- User Since
- Dec 4 2018, 11:47 PM (10 w, 5 d)
Tue, Jan 29
I can confirm as well that setting rendering threads to 1 resolves the issue but setting rendering threads to anything above 1 causes problems.
Thu, Jan 24
Many thanks for your continued endurance in looking into this!
Wed, Jan 23
Also, for what it's worth, Collada has the same basic problem as FBX. From what I can tell, this issue has less to do with the FBX format in particular and more to do with how Blender interprets and deals with hierarchies.
Tue, Jan 22
Since you asked for a smaller file, here you go. It's a 1MB file. It has a mere 4 mesh objects and a paltry 3 bones. That's about as simple as it gets.
Dec 20 2018
Bastien, I understand the desire for small and simple files, however if you only ever test small and simple files, then you'll never encounter the types of problems that we're reporting here. These problems don't come up in simple cases. They come up in real-world cases where you have layers upon layers of bones in a hierarchy.
Dec 14 2018
Forgot to add that this only crashes if you choose "Selected Object" when prompted by Blender.
Dec 12 2018
Dec 11 2018
Dec 7 2018
I'm changing the status on this from "Incomplete" because I've supplied the FBX files needed to test this and resolve it. I've changed the Priority to "High" because this issue severely impacts interoperability with other 3D applications. With Blender having adopted LMB as a standard, it's clear that 2.8 is designed to appeal to new Blender users. Those coming from other applications will need a working FBX importer in order to migrate assets and take advantage of Blender's powerful toolset.
Dec 6 2018
Here is what the animation should look like.
Sure thing. Check these out. The FBX should load into Blender like it does into Maya, UE4, etc. However it does not, as you can see in the attached screen shot.