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hudson barkley (snuq)
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User Since
Apr 19 2011, 9:09 AM (399 w, 1 d)

Recent Activity

Thu, Nov 15

hudson barkley (snuq) awarded D3934: VSE cache with frame prefetching (WIP) a Love token.
Thu, Nov 15, 11:33 PM · Video Sequencer
hudson barkley (snuq) added a comment to T48315: 'Region Overlap' mode in the VSE causes the properties panel to overlap the horizontal scrollbar.

Note, this bug is still in existence, and still makes the horizontal scrollbar impossible to use in the vse. And, as of 2.8, it seems the region overlap is now enabled by default, meaning that the vse is broken in the default setup...

Thu, Nov 15, 10:08 AM · Video Sequencer, User Interface, BF Blender

Sep 22 2018

hudson barkley (snuq) added a comment to T56859: Python 'View' functions for Sequencer/Preview makes Blender crash.

I was working with him on this script, we did end up getting it to work, and yes, the context was the problem... but regardless, shouldn't blender give an error rather than just crashing? Seems like it is still a bug.

Sep 22 2018, 6:26 AM · BF Blender, Video Sequencer, Python

Aug 23 2018

hudson barkley (snuq) added a comment to T47811: Blender 2.8x / Python, Proposed Changes.

I want to throw in my 2 cents about the scene_update handler too, right now my script needs to check for renamed vse strips, and added strips.
As far as i know, the only way to do this is to use a continuously running function that checks for changes (using scene_update_post right now).
Yes, this is not good behavior, and its not ideal, but give us another option if you are going to remove it...
Without that function, it will severely cripple my script on 2.8.

Aug 23 2018, 7:54 AM · BF Blender: 2.8, Python

Jul 8 2018

hudson barkley (snuq) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

Image proxies can be useful tho, what about transparent images/sequences? It would be nice if these were proxied in a way to preserve that transparency.

Jul 8 2018, 8:41 PM · Rendering, Images & Movies, Video Sequencer, BF Blender
hudson barkley (snuq) added a comment to T55807: Python - in an operator, setting scene frame after undo causes playback cursor to get 'stuck'.

As a side note, I have seen this happen before from some other cause, but it was one of those unreproducable 'what the heck just happened??' moments...
So, it is entirely possible that other combinations of commands may cause this, but Blender was most definitely set to av-sync mode in that situation.

Jul 8 2018, 2:23 AM · Python, BF Blender

Jul 7 2018

hudson barkley (snuq) created T55807: Python - in an operator, setting scene frame after undo causes playback cursor to get 'stuck'.
Jul 7 2018, 4:57 AM · Python, BF Blender
hudson barkley (snuq) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

I am also interested in a resolution to this bug.

Jul 7 2018, 2:58 AM · Rendering, Images & Movies, Video Sequencer, BF Blender

Jun 22 2018

hudson barkley (snuq) created T55581: Crash while rendering and delete scene.
Jun 22 2018, 5:03 AM · BF Blender

Mar 8 2017

hudson barkley (snuq) added a comment to T50882: VSE: Blend Modes on Scenes do not layer properly.

ok, in the file you provided, the 'transparent' checkbox in the render properties of the 'Text' scene is not checked, that does need to be enabled for proper transparency in the scene strip, and it fixed it on my computer at least (on 2.78c). You should probably change that in the example file.

Mar 8 2017, 12:33 AM · Video Sequencer, BF Blender

Mar 7 2017

hudson barkley (snuq) added a comment to T50882: VSE: Blend Modes on Scenes do not layer properly.

Your 'Text' scene needs to have transparency enabled in its render settings, enable that and transparency in the vse should work fine.

Mar 7 2017, 9:09 PM · Video Sequencer, BF Blender
hudson barkley (snuq) created T50877: VSE: Cutting a strip that is crossfaded causes the crossfade effect input to be changed to the wrong cut strip.
Mar 7 2017, 3:32 AM · Video Sequencer, BF Blender

Jan 8 2017

hudson barkley (snuq) added a comment to T36263: Pasted strip doesnt have F-Curve keyframes from the original.

Just ran into this bug when trying to write an addon that copies a strip to another scene... not possible to use duplicate for such a task, and there seems to be no way of linking the strips, so it seems I might be stuck until this is fixed...
Would it be possible to give bpy.ops.sequencer.duplicate() the ability to duplicate into another scene maybe?

Jan 8 2017, 9:59 AM · Animation, BF Blender, Video Sequencer

Oct 19 2016

hudson barkley (snuq) added a comment to T49764: Audio strips crackle when animating the volume.

Thank you for looking into this, Olly! Interpolation between frames sounds great, and I doubt anyone would notice unless they are dealing with ridiculously low framerates for some reason.

Oct 19 2016, 12:06 AM · Video Sequencer, Audio, BF Blender

Oct 17 2016

hudson barkley (snuq) added a comment to T49764: Audio strips crackle when animating the volume.

I noticed that when setting the buffer very high, the volume is not changed mid-buffer (it adjusts the entire buffer's volume to the keyframe value at the beginning of the buffer). My guess is the lack of interpolation between buffers is causing a sudden volume change that is causing the pops.

Oct 17 2016, 7:46 PM · Video Sequencer, Audio, BF Blender

Apr 30 2016

hudson barkley (snuq) created T48315: 'Region Overlap' mode in the VSE causes the properties panel to overlap the horizontal scrollbar.
Apr 30 2016, 1:37 AM · Video Sequencer, User Interface, BF Blender

Mar 2 2016

hudson barkley (snuq) added a comment to T47498: Crash when VSE attempting to play back long video files with ac3 audio.

Seems that the latest version of blender from buildbot does indeed fix this! Fantastic!

Mar 2 2016, 7:51 PM · BF Blender

Mar 1 2016

hudson barkley (snuq) added a comment to T47498: Crash when VSE attempting to play back long video files with ac3 audio.

ok, managed to reencode the test file and it seems to make blender crash every time.

Mar 1 2016, 9:58 PM · BF Blender
hudson barkley (snuq) added a comment to T47498: Crash when VSE attempting to play back long video files with ac3 audio.

Ive been away a bit, didnt have any time to test.
Hopefully you will still get notified of the posts when this is closed?
Anyway, those test files do not cause the crash for me either. I think it is related to the resolution or size of the video, or maybe the container, or maybe due to some encoding settings... the files it crashed with were 1080i 8000kbps h264 and ac3 in an mp4 container.
Doing some tests today but reencoding the files takes a while, ill post results when I can narrow it down a bit.

Mar 1 2016, 9:23 PM · BF Blender

Feb 19 2016

hudson barkley (snuq) created T47498: Crash when VSE attempting to play back long video files with ac3 audio.
Feb 19 2016, 11:23 PM · BF Blender

Feb 2 2016

hudson barkley (snuq) added a comment to T46526: Sqlite 3 ImportError.

This started happening on my computer, my script using sqlite3 would not work, and typing 'import sqlite3' in the python console would not work.
This was happening in any .blend file (even when I loaded the factory defaults), running blender from various locations, and in several different versions of blender.

Feb 2 2016, 11:18 PM · Python, Platform: Windows, BF Blender

Jan 27 2016

hudson barkley (snuq) created T47252: ImportHelper class gives unicode errors when using a long string for filter_glob (file filters).
Jan 27 2016, 10:20 AM · Python, BF Blender

May 1 2015

hudson barkley (snuq) added a comment to T44569: Crash while attempting to snap a freshly duplicated sequence in VSE.

Ah, it is fixed! Awesome, thanks!

May 1 2015, 11:06 PM · Video Sequencer, BF Blender
hudson barkley (snuq) created T44569: Crash while attempting to snap a freshly duplicated sequence in VSE.
May 1 2015, 12:43 AM · Video Sequencer, BF Blender

Mar 31 2015

hudson barkley (snuq) created T44211: Splash screen does not respect DPI setting.
Mar 31 2015, 11:20 PM · BF Blender

Aug 19 2014

hudson barkley (snuq) added a comment to T41486: context.scene not updated when context.screen.scene changed in an operator called from a panel..

If it's an api limitation, why did it work in 2.70? Also if that same operator is called from the console, it behaves as expected, it's only doing this when called from a panel

Aug 19 2014, 8:21 AM · BF Blender
hudson barkley (snuq) created T41486: context.scene not updated when context.screen.scene changed in an operator called from a panel..
Aug 19 2014, 2:46 AM · BF Blender