- User Since
- Dec 4 2018, 11:47 PM (37 w, 1 d)
Thanks for the help! Just tried this and it totally works. However this process is a bit obscure. I'm sure it's just my lack of understanding of how scene instancing and collections work under the hood. I'd like to suggest a new menu item:
Tue, Aug 20
I tried to simplify the object but the simplified object loads into 2.81 without a problem. That said, I'm attaching the full version. Here are the steps to reproduce.
Jun 12 2019
Thanks! I tried with the latest build and could not reproduce it, so I think it's resolved.
Jun 11 2019
May 31 2019
Hmmm... It's still not working for me on the latest build:
May 30 2019
May 22 2019
May 21 2019
This no longer crashes in the recent builds. Thanks for the help!
May 9 2019
Apr 30 2019
Apr 26 2019
Mar 7 2019
The Thread option will only be visible if you're using Cycles as your renderer. So switch your rendering engine and you'll be able to reduce your threads. After that, you can switch back to Eevee and it should work fine.
Jan 29 2019
I can confirm as well that setting rendering threads to 1 resolves the issue but setting rendering threads to anything above 1 causes problems.
Jan 24 2019
Many thanks for your continued endurance in looking into this!
Jan 23 2019
Also, for what it's worth, Collada has the same basic problem as FBX. From what I can tell, this issue has less to do with the FBX format in particular and more to do with how Blender interprets and deals with hierarchies.
Jan 22 2019
Since you asked for a smaller file, here you go. It's a 1MB file. It has a mere 4 mesh objects and a paltry 3 bones. That's about as simple as it gets.
Dec 20 2018
Bastien, I understand the desire for small and simple files, however if you only ever test small and simple files, then you'll never encounter the types of problems that we're reporting here. These problems don't come up in simple cases. They come up in real-world cases where you have layers upon layers of bones in a hierarchy.
Dec 14 2018
Forgot to add that this only crashes if you choose "Selected Object" when prompted by Blender.
Dec 12 2018
Dec 11 2018
Dec 7 2018
I'm changing the status on this from "Incomplete" because I've supplied the FBX files needed to test this and resolve it. I've changed the Priority to "High" because this issue severely impacts interoperability with other 3D applications. With Blender having adopted LMB as a standard, it's clear that 2.8 is designed to appeal to new Blender users. Those coming from other applications will need a working FBX importer in order to migrate assets and take advantage of Blender's powerful toolset.
Dec 6 2018
Here is what the animation should look like.
Sure thing. Check these out. The FBX should load into Blender like it does into Maya, UE4, etc. However it does not, as you can see in the attached screen shot.