- User Since
- Mar 8 2008, 4:39 PM (589 w, 4 d)
Mar 12 2019
Oct 25 2014
Oct 22 2014
Nov 26 2013
Missed that decision ;-)
In any advanced software most features will only be used by a small % of users, and 16% is a lot.
Nov 21 2013
However, there are so many different tasks in Blender (modeling, texturing, lighting, rigging, animation, compositing, etc.) and play/stop is really only relevant to one or two of them.
Nov 20 2013
Regarding tab vs spacebar, one of the reasons I chose spacebar for my keymap instead of tab is due to ergonomics. I originally played with it being on tab, and it felt significantly more awkward, and also took my hand further away from the home-row. Admittedly, mode switching isn't as frequent as e.g. selection, and so I'm not advocating for quibbling over individual keystrokes. But I do think it's done frequently enough in many workflows that it warrants some ergonomic consideration.
There is, of course, benefit to leaving mode-switching on tab for existing user-base familiarity. So I guess it depends on how important we think that is.
Nov 17 2013
May the way alt-TAB (windows) and cmd-TAB (OSX) are used to switch between programs, are a good example for mode switching in Blender using ctlr-TAB. You don't need any other hotkeys. TAB could be used to switch between the current and the last used mode.