- User Since
- Sep 7 2015, 7:48 PM (196 w, 5 d)
Mar 14 2018
Corrected language in the comment
Jun 21 2017
As far as I understand it, a Eevee output node is basically a glsl shader. Having this shaders as separate nodes implies that they can be mixed or added with cycles BSDF nodes, which would be technically difficult (?).
I agree on the underlying issue though, having a "Material Metallic Output" (Eevee), a "Material Specular Output" (Eevee) and a "Material Output" (Cycles) is confusing (Also, the Eevee nodes are named differently than the entry in the Add Node menu).
Feb 11 2016
Oct 10 2015
Sep 7 2015
I was informed that this is no bug, because it is caused by the "SVM stack space" limit.
Bug report can be closed.