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Ted Jackson (tjonline)
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User Since
Jan 5 2008, 10:17 PM (598 w, 1 d)

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Fri, Jun 14

Ted Jackson (tjonline) added a comment to T65772: Solidify Modifier produces rim surfaces with faces but no edges.

I was given an excellent solution for exact join edges that goes like this:

Fri, Jun 14, 7:13 PM · BF Blender
Ted Jackson (tjonline) added a comment to T65772: Solidify Modifier produces rim surfaces with faces but no edges.

I'm just curious why the edges don't show up. Notice that they don't show on the first of your three images, though their presence is evident. The edges show in object mode in wireframe and they don't show in edit mode at all.

Fri, Jun 14, 6:27 AM · BF Blender

Thu, Jun 13

Ted Jackson (tjonline) added a comment to T65772: Solidify Modifier produces rim surfaces with faces but no edges.

You Blender software developers and artists know far better what you're doing regarding Blender than I do. But I'd like to add this input. I'm trying to cut a typical (human) character in half so as to create a front and back half and then apply the Solidify modifier to each half to create two shells suitable for 3D printing. For that, it is important that the two corresponding rim surfaces mate exactly (same angles) or almost exactly. I'm noticing in experimenting with solidify that the two rim angles are not exactly complementary (testing with for example a UV sphere split at different distances from the poles). I'm trying to determine if their mate/join becomes more exact with increasing resolution. Though perhaps there are better ways to go about making mating shell sections from originally contiguous surfaces. Just my two cents worth. Thanks.

Thu, Jun 13, 12:51 PM · BF Blender
Ted Jackson (tjonline) created T65772: Solidify Modifier produces rim surfaces with faces but no edges.
Thu, Jun 13, 3:53 AM · BF Blender