- User Since
- Dec 4 2018, 8:43 PM (40 w, 4 d)
Tue, Sep 3
May 21 2019
It works using the new Principled BSDF shader method, looks like I have a lot of project files to change!
The price of progress...
Mar 11 2019
I will try to do another scene soon, meanwhile I will close this as the latest builds are no longer doing this. If it pops up again I will reopen.
Here is the .blend with the texture.
Mar 10 2019
Maybe this is something for Jeroen Bakker (jbakker) to look at as this is still happening in current builds. but oddly not the current buildbot.
Mar 7 2019
Must be an OpenCL thing or something with my system. Strange because an older build works fine.
Thanks for looking!
Mar 6 2019
Mar 3 2019
Appears to be working in render now. thanks!
Feb 7 2019
Can confirm, working in viewport, not in render. thanks!
Jan 15 2019
Dec 18 2018
Setting the depth ordering worked for the viewport (thanks!), but not the render output.
Taking a close look at the render it looks like the blur is ok but the opacity is not so where the rain overlays another GP object the opacity jumps to 100%
There is a simple blend file attached above. In it there are two GP objects, a black circle and in front of the circle a bunch of white lines with a blur effect.
For me the white lines disappear or lose the blur effect when in front of the dark circle GP object.
That doesn’t show up for you?
If you look at it from the side you can see the white lines that are not affected by the blur effect a little bit.
I made a simple blend file but the behavior is a little different, the white foreground GPlines dissappear when over a dark BG GP object and a blur visual effect applied.