- User Since
- Tue, Dec 4, 11:47 PM (6 d, 22 h)
Fri, Dec 7
I'm changing the status on this from "Incomplete" because I've supplied the FBX files needed to test this and resolve it. I've changed the Priority to "High" because this issue severely impacts interoperability with other 3D applications. With Blender having adopted LMB as a standard, it's clear that 2.8 is designed to appeal to new Blender users. Those coming from other applications will need a working FBX importer in order to migrate assets and take advantage of Blender's powerful toolset.
Thu, Dec 6
Here is what the animation should look like.
Sure thing. Check these out. The FBX should load into Blender like it does into Maya, UE4, etc. However it does not, as you can see in the attached screen shot.