- User Since
- Jun 12 2013, 8:18 AM (286 w, 4 d)
Apr 19 2017
Aug 5 2016
Awesome, thank you!
Jun 1 2016
Or maybe add an option to the IK Constraint. This way it would be more standardized and wouldn't need some steps. The only steps that will be needed from those that i listed will be from 6 to 9. Thats even better.
Aug 8 2015
Thanks for more clear answer.
Even CPU backends needs OpenGL support, why?
From my point of view it doesn't make much sense. If my card and its driver support those OGL extensions why would i even try CPU backends, why do they exist in the first place?
Aug 7 2015
Feb 19 2015
Is this the place to rant? Nah, i am ok already =) After i relatively quickly repeated everything i has done(in a ~7 hours) i feel relaxed.
At first i wanted to fill a bug report but its already here, an then reading more about this problem i feel like nothing will change anyway because people like to work on something exciting and not fixing underhood problems.
Sep 29 2014
It may not be a Blender bug but a bug nevertheless. It was fixed by OSS driver developers. Just letting you know.