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nameless (tonpix)
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User Since
Dec 3 2019, 9:08 AM (157 w, 3 d)

Recent Activity

Aug 28 2022

nameless (tonpix) awarded D15395: UI: Scroll sidebar category tabs a Love token.
Aug 28 2022, 6:52 PM · User Interface

Aug 11 2022

nameless (tonpix) added a comment to T100106: Two identical texture file nodes, but drastically different playback performance on Cycles.

Thanks for fixing. Is build with the fix downloadable somewhere? I've tried daily builds, but seems it doesn't have a fix and I don't know how/when fixes are implemented. Could someone explain me?

Aug 11 2022, 8:18 PM · Render & Cycles, BF Blender

Aug 2 2022

nameless (tonpix) added a comment to T100106: Two identical texture file nodes, but drastically different playback performance on Cycles.

I can reproduce here using an older 1070 - but only when using OptiX, CUDA and CPU seem fine.

Aug 2 2022, 6:46 AM · Render & Cycles, BF Blender
nameless (tonpix) added a comment to T100106: Two identical texture file nodes, but drastically different playback performance on Cycles.

Thanks for the file. I've not been able to notice any performance drop with either texture connection.
Looks like some textures are missing from the file (all objects are in magenta color when switched to cycles)
Only sketchbookCover.jpg texture is available in file.

Aug 2 2022, 2:42 AM · Render & Cycles, BF Blender

Aug 1 2022

nameless (tonpix) added a comment to T100106: Two identical texture file nodes, but drastically different playback performance on Cycles.

Thanks for the report. Please upload .blend publicly if possible

Aug 1 2022, 2:21 AM · Render & Cycles, BF Blender
nameless (tonpix) created T100106: Two identical texture file nodes, but drastically different playback performance on Cycles.
Aug 1 2022, 2:00 AM · Render & Cycles, BF Blender

Apr 29 2022

nameless (tonpix) updated the task description for T97721: Enabling Camera View on heavily instanced scene causes massive slowness in changing view.
Apr 29 2022, 9:40 PM · BF Blender
nameless (tonpix) updated the task description for T97721: Enabling Camera View on heavily instanced scene causes massive slowness in changing view.
Apr 29 2022, 9:24 PM · BF Blender
nameless (tonpix) updated the task description for T97721: Enabling Camera View on heavily instanced scene causes massive slowness in changing view.
Apr 29 2022, 9:18 PM · BF Blender
nameless (tonpix) updated the task description for T97721: Enabling Camera View on heavily instanced scene causes massive slowness in changing view.
Apr 29 2022, 8:46 PM · BF Blender
nameless (tonpix) updated the task description for T97721: Enabling Camera View on heavily instanced scene causes massive slowness in changing view.
Apr 29 2022, 8:46 PM · BF Blender
nameless (tonpix) created T97721: Enabling Camera View on heavily instanced scene causes massive slowness in changing view.
Apr 29 2022, 8:46 PM · BF Blender

Nov 23 2021

nameless (tonpix) added a comment to T93297: Eevee motion blur or Geometry node is bugging material.

Is there some workaround I could use? I've noticed only this instancer in green frame causes problems, but other instancers in GN graph weren't causing problems. Could it be that problematic instancer spawned too many instances?

Nov 23 2021, 2:48 PM · Geometry Nodes, EEVEE & Viewport, BF Blender

Nov 22 2021

nameless (tonpix) updated the task description for T93297: Eevee motion blur or Geometry node is bugging material.
Nov 22 2021, 6:45 PM · Geometry Nodes, EEVEE & Viewport, BF Blender
nameless (tonpix) updated the task description for T93297: Eevee motion blur or Geometry node is bugging material.
Nov 22 2021, 4:13 PM · Geometry Nodes, EEVEE & Viewport, BF Blender
nameless (tonpix) created T93297: Eevee motion blur or Geometry node is bugging material.
Nov 22 2021, 4:12 PM · Geometry Nodes, EEVEE & Viewport, BF Blender

Oct 18 2021

nameless (tonpix) added a comment to D12814: UI: Visual style update to panels.

Will it be possible to disable horizontal margins? Viewport + outliner already make setting panel cramped horizontally, often causing texts to be cut.

Oct 18 2021, 5:41 PM

Aug 16 2021

nameless (tonpix) added a comment to T89142: 1-2s lag when using scroll wheel button to orbit.

Found the culprit via trials/errors:

Aug 16 2021, 12:20 PM · BF Blender

Jun 14 2021

nameless (tonpix) updated the task description for T89142: 1-2s lag when using scroll wheel button to orbit.
Jun 14 2021, 3:19 PM · BF Blender
nameless (tonpix) created T89142: 1-2s lag when using scroll wheel button to orbit.
Jun 14 2021, 3:17 PM · BF Blender

Jun 2 2021

nameless (tonpix) added a comment to T86858: 2.93 screen space reflection/refraction (?) regressions - white artifacts and missing translucency glow.

I thought I noted it there, but seems it slipped out of mind. But I've managed to get that super-bright rim back by adjusting Clamp, IIRC, to either 0 or very high value.


(EDIT: this is just example screenshot, in animation project Refraction is enabled :) )

Jun 2 2021, 5:41 PM · EEVEE & Viewport, BF Blender

May 16 2021

nameless (tonpix) added a comment to T85845: 2.93 DOF refactor - artifact.

I've noticed also jagged artifact, camera height position and viewport zoom in/out affect it - there's recording:

May 16 2021, 8:24 PM · EEVEE & Viewport, BF Blender (2.93)
nameless (tonpix) added a comment to T85845: 2.93 DOF refactor - artifact.

@Clément Foucault (fclem) That's fantastic, just checked out .blend file and I don't see artifacts originally reported in first post. However, I've noticed some strange outlines - their appearance depend on how you zoom in/out in viewport and on value of F-Stop in camera settings. Is it an known issue? Enabled Jitter in DOF settings solves it, if it helps.

May 16 2021, 6:50 PM · EEVEE & Viewport, BF Blender (2.93)

Apr 21 2021

nameless (tonpix) added a comment to T86858: 2.93 screen space reflection/refraction (?) regressions - white artifacts and missing translucency glow.

I've checked out 2.93 Beta committed 20 April 15:45, the white-blown out artifacts on wet floor seem to be gone, but there's still regression/change on how bright blue light passes through glass - comparison pics are still up to date in the original post. Can I ask for some update/triaging/dev comment? I don't know if it can't be reproduced, or if it's bug or side effect rework of reflection/translucency code.

Apr 21 2021, 8:07 PM · EEVEE & Viewport, BF Blender

Apr 13 2021

nameless (tonpix) added a comment to D10835: UI: Gizmo Button for Lock Camera to View.

I'm not understanding how this has changed from before the button. Wouldn't you open the same file, also not know that it is on, move the camera, and have the same situation?

Correct. I'm just trying to bring attention to a problem I consider more annoying than having to dig into the sidebar menu to find the "lock camera to view" setting.

Apr 13 2021, 9:18 PM · User Interface

Apr 6 2021

nameless (tonpix) added a comment to D10594: Cycles: Added a spread parameter to area lights..

Wouldn't it better UI-wise to place spread parameter like that? I'm not sure why separate parameter section is done, unless there are planned several new parameters in future for beam shape?

Apr 6 2021, 4:27 PM · Cycles, Render & Cycles
nameless (tonpix) awarded D10835: UI: Gizmo Button for Lock Camera to View a Love token.
Apr 6 2021, 4:04 PM · User Interface
nameless (tonpix) added a comment to D10835: UI: Gizmo Button for Lock Camera to View.

Great simple button, very much needed. Now only we need to add camera to current viewport view with 1 click (instead of adding camera, then aligning view to it through bunch of menus)

Apr 6 2021, 4:04 PM · User Interface

Mar 25 2021

nameless (tonpix) added a comment to T86858: 2.93 screen space reflection/refraction (?) regressions - white artifacts and missing translucency glow.

It's missing blue glow on glasses. Agreed on white reflection artifacts though, you don't have those, unlike me. But I've noticed too your glass look very different from me, I can't see water droplets and there's some large-scale warping noise going on.

Mar 25 2021, 11:24 PM · EEVEE & Viewport, BF Blender

Mar 23 2021

nameless (tonpix) awarded T86583: Prototype for portal/level/pages node groups a Love token.
Mar 23 2021, 7:40 PM · Geometry Nodes
nameless (tonpix) added a comment to T86583: Prototype for portal/level/pages node groups.

I don't know, doesn't this seem more complicated than the problem it tries to solve ? Don't frames and reroutes already provide all the organizing functionality ? Is scrolling actually an issue ? Maybe a minimap could help in that regard ?

Mar 23 2021, 7:39 PM · Geometry Nodes
nameless (tonpix) created T86858: 2.93 screen space reflection/refraction (?) regressions - white artifacts and missing translucency glow.
Mar 23 2021, 7:28 PM · EEVEE & Viewport, BF Blender

Mar 19 2021

nameless (tonpix) added a comment to T85845: 2.93 DOF refactor - artifact.

No idea, but =<2.92 didn't have these artifacts, it's new. Dev mentioned tiles not being calculated correctly, so maybe it's a screenspace thing?

Mar 19 2021, 1:46 AM · EEVEE & Viewport, BF Blender (2.93)

Mar 14 2021

nameless (tonpix) added a comment to T85845: 2.93 DOF refactor - artifact.

this is normal. that are the different distances from the camera.
in the old system it was the same

Mar 14 2021, 1:16 PM · EEVEE & Viewport, BF Blender (2.93)

Feb 21 2021

nameless (tonpix) updated the task description for T85845: 2.93 DOF refactor - artifact.
Feb 21 2021, 11:45 PM · EEVEE & Viewport, BF Blender (2.93)
nameless (tonpix) added a comment to rB000a340afa67: EEVEE: Depth of field: New implementation.

It's amazing improvement, in my cinematic short clip, it pretty much solved all DOF issues I've had, except there's an one artifact that's looks odd to me - I've recorded it, please look above the mouse cursor, the artifact shows/disappear depending on viewport zooming in/out (camera stays same) https://streamable.com/5p9s0h

I feel like it's the return of the same bug I fixed many times (tile clasification not being conservative enough). Can you try to isolate the 2 objects that create the issue, the camera setup, create a bug report ticket with the simplified file? That would be very helpfull to fix the issue.

Feb 21 2021, 3:15 PM
nameless (tonpix) created T85845: 2.93 DOF refactor - artifact.
Feb 21 2021, 3:13 PM · EEVEE & Viewport, BF Blender (2.93)

Feb 18 2021

nameless (tonpix) added a comment to rB000a340afa67: EEVEE: Depth of field: New implementation.

It's amazing improvement, in my cinematic short clip, it pretty much solved all DOF issues I've had, except there's an one artifact that's looks odd to me - I've recorded it, please look above the mouse cursor, the artifact shows/disappear depending on viewport zooming in/out (camera stays same) https://streamable.com/5p9s0h

Feb 18 2021, 8:24 PM

Dec 19 2020

nameless (tonpix) awarded D7270: Add Line material node a Love token.
Dec 19 2020, 12:06 AM · EEVEE & Viewport, Render & Cycles
nameless (tonpix) added a comment to D7270: Add Line material node.

After seeing info that LANPR would be used as backend only, while frontend would be GreasePencil, I have some doubts - would really production ready LANPR compete visually with solution there? No offense, but I don't feel that GreasePencil has intricate visuals like custom material node there. (it's just vector curves that are very opaque and vary in thickness, not much more? I'd be happy to be corrected though)

Dec 19 2020, 12:06 AM · EEVEE & Viewport, Render & Cycles

Nov 27 2020

nameless (tonpix) added a comment to T83064: Tooltips don't appear when hovering cursor in middle of number field in Physics Properties.

I think I might have found a culprit, hopefully possible to reproduce. If I assign pin vertex group, it prevents displaying tooltip from hovering in middle (with UI scaling x1.24). When I remove pin vertex group, tooltip pop out works correctly. Sharing clip + .blend file. Seems to be very obscure UI bug cause, I'm not sure how I even found it. Possibly to affect other areas of panel with group selectors?

Nov 27 2020, 1:09 PM · User Interface, BF Blender

Nov 26 2020

nameless (tonpix) added a comment to T83064: Tooltips don't appear when hovering cursor in middle of number field in Physics Properties.

How can I help, then?

Nov 26 2020, 11:17 PM · User Interface, BF Blender
nameless (tonpix) added a comment to T83064: Tooltips don't appear when hovering cursor in middle of number field in Physics Properties.

5s+ doesn't make tooltip pop. But your hint about resizing UI gave different result, tooltip appears like in 80% cases - I'm not sure when it stops popping, it felt random, I've tried clicking around, but couldn't find pattern.

Nov 26 2020, 7:25 PM · User Interface, BF Blender
nameless (tonpix) created T83064: Tooltips don't appear when hovering cursor in middle of number field in Physics Properties.
Nov 26 2020, 5:26 PM · User Interface, BF Blender

Nov 11 2020

nameless (tonpix) awarded T68468: Depth of Field Refactor a Love token.
Nov 11 2020, 1:11 PM · BF Blender (2.92), EEVEE & Viewport

Oct 5 2020

nameless (tonpix) added a comment to T77575: collection instance rotates 90 degrees automatically when being instantiated by another object with mirror modifier.

What's the status of this bug? Is there some ETA for fix? I had the same issue as well, parented Collection Instance to Plane that had Array + Curve + Mirror. Instances on mirrored side had incorrect rotations sadly. I've attached an simplified .blend if it helps anyone


Oct 5 2020, 9:38 PM · Modifiers, Modeling, BF Blender

Dec 3 2019

nameless (tonpix) added a comment to T72138: Crashing when scene doesn't have meshes and using command searcher, 100% repro.

I meant to ask if this could be hotfixed in 2.81. Especially if there's already an fix. 2.82 alpha isn't production ready and it will be months before reaching this point. Thanks.

Dec 3 2019, 10:31 AM · BF Blender
nameless (tonpix) updated the task description for T72138: Crashing when scene doesn't have meshes and using command searcher, 100% repro.
Dec 3 2019, 9:34 AM · BF Blender
nameless (tonpix) created T72138: Crashing when scene doesn't have meshes and using command searcher, 100% repro.
Dec 3 2019, 9:30 AM · BF Blender