- User Since
- Feb 21 2010, 11:22 AM (482 w, 3 d)
Dec 4 2018
Nov 2 2018
After D3816 patch, it still produce wrong result compared to Blender 2.79. I still think this reflection fix should be optional.
Aug 22 2018
@Brecht Van Lommel (brecht) I'm sorry, I think I misunderstood your comment. You're right, if reflection fix only applied to BSDF nodes, it will only affect the very end of material pipeline, so I think it will be okay if there's no option.
Aug 7 2018
Aug 6 2018
..., so my suggestion would be to add an option for the normal fix for now and consider removing it once all issues are fixed.
I still think it should be optional even if even if all the issues are fixed. You can make it default to be on, but I hope I can still have option to turn it off.
Normal map node sometimes not only used directly to end result visual, but it can also helpful for computation on tangent space. I personally do these kind of things often.
Aug 2 2018
Oct 15 2017
Feb 8 2016
Dec 8 2015
Jul 23 2014
@Dalai Felinto (dfelinto) what kind of issue is that?
Dec 13 2013
any news on this?