stephen thomas (stephenthomas0)
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User Since
Sep 7 2010, 5:13 PM (358 w, 4 d)

Recent Activity

Apr 24 2017

stephen thomas (stephenthomas0) created T51308: Bright/Contrast Doesn't respect Pre-multiplied Alpha.
Apr 24 2017, 2:18 PM · Compositing, BF Blender

Feb 21 2017

stephen thomas (stephenthomas0) created T50745: Shape key editing on bezier objects broken with Rendered Viewport Shading.
Feb 21 2017, 1:34 PM · BF Blender

Feb 3 2016

stephen thomas (stephenthomas0) created T47307: Metaballs don't appear in the viewport when several scenes contain metaballs.
Feb 3 2016, 12:49 PM · BF Blender

Jul 5 2015

stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

Agree with you there Aaron, now I know about it, I can certainly work around it. Can't say things not working is solely within the realm of Blender though. The latest Premiere CC2015 feels like alpha software. Terribly buggy, almost feels like a waste of money...

Jul 5 2015, 8:11 PM · Cycles, BF Blender
stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

Thank you Sergey, really appreciate the response and all of the hard work that you guys do.

Jul 5 2015, 7:28 PM · Cycles, BF Blender
stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

Ah, sorry, I just re-read your response and understand now.

Jul 5 2015, 6:10 PM · Cycles, BF Blender
stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

Um... You won't accept the bug report from me, but if I get the addon developer to submit the bug, you'll accept it?

Jul 5 2015, 6:01 PM · Cycles, BF Blender

Jul 4 2015

stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

I've done a bit more testing and narrowed down the problem further. The text that's being animated by the addon needs to have an armature modifier, set to envelope, with the envelope of the bone covering the entirety of the text.

Jul 4 2015, 1:58 PM · Cycles, BF Blender
stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

Ok. Finally got it, the addon 'Typewriter Text Effect' is causing the crash, can be downloaded here:

Jul 4 2015, 1:46 PM · Cycles, BF Blender
stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

Clearing the preferences has stopped it crashing. Going to investigate what setting/addon is causing the crash...

Jul 4 2015, 12:31 PM · Cycles, BF Blender

Jul 3 2015

stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

Yes, that's the button I enabled to turn on locked interface.

Jul 3 2015, 5:11 PM · Cycles, BF Blender
stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

Would it help if I made a screen recording of the crash? What other information should I provide?

Jul 3 2015, 4:04 PM · Cycles, BF Blender
stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

I'm not sure if that's causing the problem on my end. I often have Blender rendering for days with both GPUs and the CPU without it crashing. The GTX580 will be between 90 - 98 degrees for the whole of this period, but it doesn't fall down. With this scene, the GPU doesn't get a chance to even warm up before crashing...

Jul 3 2015, 3:59 PM · Cycles, BF Blender
stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

As far as the high poly count, that's related to a separate bug that I haven't had a chance to submit yet where if I have very simple planes (low poly) I get black artefacts appearing in the renders. Will submit that when I get a good example and have time.

Jul 3 2015, 7:27 AM · Cycles, BF Blender

Jul 2 2015

stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

Sometimes it takes a couple of frames to render before crashing, but it's basically as simple as hitting the render button.

Jul 2 2015, 11:09 AM · Cycles, BF Blender

Jul 1 2015

stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

If it's all all relevant, the GPUs aren't connected to any displays (used purely for rendering), leaving the intel graphics to drive a monitor through Display Port

Jul 1 2015, 10:00 AM · Cycles, BF Blender
stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

Sorry about the light details originally, pushing up against a deadline, ended up rendering without motion blur for the first draft.

Jul 1 2015, 9:59 AM · Cycles, BF Blender

Jun 24 2015

stephen thomas (stephenthomas0) updated the name of F196981: crash.txt from "pro-qloud-promo.crash.txt" to "crash.txt".
Jun 24 2015, 9:03 AM

Jun 23 2015

stephen thomas (stephenthomas0) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

Yes, good point. Ok. Here you go. Packed everything (tried rendering the packed version to make sure it crashes too). It's the scene that's active when you open. If you animate, it'll render a couple of frames, then crash with a segmentation fault...

Jun 23 2015, 9:42 PM · Cycles, BF Blender
stephen thomas (stephenthomas0) created T45164: Rendering causes Blender to Crash when Motion Blur is turned on....
Jun 23 2015, 9:14 PM · Cycles, BF Blender

Feb 10 2015

stephen thomas (stephenthomas0) created T43624: Freestyle uses wrong colour on second Line Set with textured lines in Cycles.
Feb 10 2015, 11:37 PM · BF Blender: Regressions, Freestyle, BF Blender

Nov 26 2014

stephen thomas (stephenthomas0) added a comment to T42712: Baking an object's texture is effected by the 'Exclude' option for the first render layer in the Render Layers menu..

I ran into it on a real production, it's how I found it...

Nov 26 2014, 12:27 PM · BF Blender

Nov 24 2014

stephen thomas (stephenthomas0) added a comment to T42712: Baking an object's texture is effected by the 'Exclude' option for the first render layer in the Render Layers menu..

When I say "Seems to work fine", I mean that the bug I originally raised still happens, but Blender doesn't crash on the GPU when you try to bake.

Nov 24 2014, 6:29 PM · BF Blender
stephen thomas (stephenthomas0) added a comment to T42712: Baking an object's texture is effected by the 'Exclude' option for the first render layer in the Render Layers menu..

Yes, I got a crash when I tried to bake on the CPU, but GPU seems to work fine. Maybe the issues are related?

Nov 24 2014, 6:23 PM · BF Blender
stephen thomas (stephenthomas0) added a comment to T42712: Baking an object's texture is effected by the 'Exclude' option for the first render layer in the Render Layers menu..

Sure, here you go:

Nov 24 2014, 5:59 PM · BF Blender
stephen thomas (stephenthomas0) created T42712: Baking an object's texture is effected by the 'Exclude' option for the first render layer in the Render Layers menu..
Nov 24 2014, 3:28 PM · BF Blender

May 2 2014

stephen thomas (stephenthomas0) added a comment to T39984: regular error in particle placement when emitter is parented to an animated null.

Fantastic. Thank you guys :)

May 2 2014, 10:07 AM · BF Blender

May 1 2014

stephen thomas (stephenthomas0) reopened T39984: regular error in particle placement when emitter is parented to an animated null as "Open".
May 1 2014, 6:18 PM · BF Blender

Mar 28 2014

stephen thomas (stephenthomas0) closed T39478: Mask modifier not working in VSE as "Resolved".

Ah yeah, build from builder.blender.org works fine. Sorry about that, must be something happening in the build I'm making from git. I'll be sure to check that next time before taking up your time. Also, the new bug tracking system is really nice, very fancy. Keep up the good work :)

Mar 28 2014, 10:23 AM · BF Blender
stephen thomas (stephenthomas0) added a comment to T39478: Mask modifier not working in VSE.

Ah, just did a render and I can see that the masking is just not showing in the VSE preview window. See the attached screen shot (VSE above, render below).

Mar 28 2014, 9:30 AM · BF Blender
stephen thomas (stephenthomas0) reopened T39478: Mask modifier not working in VSE as "Open".
Mar 28 2014, 9:22 AM · BF Blender