- User Since
- Apr 12 2019, 9:28 AM (5 w, 6 d)
Thu, May 2
Thank you for the bug fix too ! As Isaac Freeman said, it seems that the texture projection from an object doesn't refresh in lookdev. I have to go to cycles render to see it. I would like to know if it's an Eevee limitation too.
Mon, Apr 29
Wed, Apr 24
Same bug here : T63524
It seems to be the same bug in "T63826: Crashing file."
I have the same crash when i switch to shading.
Apr 19 2019
The "crash report" file is from osx if it can help
Same crash with today's 2.8 beta build on High Sierra Macpro and macbook pro.
Tell me if I have to report this crash every 2.8 daily build or if I should stay quiet and not bother you with that.
Apr 18 2019
It crashes in lookdev preview mode and Eevee renderer mode. No problem with wireframe, solid or cycles preview modes. So I agree it is eevee related.
Same crash with today's 2.8 beta build.
Apr 17 2019
Yes Ctrl+T is node wrangler. Deactivating it won't solve the problem.
I always download the most recent build. (Every morning ;)
I am reproducing the crash with blender 2.8 beta build of April the 16th.
I updated Cuda from 410.130 to 418.105 and I have the same issue. Could this be Nvidia related ?
I (and many 3d artists) won't update to Mojave because of Nvidia compatibility issues ...?
I hope it can be solved or at least reproduced by someone.
I also unchecked Cuda in Blender preferences but it doesn't change anything
I tested on windows and there is no crash ! I can only reproduce this on OSX High sierra 10.13.6.
Apr 15 2019
I can reproduce this on every Mac OSX High sierra Blender 2.8 (Mac pros and MacBooks) with factory settings. Haven't tried on Linux or Windows.