- User Since
- Sep 5 2018, 11:06 AM (14 w, 3 h)
Tue, Dec 4
How can the volume power be included there without influencing shading on non-volume fragments?
It would be a great opportunity to fix the two /* XXX : Removing Area Power. */ present in the lighting code.
I'll have this in mind but at the moment coding time is limited. :(
Also you should try to use arcanist to upload patches.
I'll look into it.
Code review changes.
Mon, Dec 3
The console output is a relict of some driver stuff the file contained, may be another issue. I figured out that the crash is related to enabling Vector Pass output. If the switch is off all cases from above work. Going to update the description.