Michel Anders (varkenvarken)
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User Since
Jul 17 2008, 8:11 PM (478 w, 6 d)

Recent Activity

Feb 17 2017

Michel Anders (varkenvarken) added a comment to T50703: numpy crashes on latest linux buildbot.

I can confirm the crash on Ubuntu (see attached system-info.txt and blender.crash.txt)

Feb 17 2017, 9:31 AM · Python, BF Blender

Mar 13 2016

Vilko Lafliksyon (Eranekao) awarded D1463: Expand Voronoi node functionality in Cycles a Love token.
Mar 13 2016, 9:01 PM · Cycles

Oct 12 2015

derek barker (lordodin) awarded D1463: Expand Voronoi node functionality in Cycles a Love token.
Oct 12 2015, 10:57 AM · Cycles

Sep 27 2015

Michel Anders (varkenvarken) closed T46289: Smooth shading attribute on mesh has no effect when selected on mesh with subdivision modifier on top of a skin modifier. as "Invalid".
Sep 27 2015, 2:07 PM · BF Blender
Michel Anders (varkenvarken) created T46289: Smooth shading attribute on mesh has no effect when selected on mesh with subdivision modifier on top of a skin modifier..
Sep 27 2015, 1:55 PM · BF Blender

Sep 21 2015

Bubble Bobble (bubblebobble) awarded D1463: Expand Voronoi node functionality in Cycles a Like token.
Sep 21 2015, 9:06 AM · Cycles

Sep 6 2015

Mark Allen (PrimeNine) awarded D1463: Expand Voronoi node functionality in Cycles a Love token.
Sep 6 2015, 12:10 PM · Cycles

Aug 30 2015

Michel Anders (varkenvarken) added a comment to D1463: Expand Voronoi node functionality in Cycles.

@Sergey Sharybin (sergey): I reconfigured CMake to generate the .cubin files (instead of generating them the first time the GPU was selected) and verified that a number of kernels was generated : sm_20, sm_21, sm_30, sm_35 and sm_50, both the plain and the one marked as experimental. (a GTX970 supports sm_52 as well but I didn't upgrade the cuda driver on my Ubuntu system so I had to exclude sm_52 from the make files). The make succeeded cleanly.

Aug 30 2015, 3:51 PM · Cycles
Michel Anders (varkenvarken) updated the diff for D1463: Expand Voronoi node functionality in Cycles.

Ok, I extended the node as discussed previously. A few remarks:

Aug 30 2015, 9:38 AM · Cycles
Jesse Sutherland (SynaGl0w) awarded D1463: Expand Voronoi node functionality in Cycles a Love token.
Aug 30 2015, 4:54 AM · Cycles

Aug 29 2015

Bartosz Moniewski (monio) awarded D1463: Expand Voronoi node functionality in Cycles a Love token.
Aug 29 2015, 7:54 PM · Cycles
mathieu menuet (bliblubli) awarded D1463: Expand Voronoi node functionality in Cycles a Love token.
Aug 29 2015, 6:47 PM · Cycles

Aug 25 2015

Michel Anders (varkenvarken) added a comment to D1463: Expand Voronoi node functionality in Cycles.

ok guys, i see some agreement starting here ;-) I'll start on a new patch that will extend the current voronoi node without breaking existing stuff . I'll do my best to make it run on cpu, cpu+osl and gpu (nvidia + amd) and then submit it for a thorough review.

Aug 25 2015, 7:32 PM · Cycles

Aug 19 2015

Michel Anders (varkenvarken) added a comment to D1463: Expand Voronoi node functionality in Cycles.

I think the suggestion by SynaGl0w ( http://blenderartists.org/forum/showthread.php?378351-Extending-the-Voronoi-texture-node-in-Cycles&p=2922699&viewfull=1#post2922699 ) makes sense.

Aug 19 2015, 7:18 PM · Cycles
Michel Anders (varkenvarken) updated the diff for D1463: Expand Voronoi node functionality in Cycles.

I think I managed to update the diff now :-)

Aug 19 2015, 6:57 PM · Cycles

Aug 18 2015

Michel Anders (varkenvarken) added a comment to D1463: Expand Voronoi node functionality in Cycles.

Because quite a few people are convinced it would be a useful addition I went along to give it a second try :-)

Aug 18 2015, 7:23 PM · Cycles

Aug 15 2015

Michel Anders (varkenvarken) added a comment to D1463: Expand Voronoi node functionality in Cycles.

@Thomas Dinges (dingto): I have no opinion on the kernel split issue because it is difficult for me to have any idea of the impact on individual node code, but I agree that on the second point that we wouldn't want to have the profusion of options that BI has.
However, for most people (at least in my neighbourhood :-) F2 is perfectly logical when dealing with Voronoi textures and it would in fact be more logical to rename the Fac output to F1 but I think that would break existing noodles that use the current voronoi node, right?
Another approach might be to create a new 'Crackle' node, which delivers just F2 - F1. After all the goal of this exercise is to provide artists with exactly that texture, not to complicate existing nodes. I would be happy to provide a patch for such a node if that would be considered cleaner (but it would add an extra entry to the the list of textures in the node menu, which is a bit of clutter in itself)

Aug 15 2015, 8:43 PM · Cycles

Aug 14 2015

Michel Anders (varkenvarken) updated subscribers of T45797: Expand Voronoi node functionality in Cycles.

@Julian S (julian) Eisel: sure, it's on https://developer.blender.org/differential/diff/4860/

Aug 14 2015, 8:02 PM · BF Blender
Michel Anders (varkenvarken) retitled D1463: Expand Voronoi node functionality in Cycles from to Expand Voronoi node functionality in Cycles.
Aug 14 2015, 8:01 PM · Cycles
Michel Anders (varkenvarken) created T45797: Expand Voronoi node functionality in Cycles.
Aug 14 2015, 1:36 PM · BF Blender

May 30 2015

Michel Anders (varkenvarken) added a comment to T44890: Data belonging to unused appended group is impossible to delete from file.

I think this can even be done quicker by selecting ´orphaned data' in the outliner and clicking 'Purge all' (but you need to do that twice)

May 30 2015, 11:20 AM · BF Blender
Michel Anders (varkenvarken) updated subscribers of T44890: Data belonging to unused appended group is impossible to delete from file.
May 30 2015, 7:48 AM · BF Blender

May 3 2015

Michel Anders (varkenvarken) created T44589: Assigning mesh data to object with skin modifier doesn't update skin_vertices data layer.
May 3 2015, 11:51 AM · BF Blender

Feb 6 2014

Michel Anders (varkenvarken) reopened T38521: blender crashes when scaling all vertex radii to zero when skin modifier present as "Open".
Feb 6 2014, 6:49 PM · BF Blender