- User Since
- Jun 25 2016, 4:34 AM (143 w, 14 h)
Feb 3 2018
Feb 1 2018
Same result with Nvidia GTX 960.
Jan 31 2018
Opps, looks like it is already reported. Please remove.
Sep 29 2017
Found this page when I'm trying to create a lightning effect using texture nodes and a line (with many segment) with displacement modifier. Glad to know it is on the todo list.
Mar 1 2017
Hi, I found out what was the problem.
Feb 12 2017
Sep 29 2016
Sep 22 2016
Sep 21 2016
Ok, sounds good. I'm giving them to you Tiled anyway, as we have a Tile EXR pipeline and Nuke use Tile EXR for more efficient compositing anyway.
BTW, we converted the 35k image into Tile EXRs, which only loaded in sections of the image needed for rendering. Perhaps, I should be requesting support for converting images to Tile EXRs and for Blender to read it properly? I can also provide the 5GB exr file by dropbox if you need it.
Jun 25 2016
I too would like to ask for the emission light in Cycles to contribute to the shadow pass. The current work around to subtract a "clean pass" from a "pass with shadows" will work but isn't ideal, as the intensity of the shadow will be dependent on the diffuse shading). For compositing over a wide range of plates, it would be better to have the shadows completely separated from the diffuse shading for max accuracy and range in compositing. It will also save on render time as I would not need to generate a clean pass. Thanks.