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John Cox (theois)
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User Since
Mar 27 2014, 8:53 PM (344 w, 1 d)

Recent Activity

Jul 8 2020

John Cox (theois) added a comment to rBL62455: macOS libraries: upgrade to newer versions and minimum version 10.13.

This breaks the build for me:

Jul 8 2020, 7:56 PM

Jul 7 2020

John Cox (theois) created T78700: Instant crash clicking on "UV Editing" tab in 2.90.
Jul 7 2020, 12:16 PM · BF Blender

May 6 2020

John Cox (theois) added a comment to rBb9bb752e0e85: UI: search menus from all visible areas when using the edit menu.

This doesn't build on MacOS 10.14.6

May 6 2020, 3:16 PM

May 2 2020

John Cox (theois) added a comment to T74967: Geometry Nodes Design.

@Brecht Van Lommel (brecht) Houdini lets you visualise all connections between nodes even if they are created by expressions; you can enable an overlay of
all the relationship lines between nodes. More importantly, you can easily inspect all the node's attributes in the node tree, geometry spreadsheet
or visualise them as overlays in the viewport so it is never a question of having to keep everything in your head. There isn't an equivalent
of visualisers or Info window in this design that I can see. (The Outliner could be adapted to become a geometry spreadsheet but that should
be a different design task.)

May 2 2020, 2:26 PM · User Interface, BF Blender

Mar 31 2020

John Cox (theois) added a comment to T74967: Geometry Nodes Design.

@Sergey (randum) there's a difference between in memory cache and disc cache which needs to be remembered. It makes much more
sense for a disc cache to be a discrete node so you can have control over file paths and baking data -- imagine being able to set
up a render pipeline which automatically bakes sims when needed. You don't need that on every node in the tree, just at important
points in the sim such as baking fluid particles then baking mesh as in Mantaflow.

Mar 31 2020, 6:50 PM · User Interface, BF Blender
John Cox (theois) added a comment to rBb555b8dedce0: Build: hide most symbols on macOS on Linux to avoid conflicts.

@Brecht Van Lommel (brecht) Hi, I get lots of linker warnings after this change; don't know if this is expected or a problem

Mar 31 2020, 1:51 PM

Mar 22 2020

John Cox (theois) added a comment to T74967: Geometry Nodes Design.

@William Reynish (billreynish) But then would the expectation be that the Output node takes precedence over the toggle?

Mar 22 2020, 3:28 PM · User Interface, BF Blender
John Cox (theois) added a comment to T74967: Geometry Nodes Design.

One thing about the Output node:

Mar 22 2020, 2:54 PM · User Interface, BF Blender

Mar 20 2020

John Cox (theois) added a comment to T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke.

This is true only after the very first stroke.

That is exactly the bug we are dealing with here...

Mar 20 2020, 3:06 PM · BF Blender (2.91), Sculpt, Paint & Texture
John Cox (theois) added a comment to T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke.

@Philipp Oeser (lichtwerk) This doesn't seem fixed.
Same steps:
Launch blender
Go to File->New->Sculpting
Increase the brush radius
Perform a stroke
Now undo
The brush stroke and the brush radius are undone at the same time

Mar 20 2020, 12:31 AM · BF Blender (2.91), Sculpt, Paint & Texture

Mar 18 2020

John Cox (theois) added a comment to T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke.

This seems to be fixed since today by this commit:
https://developer.blender.org/rB9e382dd2a3d8569201a3e5c1a8478166c77e9029

Mar 18 2020, 6:25 PM · BF Blender (2.91), Sculpt, Paint & Texture

Mar 17 2020

John Cox (theois) added a comment to rB1504cb26b0aa: Cleanup: process colorspace conversion with a 1D pixel array.

Isn't 3D needed in the future to support 3D LUTs? Almost all transforms from pro camera Log to Linear needs a 3D LUT

Mar 17 2020, 5:40 PM
John Cox (theois) created T74841: Volume emission renders in viewport but not in final render.
Mar 17 2020, 9:48 AM · BF Blender

Feb 20 2020

John Cox (theois) added a comment to rB2a6df7dfe5ae: Cleanup: use named unsigned types in the Python API.

Can't get this to compile on Mac (missing header?)

Feb 20 2020, 9:53 AM

Feb 19 2020

John Cox (theois) added a comment to rB4453509d83dc: Fix T73770: Mantaflow is unable to bake fluid simulations on non-ASCII file….

This fails to compile for me (typo).

Feb 19 2020, 3:27 PM

Feb 5 2020

John Cox (theois) created T73604: Using undo after resizing a reference image resets previously changed settings as well.
Feb 5 2020, 9:44 AM · BF Blender

Dec 28 2019

John Cox (theois) added a comment to T69760: Undo/Adjust Last Operation: vertex and weightpaint operators undo more then they should (change back any setting changed prior to execution).

Also happens in Sculpt mode I think.
Is this the report you want?
https://developer.blender.org/T71759

Dec 28 2019, 10:14 PM · Sculpt, Paint & Texture, User Interface, BF Blender

Dec 22 2019

John Cox (theois) added a comment to T72645: "Quick Smoke" not working in viewport.

@Michael Klein (Renderbricks) Mantaflow has to bake sim data before it can play. Go to the Physics tab and hit the Bake Data button

Dec 22 2019, 6:59 PM · BF Blender

Dec 13 2019

John Cox (theois) updated the task description for T72429: Build error on Mac: Missing USD headers.
Dec 13 2019, 8:12 PM · Platform: macOS, BF Blender
John Cox (theois) created T72429: Build error on Mac: Missing USD headers.
Dec 13 2019, 8:11 PM · Platform: macOS, BF Blender

Oct 14 2019

John Cox (theois) added a comment to T70781: bf-blender - Revision 62309: /trunk/lib/darwin/ffmpeg/lib missing static libraries yielding ld: library not found for -lavcodec on Darwin Kernel Version 18.7.0:.

The libraries has been added at r62310.

But also, the report guidelines states that issues related on building are either to be comminucated via blender.chat or the mailing list.

Oct 14 2019, 12:39 PM · BF Blender

Oct 13 2019

John Cox (theois) added a comment to rBL62310: macOS: ffmpeg libs.

I get this link error now:

Oct 13 2019, 6:21 PM

Sep 14 2019

John Cox (theois) awarded D5797: Add compound shape for rigid body simulation a Love token.
Sep 14 2019, 8:05 PM

Sep 13 2019

John Cox (theois) added a comment to T69854: build fails on MacOS.

You can close this. Fixed by rB2520f7897174
thx

Sep 13 2019, 9:48 PM · BF Blender
John Cox (theois) created T69854: build fails on MacOS.
Sep 13 2019, 8:00 PM · BF Blender

Sep 8 2019

John Cox (theois) created T69640: make update fails on MacOS since rBb6114c38496a.
Sep 8 2019, 6:38 PM · BF Blender

Aug 30 2019

John Cox (theois) added a comment to rBd8bc28ca20c7: Fix possible crash with new sculpting cursor, due to stack overflow.

This fixes my bug report T69333 which hasn't been triaged yet.

Aug 30 2019, 10:54 PM
John Cox (theois) awarded D5634: Sculpt: Regularized Kelvinlets brushes a Like token.
Aug 30 2019, 5:10 PM
John Cox (theois) created T69333: Sculpt: New brush cursor Crashes on MacOS.
Aug 30 2019, 5:05 PM · BF Blender
John Cox (theois) added a comment to D5628: UI: Remove Some Redundant Colons.

The SMPTE thing is fine I think. The frame number is not part of the timecode and there should be a space between.

Aug 30 2019, 3:10 PM · User Interface

Mar 27 2014

John Cox (theois) raised the priority of T39472: Changing Sequencer color space repeatedly changes movie strip's display gamma from to 90.
Mar 27 2014, 10:16 PM · BF Blender