Page MenuHome

Simon Thommes (simonthommes)
Artist at the Blender Studio/Procedural Everything

Projects (12)

User Details

User Since
Nov 29 2018, 10:03 PM (186 w, 1 d)

Recent Activity

Fri, Jun 10

Simon Thommes (simonthommes) created T98764: Regression: Hair Rendering Tranparency Issue with Cycles.
Fri, Jun 10, 1:05 PM · Cycles, Render & Cycles, BF Blender

Thu, Jun 9

Simon Thommes (simonthommes) committed rBSTS2fac54f7b916: - commented out code to unlink/link old/new objects per task layer (authored by Simon Thommes (simonthommes)).
- commented out code to unlink/link old/new objects per task layer
Thu, Jun 9, 7:00 PM

Fri, Jun 3

Simon Thommes (simonthommes) created T98580: Image operators only affect first UDIM tile.
Fri, Jun 3, 7:20 PM · BF Blender
Simon Thommes (simonthommes) created T98579: Saving external image texture makes path absolute.
Fri, Jun 3, 6:56 PM · BF Blender

Thu, Jun 2

Simon Thommes (simonthommes) created T98558: Regression: Crash when using island selection in UV editor.
Thu, Jun 2, 12:40 PM · Restricted Project, Modeling, User Interface, BF Blender

Mon, May 30

Simon Thommes (simonthommes) added a comment to T98489: Parenting object to a curve acts as if parenting to first curve point.

There is no good reason imo to have object parenting work differently for curves when there are such things as constraints to achieve the same thing. There is a series of other hidden functionalities baked into the curve object.

Mon, May 30, 12:21 PM · Modeling, BF Blender

Fri, May 27

Simon Thommes (simonthommes) awarded D15046: GPU: Share textures between mutliple image data-blocks. a Love token.
Fri, May 27, 4:03 PM · Images & Movies, EEVEE & Viewport

May 20 2022

Simon Thommes (simonthommes) added a comment to D14972: Curves: New Pinch brush (WIP)..

Some feedback on the current state:

  • For me personally, the way that the brush direction is considered and emphasized doesn't feel right for hair sculpting. For meshes it makes sense, as this is useful to create edges in the surface. For the clumping of hair it makes more sense to be omni-directional imo
  • I think the we need a way to scale the brush strength from root to tip along the curves. I'm not sure how that fits into the current design, whether that is a selection thing or a setting of the brush
  • I'm not sure about the Clump Radius. I feel like the problems it is trying to resolve should be possible to be resolved better with a different approach when we iterate over the brush
  • In my opinion the pinching creates more natural results as points that are further away regularly travel a longer distance per brush sample. Right now they all move at the same speed (assuming a constant falloff). When I adjust the influence to be approximately multiplied by the distance from the cursor the result is more natural imo
May 20 2022, 12:27 PM

May 13 2022

Simon Thommes (simonthommes) awarded D14899: Color Management: various improvements and fixes for image saving a Like token.
May 13 2022, 4:02 PM

May 12 2022

Simon Thommes (simonthommes) created T98073: Geometry Nodes: Default triangulation method different from Blender drawing.
May 12 2022, 4:22 PM · Modeling, Geometry Nodes, Nodes & Physics, BF Blender

May 10 2022

Simon Thommes (simonthommes) created T98014: Texture Paint mode tools swap when exiting maximized area.
May 10 2022, 12:56 PM · Sculpt, Paint & Texture, User Interface, BF Blender

May 9 2022

Simon Thommes (simonthommes) created T97985: Eevee: Shader mixing not working correctly when reusing shader nodes.
May 9 2022, 4:39 PM · BF Blender
Simon Thommes (simonthommes) created T97983: Regression: Tangent Normal of Curves info behaves differently in Eevee.
May 9 2022, 4:07 PM · Render & Cycles, EEVEE & Viewport, BF Blender

May 3 2022

Simon Thommes (simonthommes) awarded D14830: Allow surface deform when target mesh increases number of vertices a Love token.
May 3 2022, 10:50 PM

Apr 28 2022

Simon Thommes (simonthommes) accepted D14761: Geometry Nodes: Add default attribute name to field inputs/outputs.

Thanks for the updates, looks good now from my end!

Apr 28 2022, 11:43 AM · Geometry Nodes

Apr 26 2022

Simon Thommes (simonthommes) requested changes to D14761: Geometry Nodes: Add default attribute name to field inputs/outputs.

That was quick, thanks for the patch!

Apr 26 2022, 12:29 PM · Geometry Nodes

Apr 25 2022

Simon Thommes (simonthommes) updated the task description for T97602: VSE preview not updating during playback.
Apr 25 2022, 4:27 PM · BF Blender
Simon Thommes (simonthommes) added a comment to T97602: VSE preview not updating during playback.
Apr 25 2022, 3:48 PM · BF Blender
Simon Thommes (simonthommes) created T97602: VSE preview not updating during playback.
Apr 25 2022, 12:06 PM · BF Blender

Apr 11 2022

Simon Thommes (simonthommes) created T97254: VSE: Muting channels doesn't affect audio strips.
Apr 11 2022, 5:05 PM · Video Sequencer, VFX & Video, BF Blender

Apr 7 2022

Simon Thommes (simonthommes) committed rBSTS0d898ce8577c: ASSET-PIPELINE: Add heist configuration to examples (authored by Simon Thommes (simonthommes)).
ASSET-PIPELINE: Add heist configuration to examples
Apr 7 2022, 7:01 PM
Simon Thommes (simonthommes) added a comment to T97141: Crash when creating full scene copy with VSE open.

Ah, sorry, I didn't see

Apr 7 2022, 2:15 PM · BF Blender
Simon Thommes (simonthommes) created T97141: Crash when creating full scene copy with VSE open.
Apr 7 2022, 1:13 PM · BF Blender

Apr 5 2022

Simon Thommes (simonthommes) changed the status of T97070: Add data transfer mapping with interpolation that preserves seams of face corner data from Needs Triage to Confirmed.
Apr 5 2022, 12:47 PM · BF Blender, Modeling

Apr 4 2022

Simon Thommes (simonthommes) created T97041: Integer attributes not usable in shader nodes.
Apr 4 2022, 7:11 PM · Nodes & Physics, BF Blender
Simon Thommes (simonthommes) created T97035: Regression: Crash when transferring face corner data.
Apr 4 2022, 4:28 PM · Core, Modeling, BF Blender

Mar 30 2022

Simon Thommes (simonthommes) added a comment to T96896: Sculpt Vertex Colors break display of regular vertex colors in Eevee and Workbench.

Ah, sorry. I searched if there was already a report but didn't find this one.

Mar 30 2022, 5:25 PM · BF Blender
Simon Thommes (simonthommes) created T96896: Sculpt Vertex Colors break display of regular vertex colors in Eevee and Workbench.
Mar 30 2022, 4:33 PM · BF Blender
Simon Thommes (simonthommes) added a comment to T96888: Crash during lattice modifier evaluation during data transfer operator call with python.

Yea, that seems to work, thanks! I always found it very unpredictable what an operator actually needs to have overridden, but I guess I should just override everything that could be potentially needed.
But yea, it probably still shouldn't crash. The issue seems to also just be with the lattice modifier from what I have seen.

Mar 30 2022, 3:53 PM · Modeling, Python API, BF Blender
Simon Thommes (simonthommes) created T96888: Crash during lattice modifier evaluation during data transfer operator call with python.
Mar 30 2022, 1:04 PM · Modeling, Python API, BF Blender

Mar 23 2022

Simon Thommes (simonthommes) added a comment to T96707: Default attribute input and output names for modifier fields.

I'm talking about the default of inputs of the node group for when it's used in another node tree.
I phrased it badly, what I meant was that there the default value should be used regardless. So the default attribute behavior would only affect the modifier version of that node group.
maybe there has to be a bit of discussion on this topic, but I think this makes the most sense.

Mar 23 2022, 12:11 PM · Geometry Nodes

Mar 22 2022

Simon Thommes (simonthommes) added a comment to T96707: Default attribute input and output names for modifier fields.

Small addition: In the case of modifier inputs that would also require to set the default input to be an attribute in the first place.
For outputs that is given, for nodes the input should be passed via node link.

Mar 22 2022, 7:31 PM · Geometry Nodes

Mar 16 2022

Simon Thommes (simonthommes) added a comment to T96503: Assert using PropertyGroup and PointerProperty prop in Panel.

I'm able to reproduce on Linux, this looks like the same issue that I was having.

Mar 16 2022, 5:12 PM · BF Blender (3.2), Core

Mar 9 2022

Simon Thommes (simonthommes) created T96260: Eevee: Subsurface Scattering radius still uses the color information of default value if socket is connected.
Mar 9 2022, 11:57 AM · EEVEE & Viewport, BF Blender

Mar 2 2022

Simon Thommes (simonthommes) accepted D14223: Search: Take word order into account in string search..

Beautiful, this is how it should be!

Mar 2 2022, 12:29 PM
Simon Thommes (simonthommes) created T96120: Crash when trying to drag and drop from the file browser.
Mar 2 2022, 10:59 AM · User Interface, BF Blender

Feb 24 2022

Simon Thommes (simonthommes) updated the task description for T95774: Hair Use Case: Eyebrows.
Feb 24 2022, 5:44 PM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to D14185: Nodes: Improve inserting nodes on existing links. (WIP).

Thanks for looking at this functionality Jacques!

Feb 24 2022, 10:25 AM

Feb 23 2022

Simon Thommes (simonthommes) updated the task description for T95963: Solidify modifier has new artifacts.
Feb 23 2022, 6:50 PM · BF Blender (3.2), Modifiers, Modeling
Simon Thommes (simonthommes) added a comment to T95963: Solidify modifier has new artifacts.

@Henrik Dick (weasel) I tested the patch. It makes an improvement, but it does not seem to fully fix the issue. In the initial example I shared there is still a (smaller)artefact visible that wasn't there before.
I also tested another mesh where it appears to be a regression.
I will update the example file in the task description to include both meshes.

Feb 23 2022, 6:49 PM · BF Blender (3.2), Modifiers, Modeling
Simon Thommes (simonthommes) added a comment to T95963: Solidify modifier has new artifacts.

Oh sorry, I missed making the mesh local. I replaced the file

Feb 23 2022, 11:52 AM · BF Blender (3.2), Modifiers, Modeling
Simon Thommes (simonthommes) updated the task description for T95963: Solidify modifier has new artifacts.
Feb 23 2022, 11:51 AM · BF Blender (3.2), Modifiers, Modeling

Feb 22 2022

Simon Thommes (simonthommes) created T95963: Solidify modifier has new artifacts.
Feb 22 2022, 6:29 PM · BF Blender (3.2), Modifiers, Modeling

Feb 10 2022

Simon Thommes (simonthommes) added a comment to T94722: Nodes to convert between cartesian/spherical coordinates.

@Hans Goudey (HooglyBoogly) I'm getting a bit lost in what you are proposing. It seems to me that while we are disagreeing on the reasoning an a fundamental level, we are combing to the same conclusions on what this node should look like. That makes it a bit confusing to me.

Feb 10 2022, 12:32 PM · Geometry Nodes

Feb 7 2022

Simon Thommes (simonthommes) updated the task description for T95577: UV Unwrapping: Disconnect between unwrapped geometry and displayed geometry with shapekeys.
Feb 7 2022, 12:37 PM · BF Blender
Simon Thommes (simonthommes) created T95577: UV Unwrapping: Disconnect between unwrapped geometry and displayed geometry with shapekeys.
Feb 7 2022, 12:37 PM · BF Blender

Feb 1 2022

Simon Thommes (simonthommes) added a comment to T94722: Nodes to convert between cartesian/spherical coordinates.

Hm. This might be personal bias due to my physics background, but to me combining a vector socket from 3 components is fundamentally the same operation regardless of the used coordinate system.
Sure, in the code the cartesian system is used for everything, but I personally would prefer if a more agnostic approach.

Feb 1 2022, 11:30 AM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to T95093: VSE: Variable framerate videos cause proxies to mismatch.

Thanks!

Feb 1 2022, 10:53 AM · Video Sequencer, BF Blender

Jan 31 2022

Simon Thommes (simonthommes) added a comment to T95093: VSE: Variable framerate videos cause proxies to mismatch.

I'm now having the strange issue with the provided example video file that when I add it to the sequencer, now the preview without proxy is not matching until I made a first render or changed the timecode.

Jan 31 2022, 12:13 PM · Video Sequencer, BF Blender

Jan 28 2022

Simon Thommes (simonthommes) updated the task description for T95259: Add feature to insert nodes on existing links based on search.
Jan 28 2022, 12:28 PM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to T95259: Add feature to insert nodes on existing links based on search.

@Ludvik Koutny (rawalanche) How is the solution you are mentioning different from the 4th one I added in the description? In that you hold the modifier key before you confirm the search choice? That seems to make it a bit opaque to me what the modifier key is actually doing.

Jan 28 2022, 11:59 AM · Geometry Nodes

Jan 27 2022

Simon Thommes (simonthommes) added a comment to T95259: Add feature to insert nodes on existing links based on search.

Some of my initial thoughts to keep track in this task:

Jan 27 2022, 5:40 PM · Geometry Nodes
Simon Thommes (simonthommes) changed the status of T95259: Add feature to insert nodes on existing links based on search from Needs Triage to Confirmed.
Jan 27 2022, 5:37 PM · Geometry Nodes

Jan 26 2022

Simon Thommes (simonthommes) added a comment to T95093: VSE: Variable framerate videos cause proxies to mismatch.

Thanks for the clarification. Then I guess I misunderstood that initially. For me the whole problem are the proxies not matching the original.

Jan 26 2022, 2:08 PM · Video Sequencer, BF Blender
Simon Thommes (simonthommes) created T95221: Eevee: Float Curve node causes issues with compiled shader.
Jan 26 2022, 1:04 PM · EEVEE & Viewport, BF Blender

Jan 25 2022

Simon Thommes (simonthommes) added a comment to T95093: VSE: Variable framerate videos cause proxies to mismatch.

Not sure if I'm misunderstanding something. The proxies are indeed causing the issue for me. Without them everything is fine.
Without proxies I do get the warning (not reliably though). Selecting a timecode index method does help indeed.

Jan 25 2022, 3:31 PM · Video Sequencer, BF Blender
Simon Thommes (simonthommes) added a comment to T95093: VSE: Variable framerate videos cause proxies to mismatch.

I don't seem to be getting any warning with the example file that I posted. Maybe I'm expecting something else than is happening? Could you post a screenshot of what it should look like?

Jan 25 2022, 12:17 PM · Video Sequencer, BF Blender

Jan 24 2022

Simon Thommes (simonthommes) added a comment to T95093: VSE: Variable framerate videos cause proxies to mismatch.

I'm not sure I'm 100% up to date with where to cause and fix the issue after the fix that you're proposing.

Jan 24 2022, 12:21 PM · Video Sequencer, BF Blender
Simon Thommes (simonthommes) updated the task description for T94598: Shortcuts on link dragging to quickly add nodes.
Jan 24 2022, 11:46 AM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to T95093: VSE: Variable framerate videos cause proxies to mismatch.

Having this work by default for new strips sounds acceptable to me. Still, there should be a warning displayed, in my opinion, in cases that we know cause issues.

Jan 24 2022, 11:42 AM · Video Sequencer, BF Blender
Vladislav Macíček (Aeraglyx) awarded T94598: Shortcuts on link dragging to quickly add nodes a Love token.
Jan 24 2022, 11:09 AM · Geometry Nodes

Jan 21 2022

Simon Thommes (simonthommes) added a comment to T95093: VSE: Variable framerate videos cause proxies to mismatch.

Okay, that sounds fine to me, thanks!

Jan 21 2022, 7:45 PM · Video Sequencer, BF Blender
Simon Thommes (simonthommes) added a comment to T95093: VSE: Variable framerate videos cause proxies to mismatch.

@Richard Antalik (ISS) I wasn't able to reproduce the issue that you are mentioning with the exact steps you provided. For me the non-proxy preview seems to be consistent with the render here.
But, indeed, the fundamental issue here is not necessarily that the proxies are not matching, but in turn that because of this the render doesn't match the preview. So if there is another source for this issue then that is also part of the problem.
To clarify, though. If your example is a point about frame-perfect matching, then that's also valid, but not nearly as drastic as the issue that I'm describing with the proxies, as here differences can stack up throughout the video for an arbitrary time offset, much greater than a single frame. And fixing this after the fact is nearly impossible, so an edit has to be manually redone in most cases.

Jan 21 2022, 11:53 AM · Video Sequencer, BF Blender
Inês Almeida (brita_) awarded T95093: VSE: Variable framerate videos cause proxies to mismatch a Love token.
Jan 21 2022, 10:02 AM · Video Sequencer, BF Blender
Francesco Siddi (fsiddi) awarded T95093: VSE: Variable framerate videos cause proxies to mismatch a Love token.
Jan 21 2022, 9:47 AM · Video Sequencer, BF Blender

Jan 20 2022

Miro Horváth (dreamak) awarded T91379: Add operators to convert generic attributes into task specific data (UVLayers, etc) a Love token.
Jan 20 2022, 11:19 PM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to D13757: Geometry Nodes: New Scale Elements node..

This looks good to me! Glad we could come to a conclusion that makes everyone happy :)

Jan 20 2022, 7:42 PM
Simon Thommes (simonthommes) created T95093: VSE: Variable framerate videos cause proxies to mismatch.
Jan 20 2022, 7:38 PM · Video Sequencer, BF Blender

Jan 18 2022

Simon Thommes (simonthommes) renamed T95033: Allow pasting nodes between different node editor types from Allow pasting existing nodes between to Allow pasting nodes between different node editor types.
Jan 18 2022, 8:23 PM · Geometry Nodes
Simon Thommes (simonthommes) changed the status of T95033: Allow pasting nodes between different node editor types from Needs Triage to Confirmed.
Jan 18 2022, 8:22 PM · Geometry Nodes
Simon Thommes (simonthommes) created T95006: Geometry Nodes: Parameters with animation data inside of a nested nodegroup don't trigger modifier evaluation on frame change.
Jan 18 2022, 12:16 PM · BF Blender

Jan 14 2022

Simon Thommes (simonthommes) added a comment to D13757: Geometry Nodes: New Scale Elements node..

The node looks generally good to me! I have a couple of remarks and questions:

Jan 14 2022, 7:42 PM
Simon Thommes (simonthommes) accepted D13749: Node: Mix node.

Just adding myself as a reviewer to track this. This doesn't regard the code review.

Jan 14 2022, 12:32 PM · Geometry Nodes, Nodes & Physics
Simon Thommes (simonthommes) added a comment to D13749: Node: Mix node.

Thanks, I could build it again.

Jan 14 2022, 12:20 PM · Geometry Nodes, Nodes & Physics
Simon Thommes (simonthommes) added a comment to D13749: Node: Mix node.

I couldn't apply the patch on yesterday's master for some reason. But here some smaller notes judging from screenshots and code:

Jan 14 2022, 11:28 AM · Geometry Nodes, Nodes & Physics

Jan 13 2022

Simon Thommes (simonthommes) added a comment to D13739: UI: Show recently selected items at the top of searches..

Or am I wrong, and will this change also reorder the items when there is something typed in the search field?

Jan 13 2022, 4:13 PM
Simon Thommes (simonthommes) added a comment to D12035: Geometry Nodes: Add Easing Function Node.
  • Remove Range and End... this node then operates solely in the [0-1] range with just a Value input. This reduces the ambiguity and simplifies the node.
Jan 13 2022, 11:59 AM · Geometry Nodes

Jan 12 2022

Simon Thommes (simonthommes) added a comment to D12035: Geometry Nodes: Add Easing Function Node.

This is a big node, so I have a couple of remarks:

Jan 12 2022, 7:47 PM · Geometry Nodes
Simon Thommes (simonthommes) updated the task description for T94851: Fields UI: Differentiate between dynamic attribute fields and anonymous attributes.
Jan 12 2022, 3:18 PM · Geometry Nodes
Simon Thommes (simonthommes) updated the task description for T94851: Fields UI: Differentiate between dynamic attribute fields and anonymous attributes.
Jan 12 2022, 3:14 PM · Geometry Nodes
Simon Thommes (simonthommes) changed the status of T94851: Fields UI: Differentiate between dynamic attribute fields and anonymous attributes from Needs Triage to Confirmed.
Jan 12 2022, 1:21 PM · Geometry Nodes

Jan 11 2022

Simon Thommes (simonthommes) added a comment to D13739: UI: Show recently selected items at the top of searches..

I generally agree on the point about predictability, but to me this doesn't apply here.

Jan 11 2022, 4:25 PM
Simon Thommes (simonthommes) accepted D12746: Geometry Nodes: Add Random Spherical Distribution node.

For me this patch is good to go now :)

Jan 11 2022, 3:57 PM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to D13772: (WIP) Node: Add Vector Convert node.

I noted my thoughts on this originally in the design task:

Jan 11 2022, 3:49 PM · Geometry Nodes, Nodes

Jan 10 2022

Simon Thommes (simonthommes) added a comment to D13774: Geometry Nodes: Add NAND, NOR, XOR, XNOR, IMPLY, NIMPLY to Boolean Math.

Thank you, I think it would be nice to have mote boolean logic in the node!

Jan 10 2022, 12:24 PM · Nodes, Geometry Nodes
Simon Thommes (simonthommes) added a comment to D13772: (WIP) Node: Add Vector Convert node.

Thank you for the patch Charlie!

Jan 10 2022, 12:04 PM · Geometry Nodes, Nodes
Simon Thommes (simonthommes) added a comment to D12746: Geometry Nodes: Add Random Spherical Distribution node.

Thanks for the changes!

Jan 10 2022, 11:28 AM · Geometry Nodes

Jan 7 2022

Simon Thommes (simonthommes) added a comment to T94722: Nodes to convert between cartesian/spherical coordinates.

For usability I would suggest the following definitions:

  • Node layout:
    • Like Separate/Combine XYZ
  • Naming and Scope:
    • Components: Radius/Zenith/Azimuth -> R/Theta/Phi
    • Maybe this could also be solved with more generic Combine/Separate Vector nodes that can have different 3D coordinate modes. E.g. Cartesian (X/Y/Z) (->default), Spherical (R/Phi/Theta), Cylindrical (Rho,Phi,Z)
  • Units: Radians, shown as deg for the UI (same as e.g. Vector Rotate)
  • Value Ranges: Phi [-pi, pi], Theta [-pi/2, pi/2]
Jan 7 2022, 6:39 PM · Geometry Nodes
Simon Thommes (simonthommes) changed the status of T94722: Nodes to convert between cartesian/spherical coordinates from Needs Triage to Confirmed.
Jan 7 2022, 6:36 PM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to D12746: Geometry Nodes: Add Random Spherical Distribution node.

Cool, thank you!

Jan 7 2022, 5:26 PM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to D12746: Geometry Nodes: Add Random Spherical Distribution node.

We chatted about this patch in today's meeting and agreed that the rotation input can be removed.

Jan 7 2022, 2:58 PM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to D12746: Geometry Nodes: Add Random Spherical Distribution node.

I just noticed that the Rotation input was a request by @Hans Goudey (HooglyBoogly) :D
I personally don't think that this node needs this functionality itself, as I think usually you would want to use this node for relative rather than absolute transformations and this can be done with a single node afterwards.
But this is not a very crucial point for me.

Jan 7 2022, 11:56 AM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to D12746: Geometry Nodes: Add Random Spherical Distribution node.

Sorry, missed this patch for a while!

Jan 7 2022, 11:50 AM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to D13709: Geometry Nodes: Extrude Mesh Node.

Okay, here is my current hypothesis: Duplicate the extruded faces if all of the extruded edges making up the boundary region do not connect to any other faces.

Jan 7 2022, 10:34 AM · Geometry Nodes

Jan 6 2022

Simon Thommes (simonthommes) added a comment to D13709: Geometry Nodes: Extrude Mesh Node.

I just noticed the inconsistency with the mesh editing behaviour when the selection of the extrusion is equal to a full mesh island (?). I'm actually not quite sure what the rules for this are, it does seem a bit arbitrary.
I do think though, that ideally the node behaviour would be consistent with what the operator does.

Jan 6 2022, 7:23 PM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to D13709: Geometry Nodes: Extrude Mesh Node.

I do personally like this behaviour with implicit normal offset a lot better!

Jan 6 2022, 3:43 PM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to T92588: Mix Node.

Otherwise, if terminology consistency is a priority here, it would mean all these useful nodes would have to work in the same wonky way that the old MixRGB node does.

Jan 6 2022, 12:06 PM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to T94598: Shortcuts on link dragging to quickly add nodes.

I am afraid this would mean significant overcomplication of the node editor keymap and possible keyboard shortcut conflicts. When you are in a link drag, you are in sort of a mode, so it's fine that the shortcuts work as the awareness of being in that mode is explicit, but when you are just in a regular node editor state, then suddenly you would have to be constantly aware whether you currently have a node socket selected or not, and the keymap would behave differently based on that.

Jan 6 2022, 11:52 AM · Geometry Nodes
Simon Thommes (simonthommes) added a comment to T92588: Mix Node.

I might be misunderstanding something here.

Jan 6 2022, 11:06 AM · Geometry Nodes

Jan 5 2022

Simon Thommes (simonthommes) added a comment to T92588: Mix Node.

I honestly don't think that clamping should be the default for a generic mix node.
I'm actually not even sure it should be an option in the node at all.
For MixRGB specifically it makes sense for the workflow, to avoid colors outside of 0/1. For generic mix operations of value/vector maps though I don't really see that much inherent value in this input.

Jan 5 2022, 7:35 PM · Geometry Nodes