- User Since
- Oct 3 2010, 8:01 PM (463 w, 1 d)
Jun 20 2019
I think I've found out what's the problem.
It was my error - I didn't use the the Narmal Map node to fed the texture into the Shader - it needs that to interpret the Normals in relation to the UV map - once I did it, it's shaded properly.
Jun 14 2019
I've unpacked the painted texture, compressed it properly, and I'm trying this again, this time baking to a 1024x1024 image, not into a 4096x4096 one.
I think I see where's the problem, in my case 32-bit float or 8-bit inteer doesn't make a difference.
I have the same problem with every Normal Map I try to bake.
Nov 5 2018
Hmm, maybe that's the root of the problem? But in such case - could transcoding (or just remuxing) the file to a constant FPS file could help?
Oct 31 2018
@Olly Funkster (Funkster) - Could your result be because ffmpeg is not compensating correctly for some dropped frames in the stream?
Recently I had a problem with audio exported from Ardour being longer than the same audio from OBS video file (both at 48kHz sampling rate both PCM streams).
It broke both in Blender and Kdenlive in similar ways. I think it could be a problem in one of the libraries these programs use to parse audio stream metadata or something.
Not sure if it's related though.
Jan 18 2018
Nov 23 2017
Anything that can increase VSE performance is a huge blessing. Thank you!
Sep 11 2017
Sep 9 2017
Jul 16 2017
Jul 15 2017
I've tested with a recent 2.78 nighlty build. Buit on Sat Jul 15 04:29:23 2017, name: blender-2.78-8009564503-linux-glibc219-x86_64
I've done some testing regarding a different issue, and I've found out that often the Proxy adn TC files in BL_Proxy/Clip_Name/ folder are deleted for some reason, so it seems like I've done building Proxy but then the files are gone and I can't use them.
Jun 25 2017
I've checked this in recent nightly build of 2.80 and the problem persist there.
Jun 21 2017
Yes, I managed to generate proxies, and when I used them, Cropping was wrong so I wasn't able to benefit from them.
Jun 16 2017
Jun 6 2017
Sorry, the only file that minifests this issue for me so far is 4.6 MB and is by no means simple.
Jun 5 2017
May 23 2017
May 19 2017
Wonderful! I can't wait for a new build :D
May 16 2017
I'm using MSI GeForce 960 2GB, driver version 361.42 under Linux Mint 18.1 with KDE5.
May 15 2017
Apr 11 2017
Ok, I have one project that manifests this, but is uses a few GBs of video files, I'll see if just on of these will do in a project. So I can upload it for testing.
Mar 29 2017
I'll try to produce a small sample project for testing soon.
Mar 7 2017
Thank you, I'll go and post there.
Feb 25 2017
Jan 27 2017
aligortith, I'm not sure if we are on the same page.
Jan 22 2017
Jan 21 2017
Dec 29 2016
Dec 20 2016
Dec 18 2016
I see. Where should I go to share ideas like these?
Dec 13 2016
Dec 10 2016
I've now tested it with a nightly build of 2.78.4 from 8 Dec 2016.
I also created this test file with it.
Nov 30 2016
Oct 28 2016
I tested today with a recent Blender build:
Oct 26 2016
Oct 22 2016
Sorry! I didn't see when you've commited your patch!
Ok On my side the automatic build from Sat Oct 22 04:03:33 2016 does not use JACK transport at all.
@Joerg Mueller (nexyon): I'll happily try it, I don't build Blender myslelf so I'll resort to the Build Bot. Thank you!
Oct 21 2016
Oct 20 2016
Oct 19 2016
Oct 18 2016
Oct 15 2016
Oct 14 2016
Please edit the bug's title to briefly describe what happens. For example:
Oct 12 2016
Oct 10 2016
For Intel i5 onboard GPU this also fixes the problem.