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Greg (sok0)
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User Since
Dec 31 2017, 10:47 PM (84 w, 5 d)

Recent Activity

May 4 2019

Greg (sok0) added a comment to T63951: bpy: Inconsistent return for .bones properties .children_recursive and .parent_recursive based on mode.

May 4 2019, 10:04 PM · BF Blender
Greg (sok0) added a comment to T63951: bpy: Inconsistent return for .bones properties .children_recursive and .parent_recursive based on mode.

Hi here is test case where I am getting bones return while in edit mode:

May 4 2019, 3:25 AM · BF Blender

Apr 28 2019

Greg (sok0) renamed T63951: bpy: Inconsistent return for .bones properties .children_recursive and .parent_recursive based on mode from bpy: Inconsistent return for .bones properties .children_recursive and .parent_recursive based on context to bpy: Inconsistent return for .bones properties .children_recursive and .parent_recursive based on mode.
Apr 28 2019, 4:44 AM · BF Blender
Greg (sok0) created T63951: bpy: Inconsistent return for .bones properties .children_recursive and .parent_recursive based on mode.
Apr 28 2019, 4:38 AM · BF Blender

Apr 6 2019

Greg (sok0) added a comment to T60517: New vertex groups cannot be operated upon ... until?.

@Greg (sok0), can you explain me what the "Fix Deforms" operation is supposed to do?

Apr 6 2019, 8:55 AM · BF Blender

Jan 15 2019

Greg (sok0) added a comment to T60517: New vertex groups cannot be operated upon ... until?.

The bug is that Weight Tools do not work as expected, possibly because <bmesh>.verts.layers.deform.verify() is needed to fix it

Jan 15 2019, 11:25 PM · BF Blender
Greg (sok0) added a comment to T60517: New vertex groups cannot be operated upon ... until?.

Sorry for blowing up the thread, but found a solution: The following script will create the needed BMLayerItem object so that Weight Tools may be used on a newly created Vertex Group

Jan 15 2019, 6:10 AM · BF Blender
Greg (sok0) added a comment to T60517: New vertex groups cannot be operated upon ... until?.

For a new vertex group:
<Bmesh objects>.verts.layers.deform.items() returns []
<Bmesh object>.verts.layers.deform.active returns None

Jan 15 2019, 5:52 AM · BF Blender
Greg (sok0) added a comment to T60517: New vertex groups cannot be operated upon ... until?.

in the attached file the script fails on the newly created vertex group "Group":

Jan 15 2019, 3:26 AM · BF Blender
Greg (sok0) added a comment to T60517: New vertex groups cannot be operated upon ... until?.

Jan 15 2019, 3:18 AM · BF Blender
Greg (sok0) created T60517: New vertex groups cannot be operated upon ... until?.
Jan 15 2019, 3:17 AM · BF Blender

Jan 8 2019

Greg (sok0) closed T60334: Scuplt Mask "Show Mask" Missing as Invalid.

Mesh has shape keys so mask not working:

Jan 8 2019, 11:14 PM · BF Blender
Greg (sok0) created T60334: Scuplt Mask "Show Mask" Missing.
Jan 8 2019, 11:03 PM · BF Blender

Dec 28 2018

Greg (sok0) created T59915: Skin modifier produces inverted normals on end-cap faces when vertically aligned edge is assigned root.
Dec 28 2018, 3:31 AM · BF Blender

Dec 11 2018

Greg (sok0) added a comment to T34418: by hitting [Alt]+[F3] + [ENTER] twice, screencast cursor does not disapear after stop capturing.

I still have this exact same issue.

Dec 11 2018, 2:01 AM · User Interface, BF Blender

Nov 19 2018

Greg (sok0) added a comment to T34962: Problem make Blender open in the wanted monitor..

Blender 2.79b was opening on Monitor 4 every time, after doing the workaround:

Nov 19 2018, 10:05 PM · BF Blender, Platform: Windows

May 20 2018

Greg (sok0) added a comment to T55130: 3D View alpha channel transparency behaviour changes depending on object creation order.

uploaded the wrong file... use this one instead{F3398841}

May 20 2018, 1:49 AM · Masking, Mesh Modeling
Greg (sok0) created T55130: 3D View alpha channel transparency behaviour changes depending on object creation order.
May 20 2018, 1:45 AM · Masking, Mesh Modeling

May 12 2018

Greg (sok0) added a comment to T55041: Please allow Blender to convert scientific notation coordinates to decimal in exported files.

Update: work around is to scale the mesh such that microscopic floating points (i.e. 1.0e-11 are increased to 1.0e1) so that unity doesn't round them to zero

May 12 2018, 11:48 PM
Greg (sok0) created T55041: Please allow Blender to convert scientific notation coordinates to decimal in exported files.
May 12 2018, 8:13 PM
Greg (sok0) closed T55029: Blender Shapekey does not Import in to Unity -- Vertices Missing as Invalid.

Turns out the problem relates to how Blender will pass scientific notation through to the exported file which is not a bug, however unity is unable to process scientific notation when normals are imported which is how the problem manifests itself. It would be super awesome if there was a way to convert scientific notation coordinates to decimal so that unity could process them without having to recalculate.

May 12 2018, 7:57 PM

May 11 2018

Greg (sok0) renamed T55029: Blender Shapekey does not Import in to Unity -- Vertices Missing from Blender Shapekey does not Import in to Unity -- Verticies Missing to Blender Shapekey does not Import in to Unity -- Vertices Missing.
May 11 2018, 6:32 AM
Greg (sok0) updated the task description for T55029: Blender Shapekey does not Import in to Unity -- Vertices Missing.
May 11 2018, 6:18 AM
Greg (sok0) created T55029: Blender Shapekey does not Import in to Unity -- Vertices Missing.
May 11 2018, 6:14 AM

Dec 31 2017

Greg (sok0) added a comment to T52685: Flip names for bones its not working .

Encountered the bug while following this tutorial:

Dec 31 2017, 10:54 PM · BF Blender