Tod Baudais (tod_baudais)
User

Projects

User does not belong to any projects.

User Details

User Since
May 9 2016, 8:14 PM (83 w, 1 d)

Recent Activity

Sep 12 2016

Gottfried Hofmann (gottfried) awarded D1985: Light Linking a Mountain of Wealth token.
Sep 12 2016, 1:08 PM · Cycles

May 10 2016

Tod Baudais (tod_baudais) added a comment to D1987: AO, Samples and Alpha Overrides.

This production didn't have any bounces turned on so hacks were necessary. The next one will probably have one bounce turned on so any adaptive sampling (etc.) techniques would help us a ton. Is there any timeline for these features?

May 10 2016, 6:13 PM · Cycles
Tod Baudais (tod_baudais) added a comment to D1986: AO Environment Map.

That might have been simpler to program haha.

May 10 2016, 6:06 PM · Cycles
Tod Baudais (tod_baudais) added a comment to D1985: Light Linking.

You're very welcome! Blender has been an awesome tool for the studio and this is the least we can do! I'll get someone from production to comment but basically it's a film vision vs. realism tradeoff thing.

May 10 2016, 6:00 PM · Cycles
Tod Baudais (tod_baudais) added a comment to D1984: MotionBlur2D Compositing Node.

I'll have to track down some production renders for you. The node is actually 2 algorithms. Fat mode doesn't require any hole filling because the transparent pixels always ramp up from the object borders which sometimes makes objects look a bit fatter (hence the name). This also makes it suitable for use over frames rendered with a single layer. The other (non-fat) mode is really only suitable for objects that are rendered in their own layers. It doesn't make the objects look fatter but it is susceptible to alpha holes. The hole filling algorithm sounds similar to what Pixmotor describes from what I can tell. An estimate of the alphas for the holes are made and compared with the unblurred object alpha. Then the color of the hole is "boosted" to fill it in.

May 10 2016, 5:55 PM

May 9 2016

Tod Baudais (tod_baudais) retitled D1987: AO, Samples and Alpha Overrides from to AO, Samples and Alpha Overrides.
May 9 2016, 8:48 PM · Cycles
Tod Baudais (tod_baudais) retitled D1986: AO Environment Map from to AO Environment Map.
May 9 2016, 8:45 PM · Cycles
Tod Baudais (tod_baudais) retitled D1985: Light Linking from to Light Linking.
May 9 2016, 8:42 PM · Cycles
Tod Baudais (tod_baudais) retitled D1984: MotionBlur2D Compositing Node from to MotionBlur2D Compositing Node.
May 9 2016, 8:34 PM