- User Since
- Sep 7 2010, 8:26 AM (467 w, 1 d)
Tue, Aug 13
Apr 7 2016
Mar 16 2014
The -t 1 option doesn't change results, but switching to multitexture does. The viewport must be visible / in GLSL.
Yes, I tested with a build from buildbot as well as 2.7RC2 and 2.69 from the website. The crash occurs in all. 64bit, also. Did you adjust or enable/disable multiple times? It doesn't always occur the first time.
Er, correction. Crash occurs in 2.69.0 as well. Cannot continue work on node-based material in the meantime.
Mar 11 2014
Attaching 27RC_bmesh_crash.blend with snippet loaded and ready to load.
Feb 21 2014
Oops, didn't see preview below new editing window, meant repeat "steps 3 and 4" in step 8. Hopefully description is clear.