- User Since
- Aug 8 2019, 10:25 AM (81 w, 3 d)
Feb 23 2020
I'm glad it helped! Still, I'm curious to see why the file didn't open... Could you try and run Blender from the terminal and open the first file you sent? That way we might get an idea of what caused the issue in the first place :)
Could be. Can you download a later build and test again?
Tried to do this, but couldn't reproduce. It just threw the error related to missing textures, but this is expected behavior, no crashes or anything of the sorts. Tested on Linux, latest version of the Blender package.
Just tested this on Linux with the latest version of this package at the time of writing the comment, and the file doesn't crash. However, it is really sluggish... Try to open this file, it's the same file, but there is no view on Material Preview mode, just the regular unshaded mode.
Tested this on Arch Linux on the latest version of the Blender packages as of this comment, and I can't reproduce this error.
Feb 21 2020
@Campbell Barton (campbellbarton) If by precompiled libraries you mean the lib folder from SVN, then yes, I tested compiling using those libraries with the temp-precompiled-cmake, and on Arch Linux I have the same results as you pasted in your comment, namely undefined references to __pow_finite and similar functions.
Oct 7 2019
Although I understand what you mean, I disagree with you on the UI part. It's a lot more intuitive to think "I enabled underline, but to add more text I need to go to edit mode", than simply not having that option present at all, or maybe greyed out.
Oct 5 2019
Interestingly, I uncovered that the opposite does not occur. If in edit mode I changed the options, when I go back to object mode the options mantain! Interesting... I'll see if I can solve this tomorrow :)
I've been trying to fix this for a couple of weeks on and off, and it seems like I hit a wall, and I'm having a bit of troubles uncovering how I can go about this.
Oct 4 2019
Oh, I hadn't used that flag for the compilation, thanks! What would be the expected outcome of this, I don't quite understand what is the ImBuf structure, even after toying with it this summer.
I can't replicate this on my machine, could you provide some more instructions? It runs the script fine on my PC, so I might be doing something wrong
I can only say one thing:
Yup, I can also confirm what @Philipp Oeser (lichtwerk) is saying, going into edit mode and the switching back to object mode makes it forget the properties that were set. Should a new bug be filed to address this?
Thank YOU! It's always awesome to help, hope I can add more to Blender in the future! <3
@Philipp Oeser (lichtwerk) Humm, hadn't considered that, but it does make a lot of sense. At least I hope it might point someone in the right direction!
@Philipp Oeser (lichtwerk) Are there more reviewers who can review this? It looks like a simple fix, and I feel like there's not much that could go wrong with this tweak :)
Sep 21 2019
I have a question regarding this, about what would be the best behaviour for the end user, assuming that all sub-panels would correctly open when 'a' is pressed.
Sep 19 2019
Sep 18 2019
@Philipp Oeser (lichtwerk) Quick question, how do I assign a Maniphest Task to a revision? I added a new contribution to a different revision, but I don't know how to associate an existing task. Sorry for bothering with such a trivial question :)
Added brackets to conform to code style guidelines
Oh sorry, thought the formatter of VS Code did that. I'll add the brackets in a bit, going to lunch now
Sep 15 2019
Managed to do it, but it is a hacky solution, so hacky that I'm just gonna post it here instead of actually going through with a commit.
Aug 31 2019
Aug 13 2019
I'm currently in a bind at work, and this would be tremendously helpful. I need to access Render Result pixels, and the most lightweight way to do so would be to access them directly. Performance is highly critical for the job at hand, and using GPU offscreen techniques proved to be quite inefficient.