Simon Repp (simonrepp)
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User Since
Dec 12 2013, 1:03 PM (208 w, 4 d)

Recent Activity

Dec 14 2016

Simon Repp (simonrepp) added a comment to T50244: bam pack with -m FILE fails on copying deeper hierachies because of missing destination folders .

Super cool, already tested a few scenarios - works! Merci Bastien!

Dec 14 2016, 4:29 PM · Blender Asset Manager

Dec 13 2016

Simon Repp (simonrepp) created T50244: bam pack with -m FILE fails on copying deeper hierachies because of missing destination folders .
Dec 13 2016, 7:11 PM · Blender Asset Manager

Nov 7 2015

Simon Repp (simonrepp) awarded T46522: DataTransfer modifier: Impossible to set multiple transfer modes by script (if they're on different properties) a Like token.
Nov 7 2015, 8:59 PM · BF Blender

Oct 20 2015

Simon Repp (simonrepp) added a comment to T46522: DataTransfer modifier: Impossible to set multiple transfer modes by script (if they're on different properties).

Hey Bastien - so quick, thank you so much for the effort!
All these different properties were quite a hassle to work with anyway, so them going away is a good prospect in two senses even :)

Oct 20 2015, 8:58 PM · BF Blender

Oct 17 2015

Simon Repp (simonrepp) created T46522: DataTransfer modifier: Impossible to set multiple transfer modes by script (if they're on different properties).
Oct 17 2015, 9:54 PM · BF Blender

Jun 28 2015

Simon Repp (simonrepp) updated subscribers of T38035: Add 3D View navigation icons to 3D View.
Jun 28 2015, 5:25 PM · BF Blender, User Interface

Oct 14 2014

Simon Repp (simonrepp) added a comment to D785: Freestyle integrated SVG export.

I finally found time to experiment with a first use-case: Building an interactive hoverable svg for web use, as directly as possible, and in this case overlayed above a rasterized freestyle render.

Oct 14 2014, 4:37 PM · BF Blender

Oct 5 2014

Simon Repp (simonrepp) added a comment to D785: Freestyle integrated SVG export.

Perfect - builds fine now; Gave the exporter a super quick shot today too - magic! :)
Thanks a ton! I'll let you know my findings when I start experimenting with this in more detail in the next days!

Oct 5 2014, 10:17 PM · BF Blender

Oct 4 2014

Simon Repp (simonrepp) added a comment to D785: Freestyle integrated SVG export.

First of all I'm super happy to see this happening, wasn't aware how far this has progressed already; Thanks so much! :)
So ... I'll try this out on a project I'm currently working on and provide you with some real production feedback! ... But I got a minor build problem first ;)

Oct 4 2014, 1:28 PM · BF Blender
Simon Repp (simonrepp) updated subscribers of D785: Freestyle integrated SVG export.
Oct 4 2014, 12:03 PM · BF Blender

Jun 29 2014

Simon Repp (simonrepp) added a comment to T40871: install_deps.sh does not actually download corresponding CLANG sources for LLVM versions 3.3, 3.4.1, 3.4.2.

Thanks for looking into it!

Jun 29 2014, 8:03 PM · Platform: Linux
Simon Repp (simonrepp) reopened T40871: install_deps.sh does not actually download corresponding CLANG sources for LLVM versions 3.3, 3.4.1, 3.4.2 as "Open".
Jun 29 2014, 2:35 PM · Platform: Linux

May 12 2014

Simon Repp (simonrepp) edited this Maniphest Task.
May 12 2014, 4:33 PM · BF Blender, User Interface

Mar 6 2014

Simon Repp (simonrepp) added a comment to T38991: Translate with explicit axis and amount malfunctions as soon as I add a unit.

Oh whoops, that explains a lot ... Still I don't see why the axis lock is discarded on pressing 'c', but for the time being (RC bugfixing and all) this is probably neglectable. Thanks for the quick response!

Mar 6 2014, 2:59 PM · BF Blender
Simon Repp (simonrepp) reopened T38991: Translate with explicit axis and amount malfunctions as soon as I add a unit as "Open".
Mar 6 2014, 1:37 PM · BF Blender

Jan 19 2014

Simon Repp (simonrepp) closed T38191: SVG importer crashing with a simple, large file from Inkscape 0.48 as Resolved.

Fixed in D212

Jan 19 2014, 2:07 PM · Import/Export, Addons

Jan 14 2014

Simon Repp (simonrepp) edited this Maniphest Task.
Jan 14 2014, 3:22 PM · Import/Export, Addons

Jan 13 2014

Simon Repp (simonrepp) added a project to T38191: SVG importer crashing with a simple, large file from Inkscape 0.48: Import/Export.
Jan 13 2014, 4:34 PM · Import/Export, Addons
Simon Repp (simonrepp) added a comment to T38191: SVG importer crashing with a simple, large file from Inkscape 0.48.

Here's two little python snippets for triggering the issue directly from the console:

Jan 13 2014, 3:09 PM · Import/Export, Addons
Simon Repp (simonrepp) added a comment to T38191: SVG importer crashing with a simple, large file from Inkscape 0.48.

So the error occurs when the importer generates the geometry inside blender. (That is, after parsing, which seems to work fine)
Inside class SVGGeometryPATH an object (curve) is created, a bezier spline is added to it, then the script starts adding bezier points, copying over the coordinates from the parsed data.
When printing the spline's bezier_points array length it becomes apparent that the error occurs right when an overflow happens:

Jan 13 2014, 2:49 PM · Import/Export, Addons
Simon Repp (simonrepp) added a comment to T38191: SVG importer crashing with a simple, large file from Inkscape 0.48.

Thought i'd run the file through http://validator.w3.org ... and it validates.
That makes it less likely an Inkscape related problem, i guess.
Back to reading code ...

Jan 13 2014, 1:57 PM · Import/Export, Addons
Simon Repp (simonrepp) claimed T38191: SVG importer crashing with a simple, large file from Inkscape 0.48.

I'll look a bit into it, feel free to beat me to it in case you're familiar with the code and able to provide a fast fix.
Especially let me know if you think my svg file is the actual problem here ... Not that I created anything fancy there, but you never know ... :)

Jan 13 2014, 1:10 PM · Import/Export, Addons
Simon Repp (simonrepp) reopened T38191: SVG importer crashing with a simple, large file from Inkscape 0.48 as "Open".
Jan 13 2014, 1:05 PM · Import/Export, Addons

Jan 11 2014

Simon Repp (simonrepp) added a comment to T38089: Custom OpenGL Render Icons.

@Paweł Łyczkowski (plyczkowski) Pawel, if you somehow got the impression that my approach to this was to bluntly discard all existing material in order to redo everything from scratch, that's not the case. I did experiment exactly with those things you mention here! And it just so happened that in my process I eventually found this approach to be unrewarding and non-conclusive for me. Which is not to say that it can't work at all! But it's simply not where I arrived at. If you collectively decide that you want a different solution than any of those I propose, then that's totally fine, but please don't ask me to work in some way you would want me work, because that's not going to lead anywhere. I like Andrzej's work, I think his icons are great, but I am me, and that's how my work will look like, so please treat it as such, ok? :)

Jan 11 2014, 7:45 PM · User Interface, BF Blender
Simon Repp (simonrepp) added a comment to T38089: Custom OpenGL Render Icons.

@Paweł Łyczkowski (plyczkowski)
Here is a draft for your suggestions:

Jan 11 2014, 6:23 PM · User Interface, BF Blender
Simon Repp (simonrepp) added a comment to T38089: Custom OpenGL Render Icons.

Went over them again to see how much further I could push this approach, here's the updated proposal :)

Jan 11 2014, 2:27 PM · User Interface, BF Blender

Jan 10 2014

Simon Repp (simonrepp) updated subscribers of T38089: Custom OpenGL Render Icons.
Jan 10 2014, 4:16 PM · User Interface, BF Blender
Simon Repp (simonrepp) added a comment to T38089: Custom OpenGL Render Icons.

I absolutely agree on the "wheel rolling forward" problem now that you mention it; for this I would propose either of these two tweaks as a fix:

Jan 10 2014, 4:14 PM · User Interface, BF Blender
Simon Repp (simonrepp) added a comment to T38089: Custom OpenGL Render Icons.

Phew! ... Communication with 16x16 pixels is brutally challenging :), but I'm happy to present you with another proposal:

Jan 10 2014, 1:56 PM · User Interface, BF Blender

Jan 8 2014

Simon Repp (simonrepp) added a comment to T38089: Custom OpenGL Render Icons.

@Paweł Łyczkowski (plyczkowski) Reading that i just thought of blender with all icons animated ... Imagine that! ... so. trippy. :)

Jan 8 2014, 12:51 AM · User Interface, BF Blender

Jan 7 2014

Simon Repp (simonrepp) added a comment to T38089: Custom OpenGL Render Icons.

Ok if the arc from the ogl logo is unrecognizable or even unknown that clearly excludes it from being an option ... so that's that. :)

Jan 7 2014, 4:53 PM · User Interface, BF Blender
Simon Repp (simonrepp) added a comment to T38089: Custom OpenGL Render Icons.

Thanks for the feedback!

Jan 7 2014, 12:49 AM · User Interface, BF Blender

Jan 6 2014

Simon Repp (simonrepp) edited this Maniphest Task.
Jan 6 2014, 3:05 PM · User Interface, BF Blender
Simon Repp (simonrepp) reopened T38089: Custom OpenGL Render Icons as "Open".
Jan 6 2014, 3:04 PM · User Interface, BF Blender

Jan 4 2014

Simon Repp (simonrepp) added a comment to T38035: Add 3D View navigation icons to 3D View.

@William Reynish (billrey) Oh cool that's good news, must have missed out on that, will try that in a second :) thanks!

Jan 4 2014, 1:25 AM · BF Blender, User Interface
Simon Repp (simonrepp) added a comment to T38035: Add 3D View navigation icons to 3D View.

I might have unfortunately discovered a problem about this proposal: If it works the way i understand it ...

Jan 4 2014, 12:11 AM · BF Blender, User Interface

Jan 3 2014

Simon Repp (simonrepp) updated subscribers of T38035: Add 3D View navigation icons to 3D View.

I'd find this very useful in these occasional "Whoops how do I navigate in 3D without a middle mouse button?" situations.
Not really a professional concern in that sense, but it's happening now and then i guess. (Can't say if it outweighs the visual clutter argument though)
Maybe a placement near the "other viewport clutter" (axis gimbal, object name) would be more subtle?

Jan 3 2014, 10:20 PM · BF Blender, User Interface
Simon Repp (simonrepp) claimed T37701: Modal Options: Transform.

Definitely something I could have benefitted from in the past, I'll look into it!

Jan 3 2014, 1:21 PM · User Interface, BF Blender

Jan 2 2014

Simon Repp (simonrepp) edited this Maniphest Task.
Jan 2 2014, 11:31 AM · User Interface
Simon Repp (simonrepp) added a comment to T37700: Modal options: Mesh Bisect.

Submitted a patch adding this:

Jan 2 2014, 11:31 AM · User Interface
Simon Repp (simonrepp) claimed T37700: Modal options: Mesh Bisect.
Jan 2 2014, 11:20 AM · User Interface

Jan 1 2014

Simon Repp (simonrepp) updated subscribers of T37701: Modal Options: Transform.
Jan 1 2014, 9:55 PM · User Interface, BF Blender
Simon Repp (simonrepp) updated subscribers of T37700: Modal options: Mesh Bisect.
Jan 1 2014, 9:55 PM · User Interface
Simon Repp (simonrepp) updated subscribers of T37699: Modal options are missing from 3D view header for many operators.
Jan 1 2014, 9:54 PM · User Interface, BF Blender

Dec 31 2013

Simon Repp (simonrepp) updated subscribers of T37982: File Browser options minor UI improvements.

Just a quick interjection from my side: @Paulo José Oliveira Amaro (pauloup)'s suggestion to update the lists to the new list style could possibly already be happening in the course of my work on T37881 - File Browser renaming of bookmarks. I'm still mostly reading through the code and assessing the situation, but so far my understanding is that the lists in the file browser are all coded in pure C and all fancy, new lists that allow renaming and such utilize the bpy.types.UIList python template. Thus a rewrite of the file browser sidebar layout in python might be a necessary and/or favorable decision for the sake of a good and DRY implementation.

Dec 31 2013, 2:38 AM · User Interface, BF Blender

Dec 21 2013

Simon Repp (simonrepp) updated subscribers of T37430: Review Preselection in Outliner.
Dec 21 2013, 9:48 PM · User Interface, BF Blender
Simon Repp (simonrepp) claimed T37881: File Browser renaming of bookmarks.

I'm on it!

Dec 21 2013, 5:27 PM · User Interface, BF Blender, Quick Hacks
Simon Repp (simonrepp) added a comment to T37608: No explicit option to disable autopack.

I added yet another revision, some things about this were still bothering me ... see the comments for the revision!

Dec 21 2013, 3:47 AM · BF Blender, User Interface

Dec 20 2013

Simon Repp (simonrepp) added a comment to T37608: No explicit option to disable autopack.

New diff is up, thanks for the hints, that helped a great deal!!

Dec 20 2013, 9:48 PM · BF Blender, User Interface

Dec 19 2013

Simon Repp (simonrepp) added a comment to T37608: No explicit option to disable autopack.

I'm kinda stuck implementing the toggle - i could not yet find any way to modify the icon via C, neither could I find a way to change the operator name on exec or something (although that's probably a bad idea anyway because of possible messup with localization? still need to read up on how localization is implemented actually, maybe I'm wrong :)) EDIT: Did my reading up on the internationalization thing: If I understand it correctly, changing the name on the fly should not pose a problem regarding internationalization. Correct me in case I'm wrong here!

Dec 19 2013, 3:21 PM · BF Blender, User Interface
Simon Repp (simonrepp) edited this Maniphest Task.
Dec 19 2013, 3:12 PM · BF Blender, User Interface
William Reynish (billrey) awarded T37608: No explicit option to disable autopack a Orange Medal token.
Dec 19 2013, 2:02 AM · BF Blender, User Interface

Dec 18 2013

Simon Repp (simonrepp) added a comment to T37608: No explicit option to disable autopack.

Ok sure, performance matters as well! :)
Just out of dev curiosity: When are these poll functions run? Timer based or callback based? (on operation invoke/exec something?)

Dec 18 2013, 3:52 PM · BF Blender, User Interface
Simon Repp (simonrepp) added a comment to T37608: No explicit option to disable autopack.

Fully agree with the single menu item toggle solution!

Dec 18 2013, 3:34 PM · BF Blender, User Interface
Simon Repp (simonrepp) added a comment to T37608: No explicit option to disable autopack.

Ok I looked into it - here's my current implementation (for @Brecht Van Lommel (brecht)'s feature suggestion):

Dec 18 2013, 1:17 AM · BF Blender, User Interface

Dec 17 2013

Simon Repp (simonrepp) claimed T37608: No explicit option to disable autopack.

cool, i'm on it!

Dec 17 2013, 12:43 PM · BF Blender, User Interface

Dec 16 2013

Simon Repp (simonrepp) added a comment to T37608: No explicit option to disable autopack.

Oh i see, well then your suggestion sounds good to me, and @Scott Petrovic (scottpetrovic)'s does as well (as an additional feature to have) ... If you think this thing is realistic to tackle for a newcomer in blender core development, I'd be willing to give it a shot! (after proposing the exact plan for the changes and having them approved, of course)

Dec 16 2013, 8:02 PM · User Interface, BF Blender
Simon Repp (simonrepp) updated subscribers of T37608: No explicit option to disable autopack.

I'm probably going to feel really stupid in a moment, but where can you actually enable auto-pack in the first place?
I looked all over the place in blender itself, but neither that, nor googleing and searching in the wiki didn't return anything for me.

Dec 16 2013, 7:27 PM · User Interface, BF Blender
Simon Repp (simonrepp) added a comment to T37818: Handling Percentage Units.

One last thing, so obvious that I even forgot to mention it:
As a matter of fact we already have such a convention widely used inside the Node Editor: "Fac"
So in that sense we can also look for and pick up such already existing conventions,
and rethink if they could be applied at a wider scale inside the application, transgressing the confined borders of the Node editor.

Dec 16 2013, 4:50 AM · User Interface, BF Blender
Simon Repp (simonrepp) updated subscribers of T37818: Handling Percentage Units.

As a user as well as a developer I very much agree on all the points @Brecht Van Lommel (brecht) brought up against introducing percentages instead of 0-1 ranges.
Consequently, for the sake of consistency I think that it would be desirable to adhere to this 0-1 standard as much as possible, and only fall back to alternatives in places where it is absolutely the only logical choice to use something other than 0-1.

Dec 16 2013, 4:35 AM · User Interface, BF Blender

Dec 14 2013

Simon Repp (simonrepp) added a comment to T37799: Curve Editing - Recalculate handles.

Cool thanks, learned a lot here. On to new tasks ... :)

Dec 14 2013, 3:09 AM · Mesh Modeling

Dec 13 2013

Simon Repp (simonrepp) added a comment to T37799: Curve Editing - Recalculate handles.

I just uploaded the diff and attached it to this task, hope I did this the correct way too.

Dec 13 2013, 12:45 PM · Mesh Modeling
Simon Repp (simonrepp) edited this Maniphest Task.
Dec 13 2013, 12:37 PM · Mesh Modeling
Simon Repp (simonrepp) added a comment to T37799: Curve Editing - Recalculate handles.

thanks for the feedback, i just tried implementing the simplified approach @Campbell Barton (campbellbarton) suggested, and it works perfectly! (also got rid of the breakage on consecutive runs this way)

Dec 13 2013, 12:26 PM · Mesh Modeling
Simon Repp (simonrepp) reopened T37799: Curve Editing - Recalculate handles as "Open".
Dec 13 2013, 3:19 AM · Mesh Modeling