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Dontsov Valentin (valentin_b4w)
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User Since
Sep 5 2014, 11:02 AM (259 w, 1 d)

Was Blend4Web developer.

Recent Activity

Jan 19 2016

Dontsov Valentin (valentin_b4w) added a comment to D1414: World textures displaying for viewport in BI..
Jan 19 2016, 1:11 AM · BF Blender: Next, GPU / Viewport, Rendering

Sep 1 2015

Dontsov Valentin (valentin_b4w) retitled D1496: Render engine: support native render capabilities from to Render engine: support native render capabilities.
Sep 1 2015, 5:58 PM

Aug 31 2015

Dontsov Valentin (valentin_b4w) updated the diff for D810: Environment lighting for the GLSL mode.

Updated for the actual master.

Aug 31 2015, 4:27 PM · GPU / Viewport, Rendering
Dontsov Valentin (valentin_b4w) updated the diff for D923: Cycles Geometry outputs support for Blender Internal and GLSL render.

Updated for the actual master.

Aug 31 2015, 3:29 PM · GPU / Viewport, Rendering

Jul 23 2015

Dontsov Valentin (valentin_b4w) updated the diff for D1414: World textures displaying for viewport in BI..

Renamed glsl functions.

Jul 23 2015, 3:20 PM · BF Blender: Next, GPU / Viewport, Rendering
Dontsov Valentin (valentin_b4w) added a comment to D1413: Cube map support for GLSL render..

Do you mind uploading a simple .blend file which demonstrates the way how you're using this mapping?

Jul 23 2015, 2:30 PM · GPU / Viewport, Rendering

Jul 21 2015

Dontsov Valentin (valentin_b4w) updated the diff for D923: Cycles Geometry outputs support for Blender Internal and GLSL render.

Updated according to last changes.

Jul 21 2015, 3:30 PM · GPU / Viewport, Rendering

Jul 17 2015

Dontsov Valentin (valentin_b4w) retitled D1414: World textures displaying for viewport in BI. from to World textures displaying for viewport in BI..
Jul 17 2015, 6:59 PM · BF Blender: Next, GPU / Viewport, Rendering
Dontsov Valentin (valentin_b4w) retitled D1413: Cube map support for GLSL render. from to Cube map support for GLSL render..
Jul 17 2015, 6:59 PM · GPU / Viewport, Rendering

Jul 16 2015

Dontsov Valentin (valentin_b4w) updated the diff for D923: Cycles Geometry outputs support for Blender Internal and GLSL render.

Updated for the actual master.

Jul 16 2015, 11:35 AM · GPU / Viewport, Rendering

Jul 15 2015

Dontsov Valentin (valentin_b4w) updated D810: Environment lighting for the GLSL mode.
Jul 15 2015, 4:26 PM · GPU / Viewport, Rendering
Dontsov Valentin (valentin_b4w) updated the diff for D810: Environment lighting for the GLSL mode.

Updated for the actual master.
Added zenith dynamic uniform. Replaced horizon and zenith GPU_uniforms with GPU_dynamic_uniforms.

Jul 15 2015, 4:16 PM · GPU / Viewport, Rendering

May 26 2015

Dontsov Valentin (valentin_b4w) updated the diff for D923: Cycles Geometry outputs support for Blender Internal and GLSL render.

Updated for the actual master.

May 26 2015, 5:15 PM · GPU / Viewport, Rendering

Mar 24 2015

Dontsov Valentin (valentin_b4w) updated the diff for D810: Environment lighting for the GLSL mode.

Updated for the actual master.
Added additional flag in the user interface for users that want to disable this.
Now this feature is supported only for BI and BGE.

Mar 24 2015, 5:10 PM · GPU / Viewport, Rendering

Mar 20 2015

Dontsov Valentin (valentin_b4w) updated the diff for D923: Cycles Geometry outputs support for Blender Internal and GLSL render.

Updated for the actual master.
Fixed calculations for the tangent output.
It strongly needs a review, because I think it will need some changes.

Mar 20 2015, 5:05 PM · GPU / Viewport, Rendering

Feb 17 2015

Dontsov Valentin (valentin_b4w) updated D923: Cycles Geometry outputs support for Blender Internal and GLSL render.
Feb 17 2015, 3:44 PM · GPU / Viewport, Rendering

Feb 13 2015

Dontsov Valentin (valentin_b4w) updated D923: Cycles Geometry outputs support for Blender Internal and GLSL render.
Feb 13 2015, 5:56 PM · GPU / Viewport, Rendering
Dontsov Valentin (valentin_b4w) updated the diff for D923: Cycles Geometry outputs support for Blender Internal and GLSL render.

Deleted new node and parametric layer. Now, it doesn't allocate additional memory for true_normal layer.

Feb 13 2015, 5:44 PM · GPU / Viewport, Rendering

Jan 30 2015

Dontsov Valentin (valentin_b4w) updated the diff for D923: Cycles Geometry outputs support for Blender Internal and GLSL render.

Added some functionality for particular cases (like applying modifiers).

Jan 30 2015, 9:32 AM · GPU / Viewport, Rendering

Jan 21 2015

Dontsov Valentin (valentin_b4w) updated the diff for D923: Cycles Geometry outputs support for Blender Internal and GLSL render.

Updated for the actual master.

Jan 21 2015, 5:50 PM · GPU / Viewport, Rendering

Jan 15 2015

Dontsov Valentin (valentin_b4w) updated the diff for D923: Cycles Geometry outputs support for Blender Internal and GLSL render.

Added minor fixes.
Updated for the actual master.

Jan 15 2015, 2:58 PM · GPU / Viewport, Rendering

Dec 31 2014

Dontsov Valentin (valentin_b4w) updated the diff for D810: Environment lighting for the GLSL mode.

Updated for the actual master.

Dec 31 2014, 12:31 PM · GPU / Viewport, Rendering
Dontsov Valentin (valentin_b4w) updated the diff for D899: Gamma node support for Blender Internal.

Updated for the actual master.

Dec 31 2014, 12:29 PM · Game Rendering, Rendering

Dec 28 2014

Dontsov Valentin (valentin_b4w) retitled D923: Cycles Geometry outputs support for Blender Internal and GLSL render from Cycles Geometry node support for Blender Internal to Cycles Geometry node support for Blender Internal and GLSL render.
Dec 28 2014, 3:04 PM · GPU / Viewport, Rendering
Dontsov Valentin (valentin_b4w) updated the diff for D923: Cycles Geometry outputs support for Blender Internal and GLSL render.

Updated for the actual master.
Expanded benefits of the patch by adding GLSL render support (for both BI and Cycles).
Warmest wishes for a happy holiday season!

Dec 28 2014, 3:00 PM · GPU / Viewport, Rendering

Dec 12 2014

Dontsov Valentin (valentin_b4w) updated the diff for D923: Cycles Geometry outputs support for Blender Internal and GLSL render.

Added minor fixes.

Dec 12 2014, 10:43 PM · GPU / Viewport, Rendering

Dec 10 2014

WK Bong (lightbwk) awarded D923: Cycles Geometry outputs support for Blender Internal and GLSL render a Like token.
Dec 10 2014, 8:14 PM · GPU / Viewport, Rendering

Dec 1 2014

Dontsov Valentin (valentin_b4w) updated the diff for D923: Cycles Geometry outputs support for Blender Internal and GLSL render.

Added minor fixes.

Dec 1 2014, 3:39 PM · GPU / Viewport, Rendering
Dontsov Valentin (valentin_b4w) retitled D923: Cycles Geometry outputs support for Blender Internal and GLSL render from to Cycles Geometry node support for Blender Internal.
Dec 1 2014, 3:27 PM · GPU / Viewport, Rendering

Nov 15 2014

Dontsov Valentin (valentin_b4w) added a comment to rB8c712eaa2971: GLSL: specular transparency support for Blender internal materials.

Something happened with author's profile link. The email is incomplete.

Nov 15 2014, 3:51 PM
Dontsov Valentin (valentin_b4w) updated the diff for D899: Gamma node support for Blender Internal.

Added minor fixes.

Nov 15 2014, 3:20 PM · Game Rendering, Rendering
Dontsov Valentin (valentin_b4w) retitled D899: Gamma node support for Blender Internal from to New node in the Blender Internal (gamma node).
Nov 15 2014, 3:09 PM · Game Rendering, Rendering

Nov 6 2014

Dontsov Valentin (valentin_b4w) updated the diff for D781: Implementation of specular transparency property in GLSL render.

Update for the actual master.

Nov 6 2014, 8:29 AM · GPU / Viewport, Rendering
Dontsov Valentin (valentin_b4w) updated the diff for D810: Environment lighting for the GLSL mode.

Update for the actual master.

Nov 6 2014, 7:36 AM · GPU / Viewport, Rendering

Oct 23 2014

Dontsov Valentin (valentin_b4w) added a reviewer for D810: Environment lighting for the GLSL mode: Shinsuke Irie (irie).
Oct 23 2014, 1:06 PM · GPU / Viewport, Rendering

Oct 14 2014

Dontsov Valentin (valentin_b4w) added a comment to D810: Environment lighting for the GLSL mode.

Does the code need any changes?

Oct 14 2014, 3:06 PM · GPU / Viewport, Rendering

Oct 6 2014

Dontsov Valentin (valentin_b4w) updated the diff for D810: Environment lighting for the GLSL mode.

Added implementation of environment lighting for the "Blender Game" mode.
"Environment Lighting" panel has been added to the world settings (similar to the "Mist" panel) for the "Blender Game" mode.
"Zenith Color" parameter has been added for tweaking environment lighting in the "Blender Game" mode.
Now, it updates the viewport when the sky color parameters, environment lighting parameters or mist parameters are changed.

Oct 6 2014, 1:44 PM · GPU / Viewport, Rendering

Oct 3 2014

Dontsov Valentin (valentin_b4w) added a comment to D810: Environment lighting for the GLSL mode.

There are three ways to implement "Environment Lighting" in "Blender Game":

  1. Allow to change "Zenith Color" and some other world settings. Also shade sky when game engine is run like default sky shading when "Only Render" flag is enabled.

  1. Draw "Environment Lighting" using "Zenith Color" like "Horizon Color". Perhaps it makes sense to update sky shading when "Only Render" flag is enabled in "Blender Game" mode if this way is chosen.
  2. Add "GAME_GLSL_NO_ENVIRONMENT" flag only. Leave this implementation as is.
Oct 3 2014, 6:13 PM · GPU / Viewport, Rendering

Oct 2 2014

Dontsov Valentin (valentin_b4w) added a comment to D810: Environment lighting for the GLSL mode.

One question about this is, should this environment light be enabled by default or not? The lack of shadows might make it look very different than what you would get rendering with Blender Internal, with a single background color it's going to be like an ambient term which might wash out the result colors more than it helps.

Oct 2 2014, 9:09 AM · GPU / Viewport, Rendering

Oct 1 2014

Dontsov Valentin (valentin_b4w) retitled D810: Environment lighting for the GLSL mode from to Implementation of environment lighting in GLSL render.
Oct 1 2014, 3:43 PM · GPU / Viewport, Rendering

Sep 10 2014

Dontsov Valentin (valentin_b4w) updated the diff for D781: Implementation of specular transparency property in GLSL render.

Moved part of code to the right place. Added optimizing condition.

Sep 10 2014, 2:55 PM · GPU / Viewport, Rendering

Sep 9 2014

Dontsov Valentin (valentin_b4w) updated D781: Implementation of specular transparency property in GLSL render.
Sep 9 2014, 3:48 PM · GPU / Viewport, Rendering
Dontsov Valentin (valentin_b4w) retitled D781: Implementation of specular transparency property in GLSL render from to Implementation of specular transparency property in GLSL render.
Sep 9 2014, 3:43 PM · GPU / Viewport, Rendering