- User Since
- Nov 11 2017, 1:25 PM (153 w, 6 d)
Sep 3 2020
Jul 10 2020
Very reasonable proposal. Would love to not have to reload the files every time. It has been a point of confusion for many of my rig users who come to complain about missing rig controls.
Jun 16 2020
This is, of course, utter nitpicking, but I like the sorting into columns and I would suggest keeping the structure consistent throughout the whole length of it and moving the space dropdowns up one slot so all separated elements come first, and are then followed by the global ones.
Jun 3 2020
"Problem already fixed" is the best news I could hope for. :D
Just to make sure, I downloaded said build from blender.org. Still crashes on negative number paste.
I have this build. Philip seems to have made good call, here is the behaviour NOT occurring in the positive range and blender crashing in the negative.
This is the newest build, tho.
Added the blend file. Will reset blender to make sure.
Jun 2 2020
May 30 2020
Can replicate in 2.90 (sub3).
After using dual-axis locks, transformation gets screwy.
Apr 10 2020
Mar 5 2020
Feb 25 2020
Can confirm, using 2.83.4
Not sure if this is a "known issue", either. I could not find it in the tracker at any rate.
Can reproduce with sample file and from scratch.
Feb 16 2020
Can confirm, this persists on 2.82.6 and 2.83 alpha.
I have attached a sample file and a demo video.
Nov 20 2019
There has been an alternate solution suggested here:
Sep 27 2019
It would be useful to have the Batch Renamer be able to rename Packed Texture Files as well, since they oftentimes come in with random-number suffixes that make it hard to read the names in the node trees.
Sep 9 2019
Sep 6 2019
Sep 4 2019
The Batch Rename Operator, while great, lacks the ability to add a numbering sequence.
Aug 17 2019
Aug 16 2019
If it has no performance drawbacks, this bug could be a great feature, pretty much rendering the Mask Modifier unnecessary.
Aug 14 2019
Made an add-on that does the toggling, aptly named: Toggle Normal Maps
Aug 5 2019
I appended the object into a fresh file. Everything works as it should. I have had 2.8 behave weirdly with the old files before. One time, the file simply had no Render Tab until I appended the scene into a new file.
Jun 17 2019
As a temporary workaround, we use a script to mute the normal nodes, which gives regular viewport performance and another to un-mute the nodes later for rendering:
May 29 2019
Just has a default cube, but the normals are long.
Dec 22 2017
This also happens when exporting the file. I can be undone, though.
Here is what I got from the Debug Panel