User Details
- User Since
- Sep 15 2016, 1:07 AM (233 w, 3 d)
Jan 13 2021
Hi could you consider backport of rBA8ca8233069579b253dcfb881200321b99e1b612c
Dec 3 2020
Choosing a base point for transform is vital for both precise rotation and scale operations.
As reference take a look at
Archipack 2.0.9 is not a blender's official addon.
Please contact archipack's support instead.
Nov 30 2020
Was able to workaround by compile shader and create program by hand through bgl.
Hope bgl will remains at least until we get some kind of replacement -with read buffers ability- / or a full implementation of cad like snap system.
I guess it is only the tip of the iceberg, where shader.program is no more compatible with bgl.things, facing with many other issues probably related.
Nov 29 2020
Nov 28 2020
Nov 23 2020
This issue is related to Archimesh, lacking to check if object is visible / not deleted before trying to get the select state.
Don't know if this error still occur.
Nov 18 2020
Hi There,
From my own experiments with CAD Transform, scale operation using a base point may require lot of tricks in order to work, but probably worth the pain as it allow to "skew" objects wich is not supported now by design.
Sep 19 2020
Could you consider adding this fix too ?
Sep 17 2020
Aug 15 2020
Jun 11 2020
This report does not contain steps to reproduce the reported crash. Change status due to the lack of information.
May 27 2020
This problem is related to last selected object not being on "View layer" when starting archimesh_colmn_maker.py
May 25 2020
This is working as intended, pass --python-use-system-env for previous behavior.
Apr 23 2020
Apr 7 2020
Apr 5 2020
Would iterate over nodes and retrieve by type instead,
as nodes names depends on translation.
eg Ukrain BSDF node name -> 'Принципове BSDF'
Mar 27 2020
Would use user defined path instead when set, and fallback to user profile so it does work out of the box.
The point with current matlib_path implementation is the fact that native blender addon folder is read only.
Matlib vx addon provide "Additional Path" in add-on preferences so user is able to pick any path in the file system as storage for material library.
With such changes, user has to copy materials library for each blender release.
Feb 1 2020
Jan 8 2020
Nov 13 2019
Nov 6 2019
Oct 16 2019
Not related to archipack's generated geometry
Cube.003
BKE_mesh_validate_arrays: Loop 5912 is unused.
BKE_mesh_validate_arrays: Edge 518: v1 index out of range, 4294901760
mesh_validate_customdata: CustomDataLayer type 16 has some invalid data
Ok validating geometry on another file this is what i get
Vertex 3: has zero normal
Hi there,
Stair entity was working since 2.79 without any known issue, so it's probably not a mesh generation issue on the addon side, would crash at creation / update time.
Sep 25 2019
Sep 11 2019
Aug 23 2019
Os ? Blender version ? Any error in the console ?
Once render thumbs done, restart blender.
Aug 12 2019
Duplicate of #T59119
Jul 26 2019
Archipack 2.x is not an official addon, feel free to contact developper and report on github repo or using support form.
https://blender-archipack.org/contact/
https://github.com/s-leger/archipack/issues
Jul 23 2019
As far as i can understand the pre-rotation concept, it is not as the rotation must apply before any other transform (around 0,0,0).
Either apply the "pre rotation" first - assuming bone is transform free when we apply, or cancel any transform before, "pre"-rotate and re-apply transform after.
Looks like at least math behind pre-rotation is wrong.
PreRotation should be something like this
parent_matrix @ rotation_matrix @ parent_matrix.inverted()
Jul 22 2019
Jul 17 2019
Short description of error
[Please fill out a short description of the error here]
Any error message in your console ?
Jul 6 2019
Looks like archipack still is in "manipulate mode" try to right click or press esc before creating the column / deleting the snap helper - or keep the snap helper as it ...
Jul 2 2019
Jun 22 2019
Jun 12 2019
Jun 6 2019
Jun 1 2019
Multiple dots in filename make it fails, try to rename your .zip into Modeling-clothing-28.zip
May 20 2019
System Information
Operating system: Linux-4.15.0-50-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 410.104
May 2 2019
Root of this issue still not known, but it occurs. It's clearly related to use of annotations.
So maybe keep open with a lower priority in order to gather more information from other users.
Apr 18 2019
Archipack, is enabled,
but double checked material loading 29.03 and not it does check and when gp attr are found skip material and never apply it.
So i cant imagine it's related to this one.
Don't know how to repro, it suddenly appear on a file after loading.
Looks like it's probably related to Annotation.
Nope, select the object and take a look at material,
you should see typical grease pencil attributes on it, stroke and so on, and i definitely not expect those params on regular material.
Apr 7 2019
Mar 26 2019
Mar 16 2019
This is no more required in 1.2.81 for blender 2.8,
setup action does copy factory presets in user profile folder, witch is a writable location for regular user.
Mar 4 2019
Never mind !
Will find workaround on my side.
Mar 3 2019
Step to repro:
Enable archipack addon, press render thumbs in addon prefs, wait 10-15 sec until done.
Draw / create a wall,
then try to draw a window/door (using button with the pencil) over the wall, ray_cast hit the hole, witch is hidden when ray cast occurs.
Mar 2 2019
Feb 28 2019
Hi,
could you preg replace across addons/ too when doing such breaking changes ?
Feb 26 2019
Hi,
Any chance to get updated pdb for current python37 ?
Feb 23 2019
Feb 16 2019
Feb 11 2019
From latest tests, adding a vertex colors layers on "hole" does fix issue on parent, the same goes for uvs (at least 1st layer, not checked further with 2nd one).
Feb 10 2019
See T58472 as reference.
It also breaks uv channels > 0,
Add 2 uvs chanels, 2nd one is black with modifier enabled.
Feb 8 2019
Jan 28 2019
Will check twice the mesh generation code - to ensure there is no dups as i do join() meshes together before bisect().
But as far as i can tell, exact same code was (is) working without any trouble under 2.79c and 2.79 lastest buildbot
The bug_to_curve.blend file is a result of bisect done through same code as seen in video, but under 2.8
In edit mode if i recall correctly
# plane co: coord of one point in bisect plane # plane no: vector of bisect plane normal bpy.ops.mesh.bisect( 'INVOKE_DEFAULT', plane_co=plane_co, plane_no=plane_no, use_fill=True, clear_inner=True, clear_outer=True)
see in action:
https://youtu.be/AmPDyhwBA8w?t=31
Same geometry is failing on both 2.79c and 2.8 (using crtl+c and paste to move between apps)
Jan 25 2019
Not a bug here,
Archipack addon require additional steps to complete setup.
Enable archipack addon, setup a material library path and press "Render presets thumbs" in Preferences -> Add-ons > Add Mesh: Archipack -> setup actions.
Could you at least provide a description of your issue ?
Ok,
removing faces does fix the issue, but it's a regression from 2.79
Both samples does work in 2.79 but not in 2.8
Basically i do slice geometry using
Dec 21 2018
Dec 13 2018
Fixed by dbb224a606f2
Dec 11 2018
Will try to find the right way to auto disable on scene switch.
In the meantime, Right click or press ESC to disable manipulators.
Dec 10 2018
This is not a bug, but a restriction from BF to not include thumbnails into source.
A setup step is required to render thumbs,
user prefs -> add-ons -> archipack -> Setup actions -> render thumbs.
Dec 4 2018
Dec 3 2018
Dec 2 2018
Not a bug here,
Archipack addon require additional steps to complete setup.
Enable archipack addon, setup a material library path and press "Render presets thumbs" in Preferences -> Add-ons > Add Mesh: Archipack -> setup actions.
Nov 26 2018
Might be lack of vertex/edges/faces select state of solidify output ?
Following code was working under 2.79:
(input geometry is a plane in edit mode)
import bmesh
Nov 25 2018
scene.ray_cast crash in addons running into 3d view too, (since ~1 week - at least 2018-11-14 was ok)
Since the addon is huge (archipack),
i do try into console to make report as simple as possible, so you probably spotted another issue ?
Nov 24 2018
Nov 21 2018
Nov 20 2018
This is not a bug,
In order to generate thumbs, there are some additional steps to setup the addon under addon preferences -> archipack.
Nov 18 2018
Nov 16 2018
Nov 14 2018
Any reason for lowercase units enumerator items in python ?
Oct 14 2018
Was a 403, guess a miss-configuration in my ssh keys.
Solved now, thanks