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Aleksandr (viadvena)
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User Since
Dec 2 2018, 10:14 AM (192 w, 6 d)

Recent Activity

Fri, Aug 12

Aleksandr (viadvena) added a comment to T100273: Eevee viewport rendering doesn't use Anti-Aliasing.

I am so sorry for your time and confused situation! But I was sure I tested push Eevee samples to equal values. Now it's really fine with this settings:


Also I switched off different screen effects to see clearly, my scene pretty heavy... In other scenes sample difference visible not so sharp... And thanks for the tip about TAA.

Fri, Aug 12, 11:02 AM · BF Blender

Thu, Aug 11

Aleksandr (viadvena) added a comment to T100273: Eevee viewport rendering doesn't use Anti-Aliasing.

@Philipp Oeser (lichtwerk) Yes, I meant Rendered Viewport. Look at this may be this will be much clear for realize the issue.

Thu, Aug 11, 3:53 PM · BF Blender

Tue, Aug 9

Aleksandr (viadvena) added a comment to T100273: Eevee viewport rendering doesn't use Anti-Aliasing.

I am using Eevee of course) Changing sample count in Workbench is changing samples in Eevee viewport (in 2.93). Eevee doesn't have these settings, so this is logical. In my examples clearly showing differences between Antialiased and Non Antialiased viewport. Try to zoom in. And also you can build simple scene with two primitives and see the issue on your own. But may be it's due Linux or Nvidia drivers and only I can see this?

Tue, Aug 9, 10:16 AM · BF Blender

Mon, Aug 8

Aleksandr (viadvena) added a comment to T100273: Eevee viewport rendering doesn't use Anti-Aliasing.

@Pratik Borhade (PratikPB2123) Hi! Here you go

Mon, Aug 8, 9:29 AM · BF Blender

Sun, Aug 7

Aleksandr (viadvena) created T100273: Eevee viewport rendering doesn't use Anti-Aliasing.
Sun, Aug 7, 10:39 PM · BF Blender

Fri, Aug 5

Aleksandr (viadvena) added a comment to T100111: Library Override: Renaming data blocks.

@Omar Emara (OmarSquircleArt) Thank you for response. In that way it's working indeed.

Fri, Aug 5, 12:40 PM · BF Blender

Thu, Aug 4

Aleksandr (viadvena) awarded rBc0e453233132: Fix T78394: In UV Editor, UV Unwrap respects selection a Love token.
Thu, Aug 4, 5:08 PM
Aleksandr (viadvena) awarded rBeef98e66cf9e: Mesh: Add Auto Smooth option to Shade Smooth operator a Love token.
Thu, Aug 4, 5:07 PM

Wed, Aug 3

Aleksandr (viadvena) added a comment to T100111: Library Override: Renaming data blocks.

@Omar Emara (OmarSquircleArt)

Wed, Aug 3, 9:30 PM · BF Blender

Mon, Aug 1

Aleksandr (viadvena) created T100114: Library Override: NLA tracks renaming not allowed.
Mon, Aug 1, 11:41 AM · BF Blender
Aleksandr (viadvena) created T100111: Library Override: Renaming data blocks.
Mon, Aug 1, 11:07 AM · BF Blender

Sun, Jul 17

Aleksandr (viadvena) awarded rBf18067aa032a: EEVEE-Next: Add Film and RenderBuffers module a Burninate token.
Sun, Jul 17, 10:43 AM

Jul 13 2022

Aleksandr (viadvena) awarded T99355: Can't assign parent to overridden linked libraries in 3.2+ a Pirate Logo token.
Jul 13 2022, 11:53 AM · BF Blender

Jul 12 2022

Aleksandr (viadvena) added a comment to T99637: Library overrides: overrided objects transforms frozen.

@Pratik Borhade (PratikPB2123) Thank you! It works. But I didn't get it what the goal to hide features from user. I mean if I choose override - I want to override it (how it was before 3.2). But now after the call of operator Library Override I just get the list of objects which I should flag "Editable" in outliner. Weird... (:

Jul 12 2022, 9:16 PM · BF Blender
Aleksandr (viadvena) created T99637: Library overrides: overrided objects transforms frozen.
Jul 12 2022, 1:47 PM · BF Blender

Apr 26 2022

Aleksandr (viadvena) awarded T91293: Realtime Viewport Compositor a Burninate token.
Apr 26 2022, 11:00 AM · EEVEE & Viewport

Apr 21 2022

Juan Gabriel (Juangra_Membata) awarded T97049: Auto-keyframing warning message shows on top of navigator a Like token.
Apr 21 2022, 11:07 AM · Animation & Rigging, User Interface, BF Blender

Apr 4 2022

Aleksandr (viadvena) created T97049: Auto-keyframing warning message shows on top of navigator.
Apr 4 2022, 10:48 PM · Animation & Rigging, User Interface, BF Blender

Mar 21 2022

Aleksandr (viadvena) added a comment to T96657: Node Group "mark asset" doesn't work.

@Richard Antalik (ISS) Yes! It was off in the filters popover! Thank you!

Mar 21 2022, 3:44 PM · BF Blender

Mar 20 2022

Aleksandr (viadvena) created T96657: Node Group "mark asset" doesn't work.
Mar 20 2022, 7:19 PM · BF Blender

Mar 13 2022

Aleksandr (viadvena) created T96407: GPU Subdivision doesn't work.
Mar 13 2022, 7:41 PM · BF Blender

Mar 7 2022

Aleksandr (viadvena) awarded T86723: Node Editor: Minimap a Love token.
Mar 7 2022, 9:48 PM · User Interface, Geometry Nodes

Mar 2 2022

Aleksandr (viadvena) added a comment to T93573: Regression: Selection outline of curves in edit mode.

Agree with @David Kozma (kynu) , this bug is really too long living

Mar 2 2022, 3:15 PM · BF Blender (3.1), Nodes & Physics, Geometry Nodes, EEVEE & Viewport, Modeling

Feb 21 2022

Aleksandr (viadvena) added a comment to T95927: Blender Media Viewer doesn't work.

Sorry! In the folder blender-media-viewer folder with the same name, and exactly this one folder was needed. Sorry again. Please close this task.

Feb 21 2022, 2:51 PM · BF Blender
Aleksandr (viadvena) added a comment to T95927: Blender Media Viewer doesn't work.

@Omar Emara (OmarSquircleArt) Looks like nothing useful...

Feb 21 2022, 1:33 PM · BF Blender
Aleksandr (viadvena) created T95927: Blender Media Viewer doesn't work.
Feb 21 2022, 11:25 AM · BF Blender

Feb 18 2022

Aleksandr (viadvena) awarded T93573: Regression: Selection outline of curves in edit mode a Burninate token.
Feb 18 2022, 8:20 PM · BF Blender (3.1), Nodes & Physics, Geometry Nodes, EEVEE & Viewport, Modeling

Feb 6 2022

Aleksandr (viadvena) awarded T68478: World Light Extraction a Love token.
Feb 6 2022, 8:32 AM · EEVEE & Viewport

Feb 2 2022

Aleksandr (viadvena) awarded T91254: Static Override local objects BUG a Burninate token.
Feb 2 2022, 11:31 PM · Overrides, Core, BF Blender

Jan 17 2022

Aleksandr (viadvena) added a comment to T94959: VSE: imported sequences are inverted.

@Pratik Borhade (PratikPB2123) Please, excuse me! Everything fine now. My mistake was that in file browser's "Display Settings" was filtered by "Date" (not Name) and due this seq was reading in reversed way. It's completely unexpected for me)) I thought Blender will forced read 0001 - 0080 frames even in this filter type)

Jan 17 2022, 8:53 AM · BF Blender

Jan 16 2022

Aleksandr (viadvena) created T94959: VSE: imported sequences are inverted.
Jan 16 2022, 7:28 PM · BF Blender

Jan 11 2022

Aleksandr (viadvena) created T94824: Annotations is rendering in off Overlays.
Jan 11 2022, 7:04 PM · EEVEE & Viewport, BF Blender

Jan 8 2022

Aleksandr (viadvena) created T94742: Curve Outline in Edit mode doesn't off.
Jan 8 2022, 6:04 PM · BF Blender

Jan 7 2022

Aleksandr (viadvena) created T94723: Curve modifiers doesn't update properly.
Jan 7 2022, 8:00 PM · Geometry Nodes, Modifiers, Modeling, BF Blender

Dec 30 2021

Aleksandr (viadvena) created T94506: Crash in Compositing.
Dec 30 2021, 6:02 PM · Render & Cycles, Compositing, BF Blender

Dec 29 2021

Aleksandr (viadvena) awarded T71947: Vertex Color/Attribute Edit Design a Love token.
Dec 29 2021, 3:29 PM · Sculpt, Paint & Texture

Dec 27 2021

Aleksandr (viadvena) awarded T67520: Vertex painting in sculpt mode a Love token.
Dec 27 2021, 11:52 PM · Sculpt, Paint & Texture

Nov 23 2021

Aleksandr (viadvena) awarded T93220: EEVEE rewrite a Love token.
Nov 23 2021, 8:21 PM · EEVEE & Viewport

Nov 8 2021

Aleksandr (viadvena) updated the task description for T92939: Blender crash when drop hidden object to the viewport.
Nov 8 2021, 8:11 PM · User Interface, BF Blender
Aleksandr (viadvena) created T92939: Blender crash when drop hidden object to the viewport.
Nov 8 2021, 8:04 PM · User Interface, BF Blender

Nov 2 2021

Aleksandr (viadvena) created T92745: Asset Browser breaking UI.
Nov 2 2021, 5:21 AM · BF Blender

Oct 31 2021

Aleksandr (viadvena) added a comment to T92682: Eevee Motion Blur crash.

Original file has particles and few high-polys = 1 500 000 polys. So there is pretty much dynamics.

Oct 31 2021, 7:37 PM · EEVEE & Viewport, BF Blender
Aleksandr (viadvena) renamed T92682: Eevee Motion Blur crash from Eevee crash to Eevee Motion Blur crash.
Oct 31 2021, 7:30 PM · EEVEE & Viewport, BF Blender
Aleksandr (viadvena) added a comment to T92682: Eevee Motion Blur crash.

I captured this! Crash appears when I try to render with Motion Blur enabled.

Oct 31 2021, 7:27 PM · EEVEE & Viewport, BF Blender
Aleksandr (viadvena) added a comment to T92682: Eevee Motion Blur crash.

@Martijn Versteegh (Baardaap) I experimenting with file. I used sapling tree addon for the trees. I'm not sure, but If I copy everything except trees in new file - in new file rendering is proper. But if I delete trees from this file - still crashing (file is doomed?).

Oct 31 2021, 6:11 PM · EEVEE & Viewport, BF Blender
Aleksandr (viadvena) created T92682: Eevee Motion Blur crash.
Oct 31 2021, 4:12 PM · EEVEE & Viewport, BF Blender

Oct 30 2021

Aleksandr (viadvena) added a comment to T92653: Geometry nodes doesn't instancing sub collections as individual instances.

@Hans Goudey (HooglyBoogly) Thank you! This is it!

Oct 30 2021, 9:35 PM · BF Blender
Aleksandr (viadvena) created T92653: Geometry nodes doesn't instancing sub collections as individual instances.
Oct 30 2021, 6:35 PM · BF Blender
Aleksandr (viadvena) added a comment to T92594: Cycles preview Optix denoiser is broken.

@Jesse Yurkovich (deadpin) Yeah, it's working on fresh build. Thanks.

Oct 30 2021, 11:37 AM · BF Blender
Aleksandr (viadvena) awarded D9792: [WIP] Eevee: Parallax Occlusion Mapping from Displacement Output a Burninate token.
Oct 30 2021, 11:00 AM · EEVEE & Viewport

Oct 29 2021

Aleksandr (viadvena) added a comment to T92593: Asset browser doesn't update previews.

Hi, thanks for the report. Can you update the preview from Sidebar? (sidebarPreviewGenerate Preview)

(Not sure if this is a bug but I think Refresh should update the preview.)

Oct 29 2021, 5:17 PM · Asset Browser, User Interface, BF Blender
Aleksandr (viadvena) created T92594: Cycles preview Optix denoiser is broken.
Oct 29 2021, 2:42 AM · BF Blender
Aleksandr (viadvena) created T92593: Asset browser doesn't update previews.
Oct 29 2021, 2:16 AM · Asset Browser, User Interface, BF Blender
Aleksandr (viadvena) awarded T68935: Unifying I/O importing and drag and drop a Burninate token.
Oct 29 2021, 1:31 AM · Core, Pipeline, Assets & I/O, Import/Export, BF Blender

Oct 5 2021

Aleksandr (viadvena) added a comment to T73863: Spline IK 'Fit Curve' scaling incorrect on FBX export.

Is there some hope for 3.0? This constraint doesn't work for game engines and this is big deal...

Oct 5 2021, 7:38 PM · Add-ons (BF-Blender), Import/Export

Sep 29 2021

Jacob Merrill (blueprintrandom) awarded T91277: Eevee viewport rendering Overscan doesn't work a Love token.
Sep 29 2021, 6:12 PM · EEVEE & Viewport, BF Blender

Sep 23 2021

Aleksandr (viadvena) awarded D6616: Enable 'Selection Only' for all built-in exporters a Burninate token.
Sep 23 2021, 10:33 AM · User Interface, Add-ons (Community)

Sep 9 2021

Aleksandr (viadvena) added a comment to T91272: Status bar disappear while rendering Eevee.

@Pratik Borhade (PratikPB2123) Yes, with default settings same behavior. Sometimes it's appears for 1 frame from 100. Render time for each frame: 4sec. Tested on 2.93.5 - same issue.

Sep 9 2021, 12:47 PM · BF Blender
Aleksandr (viadvena) created T91277: Eevee viewport rendering Overscan doesn't work.
Sep 9 2021, 12:23 PM · EEVEE & Viewport, BF Blender
Aleksandr (viadvena) created T91272: Status bar disappear while rendering Eevee.
Sep 9 2021, 9:59 AM · BF Blender

Sep 8 2021

Aleksandr (viadvena) created T91254: Static Override local objects BUG.
Sep 8 2021, 11:43 AM · Overrides, Core, BF Blender

Sep 3 2021

Aleksandr (viadvena) awarded T76246: "Paste Objects" doesn't copy source objects' collection heirarchy a Burninate token.
Sep 3 2021, 11:52 AM · Core, BF Blender

Aug 31 2021

Aleksandr (viadvena) added a comment to T91094: Geometry nodes crash.

Same crash in 3.0

Aug 31 2021, 10:07 PM · Nodes & Physics, Geometry Nodes, BF Blender
Aleksandr (viadvena) updated the task description for T91094: Geometry nodes crash.
Aug 31 2021, 10:04 PM · Nodes & Physics, Geometry Nodes, BF Blender
Aleksandr (viadvena) created T91094: Geometry nodes crash.
Aug 31 2021, 9:55 PM · Nodes & Physics, Geometry Nodes, BF Blender

Aug 24 2021

Aleksandr (viadvena) added a comment to T90888: PulseAudio noise.

can you also reproduce this in a fresh 3.0 build from https://builder.blender.org/download/daily/?

Aug 24 2021, 5:53 PM · BF Blender
Aleksandr (viadvena) added a comment to T90887: PulseAudio breaks animation playback in new scene (no imported sound involved) LTS backport, 3.0 is fine.

you set Playback > Sync > Play Every Frame

Doesn't work

Aug 24 2021, 1:28 PM · Audio, BF Blender
Aleksandr (viadvena) created T90888: PulseAudio noise.
Aug 24 2021, 10:15 AM · BF Blender
Aleksandr (viadvena) created T90887: PulseAudio breaks animation playback in new scene (no imported sound involved) LTS backport, 3.0 is fine.
Aug 24 2021, 9:54 AM · Audio, BF Blender

May 13 2021

Aleksandr (viadvena) added a comment to T84774: NLA corrupt animation when adding armature strips..

@Wayde Moss (GuiltyGhost) Thanks a lot for helping me figure this out! Now all gears are rolling right.

May 13 2021, 6:32 PM · BF Blender

May 4 2021

Aleksandr (viadvena) awarded T68538: Object with follow-path constraint jumps off path, continuing slightly displaced. a Burninate token.
May 4 2021, 11:36 PM · Animation & Rigging, BF Blender

Apr 26 2021

Aleksandr (viadvena) added a comment to T87819: "Object Info" shader node doesn't works with Geometry Nodes.

Materials working if I place GeoNodes modifier in the end. But it's bad way because instead of 1 instance I get 8 on cross of edge due generated mesh in Wireframe modifier. Now I need to copy mesh without modifiers but with GeoNodes and synchronize it with mesh that includes Wireframe modifier. I hope developers will change the way how processing of modifiers priority works.

Apr 26 2021, 1:18 PM · BF Blender
Aleksandr (viadvena) added a comment to T87819: "Object Info" shader node doesn't works with Geometry Nodes.

Sorry! I didn't know that modifiers after GeoNodes modifier are influence on top of the source and also on instances. Is that final concept of GeoNodes? It's inconvenient for me. It would be much better and much useful for procedural modeling if modifiers after GeoNodes modifier will influence only on target mesh and instances could have own modifiers (it's logical because you can continue edit instance source and adds some modifiers on them as it was all the time). Or using nodes to influence on instances (i think this way will be implemented in the future - roadmap is to add many modifiers inside of nodes i believe).

Apr 26 2021, 1:07 PM · BF Blender
Aleksandr (viadvena) added a comment to T87819: "Object Info" shader node doesn't works with Geometry Nodes.

Actually, materials completely unworkable with GeoNodes instances. Now I tried to change color of material of the instance source and it's broken.

Apr 26 2021, 12:45 PM · BF Blender
Aleksandr (viadvena) created T87819: "Object Info" shader node doesn't works with Geometry Nodes.
Apr 26 2021, 12:24 PM · BF Blender

Apr 20 2021

Aleksandr (viadvena) created T87666: Geometry Nodes: Point Instance Node crashing after deleting instancer from Collections.
Apr 20 2021, 9:37 PM · Nodes & Physics, Geometry Nodes, BF Blender

Apr 9 2021

Aleksandr (viadvena) awarded rB5c4d24e1fd75: EEVEE: Ensure Reflection: Use new implementation a Like token.
Apr 9 2021, 1:04 PM
Aleksandr (viadvena) added a comment to T86578: white artifacts in EEVEE.

@Daniel Salazar (zanqdo) I just tried your file. There is a problem in ultra low value for AO "Distance" in compare with the scale of the scene. So you can just increase a little bit value and it will be working perfect. So, artifacts going to appears when AO "Distance" is very low and "Auto Smooth" is enabled.

Apr 9 2021, 10:14 AM · BF Blender (2.93), EEVEE & Viewport

Apr 7 2021

Aleksandr (viadvena) added a comment to T86578: white artifacts in EEVEE.

@Jaggz H (jaggz) This bug feeling good with other shaders:

Apr 7 2021, 11:08 PM · BF Blender (2.93), EEVEE & Viewport

Apr 2 2021

Aleksandr (viadvena) added a comment to T86578: white artifacts in EEVEE.

System Information
Operating system: Linux-4.15.0-140-generic-x86_64-with-glibc2.27 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.102.04

Apr 2 2021, 1:59 PM · BF Blender (2.93), EEVEE & Viewport
Aleksandr (viadvena) awarded T86578: white artifacts in EEVEE a Heartbreak token.
Apr 2 2021, 1:54 PM · BF Blender (2.93), EEVEE & Viewport

Mar 3 2021

Aleksandr (viadvena) added a comment to T86172: Geometry Nodes Crash.

@Hans Goudey (HooglyBoogly) I would think a disabled collection should be empty to geometry nodes.

Mar 3 2021, 8:11 AM · BF Blender (2.93), Nodes & Physics, Geometry Nodes

Mar 2 2021

Aleksandr (viadvena) added a comment to T86172: Geometry Nodes Crash.

Next time, please report bugs separately.

@Jacques Lucke (JacquesLucke) Ok, thank you for support. I just thought this way will be more optimized for tracker.

Mar 2 2021, 1:53 PM · BF Blender (2.93), Nodes & Physics, Geometry Nodes

Mar 1 2021

Aleksandr (viadvena) added a comment to T86083: Point Separate node doesn't work.

@Hans Goudey (HooglyBoogly) I found new bug: T86172

Mar 1 2021, 11:42 PM · Nodes & Physics, Geometry Nodes, BF Blender
Aleksandr (viadvena) created T86172: Geometry Nodes Crash.
Mar 1 2021, 11:39 PM · BF Blender (2.93), Nodes & Physics, Geometry Nodes
Aleksandr (viadvena) added a comment to T86055: Switch Object doesn't work in Sculpt Mode.

@Philipp Oeser (lichtwerk) Thanks, yes, it's working. But it's very confusing that devs silent and doesn't release this feature for so long time and even hide it from experimental section...

Mar 1 2021, 6:11 PM · BF Blender
Aleksandr (viadvena) added a comment to T86083: Point Separate node doesn't work.

Guys, I wrote in task description:

Mar 1 2021, 5:45 PM · Nodes & Physics, Geometry Nodes, BF Blender
Aleksandr (viadvena) added a comment to T86083: Point Separate node doesn't work.

@Falk David (filedescriptor) You are wrong, probably you didn't open my file. Plane is the object with GeoNodes modifier. Also this vertex group perfectly working with Point Distribute node as Density Attribute.

Mar 1 2021, 10:45 AM · Nodes & Physics, Geometry Nodes, BF Blender

Feb 28 2021

Aleksandr (viadvena) added a comment to T86055: Switch Object doesn't work in Sculpt Mode.

And here is Daniel Bystedt (0:28) using this feature very often.
https://youtu.be/HuSL1F9Sd78?t=28

Feb 28 2021, 3:28 PM · BF Blender
Aleksandr (viadvena) added a comment to T86055: Switch Object doesn't work in Sculpt Mode.

@Steffen Hartmann (Harti) Yes, I mean that feature. And I think you wrong because I found this feature in factory keymap. And "Switch Object" no more in Developer Extras - Experimental section. Actually when it was in experimental section in 2.90 - it wasn't works for me and many Linux users too. And I absolutelly agree with you, sir, that this feature very handy and misty, and too long coming to the master.

Feb 28 2021, 3:23 PM · BF Blender
Aleksandr (viadvena) created T86083: Point Separate node doesn't work.
Feb 28 2021, 3:09 PM · Nodes & Physics, Geometry Nodes, BF Blender

Feb 27 2021

Aleksandr (viadvena) awarded T85538: Switch Object Operator mixes with other D-key operations a Love token.
Feb 27 2021, 6:05 PM · Sculpt, Paint & Texture, BF Blender
Aleksandr (viadvena) created T86055: Switch Object doesn't work in Sculpt Mode.
Feb 27 2021, 6:03 PM · BF Blender

Jan 27 2021

Aleksandr (viadvena) added a comment to T84774: NLA corrupt animation when adding armature strips..

Sure @Philipp Oeser (lichtwerk). This shown in 0:59 of this video. When I switch off armature in NLA bones keeps incorrect poses in keyframes produced by NLA. Before I started use NLA bones have proper poses which I marked in the video.

Jan 27 2021, 7:18 AM · BF Blender

Jan 16 2021

Aleksandr (viadvena) created T84774: NLA corrupt animation when adding armature strips..
Jan 16 2021, 1:16 PM · BF Blender

Dec 8 2020

Aleksandr (viadvena) awarded T51940: EEVEE: Pointiness doesn't work a Burninate token.
Dec 8 2020, 9:03 PM · BF Blender: 2.8

Nov 18 2020

Aleksandr (viadvena) added a comment to T82798: Switch Object doesn't work in Sculpt Mode.

Sorry didn't know that. I found this feature from Pablo Vazquez video https://youtu.be/Leog6MbGABw from 25th of September - thought it already in.
Very hope that feature will be in release.

Nov 18 2020, 8:32 AM · BF Blender

Nov 17 2020

serge (rpserge) awarded T82798: Switch Object doesn't work in Sculpt Mode a Heartbreak token.
Nov 17 2020, 10:23 PM · BF Blender
Aleksandr (viadvena) created T82798: Switch Object doesn't work in Sculpt Mode.
Nov 17 2020, 9:35 PM · BF Blender

Nov 7 2020

Aleksandr (viadvena) added a comment to T73199: Editing an object that is referenced in a disabled modifier (of another object) forces the other modifiers on the same stack to update.

Crucial Bug! With bugs like this one Blender stay too far from proprietary apps. It's confusing me how often new releases coming but bugs that corrupt whole workflow isn't resolving for so long. I hope devs will take all efforts to squash this bug and others.

Nov 7 2020, 1:59 PM · Modeling, Performance, Dependency Graph, Modifiers, BF Blender