Yusuf Umar (ucupumar)
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User Since
Feb 21 2010, 11:22 AM (455 w, 5 d)

Recent Activity

Fri, Nov 2

Yusuf Umar (ucupumar) added a comment to T56209: Normal map node produces wrong result after reflection fix patch.

After D3816 patch, it still produce wrong result compared to Blender 2.79. I still think this reflection fix should be optional.

Fri, Nov 2, 7:49 AM · Cycles, BF Blender

Aug 22 2018

Yusuf Umar (ucupumar) added a comment to T56175: Bug in glossy shaders with the new reflection fix to Bump and Normal Map nodes.

@Brecht Van Lommel (brecht) I'm sorry, I think I misunderstood your comment. You're right, if reflection fix only applied to BSDF nodes, it will only affect the very end of material pipeline, so I think it will be okay if there's no option.

Aug 22 2018, 1:12 PM · BF Blender

Aug 7 2018

Yusuf Umar (ucupumar) added a comment to T56175: Bug in glossy shaders with the new reflection fix to Bump and Normal Map nodes.

I'd rather not add options to the nodes. Ideally this fix could also work for smooth normals in general, and then it would more sense to apply it to normals going into BSDF rather than in the bump and normal map nodes. Maybe there can be a per-material option, but even then I would really like to see if it's really impossible to make this work better.

Aug 7 2018, 3:39 PM · BF Blender

Aug 6 2018

Yusuf Umar (ucupumar) added a comment to T56175: Bug in glossy shaders with the new reflection fix to Bump and Normal Map nodes.

..., so my suggestion would be to add an option for the normal fix for now and consider removing it once all issues are fixed.

I still think it should be optional even if even if all the issues are fixed. You can make it default to be on, but I hope I can still have option to turn it off.
Normal map node sometimes not only used directly to end result visual, but it can also helpful for computation on tangent space. I personally do these kind of things often.

Aug 6 2018, 11:38 AM · BF Blender

Aug 2 2018

Wo!262 (wo262) awarded T56209: Normal map node produces wrong result after reflection fix patch a Like token.
Aug 2 2018, 10:35 AM · Cycles, BF Blender
Yusuf Umar (ucupumar) updated the task description for T56209: Normal map node produces wrong result after reflection fix patch.
Aug 2 2018, 10:03 AM · Cycles, BF Blender
Yusuf Umar (ucupumar) renamed T56209: Normal map node produces wrong result after reflection fix patch from Normal map produces wrong result after reflection fix patch to Normal map node produces wrong result after reflection fix patch.
Aug 2 2018, 10:03 AM · Cycles, BF Blender
Yusuf Umar (ucupumar) created T56209: Normal map node produces wrong result after reflection fix patch.
Aug 2 2018, 9:58 AM · Cycles, BF Blender

Oct 15 2017

Yusuf Umar (ucupumar) awarded D2864: Sculpt pressure curvemapping a Love token.
Oct 15 2017, 8:03 PM · Sculpting and Painting

Feb 8 2016

Yusuf Umar (ucupumar) created T47361: Pointiness bake artifact when using selected to active.
Feb 8 2016, 9:06 AM · Cycles, BF Blender

Dec 8 2015

Yusuf Umar (ucupumar) awarded T39835: "Topbar" Tabs a Like token.
Dec 8 2015, 4:20 PM · User Interface, BF Blender

May 7 2015

Yusuf Umar (ucupumar) updated subscribers of T41605: FBX export scale is incorrect when animations are included.
May 7 2015, 4:52 PM · Import/Export, Addons

Jul 23 2014

Yusuf Umar (ucupumar) added a comment to T32175: bge.texture.ImageRender alpha channel returns 255 for every pixel.

@Dalai Felinto (dfelinto) what kind of issue is that?

Jul 23 2014, 8:03 AM · Game Engine, Game Rendering

Dec 13 2013

Yusuf Umar (ucupumar) added a comment to T32175: bge.texture.ImageRender alpha channel returns 255 for every pixel.

any news on this?

Dec 13 2013, 5:58 PM · Game Engine, Game Rendering

Dec 12 2013

Yusuf Umar (ucupumar) updated subscribers of T32175: bge.texture.ImageRender alpha channel returns 255 for every pixel.
Dec 12 2013, 10:54 AM · Game Engine, Game Rendering