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Ben (the_old_ben)
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User Since
Nov 11 2017, 1:25 PM (92 w, 5 h)

Recent Activity

Today

Ben (the_old_ben) updated Ben (the_old_ben).
Sat, Aug 17, 11:39 AM

Yesterday

Ben (the_old_ben) added a comment to T68715: Hidden polygon Edit mode are hidden in Object level.

If it has no performance drawbacks, this bug could be a great feature, pretty much rendering the Mask Modifier unnecessary.

Fri, Aug 16, 2:35 PM · GPU / Viewport, BF Blender

Wed, Aug 14

Ben (the_old_ben) added a comment to T64458: Huge performance drop with Eevee under certain conditions.

Made an add-on that does the toggling, aptly named: Toggle Normal Maps
https://github.com/theoldben/ToggleNormalMaps

Wed, Aug 14, 9:22 AM · BF Blender

Mon, Aug 5

Ben (the_old_ben) added a comment to T68266: UV Selection and Transforms not working.

I appended the object into a fresh file. Everything works as it should. I have had 2.8 behave weirdly with the old files before. One time, the file simply had no Render Tab until I appended the scene into a new file.

Mon, Aug 5, 5:46 PM · BF Blender
Ben (the_old_ben) created T68266: UV Selection and Transforms not working.
Mon, Aug 5, 5:14 PM · BF Blender

Jun 17 2019

Ben (the_old_ben) added a comment to T64458: Huge performance drop with Eevee under certain conditions.

As a temporary workaround, we use a script to mute the normal nodes, which gives regular viewport performance and another to un-mute the nodes later for rendering:

Jun 17 2019, 10:25 AM · BF Blender

May 29 2019

Ben (the_old_ben) added a comment to T65270: Normal Overlay Length goes to Infinity: Length Slider no Longer Working.

Just has a default cube, but the normals are long.

May 29 2019, 3:06 PM · BF Blender
Ben (the_old_ben) added a comment to T65270: Normal Overlay Length goes to Infinity: Length Slider no Longer Working.

Yes.

May 29 2019, 2:56 PM · BF Blender
Ben (the_old_ben) created T65270: Normal Overlay Length goes to Infinity: Length Slider no Longer Working.
May 29 2019, 1:36 PM · BF Blender

Dec 22 2017

Ben (the_old_ben) updated the task description for T53613: Placement and Rotation of Instanced Geometry Lost on Quit or Crash.
Dec 22 2017, 3:01 PM · BF Blender
Ben (the_old_ben) added a comment to T53613: Placement and Rotation of Instanced Geometry Lost on Quit or Crash.

This also happens when exporting the file. I can be undone, though.
Here is what I got from the Debug Panel

Dec 22 2017, 1:52 PM · BF Blender
Ben (the_old_ben) created T53613: Placement and Rotation of Instanced Geometry Lost on Quit or Crash.
Dec 22 2017, 12:28 PM · BF Blender