.
Jan 30 2022
Please rename Blender version from 3.0.1 to 3.1.0 in title. This can be confusing, as both are two separate versions - 3.0.1 is stable, and 3.1.0 is in beta now.
Jan 28 2022
Fixed by https://developer.blender.org/rBbdd74e1e9338b18e4f80458f284d0c6a4d100f30
This report can be closed.
Thank you for your work @Jeroen Bakker (jbakker) @Clément Foucault (fclem)
Jan 25 2022
Jan 16 2022
Dec 16 2021
Nov 19 2021
Nov 17 2021
Thank you for explanation.
Nov 14 2021
Nov 11 2021
Nov 8 2021
I might be wrong, but the problem with viewport updates is not related to rendering engine, but how events from node editors (that include geomentry node editor) are managed by depsgraph. EEVEE have the same problem.
This is an issue in Shader Editor since 2.83.
Here's the task: https://developer.blender.org/T76970
Nov 3 2021
Nov 2 2021
This looks similar to the issue with Musgrave Texture T77681