- User Since
- Dec 2 2018, 12:02 AM (83 w, 6 d)
Apr 23 2020
Jan 15 2020
Dec 2 2019
Thank you very much, Joseph. So if I understand right, you compare true (start) length of the spline (without modifiers) with IK-spline chain length with scaleY turn on, by basic bone length * its scale after stretching.
Dec 1 2019
Ok thank you very much ..But that's a pity. May I suggest to make it like new function somewhere in this forum? You know, control spline IK properly and fast is crucial for any cartoon character in rigging and trying to measure it by an array modificators is very slow for complex rigs.
I see, thank you. So is there any option how to measure the spline .. or some other method how to make custom squash besides ratio(spline_length/hooked_spline_length)*scaleY_of_the_bone ? ... you know if you have 15spine bones.. or 2 BBones and scale it properly by distance from the root?
there is the proof - this is not working and its a bug. If I understand the usage.
Nov 29 2019
Well, I don't understand, is it functional or not? When I use hook and move .. the calc_length does not work precise - so I do something wrong? If so, what exactly?
Nov 28 2019
Mar 18 2019
Of course, sorry. The script is functional.
Mar 16 2019
Mar 15 2019
There is one specialty from classic animated cube and camera ... I had to use a length of the curve (for rolling compute)and that is possible only through animation nodes ... so maybe the Animation nodes is the problem. I do not know exactly. Or is there another possibility how to measure the length trough expression? Because dimension cant be used for expression.
Mar 14 2019
Working perfectly, thank you very much again. You are best, and you know it 8-)
Perfect i will try in the evening, thank you very much.
Feb 26 2019
@Daniel Dietrich (daniel) Salazar (zanqdo) and did you try it in eevee ?
No no, it’s not working with enable autorefresh neither withou it.
Feb 25 2019
I dont know inside architecture of the blender, but maybe ... could be timeslider connected with every texture node in scene only if the node is set to movie or image sequence. Then after moving time slider the nodes could be updated... But its only way, maybe its bad way ... trying to help.
But it is same problem as before ... If we created new report we will wait for enough people with same problem then it will be in progress, so it may be long time story.
@Daniel Dietrich (daniel) Salazar (zanqdo) Downloaded last build as before, but now is the 893fa598319e. But not working - blend file inside. And technique what I using is there: https://blender.stackexchange.com/questions/124813/image-texture-node-image-sequence-control-by-slider
Feb 24 2019
Is it functional in 2.8 - 6bab905c9d40 ? If so, it is only working with open node editor and active texture node - with properties. Is that right?
Feb 18 2019
Feb 7 2019
I would like to send some resources for this problem particularly to speed the process, is it possible?
Dec 11 2018
And the offset is calculated differently from 2.79b .. offset is adding to frames number, not to current frame .. so it cant be one number and it cant be changed by slider or any number control. I think if you have so nice animation support it would be a pity not support flat style puppets depends on right alpha and sequence preview in working 3d view or eevee :) I love blender and its only function I missing to absolutely change the whole pipeline to blender.
Dec 10 2018
Dec 5 2018
Yes sir, when I opened last version of 2.80 beta the segments was functional - and I cant delete this task. I am sorry for opening it. I will take care more next time.