- User Since
- Apr 19 2011, 9:09 AM (408 w, 5 d)
Dec 18 2018
Nov 15 2018
Note, this bug is still in existence, and still makes the horizontal scrollbar impossible to use in the vse. And, as of 2.8, it seems the region overlap is now enabled by default, meaning that the vse is broken in the default setup...
Sep 22 2018
I was working with him on this script, we did end up getting it to work, and yes, the context was the problem... but regardless, shouldn't blender give an error rather than just crashing? Seems like it is still a bug.
Aug 23 2018
I want to throw in my 2 cents about the scene_update handler too, right now my script needs to check for renamed vse strips, and added strips.
As far as i know, the only way to do this is to use a continuously running function that checks for changes (using scene_update_post right now).
Yes, this is not good behavior, and its not ideal, but give us another option if you are going to remove it...
Without that function, it will severely cripple my script on 2.8.
Jul 8 2018
Image proxies can be useful tho, what about transparent images/sequences? It would be nice if these were proxied in a way to preserve that transparency.
As a side note, I have seen this happen before from some other cause, but it was one of those unreproducable 'what the heck just happened??' moments...
So, it is entirely possible that other combinations of commands may cause this, but Blender was most definitely set to av-sync mode in that situation.
Jul 7 2018
I am also interested in a resolution to this bug.
Jun 22 2018
Mar 8 2017
ok, in the file you provided, the 'transparent' checkbox in the render properties of the 'Text' scene is not checked, that does need to be enabled for proper transparency in the scene strip, and it fixed it on my computer at least (on 2.78c). You should probably change that in the example file.
Mar 7 2017
Your 'Text' scene needs to have transparency enabled in its render settings, enable that and transparency in the vse should work fine.
Jan 8 2017
Just ran into this bug when trying to write an addon that copies a strip to another scene... not possible to use duplicate for such a task, and there seems to be no way of linking the strips, so it seems I might be stuck until this is fixed...
Would it be possible to give bpy.ops.sequencer.duplicate() the ability to duplicate into another scene maybe?
Oct 19 2016
Thank you for looking into this, Olly! Interpolation between frames sounds great, and I doubt anyone would notice unless they are dealing with ridiculously low framerates for some reason.
Oct 17 2016
I noticed that when setting the buffer very high, the volume is not changed mid-buffer (it adjusts the entire buffer's volume to the keyframe value at the beginning of the buffer). My guess is the lack of interpolation between buffers is causing a sudden volume change that is causing the pops.
Apr 30 2016
Mar 2 2016
Seems that the latest version of blender from buildbot does indeed fix this! Fantastic!
Mar 1 2016
ok, managed to reencode the test file and it seems to make blender crash every time.
Ive been away a bit, didnt have any time to test.
Hopefully you will still get notified of the posts when this is closed?
Anyway, those test files do not cause the crash for me either. I think it is related to the resolution or size of the video, or maybe the container, or maybe due to some encoding settings... the files it crashed with were 1080i 8000kbps h264 and ac3 in an mp4 container.
Doing some tests today but reencoding the files takes a while, ill post results when I can narrow it down a bit.
Feb 19 2016
Feb 2 2016
This started happening on my computer, my script using sqlite3 would not work, and typing 'import sqlite3' in the python console would not work.
This was happening in any .blend file (even when I loaded the factory defaults), running blender from various locations, and in several different versions of blender.
Jan 27 2016
May 1 2015
Ah, it is fixed! Awesome, thanks!
Mar 31 2015
Aug 19 2014
If it's an api limitation, why did it work in 2.70? Also if that same operator is called from the console, it behaves as expected, it's only doing this when called from a panel