- User Since
- Dec 3 2019, 9:08 AM (157 w, 3 d)
Aug 28 2022
Aug 11 2022
Thanks for fixing. Is build with the fix downloadable somewhere? I've tried daily builds, but seems it doesn't have a fix and I don't know how/when fixes are implemented. Could someone explain me?
Aug 2 2022
Aug 1 2022
Apr 29 2022
Nov 23 2021
Is there some workaround I could use? I've noticed only this instancer in green frame causes problems, but other instancers in GN graph weren't causing problems. Could it be that problematic instancer spawned too many instances?
Nov 22 2021
Oct 18 2021
Will it be possible to disable horizontal margins? Viewport + outliner already make setting panel cramped horizontally, often causing texts to be cut.
Aug 16 2021
Found the culprit via trials/errors:
Jun 14 2021
Jun 2 2021
I thought I noted it there, but seems it slipped out of mind. But I've managed to get that super-bright rim back by adjusting Clamp, IIRC, to either 0 or very high value.
(EDIT: this is just example screenshot, in animation project Refraction is enabled :) )
May 16 2021
I've noticed also jagged artifact, camera height position and viewport zoom in/out affect it - there's recording:
@Clément Foucault (fclem) That's fantastic, just checked out .blend file and I don't see artifacts originally reported in first post. However, I've noticed some strange outlines - their appearance depend on how you zoom in/out in viewport and on value of F-Stop in camera settings. Is it an known issue? Enabled Jitter in DOF settings solves it, if it helps.
Apr 21 2021
I've checked out 2.93 Beta committed 20 April 15:45, the white-blown out artifacts on wet floor seem to be gone, but there's still regression/change on how bright blue light passes through glass - comparison pics are still up to date in the original post. Can I ask for some update/triaging/dev comment? I don't know if it can't be reproduced, or if it's bug or side effect rework of reflection/translucency code.
Apr 13 2021
Apr 6 2021
Wouldn't it better UI-wise to place spread parameter like that? I'm not sure why separate parameter section is done, unless there are planned several new parameters in future for beam shape?
Great simple button, very much needed. Now only we need to add camera to current viewport view with 1 click (instead of adding camera, then aligning view to it through bunch of menus)
Mar 25 2021
It's missing blue glow on glasses. Agreed on white reflection artifacts though, you don't have those, unlike me. But I've noticed too your glass look very different from me, I can't see water droplets and there's some large-scale warping noise going on.
Mar 23 2021
Mar 19 2021
No idea, but =<2.92 didn't have these artifacts, it's new. Dev mentioned tiles not being calculated correctly, so maybe it's a screenspace thing?
Mar 14 2021
Feb 21 2021
Feb 18 2021
It's amazing improvement, in my cinematic short clip, it pretty much solved all DOF issues I've had, except there's an one artifact that's looks odd to me - I've recorded it, please look above the mouse cursor, the artifact shows/disappear depending on viewport zooming in/out (camera stays same) https://streamable.com/5p9s0h
Dec 19 2020
After seeing info that LANPR would be used as backend only, while frontend would be GreasePencil, I have some doubts - would really production ready LANPR compete visually with solution there? No offense, but I don't feel that GreasePencil has intricate visuals like custom material node there. (it's just vector curves that are very opaque and vary in thickness, not much more? I'd be happy to be corrected though)
Nov 27 2020
I think I might have found a culprit, hopefully possible to reproduce. If I assign pin vertex group, it prevents displaying tooltip from hovering in middle (with UI scaling x1.24). When I remove pin vertex group, tooltip pop out works correctly. Sharing clip + .blend file. Seems to be very obscure UI bug cause, I'm not sure how I even found it. Possibly to affect other areas of panel with group selectors?
Nov 26 2020
How can I help, then?
5s+ doesn't make tooltip pop. But your hint about resizing UI gave different result, tooltip appears like in 80% cases - I'm not sure when it stops popping, it felt random, I've tried clicking around, but couldn't find pattern.
Nov 11 2020
Oct 5 2020
What's the status of this bug? Is there some ETA for fix? I had the same issue as well, parented Collection Instance to Plane that had Array + Curve + Mirror. Instances on mirrored side had incorrect rotations sadly. I've attached an simplified .blend if it helps anyone
Dec 3 2019
I meant to ask if this could be hotfixed in 2.81. Especially if there's already an fix. 2.82 alpha isn't production ready and it will be months before reaching this point. Thanks.