User Details
- User Since
- Jul 15 2010, 10:05 AM (629 w, 5 d)
May 25 2017
If you use project mode in Shrinkwrap modifier, I think that you have to appoint axis.
May 4 2017
This does not occur when I replace Bevel modifier with a different thing.
For example, it is subdivision surface.
EXCEPTION_ACCESS_VIOLATION occurs and crashes.
May 3 2017
When 'Display modifier in viewport' of Bevel modifier is ON, this phenomenon occurs.
If you carry it out after you turned it off, this phenomenon does not occur.
I think that this is a bug.
Apr 15 2017
I fail in build, but is this correction right?
Feb 25 2017
Any problem does not occur in my environment.
When I update GPU driver, I always make clean install.
Feb 10 2017
If you changed it like that intentionally, I think that there is not the problem.
However, I can choose it as the gray out.
If it is selectable, do you not think that a chosen thing is used?
Feb 9 2017
I think that Hidden condition of UI is not only written.
It works properly in 2.78a.
Processing time becomes 5% long.
Jan 30 2017
I think that it works without a problem.
Jan 29 2017
Is this related to this problem?
OpenSubdiv Issues
Jan 28 2017
I'm sorry, this seemed to be my operation error not a bug.
Error message was all answers.
Error message is displayed when I bake it in 2.78.4.
"Circular reference in texture stack"
Nov 26 2016
I'm sorry.
I thought that I reported that it became same as the past to you.
Nov 16 2016
@Sergey Sharybin (sergey), @Brecht Van Lommel (brecht)
I tested it in the latest build. (Hash: e17b92f)
I excluded that addon, and rendering was completed in the fastest time when I set most suitable tile size. (50sec)
Thank you for advice.
@Sergey Sharybin (sergey)
No, I did not use it.
I ran it in factory settings and chose GPU device and tried it after I set 0.05 for light sampling.
Because you asked me about that addon, I validated it later.
Nov 15 2016
I found something.
Though I open the same blend file, the default size of the tile is different.
I make tile size the same and tried it, but after all the latest build is slower.
(I tried it again in Hash:69470e3.)
No, I do not use it.
However, I validated it, but the result was the same.
Nov 14 2016
A rendering domain is small in the latest build.
Does it contribute to take rendering time more?
Nov 13 2016
I tried it, but still take a lot of time for five seconds.
I think that there is the different cause.
Nov 12 2016
Oct 11 2016
Sorry, my bad english.
Sep 17 2016
What said that I fail means that it is not carried out with an appropriate folder.
However, it seemed to be revised in this.
Because setting of cmake is wrong, build may fail.
It fails when I build it with full option.
It does not clean when I carry it out with full clean option.
Sep 11 2016
It did not occur if I excluded a check of Bone>Relations>Inherit Rotation of Bone.
Bone>Relations>Inherit Rotation: on
Bone>Relations>Inherit Rotation: off
I can not reproduce this here.
Apr 5 2016
I do not know whether there is a document about copy&paste.
It will be recognized whether this is a bug if there is it.
Because it is pasted on chosen layer, I think that this is right.
When I confirmed a report T48057, it occurred only once.
I ran blender with --factory-startup option.
1.open attached file. and copy object.
2.restart blender
3.delete all objects
4.paste
I can not reproduce this here.
Windows 10 Pro 64bits
Blender 2.77 (sub 0), commit date: 2016-04-04 23:20, hash: 9c952bb
Apr 4 2016
The log of both versions has the below message.
Apr 1 2016
I can still reproduce this here.
The buildbot version where this correction was included in has not been yet distributed.
The correction is not included in the version that you tried.
If you search hash from a list of Recent Commits, you should know it.
Mar 31 2016
No, I do not change camera view.
I changed view to show a result and took a snapshot.
I can not reproduce this here.
Mar 30 2016
I tested it by a revised edition, but is this case this right?
It was the result that I expected in the case of vertice/face select mode.
But edge select mode is ....
Mar 29 2016
I can not reproduce this here.
I'm sorry, a location of emitter repeated when I checked it.
Or it may not only draw one specific emitter.
Probably I feel lack one generated emitter.
I think that emitter is drawn on all vertices if you increase the number of emitter by one.
I think that you should check the below .py file if you want to know how it works.
Mar 28 2016
I think that your usage is wrong.
You say that you chose plural edges, but plural vertices is chosen with the attached image.
It is necessary for the tool to choose at least two items.
And a result varies according to a turn to choose.
I think that it does not work definitely if you do not know how data are managed inside.
I suggest that you attach a more lightweight sample file.
It just seemed wrong.
Try this.
Mar 27 2016
@Alejandro Torres (Al_Torres):
I see.
@Alejandro Torres (Al_Torres):
I checked system-info.txt which you attached, but Graphics driver which you use thinks that it is old.
I think that you should download it from this Intel site.
Intel® HD Graphics Driver for Windows* 7/8-64-bit (2nd Generation)
Though your OS is 64bits, why do you use Blender for 32Bits?
Mar 24 2016
ray shadow of the sun lamp seems to be reflected.
istream can handle multi-byte character string, but is caused by the fact that multi-byte character string is included in a parameter to generate istream instance.
I think that you should preprocess the argument which is used to generate istream instance.
The basic cause thinks that type of the argument of Config::CreateFromFile is inappropriate.
Mar 23 2016
2.76b daily build (Hash: 17429dc) : NG
2.76b release version: OK
2.77 release version: NG
circle/box select does not seem to work definitely in weight paint for the mesh object with subserf modifier.
(vertex masking mode)
I think that it is not the thing which blender.org distributes.
I think that you should report the problem in a site distributing it.
sorry, my bad english.
Mar 22 2016
@Sergey Sharybin (sergey):
1.Open the attached file.
2.Push the Bake button.
3.If Bake is completed, move timeline at the suitable position.
4.Push the Free Bake button.
5.Push the Bake button.
Probably they may not inspect it with the attached blend file.
Data are missing.
And a file is too big.
I think that you should show a concise sample file to inspect a problem.
below messages were output in a console window.
Is the cause not this?
Mar 21 2016
Is it because mbcs is used not UTF8?
Is it a cause that file path is not encoded?
I can not reproduce this here.
I can not reproduce this here.
Mar 17 2016
I think that it is not addon provided by blender.org.
I think that you should ask a person contributing it.
Mar 16 2016
I think that it works definitely.
I think that it is ignored because the option is appointed even if you are going to add a key to the position that blender supplemented automatically.
Mar 15 2016
When disk cache check box is checked, this does not occur.
I can reproduce this here.
Mar 14 2016
windows 10 pro 64bits
NVidia GTX960 + GT730
version: 2.77 (sub 0), hash: 34fe03c
I think that you should carry out the script of this file.
Sorry, my bad english.
Did you try a BuildBot version?
Download Latest Builds
Mar 12 2016
If you use blender 2.76b, there should be 'save system info' in help menu.
The file which environment of blender which you use if you choose it was listed in is made.
You drop the file in the area that inputs comment into Bug tracker, and the file is uploaded if you submit a message.
Mar 11 2016
I can confirm this here.
(win10 64bits)
Even all versions in here were the same results.
(2.64a/2.69/2.74/2.76b)
Mar 10 2016
exactly
Mar 8 2016
If you run blender with --enable-new-depsgraph, this will not occur.
Mar 3 2016
If you run blender with the following option flags, it does not occur.
Mar 2 2016
Because I think that it is a function to select faces in a domain closed by edges, I think that what use it in face select mode is not proper.
However, the behavior of it in face select mode does not seem to have validity.
Feb 27 2016
This does not occur when I save it in the state that I open up an attached file in 2.76, and chose layer 1 and 2.
In addition, it crashed when I chose the object in a different layer in outliner when I opened the file which I stored in the state that chose only layer 1.
It crashed just to have chosen cube object in outliner.
This occurred in 2.76.9, but does not occur in 2.74.
Feb 26 2016
This did not reappear in my environment.
Nov 9 2015
It is necessary to perform deselecting of all in EDIT mode before choosing something.
You should choose a necessary thing in OBJECT mode afterwards.
For example, in this way.
@Stanislav Blinov (radcapricorn):
Do you know that GeForce FX (5xxx) Series supported OpenGL 2.1 by the latest driver?
List of Nvidia graphics processing units
@Eugene Minov (minyor):
It will be caused by the driver of the graphic card which you use if this does not occur on blender-softwaregl.
I suggest that you test it by the latest driver.
There is no face here.
Therefore, this edge does not have faces sharing it more than two.
Nov 7 2015
I'm sorry, I cannot find interior faces in the blend file which you showed.
Interior faces should mean such faces.
interior faces: All edges constituting face is shared by another faces more than two.
Such people can acquire the Previous releases of Blender.
The Previous releases of Blender works in such an environment.
Nov 5 2015
I download MakeHuman and just tried it, but can import it properly.
Is the error that you say this?
You must change setting of User Prefs if so.
Turn on check box.
I think that you should try it because BlenderTools of a new version is distributed in a site of MakeHuman.
A necessary matter is not listed in your report.
When you make a report, you should list all the necessary matters.
Nov 2 2015
There is a point not to know in the procedure that you showed in Description.
Oct 30 2015
It works fine here.
(version: 2.76 (sub 2), branch: master, commit date: 2015-10-29 23:57, hash: d8233d2, type: Release)
Did you move it to the Y direction a little while pushing the middle button of the mouse?
Fracture Objects addon?
But it works fine as well.
May you mistake objects relations for armature relations?
I can not reproduce this here.
(version: 2.76 (sub 2), branch: master, commit date: 2015-10-29 23:57, hash: d8233d2, type: Release)
When I open the attached blend file and push F12, blender crashes.
But blender does not crash when I render it after updating cache of 2 particle systems.