- User Since
- Feb 27 2019, 12:22 PM (12 w, 4 d)
Wed, May 15
Going to do some research into how vertex color baking is done in BI and will formulate a plan on how to adapt it to Cycles code.
Tue, May 14
I removed some unneeded Python code out of version_update.py
Fri, May 10
I addressed the comments made by @Brecht Van Lommel (brecht) and updated the diff according to the suggested changes.
Thu, May 9
Tue, May 7
Sun, May 5
Apr 26 2019
Sorry I have been absent from this for a while, but I am now picking things back up again. I was able to find this snippet of code in source/blender/draw/engines/eevee/shaders/lights_lib.glsl line 283:
Mar 21 2019
@Brecht Van Lommel (brecht) I was able to work on implementing some backwards compatibility logic in version_update.py and now I need to work on integrating the above changes into Eevee, as you had mentioned. Where would I start to look into making changes for Eevee?
Mar 20 2019
@Rachit Jain (j-rachit) are you still working on this? The last comment you made was almost two months ago. If you are not working on this could you let me know and I'd be happy to take over from where you left off?
Mar 8 2019
Yeah, I am thinking I might be a little in over my head with this bug, although it has been fun reading up on MIS and BSSRDF concepts and getting to know the code base.
Ok, so I started taking a look at the shader code but I am having a hard time understanding it all, even with the reference paper in the comments. Is there a way to debug the shader code when it is running?
Mar 6 2019
Hi, I am interested in trying to fix this issue. I was wondering in which files would I need to look in order to start tracking down the source of the bug?