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hudson barkley (snuq)
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User Since
Apr 19 2011, 9:09 AM (430 w, 1 d)

Recent Activity

Fri, Jul 12

hudson barkley (snuq) added a project to T66725: Object not in View Layer error when trying to select a new object in a new scene from a panel.: Python.
Fri, Jul 12, 3:05 AM · Python, BF Blender
hudson barkley (snuq) created T66725: Object not in View Layer error when trying to select a new object in a new scene from a panel..
Fri, Jul 12, 3:04 AM · Python, BF Blender

Jun 10 2019

hudson barkley (snuq) added a comment to T65271: Using Filmic view transform causes VSE to be lower contrast than it should be.

The reason the sequencer color space was added at some point, was to allow using scene linear colors while still giving backwards compatibility for sRGB

The main question is, if VSE should be used in production(mainly by animation studio) for color grading and similar tasks. I think VSE is quite effective tool for such tasks.
Review of stack shouldn't take too much time IMO.

Jun 10 2019, 10:31 AM · Video Sequencer, BF Blender

Jun 5 2019

hudson barkley (snuq) added a comment to T63932: eevee - lamps in a reflection plane are visible in a render, and even be visible through solid objects..

Ah, ok, that explains the lamp thats shining through the object, thanks.
But, what about the reflected one on the side that is visible in the render, but not in viewport?

Jun 5 2019, 1:32 PM · Eevee, BF Blender

May 29 2019

hudson barkley (snuq) added a comment to T65271: Using Filmic view transform causes VSE to be lower contrast than it should be.

in addition, as i stated, if you set everything to 'filmic log' and strips to 'filmic log' or 'raw', it all behaves correctly, EXCEPT for color strips, which cannot have their color space set.
...also having to set every imported vse strip to a different color transform is not ideal...

May 29 2019, 9:48 PM · Video Sequencer, BF Blender
hudson barkley (snuq) added a comment to T65271: Using Filmic view transform causes VSE to be lower contrast than it should be.

Filmic is useful for video editing for the same reason filmic is useful in compositing.
Displaying hdr values over 1 is not the only way filmic works, the way colors are mixed and the way they clip is also greatly affected (this is why filmic in the vse is useful).
But, the sequencer does not need to have values over 1 displayed, and the real bug is there is currently is NO WAY to get those values TO display (at least for color strips).

May 29 2019, 9:42 PM · Video Sequencer, BF Blender
hudson barkley (snuq) added a comment to T64964: VSE, Python: using the bpy.ops.sequencer.movie_strip_add() operator does not take into account that sound strips are now below video.

alright, figured id make this easier to test, here's a .blend with the script already loaded and ready to run, just make sure you change the filepath variable or make sure you have a 'video.mpg' file on the root of your D drive

May 29 2019, 1:47 PM · Video Sequencer, Python, BF Blender
hudson barkley (snuq) added a project to T65271: Using Filmic view transform causes VSE to be lower contrast than it should be: Video Sequencer.
May 29 2019, 1:40 PM · Video Sequencer, BF Blender
hudson barkley (snuq) created T65271: Using Filmic view transform causes VSE to be lower contrast than it should be.
May 29 2019, 1:39 PM · Video Sequencer, BF Blender

May 24 2019

hudson barkley (snuq) added a project to T65046: VSE: importing multiple movie clips with a lower framerate than the project causes the audio to be placed alternating above and below movie strips.: Video Sequencer.
May 24 2019, 2:10 AM · Video Sequencer, BF Blender
hudson barkley (snuq) created T65046: VSE: importing multiple movie clips with a lower framerate than the project causes the audio to be placed alternating above and below movie strips..
May 24 2019, 2:10 AM · Video Sequencer, BF Blender

May 22 2019

hudson barkley (snuq) added projects to T64964: VSE, Python: using the bpy.ops.sequencer.movie_strip_add() operator does not take into account that sound strips are now below video: Python, Video Sequencer.
May 22 2019, 1:16 AM · Video Sequencer, Python, BF Blender
hudson barkley (snuq) created T64964: VSE, Python: using the bpy.ops.sequencer.movie_strip_add() operator does not take into account that sound strips are now below video.
May 22 2019, 1:15 AM · Video Sequencer, Python, BF Blender

May 21 2019

hudson barkley (snuq) edited projects for T64961: VSE: selecting a strip automatically goes into grab mode even when mouse is not moved, added: Video Sequencer; removed Addons.
May 21 2019, 10:28 PM · BF Blender, Video Sequencer
hudson barkley (snuq) created T64961: VSE: selecting a strip automatically goes into grab mode even when mouse is not moved.
May 21 2019, 10:27 PM · BF Blender, Video Sequencer

May 20 2019

hudson barkley (snuq) added a comment to T63932: eevee - lamps in a reflection plane are visible in a render, and even be visible through solid objects..

This is also demonstrating a 'light leaking' behavior (the specular shine on that edge that shouldnt be there either) that has been reported as: https://developer.blender.org/T64787
Maybe its related?

May 20 2019, 7:51 AM · Eevee, BF Blender

May 11 2019

hudson barkley (snuq) added projects to T64505: Eevee - scene strips in the vse in 'lookdev' mode have incorrect 'window' texture coordinates.: Eevee, Video Sequencer.
May 11 2019, 11:30 PM · Video Sequencer, Eevee, BF Blender
hudson barkley (snuq) created T64505: Eevee - scene strips in the vse in 'lookdev' mode have incorrect 'window' texture coordinates..
May 11 2019, 11:29 PM · Video Sequencer, Eevee, BF Blender
hudson barkley (snuq) added a comment to T63607: VSE video strips with audio get packed into the .blend file when auto-packing enabled, leading to crashes with large amounts of videos.

Is there any hope of having the video auto-packing removed again so it behaves like 2.79? Or will this only be made into a warning popup? I really miss being able to actually use the auto-pack feature...
I understand the desire for blender to behave uniformly across all file types, but sometimes it just doesn't make sense to do so.

May 11 2019, 8:04 AM · Video Sequencer, BF Blender

May 10 2019

hudson barkley (snuq) created T64415: "Copy data path" incorrect with a cycles lamp strength value.
May 10 2019, 12:42 AM · BF Blender

May 5 2019

hudson barkley (snuq) added a comment to T62517: Scene strips in the VSE are excessively slow to playback..

I don't know, is the GPU-CPU bandwidth is symmetrical?
Or are 3D renders are significantly larger - 32bit?
Or perhaps reading algorithm from GPU mem is not optimal?
Then question is if it is worth squeezing every bit of performance in this day and age.

May 5 2019, 7:00 AM · Video Sequencer, BF Blender

May 2 2019

hudson barkley (snuq) added a comment to T62517: Scene strips in the VSE are excessively slow to playback..

Upon further comparisons with blender 2.79, i have noticed similar speeds, with 2.8 only being a couple fps slower with the same setup (the 'material' mode in 2.79 playback being 27fps while the 'lookdev' mode in 2.8 being about 23fps). Similarly, the 'solid' mode is a bit slower in 2.8 as well.
If this smallish slowdown is a bug, or simply new features slowing blender down a bit, I don't know enough to say, I figured I could give some hard numbers just in case.

May 2 2019, 12:35 AM · Video Sequencer, BF Blender

Apr 30 2019

hudson barkley (snuq) added a comment to T62517: Scene strips in the VSE are excessively slow to playback..

This seems to not be resolved yet, at least not completely (maybe remove the 'excessively' from the title now? heh).
The latest build is MUCH faster, and actually use-able now, but it is still a lot slower than the viewport.
Even with a very basic camera and cube only scene, lookdev (and solid) mode never gets above 20fps in the vse, and rendered mode about 2fps. viewport for both modes is over 30fps.

Apr 30 2019, 10:57 PM · Video Sequencer, BF Blender

Apr 27 2019

hudson barkley (snuq) added a project to T63932: eevee - lamps in a reflection plane are visible in a render, and even be visible through solid objects.: Eevee.
Apr 27 2019, 10:19 AM · Eevee, BF Blender
hudson barkley (snuq) created T63932: eevee - lamps in a reflection plane are visible in a render, and even be visible through solid objects..
Apr 27 2019, 10:18 AM · Eevee, BF Blender

Apr 18 2019

hudson barkley (snuq) added a comment to T63607: VSE video strips with audio get packed into the .blend file when auto-packing enabled, leading to crashes with large amounts of videos.

No as a quick fix I will create a prompt explaining that this action will likely crash Blender, with option to proceed anyway or stop the action.
I am not exactly sure what exactly you do want to achieve, but seems to me you need tool like this
https://docs.blender.org/manual/en/latest/pipeline/bam.html#bam-pack

Apr 18 2019, 12:28 PM · Video Sequencer, BF Blender

Apr 16 2019

hudson barkley (snuq) added a comment to T63607: VSE video strips with audio get packed into the .blend file when auto-packing enabled, leading to crashes with large amounts of videos.

what about the fact that there is no way to unpack a video track once it is packed? and no way to manually pack a video-only track?
or how it doesn't auto-pack video-only tracks or image sequences?
or that it doesn't auto-pack a video that is a texture in the 3d view? or the movie clip editor?
if this isn't a bug, then certainly those things are.

Apr 16 2019, 8:37 PM · Video Sequencer, BF Blender

Apr 15 2019

hudson barkley (snuq) added a comment to T63607: VSE video strips with audio get packed into the .blend file when auto-packing enabled, leading to crashes with large amounts of videos.

Video file is a source of audio strip in some cases. Movie strips doesn't support packing, so technically it's doing what it is supposed to do.

What do you mean? Thats the whole issue with this report, it IS packing movie strips.

Apr 15 2019, 12:29 AM · Video Sequencer, BF Blender

Apr 14 2019

hudson barkley (snuq) added a project to T63607: VSE video strips with audio get packed into the .blend file when auto-packing enabled, leading to crashes with large amounts of videos: Video Sequencer.
Apr 14 2019, 10:53 PM · Video Sequencer, BF Blender
hudson barkley (snuq) created T63607: VSE video strips with audio get packed into the .blend file when auto-packing enabled, leading to crashes with large amounts of videos.
Apr 14 2019, 10:52 PM · Video Sequencer, BF Blender

Mar 14 2019

hudson barkley (snuq) added a comment to T62517: Scene strips in the VSE are excessively slow to playback..

@hudson barkley (snuq) Brecht probably meant that VSE code does not have setup of new viewport in place to allow fast rendering.
I will look into this as I should get familiar with that code.
What I am saying is that I can not promise to resolve this (promptly).

Mar 14 2019, 12:25 PM · Video Sequencer, BF Blender
hudson barkley (snuq) added a comment to T62517: Scene strips in the VSE are excessively slow to playback..
In T62517#639720, @Brecht Van Lommel (brecht) wrote:...I expect a big part is the new viewport and Eevee in particular doing a lot more setup work than the old viewport.
Mar 14 2019, 10:47 AM · Video Sequencer, BF Blender

Mar 13 2019

hudson barkley (snuq) added a project to T62517: Scene strips in the VSE are excessively slow to playback.: Video Sequencer.
Mar 13 2019, 1:18 AM · Video Sequencer, BF Blender
hudson barkley (snuq) created T62517: Scene strips in the VSE are excessively slow to playback..
Mar 13 2019, 1:17 AM · Video Sequencer, BF Blender

Dec 18 2018

hudson barkley (snuq) created T59526: VSE: Add menu scenes, clips and masks submenus do not show with only one clip or mask.
Dec 18 2018, 1:43 AM · BF Blender

Nov 15 2018

hudson barkley (snuq) awarded D3934: VSE cache with frame prefetching (WIP) a Love token.
Nov 15 2018, 11:33 PM · Video Sequencer
hudson barkley (snuq) added a comment to T48315: 'Region Overlap' mode in the VSE causes the properties panel to overlap the horizontal scrollbar.

Note, this bug is still in existence, and still makes the horizontal scrollbar impossible to use in the vse. And, as of 2.8, it seems the region overlap is now enabled by default, meaning that the vse is broken in the default setup...

Nov 15 2018, 10:08 AM · Video Sequencer, User Interface, BF Blender

Sep 22 2018

hudson barkley (snuq) added a comment to T56859: Python 'View' functions for Sequencer/Preview makes Blender crash.

I was working with him on this script, we did end up getting it to work, and yes, the context was the problem... but regardless, shouldn't blender give an error rather than just crashing? Seems like it is still a bug.

Sep 22 2018, 6:26 AM · BF Blender, Video Sequencer, Python

Aug 23 2018

hudson barkley (snuq) added a comment to T47811: Blender 2.8x / Python, Proposed Changes.

I want to throw in my 2 cents about the scene_update handler too, right now my script needs to check for renamed vse strips, and added strips.
As far as i know, the only way to do this is to use a continuously running function that checks for changes (using scene_update_post right now).
Yes, this is not good behavior, and its not ideal, but give us another option if you are going to remove it...
Without that function, it will severely cripple my script on 2.8.

Aug 23 2018, 7:54 AM · BF Blender: 2.8, Python

Jul 8 2018

hudson barkley (snuq) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

Image proxies can be useful tho, what about transparent images/sequences? It would be nice if these were proxied in a way to preserve that transparency.

Jul 8 2018, 8:41 PM · Rendering, Images & Movies, Video Sequencer, BF Blender
hudson barkley (snuq) added a comment to T55807: Python - in an operator, setting scene frame after undo causes playback cursor to get 'stuck'.

As a side note, I have seen this happen before from some other cause, but it was one of those unreproducable 'what the heck just happened??' moments...
So, it is entirely possible that other combinations of commands may cause this, but Blender was most definitely set to av-sync mode in that situation.

Jul 8 2018, 2:23 AM · Python, BF Blender

Jul 7 2018

hudson barkley (snuq) created T55807: Python - in an operator, setting scene frame after undo causes playback cursor to get 'stuck'.
Jul 7 2018, 4:57 AM · Python, BF Blender
hudson barkley (snuq) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

I am also interested in a resolution to this bug.

Jul 7 2018, 2:58 AM · Rendering, Images & Movies, Video Sequencer, BF Blender

Jun 22 2018

hudson barkley (snuq) created T55581: Crash while rendering and delete scene.
Jun 22 2018, 5:03 AM · BF Blender

Mar 8 2017

hudson barkley (snuq) added a comment to T50882: VSE: Blend Modes on Scenes do not layer properly.

ok, in the file you provided, the 'transparent' checkbox in the render properties of the 'Text' scene is not checked, that does need to be enabled for proper transparency in the scene strip, and it fixed it on my computer at least (on 2.78c). You should probably change that in the example file.

Mar 8 2017, 12:33 AM · Video Sequencer, BF Blender

Mar 7 2017

hudson barkley (snuq) added a comment to T50882: VSE: Blend Modes on Scenes do not layer properly.

Your 'Text' scene needs to have transparency enabled in its render settings, enable that and transparency in the vse should work fine.

Mar 7 2017, 9:09 PM · Video Sequencer, BF Blender
hudson barkley (snuq) created T50877: VSE: Cutting a strip that is crossfaded causes the crossfade effect input to be changed to the wrong cut strip.
Mar 7 2017, 3:32 AM · Video Sequencer, BF Blender

Jan 8 2017

hudson barkley (snuq) added a comment to T36263: Pasted strip doesnt have F-Curve keyframes from the original.

Just ran into this bug when trying to write an addon that copies a strip to another scene... not possible to use duplicate for such a task, and there seems to be no way of linking the strips, so it seems I might be stuck until this is fixed...
Would it be possible to give bpy.ops.sequencer.duplicate() the ability to duplicate into another scene maybe?

Jan 8 2017, 9:59 AM · Animation, BF Blender, Video Sequencer

Oct 19 2016

hudson barkley (snuq) added a comment to T49764: Audio strips crackle when animating the volume.

Thank you for looking into this, Olly! Interpolation between frames sounds great, and I doubt anyone would notice unless they are dealing with ridiculously low framerates for some reason.

Oct 19 2016, 12:06 AM · Video Sequencer, Audio, BF Blender

Oct 17 2016

hudson barkley (snuq) added a comment to T49764: Audio strips crackle when animating the volume.

I noticed that when setting the buffer very high, the volume is not changed mid-buffer (it adjusts the entire buffer's volume to the keyframe value at the beginning of the buffer). My guess is the lack of interpolation between buffers is causing a sudden volume change that is causing the pops.

Oct 17 2016, 7:46 PM · Video Sequencer, Audio, BF Blender

Apr 30 2016

hudson barkley (snuq) created T48315: 'Region Overlap' mode in the VSE causes the properties panel to overlap the horizontal scrollbar.
Apr 30 2016, 1:37 AM · Video Sequencer, User Interface, BF Blender

Mar 2 2016

hudson barkley (snuq) added a comment to T47498: Crash when VSE attempting to play back long video files with ac3 audio.

Seems that the latest version of blender from buildbot does indeed fix this! Fantastic!

Mar 2 2016, 7:51 PM · BF Blender

Mar 1 2016

hudson barkley (snuq) added a comment to T47498: Crash when VSE attempting to play back long video files with ac3 audio.

ok, managed to reencode the test file and it seems to make blender crash every time.

Mar 1 2016, 9:58 PM · BF Blender
hudson barkley (snuq) added a comment to T47498: Crash when VSE attempting to play back long video files with ac3 audio.

Ive been away a bit, didnt have any time to test.
Hopefully you will still get notified of the posts when this is closed?
Anyway, those test files do not cause the crash for me either. I think it is related to the resolution or size of the video, or maybe the container, or maybe due to some encoding settings... the files it crashed with were 1080i 8000kbps h264 and ac3 in an mp4 container.
Doing some tests today but reencoding the files takes a while, ill post results when I can narrow it down a bit.

Mar 1 2016, 9:23 PM · BF Blender

Feb 19 2016

hudson barkley (snuq) created T47498: Crash when VSE attempting to play back long video files with ac3 audio.
Feb 19 2016, 11:23 PM · BF Blender

Feb 2 2016

hudson barkley (snuq) added a comment to T46526: Sqlite 3 ImportError.

This started happening on my computer, my script using sqlite3 would not work, and typing 'import sqlite3' in the python console would not work.
This was happening in any .blend file (even when I loaded the factory defaults), running blender from various locations, and in several different versions of blender.

Feb 2 2016, 11:18 PM · Python, Platform: Windows, BF Blender

Jan 27 2016

hudson barkley (snuq) created T47252: ImportHelper class gives unicode errors when using a long string for filter_glob (file filters).
Jan 27 2016, 10:20 AM · Python, BF Blender

May 1 2015

hudson barkley (snuq) added a comment to T44569: Crash while attempting to snap a freshly duplicated sequence in VSE.

Ah, it is fixed! Awesome, thanks!

May 1 2015, 11:06 PM · Video Sequencer, BF Blender
hudson barkley (snuq) created T44569: Crash while attempting to snap a freshly duplicated sequence in VSE.
May 1 2015, 12:43 AM · Video Sequencer, BF Blender

Mar 31 2015

hudson barkley (snuq) created T44211: Splash screen does not respect DPI setting.
Mar 31 2015, 11:20 PM · BF Blender

Aug 19 2014

hudson barkley (snuq) added a comment to T41486: context.scene not updated when context.screen.scene changed in an operator called from a panel..

If it's an api limitation, why did it work in 2.70? Also if that same operator is called from the console, it behaves as expected, it's only doing this when called from a panel

Aug 19 2014, 8:21 AM · BF Blender
hudson barkley (snuq) created T41486: context.scene not updated when context.screen.scene changed in an operator called from a panel..
Aug 19 2014, 2:46 AM · BF Blender