- User Since
- Mar 4 2010, 2:40 AM (398 w, 3 d)
Sun, Oct 15
Thu, Oct 5
@Campbell Barton (campbellbarton) I agree having text in the corner has a good balance in terms of easy to notice vs. too distracting. It's kind of a separate issue but I have always thought the text in the 3d view should be white/light with a black outline or vice versa (which is legible on any background) because of situations like these: (the second image is the auto key you mentioned).
Tue, Oct 3
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Sun, Oct 1
Thu, Sep 28
Sep 18 2017
This isn't a bug; the solidify's thickness is too high, causing the inner geometry to intersect itself.
Sep 15 2017
Here's a fix for that last issue D2843
Sep 13 2017
I think it's doing what It's supposed to. You can mangle up the mesh using any brush type if you sculpt a certain way with particular settings.
Sep 12 2017
Sep 11 2017
I think it's a divide by zero in paint_stroke_integrate_overlap in paint_stroke.c
Sep 10 2017
Just noticed a new detail; when this occurs, the object dimensions change to 'inf' then to nan after I try to change them.
The earliest version which has this issue for me is 2.72... 2.71 and earlier is OK.
Aug 28 2017
Here's the output for --debug and --debug-gpu, using e0ce01c3b15
Aug 26 2017
OK, but it would be good to know in advance whether there will be additional GPU requirements for 2.8 (apart from OpenGL version) since the GTS 250 is one of the earliest OpenGL 3.3 GPUs and I thought that might have something to do with it.
Aug 13 2017
Jul 28 2017
Jul 24 2017
Dec 9 2014
Sorry, I posted this in the addons section by accident, it should be in the main section