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Jason van Gumster (thefallenweeble)
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Nov 29 2003, 10:15 PM (921 w, 6 d)

Recent Activity

May 25 2021

Jason van Gumster (thefallenweeble) closed T67111: Edit linked library addon breaks relative links as Resolved.

Excellent! In that case, I'm going to mark this as resolved. Let me know if you run into further issues.

May 25 2021, 2:53 AM · Add-ons (Community)

May 24 2021

Jason van Gumster (thefallenweeble) added a comment to T67111: Edit linked library addon breaks relative links.

I believe I have a fix in place (I realize now the the start of my commit message is a bit vague. oops). Please have a look and test it out.

May 24 2021, 10:57 PM · Add-ons (Community)
Jason van Gumster (thefallenweeble) committed rBAb2948ae5fa06: Attempt to address T67111. (authored by Jason van Gumster (thefallenweeble)).
Attempt to address T67111.
May 24 2021, 10:56 PM

May 20 2021

Jason van Gumster (thefallenweeble) added a comment to T67111: Edit linked library addon breaks relative links.

I don't have a full-on Windows machine to test this, but I think I should be able to try it in a VM. There's nothing in the add-on code that writes relative paths, so my suspicion is that maybe this has something to do with how the Remap Relative save option works in Blender itself when on Windows. I'll try and investigate this later today.

May 20 2021, 3:43 PM · Add-ons (Community)

May 19 2021

Jason van Gumster (thefallenweeble) committed rBAea945ab58d85: Edit Linked Library: Added support for linked node groups. (authored by Jason van Gumster (thefallenweeble)).
Edit Linked Library: Added support for linked node groups.
May 19 2021, 9:03 PM
Jason van Gumster (thefallenweeble) updated the task description for T88402: Crash on export of compositor nodes.
May 19 2021, 5:48 PM · Compositing, VFX & Video, BF Blender
Jason van Gumster (thefallenweeble) created T88402: Crash on export of compositor nodes.
May 19 2021, 4:12 PM · Compositing, VFX & Video, BF Blender

May 18 2021

Jason van Gumster (thefallenweeble) closed T88355: Print Friendly Theme: Geometry Nodes are too dark as Resolved.
May 18 2021, 4:19 PM · User Interface, BF Blender
Jason van Gumster (thefallenweeble) closed T88354: Print Friendly Theme: Attribute Nodes are too dark as Resolved.
May 18 2021, 4:19 PM · User Interface, BF Blender
Jason van Gumster (thefallenweeble) committed rBAef6cb1bd414c: Merge branch 'blender-v2.93-release' (authored by Jason van Gumster (thefallenweeble)).
Merge branch 'blender-v2.93-release'
May 18 2021, 3:31 PM
Jason van Gumster (thefallenweeble) committed rBAeb6aa304ca04: Print Friendly theme: Lighter node colors. (authored by Jason van Gumster (thefallenweeble)).
Print Friendly theme: Lighter node colors.
May 18 2021, 3:18 PM
Jason van Gumster (thefallenweeble) updated Jason van Gumster (thefallenweeble).
May 18 2021, 12:57 AM
Jason van Gumster (thefallenweeble) added a comment to T88355: Print Friendly Theme: Geometry Nodes are too dark.

Adjustment made. As noted in T88354, though, I'm currently having difficulty pushing to the 2.93 branch.

May 18 2021, 12:53 AM · User Interface, BF Blender
Jason van Gumster (thefallenweeble) added a comment to T88354: Print Friendly Theme: Attribute Nodes are too dark.

Adjustment made. Having trouble pushing to the 2.93 branch though. Image for reference:

May 18 2021, 12:52 AM · User Interface, BF Blender

Apr 26 2021

Jason van Gumster (thefallenweeble) added a watcher for Add-ons (Community): Jason van Gumster (thefallenweeble).
Apr 26 2021, 6:48 PM

Apr 22 2021

Jason van Gumster (thefallenweeble) closed T87721: Collections created with Python are not saved as Resolved.

Turns out I just missed a step... adding the new collection as a child of the scene collection:

Apr 22 2021, 7:10 PM · BF Blender
Jason van Gumster (thefallenweeble) created T87721: Collections created with Python are not saved.
Apr 22 2021, 6:51 PM · BF Blender

Apr 20 2021

Jason van Gumster (thefallenweeble) added a comment to rB557b3d2762a6: Assets: Add BPY function to mark and clear assets.

Did a quick test of the mark_asset() function. Works well... though for me it caused the text in the UI to get larger for some reason.

Apr 20 2021, 11:37 PM

Apr 15 2021

Florian Kamenz (TimBrown) awarded T87491: Update Print Friendly theme for spreadsheet editor a Love token.
Apr 15 2021, 5:03 PM · Geometry Nodes
Jason van Gumster (thefallenweeble) closed T87491: Update Print Friendly theme for spreadsheet editor as Resolved.
Apr 15 2021, 1:52 PM · Geometry Nodes
Jason van Gumster (thefallenweeble) committed rBA81815ea92c20: Print Friendly theme: Update for Spreadsheet editor. (authored by Jason van Gumster (thefallenweeble)).
Print Friendly theme: Update for Spreadsheet editor.
Apr 15 2021, 3:17 AM

Aug 26 2020

Jason van Gumster (thefallenweeble) updated subscribers of T31129: Generate a sprite sheet from a completed animation render.

Most of the maintenance for the script is now being doing by @Dread Knight (dreadknight), but I don't see why the script couldn't be supported in 2.9. Have you tried it? Do you get an error?

Aug 26 2020, 1:03 PM · Add-ons (Community)

Jul 8 2020

Gabriel Moro (gabrielmoro) awarded T30452: Render time estimation a Love token.
Jul 8 2020, 12:41 AM · Add-ons (Community)

Oct 4 2019

Jason van Gumster (thefallenweeble) updated subscribers of T70518: G hotkey only works when holding in node editors.

Confirmed on blender.chat by @Dalai Felinto (dfelinto) (broken: 540eb2dc1e57 worked: 540eb2dc1e57^)

Oct 4 2019, 3:03 PM · BF Blender
Jason van Gumster (thefallenweeble) created T70518: G hotkey only works when holding in node editors.
Oct 4 2019, 3:01 PM · BF Blender

Jul 11 2019

Jason van Gumster (thefallenweeble) added a comment to T65670: Bone Envelope Head Radius property missing from Properties->Transform panel (Also, it's redundant).

I noticed this UI bug as well just yesterday. The radius values should probably be removed from the Transform panel in Bone Properties. Also, when in Pose mode, the order of properties in the 3D Viewport's Transform panel is inconsistent with the Bone Properties one as well. The Rotation Mode drop-down should probably be bumped above Scale in Bone Properties so it better matches the 3D Viewport's sidebar.

Jul 11 2019, 2:49 PM · BF Blender

Jun 13 2019

Jason van Gumster (thefallenweeble) added a comment to T65471: unable to select other objects if an armature is in pose mode, even if Lock Object Modes is unchecked.

I'm not entirely sure I agree that this isn't a bug. It's certainly a workflow regression when compared to the behavior in 2.79.

Jun 13 2019, 11:39 PM · BF Blender

Jun 10 2019

Jason van Gumster (thefallenweeble) added a comment to T65471: unable to select other objects if an armature is in pose mode, even if Lock Object Modes is unchecked.

@edwin hernandez (juanito49) Ah... I missed that. For me, disabling that option allows me to make the selection, but it takes two clicks for the object highlighting to move.

Jun 10 2019, 6:32 PM · BF Blender
Jason van Gumster (thefallenweeble) added a comment to T65471: unable to select other objects if an armature is in pose mode, even if Lock Object Modes is unchecked.

Confirmed here with a build from today (hash: 8aa87972cac3). Easy to reproduce (though I'm not sure how Lock to Object is relevant).

Jun 10 2019, 4:09 PM · BF Blender

Jun 4 2019

Jason van Gumster (thefallenweeble) updated the task description for T65496: Alpha values rendering incorrectly with Filmic.
Jun 4 2019, 6:31 PM · BF Blender
Jason van Gumster (thefallenweeble) created T65496: Alpha values rendering incorrectly with Filmic.
Jun 4 2019, 6:31 PM · BF Blender

Feb 19 2019

Luciano Muñoz Sessarego (looch) awarded T53058: Crash when rendering to Quicktime RLE codec a Heartbreak token.
Feb 19 2019, 11:23 PM · BF Blender

Dec 13 2017

Jason van Gumster (thefallenweeble) added a comment to T53555: e key not working in Python console on its own.

Confirmed on Arch Linux with a build from today (hash: 4838512e7d4)

Dec 13 2017, 5:20 PM · BF Blender

Nov 9 2017

Jason van Gumster (thefallenweeble) added a comment to T53278: SVG importer has a material bug with Illustrator SVG files.

Little workaround that might give a some insight to this bug:

Nov 9 2017, 9:19 PM · Import/Export, Add-ons (Community)

Oct 13 2017

Jason van Gumster (thefallenweeble) created T53058: Crash when rendering to Quicktime RLE codec.
Oct 13 2017, 2:54 PM · BF Blender

May 20 2016

Jason van Gumster (thefallenweeble) added a comment to T48476: "Recalculate Bone Roll > Cursor" doesn't seem to work as expected.

I can confirm that the behavior isn't quite as I would expect it to be. For instance, in the example .blend file, in order to get the bones' z-axis to point in the positive Y axis, I need to put the 3D cursor either very low in the global z-axis or quite a bit into the negative (crossing the center line) in the x-axis. The attached images should show that.

May 20 2016, 3:52 PM · BF Blender

Apr 27 2016

Jason van Gumster (thefallenweeble) created T48293: Crash on Limited Dissolve (Mesh converted from Curve).
Apr 27 2016, 5:07 PM · BF Blender

Mar 1 2016

Jason van Gumster (thefallenweeble) added a comment to T47644: Array modifier crash.

Following up, kevindietrich's patch works for me. No crash after applying it.

Mar 1 2016, 7:34 PM · BF Blender
Jason van Gumster (thefallenweeble) created T47644: Array modifier crash.
Mar 1 2016, 4:58 PM · BF Blender

Feb 25 2016

Jason van Gumster (thefallenweeble) created T47565: Crash when adding texture node in compositor.
Feb 25 2016, 7:16 PM · BF Blender: Regressions, BF Blender

Sep 8 2015

Jason van Gumster (thefallenweeble) added a comment to T30536: Play music while rendering.

Maintenance for this add-on is being done on GitHub: https://github.com/Fweeb/blender_render_music

Sep 8 2015, 3:23 PM · Add-ons (Community)
Jason van Gumster (thefallenweeble) added a comment to T31129: Generate a sprite sheet from a completed animation render.

It *is* being kept up to date. Currently it's maintained on my GitHub account: https://github.com/Fweeb/blender_spritify

Sep 8 2015, 3:22 PM · Add-ons (Community)
Jason van Gumster (thefallenweeble) added a comment to T30452: Render time estimation.

Still works here. What is the specific error that you're getting?

Sep 8 2015, 3:20 PM · Add-ons (Community)

Jul 16 2015

Jason van Gumster (thefallenweeble) added a comment to T45461: No way back from editing linked library.

@Gary Thomas (garythomas128) are you using the version of the add-on that ships with Blender 2.75a? I just tried it in both 2.75a and a build from the latest commit in master and everything seems to work just fine for me. You should see the Return to Original File button on the Tool Shelf within the Relations tab.

Jul 16 2015, 10:43 PM · Add-ons (Community)
Jason van Gumster (thefallenweeble) added a comment to T45451: File Browser crash on large image previews.

Much appreciated @Bastien Montagne (mont29). I just recompiled and tested. No crashes now. Thanks!

Jul 16 2015, 6:40 PM · BF Blender
Jason van Gumster (thefallenweeble) added a comment to T45451: File Browser crash on large image previews.

Just did some additional checks and it's not about the image size. It's specifically about bit-depth I think. The attached image is a 16-bit PNG (generated by Blender, BTW) and it consistently crashes Blender for me in thumbnail view on the File Browser.

Jul 16 2015, 4:06 PM · BF Blender

Jul 15 2015

Jason van Gumster (thefallenweeble) created T45451: File Browser crash on large image previews.
Jul 15 2015, 9:39 PM · BF Blender

Apr 30 2015

Jason van Gumster (thefallenweeble) changed the status of T44550: Crash when rendering individual render node in compositor from Unknown Status to Resolved.

Just rebuilt and checked. Looks like those commits fixed it. Thanks.

Apr 30 2015, 2:04 PM · BF Blender

Apr 29 2015

Jason van Gumster (thefallenweeble) added a comment to T44550: Crash when rendering individual render node in compositor.

Apr 29 2015, 6:36 PM · BF Blender
Jason van Gumster (thefallenweeble) created T44550: Crash when rendering individual render node in compositor.
Apr 29 2015, 6:32 PM · BF Blender

Nov 9 2014

Jason van Gumster (thefallenweeble) created T42549: Grease pencil layers are not scene-specific for "full-copy scenes.
Nov 9 2014, 1:33 PM · BF Blender

Oct 13 2014

Jason van Gumster (thefallenweeble) added a comment to D812: Rename "Addons" to "Add-ons".

The reason for writing this patch is because I have actually been writing Add-ons as part of book writing and documentation on Blender. Personally, I don't see "addons" as being particularly distinctive from a branding perspective (i.e the reason for phabricator's namings); it appears to be more of a mistake/typo. And, yes, Dyntopo is in the interface, but I'm pretty sure that nearly all user-facing strings for subsurf are written as "Subdivision Surface" in the UI.

Oct 13 2014, 6:11 PM

Oct 2 2014

Jason van Gumster (thefallenweeble) retitled D812: Rename "Addons" to "Add-ons" from to Rename "Addons" to "Add-ons".
Oct 2 2014, 6:02 PM

Jun 4 2014

Jason van Gumster (thefallenweeble) added a comment to T39949: Linking path problem.

It seems this issue rises as a result of having .blend files that link to assets in one another. That is, A.blend has an object, "1" that is linked from B.blend. And B.blend has an object, "2" that is linked from A.blend. It's kind of a circular linking scenario.

Jun 4 2014, 9:55 PM · BF Blender

Apr 4 2014

Jason van Gumster (thefallenweeble) raised the priority of T39600: Segfault when referencing a removed action via Python from to 90.
Apr 4 2014, 7:29 PM · BF Blender

Feb 3 2014

Jason van Gumster (thefallenweeble) added a comment to T38465: QTRLE does not appear as an output option.

Ah... nevermind. User error. It's not in the main presets where I expected it to be. I first have to choose something such as H.264 or MPEG (or just about anything in an AVI container). From there, I can change the container and codec in the Encoding panel.

Feb 3 2014, 10:13 PM · BF Blender
Jason van Gumster (thefallenweeble) added a comment to T38465: QTRLE does not appear as an output option.

In the Movie section of my File Format dropdown, I have the following options:

Feb 3 2014, 10:10 PM · BF Blender
Jason van Gumster (thefallenweeble) added a comment to T38465: QTRLE does not appear as an output option.

IIRC, don't Macs have native Quicktime support while other platforms only rely on FFMPEG? If that's the case, that might explain why you see it and I don't.

Feb 3 2014, 9:04 PM · BF Blender
Jason van Gumster (thefallenweeble) updated the task description for T38465: QTRLE does not appear as an output option.
Feb 3 2014, 7:18 PM · BF Blender
Jason van Gumster (thefallenweeble) raised the priority of T38465: QTRLE does not appear as an output option from to 90.
Feb 3 2014, 7:17 PM · BF Blender

Jan 3 2014

Jason van Gumster (thefallenweeble) changed the status of T38046: Crash when render completes from Unknown Status to Resolved.
Jan 3 2014, 4:46 PM · BF Blender
Jason van Gumster (thefallenweeble) added a comment to T38046: Crash when render completes.

Probably best to close this report. The crash doesn't happen on Factory Defaults. And after reconfiguring all of my settings (themes, addons, etc.) with the Factory Defaults as a base, the crash hasn't returned.

Jan 3 2014, 4:45 PM · BF Blender
Jason van Gumster (thefallenweeble) attached 0 file(s) of 1: F61063: comp_crash.blend

I was able to sanitize a test file... it seems the issue partially has to do with the size of the finished rendered image (rendering at 50% resolution does not yield a crash). The strange thing, however, is that this file has worked fine in Blender since the 2.69 release and only seems to have started crashing recently.

Jan 3 2014, 3:53 PM · BF Blender
Jason van Gumster (thefallenweeble) raised the priority of T38046: Crash when render completes from to 90.
Jan 3 2014, 3:37 PM · BF Blender