Ton Roosendaal (ton)Administrator
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Dec 21 2002, 4:02 PM (765 w, 1 d)
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Recent Activity

Fri, Jul 28

Ton Roosendaal (ton) added a comment to T52164: Playback twice as slow when armature selected..

Hi Looch,

Fri, Jul 28, 4:21 PM · BF Blender

Apr 26 2017

Ton Roosendaal (ton) closed T51327: Update to mailman 2.1.23 as "Archived".

We can't update easily, it has to do with FreeBSD etc etc. Not an issue for our dev site really.

Apr 26 2017, 5:39 PM · Infrastructure: Websites

Mar 31 2017

Ton Roosendaal (ton) closed T51089: Unable to open old .blend files after Filmic installed. as "Invalid".

Hi Paul.

Mar 31 2017, 8:52 AM · BF Blender: Unconfirmed

Mar 23 2017

Ton Roosendaal (ton) added a comment to T51021: Viewport Design.

Hi everyone,

Mar 23 2017, 10:52 AM · User Interface, BF Blender: 2.8

Feb 21 2017

Ton Roosendaal (ton) added a comment to T50740: Can't Get Rig Back.

Great fun report. Try Shift+C in viewport :)
Also make sure you have the layers set correctly. But further, help you can get in many places... this is not meant to be a support system.

Feb 21 2017, 12:07 PM

Feb 16 2017

Ton Roosendaal (ton) changed the status of T50693: My Blender software suddenly got real slow and unusable from "Duplicate" to "Invalid".

We require reporters here to present a case for others, which they can redo or verify.

Feb 16 2017, 2:49 PM · BF Blender

Feb 1 2017

Ton Roosendaal (ton) added a comment to T50461: Some modifiers make render crashes right away on complex files.

It's very unfortunate that you have this problem in Blender, but it's still a support case and not a bug report. It would only be valid if you can provide a case someone can redo.

Feb 1 2017, 12:59 PM · BF Blender

Jan 15 2017

Ton Roosendaal (ton) added a comment to T49864: EnvMap baking crashes 2.78 if 'Full Sample' checked in AA.

Note: the FSA flag (incl exr temp buffer saves) in the main scene should be cleared in the renders of the environment map. If crash doesnt happen without envmap render, it's there.

Jan 15 2017, 6:57 PM · BF Blender

Jan 14 2017

Ton Roosendaal (ton) added a comment to T49864: EnvMap baking crashes 2.78 if 'Full Sample' checked in AA.

The bug tracker is there for users to help developers make Blender better.
We have clear and friendly guidelines to remind reporters of that. The last line in the guidelines state:

Jan 14 2017, 5:22 PM · BF Blender

Jan 7 2017

Ton Roosendaal (ton) added a comment to T50344: Bug Report: Instance Modifier.

This report is hard to follow. Please note that the bug tracker is not to report errors, but to help developers to fix errors. For that you have to make sure anyone can clearly redo the issue.

Jan 7 2017, 4:26 PM · Modifiers, BF Blender

Dec 28 2016

Ton Roosendaal (ton) added a member for BF Blender: Aaron Carlisle (Blendify).
Dec 28 2016, 5:32 PM

Dec 14 2016

Ton Roosendaal (ton) added a member for BF Blender: Clément Foucault (fclem).
Dec 14 2016, 6:15 PM

Dec 9 2016

Konstantin (Ko) awarded rBSda376e023751: Cycles render engine, initial commit. This is the engine itself, blender… a Love token.
Dec 9 2016, 12:25 PM

Nov 20 2016

Ton Roosendaal (ton) added a comment to T50016: Change requests for a web page.

Be careful editing this in WYSIWYG mode. Ask Pablo Vazquez

Nov 20 2016, 4:36 PM · Infrastructure: Websites

Nov 3 2016

Ton Roosendaal (ton) renamed T49923: BoolTool: difference between Carver and BMesh Boolean Solver from "Blender 2.77 and Blender 2.78" to "BoolTool: difference between Carver and BMesh Boolean Solver".
Nov 3 2016, 2:44 PM · Mesh Modeling, Modifiers, Addons

Oct 16 2016

Ton Roosendaal (ton) added a comment to T41181: Redesigning Input Controllers/Sensors.

To my knowledge we still have a list of module owners for BGE.
Check the wiki for who these are and contact them. We could also look into refreshing the team with new members, like Tristan.

Oct 16 2016, 6:25 PM · Game Engine

Sep 22 2016

Ton Roosendaal (ton) added a comment to T49429: Using render border with real-time viewport Blender Internal rendering and DrawPixels Images Draw Method results in the wrong area being rendered.

No error for me (2.77a release)

Sep 22 2016, 8:18 PM · BF Blender

Aug 21 2016

Ton Roosendaal (ton) added a reviewer for D2159: DCI-P3 Wasn't Showing: Sergey Sharybin (sergey).
Aug 21 2016, 6:53 PM · BF Blender

Jul 21 2016

Ton Roosendaal (ton) added a comment to T38384: Layer Manager.

I will be on a Siggraph Pixar lunch where USD gets launched, will talk to them about how Blender works and what they'd advise to us. I think their design doc is really great, but it's oriented at big studios with mixed software pipelines. We can make sure Blender fits in well though.

Jul 21 2016, 5:44 PM · BF Blender: 2.8, User Interface
Ton Roosendaal (ton) added a comment to T38384: Layer Manager.

USD layers are (entirely) different concepts than what we have working in Blender currently. If we would redesign Blender's animation system that way, then yes - there's a need for 2 different "Layer" systems.

Jul 21 2016, 1:43 PM · BF Blender: 2.8, User Interface

Jul 20 2016

Ton Roosendaal (ton) added a comment to T38384: Layer Manager.

Link to wiki: https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesign

Jul 20 2016, 1:29 PM · BF Blender: 2.8, User Interface
Ton Roosendaal (ton) added a comment to T38384: Layer Manager.

I am running design ideas back and forth with Sergey and otehrs for how to formally treat DNA data, scene data (depsgraph controlled), and render engine date for 2.8. Will come with a write up asap. It will make clear how layers fit in well.

Jul 20 2016, 11:06 AM · BF Blender: 2.8, User Interface
Ton Roosendaal (ton) added a comment to T38384: Layer Manager.

It is sane design to separate the data side of things (assets, objects, scenes, groups, referencing and linkage) from the display organization of things (layers). The fact we were using bitflag layers in the past to organize things was always a weak design (physics, metaballs)

Jul 20 2016, 9:33 AM · BF Blender: 2.8, User Interface

Jul 19 2016

Ton Roosendaal (ton) added a comment to T38384: Layer Manager.

There are a lot of ways people can use (and will use) layers. When I worked with Julian on the design we looked at it from many angles and tried to find a good middle ground that will satisfy most use cases, while keeping sufficient compatibility with the past, and especially supporting how the viewport in 2.8 will work and how I envision workflow (and workflow configuration in general) to work.

Jul 19 2016, 7:03 PM · BF Blender: 2.8, User Interface

Jul 15 2016

Ton Roosendaal (ton) committed rPS0ef640f28ea6: Front page tweak (authored by Ton Roosendaal (ton)).
Front page tweak
Jul 15 2016, 10:13 AM
Ton Roosendaal (ton) committed rPS0ba4116e71aa: proposal for frontpage cloud (authored by Ton Roosendaal (ton)).
proposal for frontpage cloud
Jul 15 2016, 10:13 AM

Jun 8 2016

Ton Roosendaal (ton) added a comment to D1948: Manual: New License.

The old license has a copyleft component. So it's closer to CC-BY-SA than CC-BY. It's not 100% compatible though. CC-BY-SA is a bit stricter.

Jun 8 2016, 8:16 PM

Jun 1 2016

Ton Roosendaal (ton) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Mike: this is an open source project and a lot of people here spend their free time on Blender development and debugging. The goal of reporting bugs is to help making Blender better for everyone.

Jun 1 2016, 10:42 AM · BF Blender

May 17 2016

Ton Roosendaal (ton) changed Type from Bug to To Do on T48403: Dragging a .blend file into blender closes current file without save prompt..
May 17 2016, 5:25 PM · BF Blender
Ton Roosendaal (ton) added a comment to T48403: Dragging a .blend file into blender closes current file without save prompt..

Blender supports a non-disruptive parallel non-blocking workflow. No modal popup (windows) are allowed, nothing to stop you from working. Of course you shouldn't lose your work on accidents! Solutions for this could be:

May 17 2016, 5:24 PM · BF Blender

May 16 2016

Ton Roosendaal (ton) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Roman: Octane is a CUDA-only render engine, it probably uses much smaller kernels - its a complete different architecture.

May 16 2016, 6:50 PM · BF Blender

May 9 2016

Ton Roosendaal (ton) added a member for BF Blender: Mai Lavelle (maiself).
May 9 2016, 7:06 PM

Apr 24 2016

Ton Roosendaal (ton) added a comment to D1948: Manual: New License.

The original copyrights are Blender Foundation. Sometimes it's useful to mention, but not in the general license text. That Blender is a trademark we can leave out of this text too.

Apr 24 2016, 6:00 PM

Apr 19 2016

Ton Roosendaal (ton) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Everyone: stop posting here unless you think you have information for the developer to help fixing the GTX Ti issue.

Apr 19 2016, 6:53 PM · BF Blender

Apr 11 2016

Ton Roosendaal (ton) added a comment to T48109: Windows: proprietary DLL in the package.

Blender does not require an installer, the runtime is not being installed if you use Blender.
An important core principle we follow is to not (require to) change your operating system or environment to use Blender.

Apr 11 2016, 4:25 PM · Platform: Windows, BF Blender
Ton Roosendaal (ton) added a comment to T48109: Windows: proprietary DLL in the package.

That is an interesting topic. Until now we have followed this FAQ statement: (much older than the one you quote)
http://www.gnu.org/licenses/gpl-faq.en.html#SystemLibraryException

Apr 11 2016, 3:15 PM · Platform: Windows, BF Blender

Apr 8 2016

Ton Roosendaal (ton) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Joel; Interesting tests. We only have the Ti here, not a TitanX. I would prefer to see similar tests using Windows7 or Linux though. In every Blender release we add features or update or optimise things. Sometimes a change causes slowdown in 1 GPU type in surprising ways. This is why we make test builds and "Release Candidates" before releases. People with high performance expensive cards can help us by doing a test once a while.

Apr 8 2016, 11:24 AM · BF Blender

Apr 1 2016

Ton Roosendaal (ton) added a comment to T48010: Tooltips wrong for Image sequence Node in Compositor (and likely other image sequene inputs).

In your case you just set 'frames' to 300, and the rest leave as default and it works fine. Or to be clear, for the image sequence you set:

Apr 1 2016, 3:51 PM · BF Blender

Mar 30 2016

Ton Roosendaal (ton) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Admiral sent a GTX 980 Ti to Blender Institute. Arrived this morning. It's going to be installed and tested soon. Stay tuned, and thanks a lot Admiral!

Mar 30 2016, 4:40 PM · BF Blender

Mar 28 2016

Ton Roosendaal (ton) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Admiral: the Blender Foundation is not doing anything else but facilitation of a public open source project on blender.org. Nobody really works for "the Foundation" (aside of development fund grants). "The Blender Foundation" has no offices either (nor pays for it). I personally volunteer for Foundation.

Mar 28 2016, 5:58 PM · BF Blender

Mar 24 2016

Ton Roosendaal (ton) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

We were offered a Titan, I still wait for it...

Mar 24 2016, 10:18 AM · BF Blender

Mar 16 2016

Ton Roosendaal (ton) added a member for BF Blender: Joey Ferwerda (TheOnlyJoey).
Mar 16 2016, 3:03 PM

Mar 5 2016

Ton Roosendaal (ton) added a comment to T47655: OpenVDB cache files have extra "_00" at end..

Galen: when we add new features in Blender we should carefully try to be compatible with other programs. Having OpenVDB files to be exchanged in a mixed pipeline is a logical feature to implement.

Mar 5 2016, 2:02 PM · BF Blender

Feb 29 2016

Ton Roosendaal (ton) added a comment to D1830: Cycles: Show tile progress when using GPU render or a single thread GPU.

When I suggested it meant it to walk around like a tiny snake. Same amount of pixels as the corner things. Drawing the full box would distract a bit too much from the image (also when finished it pops away distractingly).

Feb 29 2016, 12:16 PM

Feb 28 2016

Ton Roosendaal (ton) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

I thought the spreadsheet conclusion now was that drivers for Windows10 are slow? And there are no Linux reports yet!

Feb 28 2016, 11:11 AM · BF Blender

Feb 27 2016

Ton Roosendaal (ton) added a comment to T47563: The New Wiki: Main Task.

I would strongly oppose going the same route as with user docs. A git/commit based system makes it a very unfriendly system for people to help out. It "looks good", that's all we have now. The current manual project is still struggling to find active contributors, for reasons.

Feb 27 2016, 1:00 PM · Infrastructure: Websites, Documentation

Feb 26 2016

Ton Roosendaal (ton) added a comment to T47581: Sliding UI vertically outward when cursor is moving in sidebars.

Interesting little device that! It's barely useful for Blender, but it could work a bit.

Feb 26 2016, 5:58 PM · BF Blender

Feb 25 2016

Ton Roosendaal (ton) added a comment to D1811: Fix T47015: BGE Objects disappear when aligned in certain directions.

Looks like a very smart and accurate fix for precision! Thanks.
Still.... it's something for one of the game devs to make final decision to commit this.

Feb 25 2016, 5:50 PM · Game Engine
Ton Roosendaal (ton) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

In contrary to popular belief - computers are logical and predictable instruments. There must be pattern to be found why Mike has working Titan and the others not :)

Feb 25 2016, 11:10 AM · BF Blender

Feb 24 2016

Ton Roosendaal (ton) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Thanks Mike, that's encouraging news. But now... how did you get it work and the others not?
Time for Admiral and Steve to start checking their installations...

Feb 24 2016, 2:12 PM · BF Blender

Feb 17 2016

Ton Roosendaal (ton) added a comment to D1783: Alembic Import/Export.

Here is a (google doc) diagram. I tried to visualize the simplest (2.7x compatible) I/O pipeline.

Feb 17 2016, 12:47 PM

Feb 16 2016

Ton Roosendaal (ton) added a comment to D1783: Alembic Import/Export.

Galen: thanks for sharing, very useful this kind of info. The more detail studios share the better.

Feb 16 2016, 8:17 PM
Ton Roosendaal (ton) created T47443: Add Mesh primitive: Circle and UV Sphere are not aligned..
Feb 16 2016, 5:29 PM · Quick Hacks
Ton Roosendaal (ton) added a member for Quick Hacks: Ton Roosendaal (ton).
Feb 16 2016, 5:22 PM

Jan 3 2016

Ton Roosendaal (ton) added a comment to T47113: Simple addition bug OMG.

We choose to live with this limited implementation, even though it has the consequences as you witness.
The alternative is using double precision floats, which will nearly double the amount of memory needed for storing 3D data in Blender.

Jan 3 2016, 4:20 PM · BF Blender

Dec 29 2015

Ton Roosendaal (ton) added a member for BF Blender: Alexander Romanov (a.romanov).
Dec 29 2015, 6:00 PM

Nov 13 2015

Ton Roosendaal (ton) added a comment to T46713: System requirements on blender.org are misleading.

Hi Stanislav,

Nov 13 2015, 11:18 AM · Infrastructure: Blender.Org

Aug 20 2015

Ton Roosendaal (ton) added a comment to T45851: Boolean unreliablility.

"Mesh Fusion" features wouls be totally possible with our boolean library. It's having the same limits - needs manifold (water tight) models.

Aug 20 2015, 6:24 PM · Modifiers
Ton Roosendaal (ton) added a comment to T45851: Boolean unreliablility.

The boolean library can do great work because it assumes strict sane input, just use manifold volumes without self intersections.
I don't think you'll find better boolean tools out there easily... but you never know!

Aug 20 2015, 5:31 PM · Modifiers

Jul 27 2015

Ton Roosendaal (ton) added a comment to T45546: Path contained within .blend is may be too verbose.

If people or companies are concerned, it will be quite simple to make a .blend anonimizer.
We can mark it as a todo item, and wait for the first case of someone who needs it. A big studio I mean.

Jul 27 2015, 12:32 PM · BF Blender

Jul 1 2015

Ton Roosendaal (ton) added a comment to D1376: Fix undo deletion of linked object.

Quick review, copied from irc.

Jul 1 2015, 8:55 PM

Jun 30 2015

Ton Roosendaal (ton) added a comment to T39094: jittery display when using mouse drag with Continuous Drag ON.

No it's 90% sure our fault. In 2.75 rc I still get problems with the cont grab here. Warping mouse pointers is fishy in OS X.
I don't have time to test this unfortunately...

Jun 30 2015, 8:17 PM · BF Blender, Platform: Mac OS X

Jun 26 2015

Ton Roosendaal (ton) added a comment to T45194: 2.75RC2 and all Blenders below, have terrifying bad Constraints, not even the simplest "Copy Location" works, or at least demands a 3.4GHz Quadcore!.

Everyone who works on Blender knows that there are myriads of unfinished features, half working features, old and unmaintained code and flaws in design that makes using Blender frustrating.

Jun 26 2015, 12:11 PM · BF Blender

Jun 16 2015

Ton Roosendaal (ton) added a comment to D1356: Node Editor: Draw link lines to ouput nodes dashed.

For the 2.5 project we discussed dashed line usage as well. (I should lookup such notes, I am sure we wrote it down).
Conclusion was to limit it to a minimum, and have it only in use (as visual language) for temporary things or for hints.

Jun 16 2015, 5:22 PM · Nodes, User Interface

Jun 15 2015

Ton Roosendaal (ton) added a comment to T44950: ZBuff glitch in Internal renderer.

Wow, this is the error in clipping code I wrote in early 90ies. It is a numerical imprecision in comparing float values, and I never could solve it.

Jun 15 2015, 7:20 PM · BF Blender, Rendering

Jun 9 2015

Ton Roosendaal (ton) reassigned T33087: power Math node clipping negative numbers from Ton Roosendaal (ton) to Sergey Sharybin (sergey).
Jun 9 2015, 7:19 PM · Nodes, BF Blender

Jun 3 2015

Campbell Barton (campbellbarton) awarded T41071: Python-Based Collada Export Plugin a Baby Tequila token.
Jun 3 2015, 1:42 PM · Collada, Addons

May 28 2015

Ton Roosendaal (ton) added a comment to T44869: Blender Crash with subsurf mod on default cube with huge resolution.

Dan:
It would be quite a simple task to investigate the limits of Blender on your super computer.
Just start small and increase sizes in sensible steps, Observe how things take longer and/or what takes suspicious amount of times more.

May 28 2015, 5:04 PM · BF Blender

May 26 2015

Ton Roosendaal (ton) added a comment to T44605: RGB Curve Node: cursor jumps back (OSX only).

Sergey: in contrary. It wraps the mouse in this case too (and it fails to).

May 26 2015, 7:29 PM · User Interface, Platform: Mac OS X, BF Blender
Ton Roosendaal (ton) added a comment to T44605: RGB Curve Node: cursor jumps back (OSX only).

This option is broken on Macs since the beginning. Mouse warping or hiding is against the Apple UI guidelines, which is why it works so bad I guess.

May 26 2015, 6:49 PM · User Interface, Platform: Mac OS X, BF Blender

May 13 2015

Ton Roosendaal (ton) added a comment to T44670: Adding generic Drag&Drop to Blender for file formats (obj, dae, bvh, ...).

Drag and drop functionality is just like menus or buttons or shortcuts. Each item and each option should be possible to enable or disable or configure. That's a bit of work, but it's useful to learn and keep in end user control.

May 13 2015, 8:59 PM · BF Blender, User Interface
Ton Roosendaal (ton) updated subscribers of T44670: Adding generic Drag&Drop to Blender for file formats (obj, dae, bvh, ...).

Automatic registry of operators to run is a really bad idea. In any case, not only this one. You can easily picture how this runs out of control.
Just make a list of operators per handler you want to call. Software shouldn't start thinking for users, especially not when usability comes in the picture.

May 13 2015, 7:57 PM · BF Blender, User Interface

Apr 29 2015

Ton Roosendaal (ton) updated subscribers of T44541: Blender crashes when outputting large images.

We (and Antonis) have a 64 GB system here for testing.
Interesting bug (even though the resolution is insane!)

Apr 29 2015, 12:22 PM · Images & Movies, BF Blender

Apr 26 2015

Ton Roosendaal (ton) assigned T44516: Grid is Drawn on top of the Selection Outline to Antony Riakiotakis (psy-fi).
Apr 26 2015, 12:28 PM · BF Blender

Apr 13 2015

Ton Roosendaal (ton) added a comment to rB176ed5bfe280: Fix hair random rotation limited to 180 degrees.

I asked Lukas to revert. Not acceptable to break files for such minor reasons

Apr 13 2015, 4:01 PM

Apr 2 2015

Ton Roosendaal (ton) added a comment to T44190: custom split normals - images.

Hi Ronald,

Apr 2 2015, 4:34 PM · Documentation
Ton Roosendaal (ton) updated subscribers of T44190: custom split normals - images.

Hi Ronald,

Apr 2 2015, 11:41 AM · Documentation

Mar 4 2015

Ton Roosendaal (ton) added a comment to T43787: Outliner: Show/Hide By Type.

You propose to have a way to filter and categorize data types drawn in outliner. Sofar so good. I can see the use for that.
The problem (which your UI illustrates) is that the amount of choices and options here easiy goes out of control. There is no obvious selection possible either. That is why a regex could work. Like: "Ob type is mesh and has subsurf". (In reality these look quite more clumsy).

Mar 4 2015, 5:05 PM · BF Blender, User Interface
Ton Roosendaal (ton) updated subscribers of T43787: Outliner: Show/Hide By Type.

There are a couple of major problems with the proposal.

Mar 4 2015, 12:40 PM · BF Blender, User Interface

Mar 1 2015

Ton Roosendaal (ton) added a comment to T43451: Proposal: Show tips in the splash screen.

And this I mean too. It's just my humble attempt to push people a bit. Dare to be excellent :)

Mar 1 2015, 2:21 PM · User Interface
Ton Roosendaal (ton) added a comment to T43451: Proposal: Show tips in the splash screen.

The UI team is new still, it has to be empowered, but also still has prove itself. We should definitely treat UI design as something requiring expertise and years of experience just like any other contribution we want in Blender. We want high quality, simplicity, the best design possible. And we should acknowledge that merely using software doesn't make anyone such an expert - which makes the topic so difficult to communicate about.

Mar 1 2015, 1:10 PM · User Interface

Feb 28 2015

Ton Roosendaal (ton) updated subscribers of T43451: Proposal: Show tips in the splash screen.
  • I do not agree on a tip in the splash (the thing gets too much info). Make a tip popup up, like a system requester (windows) or a Mac notification maybe.
  • I do not agree with the idea that "new users" will find it useful (it is annoying as many people too). Make it an optional, separated from the splash, and always add the option to immediately disable it.
Feb 28 2015, 1:07 PM · User Interface

Feb 4 2015

Ton Roosendaal (ton) added a comment to T43430: Action editor - saving (animation) actions is error prone and counter intuitive- DATA LOSS is too likely!.

And to be clear, until 2012 (since the beginning of Blender) Actions were added with 'Fake' user flag.
It was changed for rational reasons that make sense, but not without having users in control again over the assets they lose.

Feb 4 2015, 5:59 PM · Animation, User Interface, BF Blender
Ton Roosendaal (ton) added a comment to T43430: Action editor - saving (animation) actions is error prone and counter intuitive- DATA LOSS is too likely!.

In 2012 there was a long discussion on this with the animation system maintainer. He responded with this long blog post:

Feb 4 2015, 5:56 PM · Animation, User Interface, BF Blender
Ton Roosendaal (ton) updated subscribers of T43430: Action editor - saving (animation) actions is error prone and counter intuitive- DATA LOSS is too likely!.

Sane UI design tackles the issues themselves, and not adds more confusement like 'are you sure you want to delete" requesters.

Feb 4 2015, 5:37 PM · Animation, User Interface, BF Blender

Jan 6 2015

Ton Roosendaal (ton) updated subscribers of T43143: DPX header wrong, making it impossible to import to other software like AfterEffects or Premiere (2014).

Nice discovery. Note that we use very old code (from film gimp), which probably used Cineon code from the DPX inventor Kodak. In the Kodak days it was lower case.

Jan 6 2015, 10:08 AM · BF Blender

Dec 23 2014

Ton Roosendaal (ton) added a comment to T42992: Game_Engine/Licensing (content todo).

Oh dear, that wiki page is a mess, incorrect and not nice even. The page was written by unknown editors ( it's a wiki you know :)
A while ago tried to fix quickly some stuff on it, but after closer inspection I decided to rewrite it entirely.

Dec 23 2014, 12:14 PM · Documentation

Nov 14 2014

Ton Roosendaal (ton) updated subscribers of T42475: Vector motion blur on hair..

Same issue again. I don't consider this good triaging work.

Nov 14 2014, 12:53 PM · Compositing, BF Blender
Ton Roosendaal (ton) updated subscribers of T42567: ColorBalanceNode doesn't use Autokey correctly.

Julian: I think you can do better than this. Triaging means that you verify and analyze the issue, share your analysis with the rest of us, and that you verified (in code, via commit logs) who is responsible for it.

Nov 14 2014, 12:49 PM · BF Blender

Oct 13 2014

Ton Roosendaal (ton) added a comment to T40725: MacPro model late 2013 problems with Blender.

Your report is very not typical, but you should give much better technical accurate information.

Oct 13 2014, 9:45 AM · BF Blender

Oct 12 2014

Ton Roosendaal (ton) updated subscribers of T40725: MacPro model late 2013 problems with Blender.

Henk mailed me private for help too, but I cannot add anything sane to this.

Oct 12 2014, 8:15 PM · BF Blender

Oct 8 2014

Ton Roosendaal (ton) added a comment to T42139: Blender noise texture gives vertical stripe patterns.

Checked - we did have BLI_rand() - no time to further investigate what happened there.

Oct 8 2014, 12:04 PM · Compositing, BF Blender
Ton Roosendaal (ton) updated subscribers of T42139: Blender noise texture gives vertical stripe patterns.

The idea was to get noise with control over the noise "depth". It was to simulate a primitive sort of grain or digital camera noise.

Oct 8 2014, 12:00 PM · Compositing, BF Blender

Sep 19 2014

Ton Roosendaal (ton) added a comment to T33573: Simplified Header Statistics with Icons.

BTW: and I would prefer people to work on real issues, like making an actual usable statistics viewer/editor/spreadsheet/panel - something other 3d programs have too.
Or make a 64-128 pixel tool-icon set, to use on horizontal toolbar shelves.
Or solve our horrible complex driver-adding UI
Lots of these issues are all in our wiki, on the todo list...

Sep 19 2014, 11:19 AM · User Interface, BF Blender
Ton Roosendaal (ton) added a comment to T33573: Simplified Header Statistics with Icons.

"Just closed because of a remark by me..."

Sep 19 2014, 11:15 AM · User Interface, BF Blender
Ton Roosendaal (ton) added a comment to T41867: Sticky Keys Implementation Proposal.

Two things;

Sep 19 2014, 10:24 AM · BF Blender

Aug 30 2014

Yigit Savtur (ygtsvtr) awarded T41071: Python-Based Collada Export Plugin a Yellow Medal token.
Aug 30 2014, 10:20 AM · Collada, Addons

Aug 26 2014

Daniel Holst (DanielHolst) awarded T41071: Python-Based Collada Export Plugin a Love token.
Aug 26 2014, 9:17 PM · Collada, Addons

Aug 25 2014

Ton Roosendaal (ton) added a comment to D732: FBX Importer: Allow changes to bone orientation during import, allow ignoring "end" bones added by some modellers.

Just to add a comment:

Aug 25 2014, 11:56 AM

Jul 22 2014

Ton Roosendaal (ton) updated subscribers of T41132: Strange file freezes system.

Here's my info:

Jul 22 2014, 10:41 AM · OpenGL / Gfx, BF Blender: Unconfirmed