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My disabled brother (sybrenstuvel)
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User Details

User Since
Feb 21 2010, 4:09 PM (507 w, 6 d)
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Disabled

This account is no longer active. My active account lives at https://developer.blender.org/p/sybren/

Recent Activity

Jan 13 2015

My disabled brother (sybrenstuvel) added a comment to T43240: KX_Scene.gravity documentation fix.

There are more of these issues btw, if this change is considered a good fix, I can do it in the other KX_* classes too.

Jan 13 2015, 8:29 PM · Game Engine
My disabled brother (sybrenstuvel) added a comment to T43240: KX_Scene.gravity documentation fix.

This patch fixes this:

Jan 13 2015, 7:20 PM · Game Engine
My disabled brother (sybrenstuvel) created T43240: KX_Scene.gravity documentation fix.
Jan 13 2015, 7:19 PM · Game Engine

Jan 9 2015

My disabled brother (sybrenstuvel) created T43178: CcdPhysicsEnvironment::SetFixedTimeStep has hard-coded 60 Hz as frame rate.
Jan 9 2015, 2:27 PM · Game Physics
My disabled brother (sybrenstuvel) created T43174: "Record animation" curve shows incorrect slope.
Jan 9 2015, 11:32 AM · Game Engine

Dec 29 2014

My disabled brother (sybrenstuvel) commandeered D912: Fixed typo in build_files/cmake/cmake_qtcreator_project.py.
Dec 29 2014, 2:04 PM · BF Blender
My disabled brother (sybrenstuvel) updated the diff for D936: BGE physics: get/set linear and angular damping.

Updated patch to include documentation.

Dec 29 2014, 1:31 PM · Game Physics

Dec 23 2014

My disabled brother (sybrenstuvel) updated D954: Cleanup of BGE code CcdPhysicsEnvironment::CallbackTriggers().
Dec 23 2014, 11:29 PM · Game Physics
My disabled brother (sybrenstuvel) updated the diff for D925: Blender Game Engine: draws contact points as sphere + line indicating the surface normal..

Just the functionality in the patch. The clean-up of the code was submitted as separate patch (D954) and should be committed before this one.

Dec 23 2014, 11:24 PM · Game Physics
My disabled brother (sybrenstuvel) retitled D954: Cleanup of BGE code CcdPhysicsEnvironment::CallbackTriggers() from to Cleanup of BGE code CcdPhysicsEnvironment::CallbackTriggers().
Dec 23 2014, 11:23 PM · Game Physics
My disabled brother (sybrenstuvel) added a comment to D925: Blender Game Engine: draws contact points as sphere + line indicating the surface normal..

I agree; working on two split patches now.

Dec 23 2014, 11:06 PM · Game Physics

Dec 17 2014

My disabled brother (sybrenstuvel) added a comment to T42919: BGE: Python-driven armature animation got buggy after 2.70.

After using git bisect to find the bug-introducing commit, I found this one:

Dec 17 2014, 10:37 PM · Game Python

Dec 16 2014

My disabled brother (sybrenstuvel) added a comment to T42919: BGE: Python-driven armature animation got buggy after 2.70.

PS: This is the code that runs in the BGE, just so you can look at it without downloading/opening the blend file:

Dec 16 2014, 11:20 AM · Game Python
My disabled brother (sybrenstuvel) created T42919: BGE: Python-driven armature animation got buggy after 2.70.
Dec 16 2014, 11:19 AM · Game Python
My disabled brother (sybrenstuvel) added a comment to D936: BGE physics: get/set linear and angular damping.

Thanks for accepting the patch. Is there anything further I can/should do? Or is it just a matter of waiting until someone with commit access handles this?

Dec 16 2014, 10:59 AM · Game Physics

Dec 13 2014

My disabled brother (sybrenstuvel) added a reviewer for D936: BGE physics: get/set linear and angular damping: Campbell Barton (campbellbarton).
Dec 13 2014, 4:06 PM · Game Physics

Dec 12 2014

My disabled brother (sybrenstuvel) retitled D936: BGE physics: get/set linear and angular damping from to BGE physics: get/set linear and angular damping.
Dec 12 2014, 3:07 PM · Game Physics

Dec 11 2014

My disabled brother (sybrenstuvel) added a comment to T42858: bpy.ops.logic.controller_add() is too eager in making name unique.

I just figured out this doesn't just happen with logic bricks within one object. It also occurs when adding bricks to multiple objects. For example, when there are two cubes Cube and Cube.001, and this code is executed:

Dec 11 2014, 11:20 AM · Game Engine

Dec 9 2014

My disabled brother (sybrenstuvel) created T42858: bpy.ops.logic.controller_add() is too eager in making name unique.
Dec 9 2014, 5:01 PM · Game Engine

Dec 4 2014

My disabled brother (sybrenstuvel) updated the diff for D926: BGE physics: When colliding, report first contact point to Python.

Fixed '&' and '*' style.

Dec 4 2014, 5:02 PM · Game Physics
My disabled brother (sybrenstuvel) updated D926: BGE physics: When colliding, report first contact point to Python.
Dec 4 2014, 4:33 PM · Game Physics
My disabled brother (sybrenstuvel) updated D926: BGE physics: When colliding, report first contact point to Python.
Dec 4 2014, 4:32 PM · Game Physics
My disabled brother (sybrenstuvel) updated D926: BGE physics: When colliding, report first contact point to Python.
Dec 4 2014, 4:31 PM · Game Physics
My disabled brother (sybrenstuvel) updated D926: BGE physics: When colliding, report first contact point to Python.
Dec 4 2014, 4:31 PM · Game Physics
My disabled brother (sybrenstuvel) retitled D926: BGE physics: When colliding, report first contact point to Python from to BGE physics: When colliding, report first contact point to Python.
Dec 4 2014, 4:30 PM · Game Physics
My disabled brother (sybrenstuvel) added a project to D925: Blender Game Engine: draws contact points as sphere + line indicating the surface normal.: Game Physics.
Dec 4 2014, 4:13 PM · Game Physics
My disabled brother (sybrenstuvel) retitled D925: Blender Game Engine: draws contact points as sphere + line indicating the surface normal. from to Blender Game Engine: draws contact points as sphere + line indicating the surface normal..
Dec 4 2014, 1:35 PM · Game Physics

Nov 25 2014

My disabled brother (sybrenstuvel) added a comment to T42697: Hiding/unhiding NLA strip doesn't update the 3D viewport [PATCH INCLUDED].

Updated patch:

Nov 25 2014, 8:04 PM · Animation, BF Blender
My disabled brother (sybrenstuvel) added a comment to T42697: Hiding/unhiding NLA strip doesn't update the 3D viewport [PATCH INCLUDED].

Good point, I'll update the patch to check that the (un)hidden NLA strip contains the current frame.

Nov 25 2014, 6:45 PM · Animation, BF Blender
My disabled brother (sybrenstuvel) added a comment to T42697: Hiding/unhiding NLA strip doesn't update the 3D viewport [PATCH INCLUDED].

@Sergey Sharybin (sergey): The NC_ANIMATION notification was already in the Blender source. If I should change the NULL in that line to something else, that's fine, but it's a different issue than what I intended to fix with this patch.

Nov 25 2014, 4:20 PM · Animation, BF Blender

Nov 23 2014

My disabled brother (sybrenstuvel) added a comment to T42697: Hiding/unhiding NLA strip doesn't update the 3D viewport [PATCH INCLUDED].

Note that, because of this code in wm_event_system.c function wm_event_do_notifiers around line 290:

Nov 23 2014, 1:50 PM · Animation, BF Blender
My disabled brother (sybrenstuvel) retitled D912: Fixed typo in build_files/cmake/cmake_qtcreator_project.py from to Fixed typo in build_files/cmake/cmake_qtcreator_project.py.
Nov 23 2014, 1:02 PM · BF Blender
My disabled brother (sybrenstuvel) added a comment to T42697: Hiding/unhiding NLA strip doesn't update the 3D viewport [PATCH INCLUDED].

PS: Another way to solve this would be to let the 3D viewport listen to the NC_ANIMATION | ND_NLA | NA_EDITED notifications that are already being sent out. If that is preferred, please let me know and I'll send in another patch that does this.

Nov 23 2014, 12:08 PM · Animation, BF Blender
My disabled brother (sybrenstuvel) created T42697: Hiding/unhiding NLA strip doesn't update the 3D viewport [PATCH INCLUDED].
Nov 23 2014, 12:02 PM · Animation, BF Blender

Nov 9 2014

My disabled brother (sybrenstuvel) created T42555: install_deps.sh gives slight misinformation [patch attached].
Nov 9 2014, 11:14 PM · BF Blender

Nov 2 2014

My disabled brother (sybrenstuvel) created T42476: Mocap addon: "Clean noise" didn't work properly..
Nov 2 2014, 10:19 PM · Add-ons, Animation

Oct 29 2014

My disabled brother (sybrenstuvel) added a comment to T42416: Mocap addon: auto-scale doesn't work (patch attached).

Hi Bastien. Thanks for that, and feel free to use sybren@stuvel.eu.

Oct 29 2014, 12:28 PM · Add-ons

Oct 27 2014

My disabled brother (sybrenstuvel) renamed T42416: Mocap addon: auto-scale doesn't work (patch attached) from Mocap addon: auto-scale doesn't work to Mocap addon: auto-scale doesn't work (patch attached).
Oct 27 2014, 3:30 PM · Add-ons
My disabled brother (sybrenstuvel) created T42416: Mocap addon: auto-scale doesn't work (patch attached).
Oct 27 2014, 3:21 PM · Add-ons

Oct 23 2014

My disabled brother (sybrenstuvel) created T42363: BGE: segfault in btConvexShape::localGetSupportVertexWithoutMarginNonVirtual.
Oct 23 2014, 11:07 AM · Game Engine

Oct 22 2014

My disabled brother (sybrenstuvel) created T42341: BGE: Sensor.frequency is badly named.
Oct 22 2014, 9:57 AM · Game Engine

Sep 29 2014

My disabled brother (sybrenstuvel) added a comment to T42005: Lambda as scene_update_pre handler may crash Blender upon unload.

PS: The lambda expression seems to be important to reproduce this bug. When using a regular function, Blender doesn't crash.

Sep 29 2014, 11:48 AM · BF Blender
My disabled brother (sybrenstuvel) created T42005: Lambda as scene_update_pre handler may crash Blender upon unload.
Sep 29 2014, 11:48 AM · BF Blender

Jul 22 2014

My disabled brother (sybrenstuvel) added a comment to T41144: Unable to import sqlite3.

PS it also fails on the latest version from build.blender.org: blender-2.71-2e43617-win32

Jul 22 2014, 2:24 PM · Platform: Windows, BF Blender
My disabled brother (sybrenstuvel) created T41144: Unable to import sqlite3.
Jul 22 2014, 2:20 PM · Platform: Windows, BF Blender

Jan 21 2014

My disabled brother (sybrenstuvel) added a comment to T37791: CMU mocap download fails with exception.

Awesome, thanks!

Jan 21 2014, 4:46 PM · Add-ons

Dec 12 2013

My disabled brother (sybrenstuvel) added a comment to T37768: C3D file import error.

Yep, the data can now be imported, so this bug is fixed!

Dec 12 2013, 4:40 PM · Add-ons
My disabled brother (sybrenstuvel) assigned T37791: CMU mocap download fails with exception to Daniel M. Basso (dmbasso).
Dec 12 2013, 4:38 PM · Add-ons
My disabled brother (sybrenstuvel) updated subscribers of T37768: C3D file import error.

@Daniel M. Basso (dmbasso): Awesome, thanks for everything!

Dec 12 2013, 9:47 AM · Add-ons

Dec 10 2013

My disabled brother (sybrenstuvel) raised the priority of T37768: C3D file import error from to Needs Triage by Developer.
Dec 10 2013, 4:10 PM · Add-ons