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paul szajner (szap)
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User Since
Jul 7 2006, 9:54 PM (774 w, 1 h)

CG generalist , freelancing with blender since 2005.
I work mostly in video/audiovisual, animation, motion design projects.

Recent Activity

Mar 16 2021

paul szajner (szap) added a comment to T86640: Geometry Delete Node.

Thanks Hans, that makes sense ! keeping invert toggle seems convenient in that case !
Probably if someone is experimenting and not sure about what he/she is doing this kind of option would come handy !
This node is a really nice addition to the toolset BTW !

Mar 16 2021, 11:33 PM · Geometry Nodes
paul szajner (szap) added a comment to T86640: Geometry Delete Node.

I was also wondering about the invert toggle. What about doing the same thing that point separate does, and outputting both geometry ? Maybe that not worth it if it's hard to implement...

Mar 16 2021, 10:27 PM · Geometry Nodes

Mar 15 2021

paul szajner (szap) added a comment to T86473: Screen Space Reflections artifacts (most noticable when using half res trace).

This seems to be somewhat related to contact shadows, turning them off remove artifacts

Mar 15 2021, 11:47 AM · EEVEE & Viewport, BF Blender

Mar 11 2021

paul szajner (szap) added a comment to T86477: Recent Eevee modifications give very bright spots near the edges of objects.

looks like a duplicate of this one : https://developer.blender.org/T86473

Mar 11 2021, 5:33 AM · BF Blender
paul szajner (szap) created T86477: Recent Eevee modifications give very bright spots near the edges of objects.
Mar 11 2021, 4:02 AM · BF Blender

Mar 10 2021

paul szajner (szap) added a comment to T86395: Prototype for tool system for nodes for mushroom scattering.

Hope you don't mind me giving my two cents here :
I tend to agree with Hans here : this look very promising as a workflow, look like something similar to how scatter objects addon work, and or the hair particles paint mode used for asset scattering.
Probably users at some point will make some addons either for "artistic" scattering (without messing with nodes) or as a part of an asset bundle ( like grass essential shipped with some particles system presets).

Mar 10 2021, 8:20 AM · Geometry Nodes

Mar 9 2021

paul szajner (szap) added a comment to T86429: EEVEE ambient occlusion is broken.

I've run in the same issue, I've noticed that the AO is "cutted" at some point...


So it might appear in some cases
Edit : in fact it's behaving like in my screenshot when in orthographic view, in perspective the AO completely disappear...

Mar 9 2021, 4:31 PM · EEVEE & Viewport, BF Blender

Mar 8 2021

paul szajner (szap) added a comment to T86388: Muted node group input links.

I think it's how it's supposed to work,

Mar 8 2021, 2:21 PM · Nodes, BF Blender

Feb 28 2021

paul szajner (szap) created T86097: EEVEE Subsurface Node give blurry edges.
Feb 28 2021, 6:16 PM · BF Blender (2.93), EEVEE & Viewport

Feb 12 2021

paul szajner (szap) awarded D9792: [WIP] Eevee: Parallax Occlusion Mapping from Displacement Output a Love token.
Feb 12 2021, 2:59 PM · EEVEE & Viewport

Feb 10 2021

paul szajner (szap) awarded T85281: Support piping legacy modifiers with the geometry nodes modifiers a Love token.
Feb 10 2021, 9:53 PM · Geometry Nodes

Feb 2 2021

paul szajner (szap) awarded T84816: Geometry Nodes: Point child distribution method a Love token.
Feb 2 2021, 2:32 PM · Geometry Nodes

Jan 22 2021

paul szajner (szap) added a comment to T84978: Nodes Group input and output default value menu is undocumented. .

Hum, by digging a bit I'm not sure if it's a bug...
In the group the default Value was set to 1, but in the value exposed "outside" the group it stayed at 0 probably because it was at 0 when the value was created.
Once I get out the group and set the value to 1 everything is working as expected.

Jan 22 2021, 10:11 PM · Documentation, BF Blender
paul szajner (szap) created T84978: Nodes Group input and output default value menu is undocumented. .
Jan 22 2021, 9:57 PM · Documentation, BF Blender

Jan 18 2021

paul szajner (szap) added a comment to T84805: stuck in wireframe in 3d view. 2.90.

can you try on a more recent version of blender (eg ; 2.91) ? and provide a test .blend file ?

Jan 18 2021, 1:02 AM · BF Blender
paul szajner (szap) added a comment to T84799: Mesh to Volume don't take Geometry Nodes result into acount..

I think this is expected behavior for now, instances aren't influenced by modifiers. If you put a modifier after the geometry node modifier the instances aren't taken into account.
I think it's not a bug , but either a known issue or something to be done latter ...

Jan 18 2021, 12:59 AM · Geometry Nodes, Modeling, BF Blender

Jan 12 2021

paul szajner (szap) added a comment to T83889: Decide how to handle collection instancing or linked data.

Indeed, that would be great ! but I still think link and append should be solved differently especially if we don't know yet these extra features that would require a popup.
Something like : dragging a .blend from the desktop to the asset browser, show a popup that let you either open the file or use it as a temporary asset repository could be a nice additional feature and make much more sense to me.
Dragging an animation to a rig may let you have some options like replace, add to NLA etc... All these are great case for a popup to me, but again link and append should be handled differently IMO.

Jan 12 2021, 3:26 PM · Asset Browser (Milestone 1: Basic, Local Asset Browser)
paul szajner (szap) added a comment to T83889: Decide how to handle collection instancing or linked data.

But enabling things like that can have implications so I just want to understand context well.

Ok ! sorry to try to rush things, it's great to know that it will be addressed at some point, as users we don't have a good understanding of what's easy to do or not ...

Jan 12 2021, 4:04 AM · Asset Browser (Milestone 1: Basic, Local Asset Browser)

Jan 11 2021

paul szajner (szap) added a comment to T83889: Decide how to handle collection instancing or linked data.

So what are the use cases you have in mind for linking in this first version of the Asset Browser?

Jan 11 2021, 5:49 PM · Asset Browser (Milestone 1: Basic, Local Asset Browser)

Jan 9 2021

paul szajner (szap) awarded T83811: Library Override: Investigate Resync Improvements. a Love token.
Jan 9 2021, 3:27 PM · Core, BF Blender (2.93)
paul szajner (szap) added a comment to T83811: Library Override: Investigate Resync Improvements..

I've been testing overrides a bit, automatic re-sync at file loading seems an important feature. On some cases you just want to change something and re-render a bunch (100's) of shots without having to manually re-sync them. This can append several times during a production.
One solution (not the best) could be to have python operators that allow someone to implement automatic resync if needed . The resync can take times on some heavy assets (eg sets) which can make opening shots longer, but to me it's better than having to fix manually everything.
I'm really looking forward using overrides seems really cool and a great improvements toward proxies.

Jan 9 2021, 3:20 PM · Core, BF Blender (2.93)
paul szajner (szap) awarded rB676beae23ef7: LibOverrides: First stage of detection of 'need resync'. a Like token.
Jan 9 2021, 3:03 PM

Jan 7 2021

paul szajner (szap) created T84503: Overrides : Lattices don't work on multiple instances.
Jan 7 2021, 11:51 PM · Pipeline, Assets & I/O, Animation & Rigging, BF Blender

Jan 4 2021

paul szajner (szap) created T84373: Overrides : shapes keys driven by armature don't work on second instance.
Jan 4 2021, 2:05 PM · Pipeline, Assets & I/O, BF Blender

Dec 24 2020

paul szajner (szap) created T84095: Regression : Eevee vextex color isn't working with hair .
Dec 24 2020, 1:05 AM · EEVEE & Viewport, BF Blender

Dec 21 2020

paul szajner (szap) added a comment to T83889: Decide how to handle collection instancing or linked data.

Doesn't look easy to solve.

Dec 21 2020, 3:12 AM · Asset Browser (Milestone 1: Basic, Local Asset Browser)

Jul 3 2020

paul szajner (szap) added a comment to T78561: Eevee: No Motion Blur on linked objects.

I can confirm this is happening in our production files.

Jul 3 2020, 9:59 PM · BF Blender (2.90), EEVEE & Viewport

Jun 20 2020

paul szajner (szap) renamed T78073: EEVEE new motion blur and overscan produce wrong render from EEVEE new motion blur and oversan produce wrong render to EEVEE new motion blur and overscan produce wrong render.
Jun 20 2020, 11:29 PM · BF Blender (2.90), EEVEE & Viewport
paul szajner (szap) created T78073: EEVEE new motion blur and overscan produce wrong render.
Jun 20 2020, 5:56 PM · BF Blender (2.90), EEVEE & Viewport
paul szajner (szap) awarded D8079: EEVEE: Motion Blur: Add accumulation motion blur for better precision a Love token.
Jun 20 2020, 5:44 PM

Jun 13 2020

paul szajner (szap) awarded D7983: GPencil: Convert and Bake mesh animation to grease pencil strokes a Yellow Medal token.
Jun 13 2020, 5:26 PM · Grease Pencil

Jun 3 2020

paul szajner (szap) added a comment to T77240: GPUShader: error: too many samplers in shader..

Hello, you should ask these kind of question into related forums such as BlenderArtists.org, the bug tracker should be only used to report bugs...

Jun 3 2020, 10:49 PM · BF Blender

Jun 2 2020

paul szajner (szap) added a comment to T77240: GPUShader: error: too many samplers in shader..

So the Material preview mode is using evee engine ?

Yes !

Jun 2 2020, 1:44 PM · BF Blender

Apr 16 2020

Keith Boshoff (wahooney) awarded T73689: VSE's proxy doesn't show up anymore a Pirate Logo token.
Apr 16 2020, 10:56 PM · Images & Movies, Video Sequencer, VFX & Video, BF Blender

Apr 2 2020

paul szajner (szap) awarded D7297: EEVEE: Object Motion Blur: Initial Implementation a Mountain of Wealth token.
Apr 2 2020, 4:07 AM

Mar 31 2020

paul szajner (szap) awarded T73689: VSE's proxy doesn't show up anymore a The World Burns token.
Mar 31 2020, 3:52 PM · Images & Movies, Video Sequencer, VFX & Video, BF Blender

Mar 19 2020

paul szajner (szap) added a comment to D7180: Add ScreenRender addon.

I think that the issue with ScreenRender is that it doesn't convey the idea that the output is an animation.
Maybe something in the line of "UI Anim Render" ?

Mar 19 2020, 10:05 PM · Add-ons (Community)
paul szajner (szap) added a comment to D7180: Add ScreenRender addon.

What about "Animated Screen Capture", or "Animated ScreenGrab" for the name ?
It's less stylish but more descriptive...

Mar 19 2020, 9:07 PM · Add-ons (Community)
paul szajner (szap) awarded D7010: EEVEE: Arbitrary Output Variables a Like token.
Mar 19 2020, 9:02 PM · Render & Cycles, EEVEE & Viewport

Mar 18 2020

paul szajner (szap) awarded D7169: Bypass EditMesh to Mesh conversion (initial step) a Love token.
Mar 18 2020, 11:36 PM · BF Blender

Mar 16 2020

paul szajner (szap) changed the status of T74813: Rigify does not work on blender 2.82a from Needs Triage to Needs Information from User.

Vous devez ajouter des information pour que le rapport de bug soit utile. Vous devez expliquer en englais quelle fonctionnalités ne marchent pas , et fournir un .blend simple qui montre le probleme.
Dans le cas des addons une capture d'ecran du message d'erreur peut aider aussi.

Mar 16 2020, 3:00 PM · Add-ons (Community)

Mar 9 2020

paul szajner (szap) added a comment to D6786: VSE: Refactor proxy loading.

As a reminder, this patch fix a bug in master. Currently proxy are broken and doesn't show up in the VSE : https://developer.blender.org/T73689
In 2.82 it's already the case, it would be great to have them back in master as it's quite helpful for having an appropriate playback for editing.
Thanks !

Mar 9 2020, 9:56 PM · Video Sequencer

Mar 2 2020

paul szajner (szap) awarded D6786: VSE: Refactor proxy loading a Love token.
Mar 2 2020, 6:49 PM · Video Sequencer

Feb 29 2020

paul szajner (szap) added a comment to T74242: Drivers don't update properly.

When using "self" you explicitly reference the owner of the driver as 'self'.
When using the variable's target it may not evaluate the target the same way, but the expression 'complexity' in itself doesn't change anything ...
There are "simple expression" based only on math that are evaluated faster, and full python expression but they are only slower to evaluate, when blender compute the value should append at the same time in both cases.
Unless I'm unaware of some stuff in the code source. Indeed I'm only guessing here and only someone familiar with the animation system or dependency graph code could explain what is really happening here.
Feel free to continue this conversation at blenderartists (you can poke me here) this is more appropriate as the tracker is not meant to be a forum for discussions.

Feb 29 2020, 8:00 PM · Documentation

Feb 28 2020

paul szajner (szap) added a comment to T74282: Subdivision surface modifier is very slow in edit mode.

This is a known issue, in the meantime you can get a faster response by lowering the subsurf quality to 1 and work with viewport levels to 1.
You can also get rid of many triangles in the mesh that tends to slow down subdivisions.
Not sure all this will bring the mesh to a workable state but it may be worth to try.

Feb 28 2020, 5:02 PM · BF Blender

Feb 27 2020

paul szajner (szap) updated subscribers of T74242: Drivers don't update properly.

The main difference between the example and your case is that in the example it take a property of object A to drive object B.
In your case it's a property from object A that drives object A.

Feb 27 2020, 8:48 PM · Documentation
paul szajner (szap) added a comment to T74242: Drivers don't update properly.

Try this one :

Feb 27 2020, 6:03 PM · Documentation
paul szajner (szap) closed T74257: Eevee / Mac Mojave no lights rendering as Archived.

It's not a bug, you've got 2 viewlayers in your scene (View Layer and RenderLayer) on have lights on the other doesn't...
At render time both layers are rendered that's why the lighted one pops out a fraction of seconds.

Feb 27 2020, 1:51 PM · Add-ons (Community)
paul szajner (szap) added a comment to T74242: Drivers don't update properly.

I've modified the drivers's expression to use self.location[0] instead of getting it through a variable :

Feb 27 2020, 1:42 PM · Documentation

Feb 26 2020

paul szajner (szap) added a comment to T74241: Double Click behaviour in File Browser.

Linux MATE work the same way as blender, I think it's more intentional behaviour than a bug.
How does this create issues ?

Feb 26 2020, 9:58 PM · BF Blender
paul szajner (szap) added a comment to T74213: Eevee Final Render Not showing..

The .blend is working fine on my PC, I've got a GTX 780 3Gb on linux...

Feb 26 2020, 9:52 PM · EEVEE & Viewport, BF Blender
paul szajner (szap) closed T74238: shader to rgb ignores subsurface scattering as Archived.
Feb 26 2020, 5:48 PM · BF Blender
paul szajner (szap) added a comment to T74238: shader to rgb ignores subsurface scattering.

unfortunately it's a known limitation : https://docs.blender.org/manual/en/latest/render/shader_nodes/converter/shader_to_rgb.html

Feb 26 2020, 5:47 PM · BF Blender

Feb 20 2020

paul szajner (szap) awarded D6293: GPencil: Refactor of drawing engine, new Vertex Paint mode, Sculpt/Weight paint conversion to brushes, code cleanup a Love token.
Feb 20 2020, 1:01 PM · BF Blender, Grease Pencil

Feb 19 2020

paul szajner (szap) closed T74004: eevee & material Preview cannot Handle more than 5 textures in a single material setup as Archived.

I'm closing this for now but feel free to re-open it once the test file is provided !

Feb 19 2020, 9:12 PM · BF Blender
paul szajner (szap) added a comment to T74004: eevee & material Preview cannot Handle more than 5 textures in a single material setup.

Hello,
You should provide an example .blend with the simplest setup for us to reproduce the error.

Feb 19 2020, 9:12 PM · BF Blender

Feb 9 2020

paul szajner (szap) created T73689: VSE's proxy doesn't show up anymore.
Feb 9 2020, 12:03 PM · Images & Movies, Video Sequencer, VFX & Video, BF Blender

Jan 13 2020

paul szajner (szap) added a comment to T73059: Object color is set to white when inside a linked collection.

Ok ! Objects ID are preserved which is a good thing, Object color could be quite helpful for shading, but I understand !

Jan 13 2020, 12:46 PM · BF Blender

Jan 12 2020

paul szajner (szap) added a comment to T73059: Object color is set to white when inside a linked collection.

I finally find why this is happening , objects inside the instance collection inherit the color of the empty instead of keeping their.
So in a way it's working correctly , in another it's a weird behavior because objects doesn't react the same way once instancied. Here it's how it looks in my scene, first image is the library file, second it's how it looks once instancied and linked in another file :

Jan 12 2020, 3:41 PM · BF Blender
paul szajner (szap) added a comment to T73059: Object color is set to white when inside a linked collection.

I found that the issue occur even if the instance is local :

Jan 12 2020, 10:12 AM · BF Blender
paul szajner (szap) awarded T54642: Asset Project: User Interface a Yellow Medal token.
Jan 12 2020, 9:51 AM · BF Blender (2.93), Asset Browser, Pipeline, Assets & I/O, User Interface
paul szajner (szap) awarded T68908: Faster Animation Playback a Like token.
Jan 12 2020, 9:48 AM · Animation & Rigging
paul szajner (szap) created T73059: Object color is set to white when inside a linked collection.
Jan 12 2020, 8:46 AM · BF Blender

Jan 2 2020

paul szajner (szap) added a comment to T68209: Blender bug open 2.79 files to 2.80.

If I open the file with load UI disable it loads fine, the file then open in sculpt mode. Once loaded with current 2.8* UI I don't have any issue with it.

Jan 2 2020, 10:53 PM · User Interface, BF Blender
paul szajner (szap) added a comment to T72840: Render Animation Can't Be Stopped.

Ok, there is something going on, but it will be hard to look into it if we don't have a .blend to reproduce the issue...
Can you try to delete objects and simplify the .blend to the bare minimum ? so you don't share all your project and we only have the relevant parts ?

Jan 2 2020, 6:10 AM · BF Blender
paul szajner (szap) added a comment to T72825: Eevee CubeMap - Objects with Subsurface are black .

looks like it's a duplicate of this one : https://developer.blender.org/T60510

Jan 2 2020, 3:30 AM · BF Blender
paul szajner (szap) closed T72840: Render Animation Can't Be Stopped as Archived.

You should provide an example .blend so it's easy to reproduce the issue, I tried here with a production file and it's working fine...
Are you rendering to image sequence or movie ?

Jan 2 2020, 3:24 AM · BF Blender

Dec 30 2019

paul szajner (szap) added a comment to T72765: Driver Doesn't work in Animation Rendering.

There is a cyclic dependency in your file, it's visible in the viewport because the object jumps from time to time.
So it's already broken in the viewport and it doesn't get better when rendering animation.

Dec 30 2019, 7:54 PM · BF Blender

Nov 26 2019

paul szajner (szap) added a comment to T68774: VFX Reference Platform 2020 Compatibility.

One issue I had in a company was that they were working with shotgun and it had a python 2.7 API where blender would be 3.* .
I wanted to integrate shotgun into blender so they can communicate to get assets , or to set status on some tasks. I end up with doing something really limited by running python 2.7 in background to talk to shotgun with os module , then import these data into blender. I guess if 3.7 is compatible with 3.8 there won't be such issue.
It's also totally arguable that Shotgun could come with an API compatible with python 2.7 and 3.*. I guess as all the other software stayed with 2.7 , they haven't see the need to do so until 2.7 gets abandoned.

Nov 26 2019, 10:08 PM · Platforms, Builds, Tests & Devices, BF Blender (2.82)

Nov 21 2019

paul szajner (szap) awarded T68996: OpenSubdiv GPU acceleration a Party Time token.
Nov 21 2019, 9:57 PM · EEVEE & Viewport, BF Blender

Nov 18 2019

paul szajner (szap) added a comment to D6266: Workbench: X-Ray Fresnel.

I think X-ray reads better with fresnel added, I'm not sure if it's worth adding another checkbox to activate it, and another one to set the intensity.
What about having the fresnel color as a theme option. The fresnel color is multiplied by this value. This way we can disable it or tweak the intensity .
It looks like something that you want once and for all , rather than a case by case depending on the viewport / scene.

Nov 18 2019, 8:17 PM · BF Blender (2.82)

Sep 17 2019

paul szajner (szap) created T69995: workbench random color doesn't work if object display type is set as solid.
Sep 17 2019, 10:43 PM · BF Blender

Sep 13 2019

paul szajner (szap) awarded T68901: Motion path viewport editing a Love token.
Sep 13 2019, 10:37 PM · Animation & Rigging, BF Blender
paul szajner (szap) awarded T54989: FaceMaps Phase 1: bone selection & bone display a Love token.
Sep 13 2019, 10:35 PM · Animation & Rigging, User Interface

Sep 5 2019

paul szajner (szap) created T69535: CPU + GPU render precision differences for small, far away area light.
Sep 5 2019, 1:03 PM · Render & Cycles, Cycles, BF Blender

Aug 14 2019

paul szajner (szap) awarded T68479: Pointiness support a Love token.
Aug 14 2019, 3:45 PM · EEVEE & Viewport
paul szajner (szap) awarded T68478: World Light Extraction a Love token.
Aug 14 2019, 3:44 PM · EEVEE & Viewport
paul szajner (szap) awarded T68477: Parallax Occlusion Mapping a Love token.
Aug 14 2019, 3:44 PM · EEVEE & Viewport
paul szajner (szap) awarded T68476: High Quality Bump a Love token.
Aug 14 2019, 3:44 PM · EEVEE & Viewport
paul szajner (szap) awarded T68472: Light Nodetree support a Love token.
Aug 14 2019, 3:43 PM · EEVEE & Viewport
paul szajner (szap) awarded T68470: Shadow buffers a Love token.
Aug 14 2019, 3:41 PM · EEVEE & Viewport
paul szajner (szap) awarded T68468: Depth of Field Refactor a Love token.
Aug 14 2019, 3:36 PM · BF Blender (2.92), EEVEE & Viewport
paul szajner (szap) awarded T68464: Better Motion Blur a Like token.
Aug 14 2019, 3:34 PM · BF Blender (2.90), EEVEE & Viewport

Aug 12 2019

paul szajner (szap) added a comment to T68454: Better Transparent BSDF.

Additive and multiplicative blend modes can be nice to keep for some cheating / NPR stuff.

Aug 12 2019, 6:20 AM · EEVEE & Viewport

Jun 30 2019

paul szajner (szap) added a comment to T66271: Eevee render results returns gray or pink.

It's working fine with my GTX 780

Jun 30 2019, 8:43 PM · BF Blender

Jun 21 2019

paul szajner (szap) created T66001: appending dupli-collection doesn't preserve links to the original asset file.
Jun 21 2019, 8:10 PM · BF Blender

Jun 10 2019

paul szajner (szap) added a comment to T65683: Sticky Option in Floor Constraint for Bones Not Working.

you forgot to attach the .blend file :)

Jun 10 2019, 10:25 AM · BF Blender
paul szajner (szap) changed the status of T65682: Sun light shadow invisible when change location from Unknown Status to Archived.

this is the intended behaviour, in eevee sunlight uses shadowmaps like spotlights and they haven't got infinite shadows , so the position of the sun lamp is taken into account.
I'm closing this because it's not a bug but a known limitation.

Jun 10 2019, 10:24 AM · BF Blender
paul szajner (szap) added a project to T65677: creating a scene sequencer strip with python crash blender: Video Sequencer.
Jun 10 2019, 10:18 AM · Video Sequencer, BF Blender
paul szajner (szap) created T65677: creating a scene sequencer strip with python crash blender.
Jun 10 2019, 3:15 AM · Video Sequencer, BF Blender

May 12 2019

paul szajner (szap) added a comment to T64472: Surface Deform Modifier Not Rendering Properly in Cycles.

Quoted Text The original file worked well in Blender 2.79.

May 12 2019, 4:14 AM · BF Blender
paul szajner (szap) added a comment to T64472: Surface Deform Modifier Not Rendering Properly in Cycles.

The issue append because objects with surface deform are binded to a mesh with a subsurf that is different from viewport and render.
Activating subsurf on 'oldWarrior_body' disable surface deform on other objects. It's not a bug but how surface deform is working.

May 12 2019, 4:12 AM · BF Blender
paul szajner (szap) added a comment to T64485: Image Crop in VSE Stretches Image Instead of Cropping.

This is how it's supposed to work,
When you add an image to the VSE it gets automatically scaled to the output resolution .
When you crop it , cropping append before scaling. That's why it can give the impression of the image sliding when changing crop values.

May 12 2019, 3:59 AM · BF Blender

May 11 2019

paul szajner (szap) created D4844: update io_anim_nuke_chan to 2.8.
May 11 2019, 8:03 PM

Mar 12 2019

paul szajner (szap) created T62481: cycles crash and say : CUDA error: Illegal address in mem_alloc_result, line 850.
Mar 12 2019, 12:02 PM · BF Blender

Feb 8 2019

paul szajner (szap) added a comment to T61302: blender crash when open material tab.

it may be related to preview, because it also crash when switching to texture tab (and create a new texture)
it's happening with both cycles and eevee

Feb 8 2019, 4:13 AM · BF Blender
paul szajner (szap) awarded T57210: Add Object Tools Todo a Love token.
Feb 8 2019, 3:52 AM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest

Feb 7 2019

paul szajner (szap) awarded T57064: Outliner collection / object duplicate hierarchy a Love token.
Feb 7 2019, 7:49 PM · Blender Studio

Jan 29 2019

paul szajner (szap) added a comment to T60912: Sequencer proxies and cache.

Thanks a lot for the answer !
disk cache as a replacement for proxy seems very promising !

Jan 29 2019, 9:00 AM · Video Sequencer, BF Blender

Jan 27 2019

paul szajner (szap) added a comment to T60912: Sequencer proxies and cache.

Hello,
I'm not sure to understand , do you plan to remove proxy made of image sequence ?
I'm using VSE a lot to edit 3D renders, converting .png image sequences (the actual renders) to .jpeg allow to have a very smooth playback.
I find it quite convenient also because there is a direct relation between the render and the proxy file.
Also it's great for scrubbing in the timeline because frame aren't dependent of other ( unlike h264 ).

Jan 27 2019, 10:51 PM · Video Sequencer, BF Blender