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Tim Stullich (tstullich)
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User Since
Feb 27 2019, 12:22 PM (12 w, 4 d)

Recent Activity

Wed, May 15

Tim Stullich (tstullich) claimed T54697: Vertex color baking for Cycles.

Going to do some research into how vertex color baking is done in BI and will formulate a plan on how to adapt it to Cycles code.

Wed, May 15, 7:07 PM · Cycles

Tue, May 14

Tim Stullich (tstullich) updated the diff for D4819: Sun angle to angular diameter.

I removed some unneeded Python code out of version_update.py

Tue, May 14, 12:02 PM · Cycles

Fri, May 10

Tim Stullich (tstullich) updated the diff for D4819: Sun angle to angular diameter.

I addressed the comments made by @Brecht Van Lommel (brecht) and updated the diff according to the suggested changes.

Fri, May 10, 2:41 PM · Cycles

Thu, May 9

Tim Stullich (tstullich) added a reviewer for D4819: Sun angle to angular diameter: Cycles.
Thu, May 9, 2:39 PM · Cycles

Tue, May 7

Tim Stullich (tstullich) added a task to D4819: Sun angle to angular diameter: T37953: Separate sun lamp size as angular diameter.
Tue, May 7, 4:29 PM · Cycles
Tim Stullich (tstullich) added a revision to T37953: Separate sun lamp size as angular diameter: D4819: Sun angle to angular diameter.
Tue, May 7, 4:29 PM · Rendering, BF Blender, Cycles, Quick Hacks
Tim Stullich (tstullich) abandoned D4800: Sun angle to angular diameter.
Tue, May 7, 4:29 PM · Cycles
Tim Stullich (tstullich) created D4819: Sun angle to angular diameter.
Tue, May 7, 4:27 PM · Cycles

Sun, May 5

Tim Stullich (tstullich) added a revision to T37953: Separate sun lamp size as angular diameter: D4800: Sun angle to angular diameter.
Sun, May 5, 3:12 PM · Rendering, BF Blender, Cycles, Quick Hacks
Tim Stullich (tstullich) added a task to D4800: Sun angle to angular diameter: T37953: Separate sun lamp size as angular diameter.
Sun, May 5, 3:12 PM · Cycles
Tim Stullich (tstullich) created D4800: Sun angle to angular diameter.
Sun, May 5, 3:10 PM · Cycles

Apr 26 2019

Tim Stullich (tstullich) added a comment to T37953: Separate sun lamp size as angular diameter.

Sorry I have been absent from this for a while, but I am now picking things back up again. I was able to find this snippet of code in source/blender/draw/engines/eevee/shaders/lights_lib.glsl line 283:

Apr 26 2019, 1:36 PM · Rendering, BF Blender, Cycles, Quick Hacks

Mar 21 2019

Tim Stullich (tstullich) added a comment to T37953: Separate sun lamp size as angular diameter.

@Brecht Van Lommel (brecht) I was able to work on implementing some backwards compatibility logic in version_update.py and now I need to work on integrating the above changes into Eevee, as you had mentioned. Where would I start to look into making changes for Eevee?

Mar 21 2019, 6:44 PM · Rendering, BF Blender, Cycles, Quick Hacks

Mar 20 2019

Tim Stullich (tstullich) added a comment to T37953: Separate sun lamp size as angular diameter.

@Rachit Jain (j-rachit) are you still working on this? The last comment you made was almost two months ago. If you are not working on this could you let me know and I'd be happy to take over from where you left off?

Mar 20 2019, 11:45 AM · Rendering, BF Blender, Cycles, Quick Hacks

Mar 8 2019

Tim Stullich (tstullich) added a comment to T61103: Mirrored objects render black when using the Bevel Node .

Yeah, I am thinking I might be a little in over my head with this bug, although it has been fun reading up on MIS and BSSRDF concepts and getting to know the code base.

Mar 8 2019, 7:34 PM · Cycles, BF Blender
Tim Stullich (tstullich) added a comment to T61103: Mirrored objects render black when using the Bevel Node .

Ok, so I started taking a look at the shader code but I am having a hard time understanding it all, even with the reference paper in the comments. Is there a way to debug the shader code when it is running?

Mar 8 2019, 7:00 PM · Cycles, BF Blender

Mar 6 2019

Tim Stullich (tstullich) added a comment to T61103: Mirrored objects render black when using the Bevel Node .

Hi, I am interested in trying to fix this issue. I was wondering in which files would I need to look in order to start tracking down the source of the bug?

Mar 6 2019, 1:06 AM · Cycles, BF Blender