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thierrry kobyleski (tkobyl)
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User Since
Jan 4 2018, 12:48 PM (130 w, 6 d)

Recent Activity

Apr 10 2020

thierrry kobyleski (tkobyl) added a comment to T75547: Z combine compositing wont work when using alpha blending.

Thanks a lot.

Apr 10 2020, 12:20 PM · BF Blender

Apr 9 2020

thierrry kobyleski (tkobyl) created T75553: python unreliable result for bpy.context.view_layer.name when used in drivers.
Apr 9 2020, 3:11 PM · BF Blender (2.90), Animation & Rigging, Python API, Dependency Graph
thierrry kobyleski (tkobyl) updated the task description for T75547: Z combine compositing wont work when using alpha blending.
Apr 9 2020, 11:12 AM · BF Blender
thierrry kobyleski (tkobyl) created T75547: Z combine compositing wont work when using alpha blending.
Apr 9 2020, 11:11 AM · BF Blender
thierrry kobyleski (tkobyl) added a comment to T75531: Z combine compositing wont work when using alpha blending.

I have declared the problem directly from the blender interface, which usually brings all the needed context information along. Dont know why it did not work that time.
Anyway version was blender 2.82a

Apr 9 2020, 11:02 AM

Apr 8 2020

thierrry kobyleski (tkobyl) created T75532: Z buffer information not saved when rendering to OpenEXR file from the viewport.
Apr 8 2020, 5:10 PM · Rendering, Images & Movies
thierrry kobyleski (tkobyl) updated the task description for T75531: Z combine compositing wont work when using alpha blending.
Apr 8 2020, 5:01 PM
thierrry kobyleski (tkobyl) updated the task description for T75531: Z combine compositing wont work when using alpha blending.
Apr 8 2020, 5:00 PM
thierrry kobyleski (tkobyl) created T75531: Z combine compositing wont work when using alpha blending.
Apr 8 2020, 4:57 PM

Feb 26 2020

thierrry kobyleski (tkobyl) created T74225: Image sequence for texture wont work.
Feb 26 2020, 10:11 AM · BF Blender

Feb 22 2020

thierrry kobyleski (tkobyl) added a comment to T74082: Property "Use for rendering" in View Layer Properties panel has no effect when compositing different scenes.

So if I understand correctly:
1 "Use for Rendering" OFF for a layer of scene A means "keep previous render for that layer" when compositing that layer from a different scene B
2 "Use for Rendering" OFF for a layer of scene A means "dont use that layer in composition" when compositing that layer in the same scene A

Feb 22 2020, 9:55 PM · Compositing, BF Blender
thierrry kobyleski (tkobyl) added a comment to T74082: Property "Use for rendering" in View Layer Properties panel has no effect when compositing different scenes.

Richard Antalik (ISS) added a comment
This is true, but question is: Should it display result from step2?

Feb 22 2020, 10:32 AM · Compositing, BF Blender

Feb 21 2020

thierrry kobyleski (tkobyl) added a comment to T74082: Property "Use for rendering" in View Layer Properties panel has no effect when compositing different scenes.

The whole point is not to hide the cube with "use to for rendering" ON.

Feb 21 2020, 9:15 PM · Compositing, BF Blender
thierrry kobyleski (tkobyl) added a comment to T74082: Property "Use for rendering" in View Layer Properties panel has no effect when compositing different scenes.

Here the steps that shows the problem for me:
1 Load the file, load factory settings, swicth to scene named "render", do render
-> I see only the sphere alone : CORRECT
2 switch to scene "cube" set "use to for rendering" ON, go back to scene "render", do render
-> I see the sphere and the cube: CORRECT AGAIN
3 switch to scene "cube" set "use to for rendering" OFF, go back to scene "render, do render
-> I see the sphere and the cube: INCORRECT

Feb 21 2020, 6:36 PM · Compositing, BF Blender
thierrry kobyleski (tkobyl) created T74082: Property "Use for rendering" in View Layer Properties panel has no effect when compositing different scenes.
Feb 21 2020, 4:53 PM · Compositing, BF Blender
thierrry kobyleski (tkobyl) created T74080: Drivers - Invalid python expression after rendering.
Feb 21 2020, 4:36 PM · Python API, Dependency Graph, BF Blender

Feb 19 2020

thierrry kobyleski (tkobyl) added a comment to T73982: variable self causes python compile error.

For someone who may face the same problem as me here is the snapshot of the solution

Feb 19 2020, 1:38 PM · BF Blender
thierrry kobyleski (tkobyl) added a comment to T73982: variable self causes python compile error.

I fact there was a popup for me each time I started the to edit the blend file in 2.82.
This popup was proposing to allow permanently the execution of scripts which were deasabled by default for security reason.
Once I selected "allow permanently" the driver worked.
And now it works all the time.

Feb 19 2020, 11:59 AM · BF Blender
thierrry kobyleski (tkobyl) added a comment to T73982: variable self causes python compile error.

The file works for me with blender 2.81a.
But it does not work with blender 2.82.

Feb 19 2020, 11:02 AM · BF Blender
thierrry kobyleski (tkobyl) added a comment to T73982: variable self causes python compile error.

Hello Brecht
Problem is still there.
Here is the blend file (NB: for blender 2.82)

Feb 19 2020, 10:34 AM · BF Blender
thierrry kobyleski (tkobyl) added a comment to T73982: variable self causes python compile error.

I still think it is a bug. And an important one.
Here is a screenshot for a better understanding. (Very simple to reproduce)

Feb 19 2020, 10:13 AM · BF Blender

Feb 18 2020

thierrry kobyleski (tkobyl) created T73982: variable self causes python compile error.
Feb 18 2020, 7:15 PM · BF Blender

Apr 14 2019

thierrry kobyleski (tkobyl) created T63594: python error in batch_for_shader when using more than one "in" parameter in a custom shader.
Apr 14 2019, 3:12 PM · BF Blender

Jan 4 2018

thierrry kobyleski (tkobyl) added a comment to T33730: Node Materials Won't Display Multiple UVs.

The workaround (adding a modifier) did not work for me in blender 2.79.
This makes it impossible to use light maps along with tiles texture in BGE because UV map for light maps are not convinient for tiles as far as I know.
Hope this will be fixed some day

Jan 4 2018, 1:07 PM · Game Rendering, Game Engine
thierrry kobyleski (tkobyl) added a comment to T33730: Node Materials Won't Display Multiple UVs.

Bug is still present in blender 2.79 :-\

Jan 4 2018, 12:50 PM · Game Rendering, Game Engine