- User Since
- Jul 29 2016, 9:40 PM (221 w, 6 d)
Aug 25 2019
Sep 11 2016
FYI, I did a workaround for this by, instead of storing the properties within a PropertyGroup or CollectionProperty, to just associate a set of custom properties directly with the PoseBone that use a naming scheme you can use to 'emulate' an array/CollectionProperty. (Since custom properties associated directly with the PoseBone that aren't inside of any PropertyGroup/CollectionProperty can still be animated.)
Sep 6 2016
Yeah, I don't mind. Just make a comment on the ticket and I'll get on it as soon as I can.
Sep 5 2016
Ahhh, I see, I wasn't aware of those circumstances.
The error message and choppy/glitched sound persists when starting blender 2.78-rc1 with factory settings (--factory-startup).
Sep 4 2016
It seems to occur with any sound (I tested 3 different OGG files and 2 different MP3 files, all were either choppy or noisy when played back).
OK, I did some testing with the new Release Candidate 1 builds.
Aug 31 2016
Jul 30 2016
I've added a second .zip (bug_report_2.zip) that contains a revised version of the add-on used for showcasing the bug that adds a section under the Object panel so you try setting keyframes for custom properties within PropertyGroup/CollectionPropertys of Objects as well as PoseBones (it works for Objects, but not for PoseBones).