- User Since
- Mar 20 2016, 7:42 PM (265 w, 4 d)
Dec 19 2018
It was not like that before 2.8, if you had just played through the timeline so it had a smoke frame in memory it would render what was currently in memory (ie current frame if you had played the scene from the simulation start to where you are, or the last simulated scene if you stopped your playback and clicked around the timeline - until you clicked the simulation start frame where it would become empty again).
Dec 16 2018
May 20 2017
Mar 21 2016
You are right about it being an issue with intel cards (at least for me). After I installed the new version it set the intel card as default for blender, I have changed now so it always runs on the geforce and now it works in the viewport as well.