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Pavel Duong (vignette)
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User Since
Dec 12 2018, 10:22 PM (44 w, 6 d)

Recent Activity

Aug 29 2019

Pavel Duong (vignette) added a comment to T69272: Unable to select armature/bones on Intel HD 4000 (Windows).

Thanks for the response, you're right, this is indeed a duplicate of the still opened issue.

Aug 29 2019, 11:32 AM · BF Blender
Pavel Duong (vignette) created T69272: Unable to select armature/bones on Intel HD 4000 (Windows).
Aug 29 2019, 12:55 AM · BF Blender

Aug 14 2019

Pavel Duong (vignette) awarded rBce66b22c427d: Fix crash when editing shaders on Intel HD 4000. a Love token.
Aug 14 2019, 4:29 PM
Pavel Duong (vignette) added a comment to T68629: EXCEPTION_ACCESS_VIOLATION when entering Edit Mode.

You are using a 4 years old GPU driver. Please go to intel site and update it.

Aug 14 2019, 2:10 PM · Modeling, BF Blender
Pavel Duong (vignette) updated the task description for T68629: EXCEPTION_ACCESS_VIOLATION when entering Edit Mode.
Aug 14 2019, 12:59 AM · Modeling, BF Blender
Pavel Duong (vignette) created T68629: EXCEPTION_ACCESS_VIOLATION when entering Edit Mode.
Aug 14 2019, 12:52 AM · Modeling, BF Blender

May 2 2019

Pavel Duong (vignette) added a comment to T58938: Crash when using EEVEE and Intel HD 4000.

@Germano Cavalcante (mano-wii) I just tried your D4542 diff and it does appear to fix the crashes, but sometimes the shader compilation gets stuck so I do understand why you don't want to use this as the final solution.

May 2 2019, 7:31 PM · BF Blender

May 1 2019

Pavel Duong (vignette) added a comment to T58938: Crash when using EEVEE and Intel HD 4000.

I don't think it is because of the one-minute garbage collector, because I just found out that you can change the garbage collector rate in the settings, so I changed it from 60 to 3600 and it doesn't seem to affect the amount of time it takes to crash using the routine I do to invoke the crash.

May 1 2019, 7:33 PM · BF Blender

Apr 7 2019

Pavel Duong (vignette) updated Pavel Duong (vignette).
Apr 7 2019, 11:29 PM
Pavel Duong (vignette) added a comment to T58938: Crash when using EEVEE and Intel HD 4000.

Tested with blender-2.80.0-git.d2d84132ddf9-windows64.

Apr 7 2019, 11:29 PM · BF Blender

Mar 23 2019

Pavel Duong (vignette) added a comment to T58938: Crash when using EEVEE and Intel HD 4000.

Callstack:

 	ig7icd64.dll!00007ff84b29fe8a()	Unknown
 	ig7icd64.dll!00007ff84b10d234()	Unknown
 	ig7icd64.dll!00007ff84b2e3745()	Unknown
 	ig7icd64.dll!00007ff84b132555()	Unknown
 	ig7icd64.dll!00007ff84b343af8()	Unknown
 	ig7icd64.dll!00007ff84b343e09()	Unknown
 	ig7icd64.dll!00007ff84b345e73()	Unknown
>	blender.exe!GPU_batch_draw_range_ex(GPUBatch * batch, int v_first, int v_count, bool force_instance) Line 634	C
 	blender.exe!draw_geometry_execute_ex(DRWShadingGroup * shgroup, GPUBatch * geom, unsigned int start, unsigned int count, bool draw_instance) Line 877	C
 	blender.exe!draw_geometry_execute(DRWShadingGroup * shgroup, GPUBatch * geom) Line 883	C
 	blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1246	C
 	blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1322	C
 	blender.exe!DRW_draw_pass(DRWPass * pass) Line 1361	C
 	blender.exe!eevee_draw_background(void * vedata) Line 272	C
 	blender.exe!drw_engines_draw_background() Line 1081	C
 	blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * ar, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1539	C
 	blender.exe!DRW_draw_view(const bContext * C) Line 1437	C
 	blender.exe!view3d_draw_view(const bContext * C, ARegion * ar) Line 1333	C
 	blender.exe!view3d_main_region_draw(const bContext * C, ARegion * ar) Line 1355	C
 	blender.exe!ED_region_do_draw(bContext * C, ARegion * ar) Line 512	C
 	blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 574	C
 	blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 708	C
 	blender.exe!wm_draw_update(bContext * C) Line 861	C
 	blender.exe!WM_main(bContext * C) Line 425	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 507	C
 	[External Code]

Callstack with source paths:

ig7icd64.dll!00007ff84b29fe8a()
ig7icd64.dll!00007ff84b10d234()
ig7icd64.dll!00007ff84b2e3745()
ig7icd64.dll!00007ff84b132555()
ig7icd64.dll!00007ff84b343af8()
ig7icd64.dll!00007ff84b343e09()
ig7icd64.dll!00007ff84b345e73()
blender.exe!GPU_batch_draw_range_ex(GPUBatch * batch, int v_first, int v_count, bool force_instance) Line 634
	at m:\_blender\blender\source\blender\gpu\intern\gpu_batch.c(634)
blender.exe!draw_geometry_execute_ex(DRWShadingGroup * shgroup, GPUBatch * geom, unsigned int start, unsigned int count, bool draw_instance) Line 877
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(877)
blender.exe!draw_geometry_execute(DRWShadingGroup * shgroup, GPUBatch * geom) Line 883
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(883)
blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1246
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(1246)
blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1322
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(1322)
blender.exe!DRW_draw_pass(DRWPass * pass) Line 1361
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(1361)
blender.exe!eevee_draw_background(void * vedata) Line 272
	at m:\_blender\blender\source\blender\draw\engines\eevee\eevee_engine.c(272)
blender.exe!drw_engines_draw_background() Line 1081
	at m:\_blender\blender\source\blender\draw\intern\draw_manager.c(1081)
blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * ar, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1539
	at m:\_blender\blender\source\blender\draw\intern\draw_manager.c(1539)
blender.exe!DRW_draw_view(const bContext * C) Line 1437
	at m:\_blender\blender\source\blender\draw\intern\draw_manager.c(1437)
blender.exe!view3d_draw_view(const bContext * C, ARegion * ar) Line 1333
	at m:\_blender\blender\source\blender\editors\space_view3d\view3d_draw.c(1333)
blender.exe!view3d_main_region_draw(const bContext * C, ARegion * ar) Line 1355
	at m:\_blender\blender\source\blender\editors\space_view3d\view3d_draw.c(1355)
blender.exe!ED_region_do_draw(bContext * C, ARegion * ar) Line 512
	at m:\_blender\blender\source\blender\editors\screen\area.c(512)
blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 574
	at m:\_blender\blender\source\blender\windowmanager\intern\wm_draw.c(574)
blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 708
	at m:\_blender\blender\source\blender\windowmanager\intern\wm_draw.c(708)
blender.exe!wm_draw_update(bContext * C) Line 861
	at m:\_blender\blender\source\blender\windowmanager\intern\wm_draw.c(861)
blender.exe!WM_main(bContext * C) Line 425
	at m:\_blender\blender\source\blender\windowmanager\intern\wm.c(425)
blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 507
	at m:\_blender\blender\source\creator\creator.c(507)
[External Code]

Also the exception thrown:

Exception thrown at 0x00007FF84B29FE8A (ig7icd64.dll) in blender.exe: 0xC0000005: Access violation reading location 0x0000000000000000. occurred
Mar 23 2019, 9:49 AM · BF Blender

Mar 22 2019

Pavel Duong (vignette) added a comment to T58938: Crash when using EEVEE and Intel HD 4000.

I've tried to attach a debugger to the Blender in hopes that it'd provide some valuable information.

Mar 22 2019, 4:26 PM · BF Blender
Pavel Duong (vignette) added a comment to T58938: Crash when using EEVEE and Intel HD 4000.

@Pavel Duong (vignette), try installing the latest drivers (15.33.47.5059), your version (10.18.10.5059) is quite old.
https://downloadcenter.intel.com/product/81499/Intel-HD-Graphics-4000

Mar 22 2019, 12:36 AM · BF Blender

Mar 21 2019

Pavel Duong (vignette) added a comment to T58938: Crash when using EEVEE and Intel HD 4000.

Crash is still present in blender-2.80.0-git.0bbff8a71138-windows64. Same OS as before: Windows 10 1803 17134.523, the same goes for the GPU driver.

Mar 21 2019, 8:14 PM · BF Blender

Mar 9 2019

Pavel Duong (vignette) added a comment to T58938: Crash when using EEVEE and Intel HD 4000.

Still reproducable in the beta build as of the time of writing (blender-2.80.0-git.a0f2923fd821-windows64) on Windows 10 1803. Still crashes.

Mar 9 2019, 10:12 AM · BF Blender