Tim (thatimster)
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User Since
Feb 5 2014, 6:20 AM (231 w, 6 d)

Recent Activity

Mar 27 2018

Tim (thatimster) added a comment to T54389: Blender Interactive Mode Outline.

I think this is a good initiative. BGE has all sorts to quirks and inconsistencies, and a (well) redesigned system could work wonders. Logic bricks themselves make poor use of screen real-estate and are difficult to debug.
The biggest hurdle for BGE throughout its lifetime has been the licensing issue with any exported file being bound to GPL and this needs to be addressed early on without "hacky" work arounds.
A big hole in this proposal however is the dismissal of performance. As impressive as 3fps in EEVEE is for the average blender user, it is unacceptable in the "interactive/gaming" domain. To maintain good performance, many of the heavy integrated features will need to be stripped back to their bare-bones, and even then I would imagine there is a significant overhead (with performance and file-size), simply due to the tight integration with blender. So far armory3d looks the most promising implementation of this, however from my understanding it only uses blender code as an interface and not a foundation.
This is a challenging problem and I look forward to what solutions the BF can come up with.

Mar 27 2018, 7:12 AM · BF Blender

Nov 23 2016

Tim (thatimster) created T50098: Mirror.py Crashes Blender.
Nov 23 2016, 9:08 AM · Game Engine

May 22 2016

Tim (thatimster) added a comment to T48493: Animation Glitches when suspending/resuming scenes.

To use .blend press 's' while playing the game.

May 22 2016, 10:22 AM · Game Engine
Tim (thatimster) created T48493: Animation Glitches when suspending/resuming scenes.
May 22 2016, 10:19 AM · Game Engine

Mar 28 2015

Tim (thatimster) updated subscribers of T44161: Blender Game Engine: When the camera is a child to an object in my .blend is spins backwards and upside down.

Hi Crazycashcap

Mar 28 2015, 7:51 AM · Game Engine

Mar 11 2015

Tim (thatimster) added a comment to T43138: Broken Flipper Animations 2.71+2.72.

Great, that looks like the problem is fixed. I created the blendfile in 2.72b which was where the problem originated from anyway, but it looks like the most recent build seems to solve this problem.

Mar 11 2015, 7:28 PM · Game Engine
Tim (thatimster) added a comment to T43138: Broken Flipper Animations 2.71+2.72.

Hi, sorry after trying this out it turned out to work fine. There is however one instance where this doesn't work:
when the keyboard sensor is NOT on a true pulse. I have attached a .blend illustrating it. The animation works until you get to the last frame, then if you release the key it will "snap" to the starting location.

Mar 11 2015, 3:32 AM · Game Engine

Jan 8 2015

Tim (thatimster) added a comment to T43138: Broken Flipper Animations 2.71+2.72.

I have tried to reproduce the exact bug also failed to do so. I have one file that still illustrates this problem but that was setup and animated in 2.71.

Jan 8 2015, 10:14 PM · Game Engine

Jan 5 2015

Tim (thatimster) created T43138: Broken Flipper Animations 2.71+2.72.
Jan 5 2015, 9:34 PM · Game Engine

Oct 5 2014

Tim (thatimster) added a comment to T42084: Game engine physics crashes Blender 2.72 + previous versions.

Not sure how to edit original bug report.

Oct 5 2014, 8:40 AM · Game Physics, Game Engine
Tim (thatimster) created T42084: Game engine physics crashes Blender 2.72 + previous versions.
Oct 5 2014, 8:34 AM · Game Physics, Game Engine

Feb 5 2014

Tim (thatimster) reopened T38495: Sapling addon leaves glitch and crashes blender (unresponsive) as "Open".
Feb 5 2014, 6:34 AM · Addons