Isaac Weaver (wisaac)
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User Since
May 21 2014, 3:36 PM (234 w, 1 d)

Recent Activity

Jun 19 2018

Isaac Weaver (wisaac) created T55542: BAT doesn't pack smoke cache.
Jun 19 2018, 7:33 PM · Blender Asset Tracer
Isaac Weaver (wisaac) created T55539: BAT doesn't pack particle caches.
Jun 19 2018, 6:28 PM · Blender Asset Tracer

Jun 5 2018

Isaac Weaver (wisaac) added a comment to T55007: Issues with cache files and file sequences.

@Sybren A. Stüvel (sybren) I updated the description to include a .zip file with some backed caches.

Jun 5 2018, 6:10 AM · Blender Asset Tracer
Isaac Weaver (wisaac) updated the task description for T55007: Issues with cache files and file sequences.
Jun 5 2018, 6:07 AM · Blender Asset Tracer

May 8 2018

Isaac Weaver (wisaac) created T55007: Issues with cache files and file sequences.
May 8 2018, 7:06 PM · Blender Asset Tracer

Mar 27 2018

Isaac Weaver (wisaac) added a watcher for Blender Asset Tracer: Isaac Weaver (wisaac).
Mar 27 2018, 6:59 PM

Jan 21 2018

Isaac Weaver (wisaac) created D3016: Fix T53782.
Jan 21 2018, 1:03 AM · Blender Asset Manager
Isaac Weaver (wisaac) added a comment to T53782: Can't bundle blend file with image sequences.

Ok, so it seems that my attempt at recreating the original error was sidetracked by an identical error. I think I managed to figure out what caused the original issue.

Jan 21 2018, 1:00 AM · Blender Asset Manager
Isaac Weaver (wisaac) renamed T53782: Can't bundle blend file with image sequences from Can't bundle blend file with absolute paths to Can't bundle blend file with image sequences.
Jan 21 2018, 12:57 AM · Blender Asset Manager

Jan 17 2018

Isaac Weaver (wisaac) updated the task description for T53782: Can't bundle blend file with image sequences.
Jan 17 2018, 7:44 PM · Blender Asset Manager
Isaac Weaver (wisaac) added a comment to T53782: Can't bundle blend file with image sequences.

Weird, I'm on Windows and when I run:

Jan 17 2018, 7:38 PM · Blender Asset Manager

Jan 16 2018

Isaac Weaver (wisaac) renamed T53782: Can't bundle blend file with image sequences from Can bundle blend file with absolute paths to Can't bundle blend file with absolute paths.
Jan 16 2018, 5:45 PM · Blender Asset Manager

Jan 14 2018

Isaac Weaver (wisaac) created T53782: Can't bundle blend file with image sequences.
Jan 14 2018, 10:11 PM · Blender Asset Manager

Dec 15 2017

Isaac Weaver (wisaac) created T53562: bam.pack doesn't pack simulation cache data.
Dec 15 2017, 9:08 PM · Blender Asset Manager

Jun 1 2017

Isaac Weaver (wisaac) added a comment to D2693: Use middleware layer for backend repo storage.

I've tested it with the svn backend (using a localhost svn server) and it seems to work exactly the same. I've also written a mercurial backend that works as expected. I'd like to use BAM in my own workflow but that requires mercurial support which was the motivation behind this patch.

Jun 1 2017, 2:19 AM

May 31 2017

Isaac Weaver (wisaac) added a comment to D2693: Use middleware layer for backend repo storage.
May 31 2017, 3:27 AM
Isaac Weaver (wisaac) added a comment to D2693: Use middleware layer for backend repo storage.

I plan on implementing mercurial as a backend. It has fairly good support for binary files and I'm already using it for personal projects (I works out nicely because I can host them on Bit Bucket). I can't give a definite answer for how long I can maintain it, but I plan on staying around for the near future.

May 31 2017, 3:27 AM

May 29 2017

Isaac Weaver (wisaac) created D2693: Use middleware layer for backend repo storage.
May 29 2017, 12:11 AM
Isaac Weaver (wisaac) added a watcher for Blender Asset Manager: Isaac Weaver (wisaac).
May 29 2017, 12:07 AM

May 25 2017

Isaac Weaver (wisaac) updated the diff for D2684: Better handling of fatel errors.

I updated it to raise BamException instead of calling fatal(). It would be very easy to add more specific sub-classes of BamException and handle those differently if needed. For now I just kept everything as BamException.

May 25 2017, 4:00 AM

May 24 2017

Isaac Weaver (wisaac) added a comment to D2684: Better handling of fatel errors.

So you are saying fatal () would just raise a BamException (or maybe BamFatalError) but the printing of those errors is still handled in bam_cli.py?

May 24 2017, 2:14 PM
Isaac Weaver (wisaac) updated the summary of D2684: Better handling of fatel errors.
May 24 2017, 2:03 PM
Isaac Weaver (wisaac) retitled D2684: Better handling of fatel errors from Better handling of fatel errors. `fetal()` always raises a `RuntimeError` and the exception is caught in the cli wrapper. to Better handling of fatel errors.
May 24 2017, 5:31 AM
Isaac Weaver (wisaac) created D2684: Better handling of fatel errors.
May 24 2017, 5:25 AM
Isaac Weaver (wisaac) added a comment to D2682: Allow using an external editor to write commit messages.

I updated it with the requested changes.

May 24 2017, 4:25 AM
Isaac Weaver (wisaac) updated the diff for D2682: Allow using an external editor to write commit messages.

Update with requested changes

May 24 2017, 4:00 AM

May 22 2017

Isaac Weaver (wisaac) updated the summary of D2682: Allow using an external editor to write commit messages.
May 22 2017, 11:28 PM
Isaac Weaver (wisaac) created D2682: Allow using an external editor to write commit messages.
May 22 2017, 11:27 PM

Dec 29 2016

Danny (ObiDan) awarded D2007: Allow users to have vertical nodes in the node editor a Love token.
Dec 29 2016, 9:47 PM · User Interface, Nodes

Aug 17 2016

Prashant Sohani (prashantsohani) awarded D2007: Allow users to have vertical nodes in the node editor a Like token.
Aug 17 2016, 11:39 AM · User Interface, Nodes

Jul 16 2016

Isaac Weaver (wisaac) added a comment to D2007: Allow users to have vertical nodes in the node editor.

The main reason why vertical nodes would be useful is that they take up less space than horizontal nodes which could be important in some situations (e.g. stringing together lots of math nodes to create a simple math formula). It's also worth mentioning that node-based software (Houdini, Nuke, etc.) tend to use vertical nodes.

Jul 16 2016, 8:38 PM · User Interface, Nodes

Jul 4 2016

Christian Brinkmann (poor) awarded D2007: Allow users to have vertical nodes in the node editor a Love token.
Jul 4 2016, 5:16 PM · User Interface, Nodes

Jun 11 2016

Isaac Weaver (wisaac) updated the diff for D1988: Expose BM_face_calc_plane in python API.

I rewrote BM_face_calc_plane to call BM_face_calc_tangent_edge for ngons and BM_face_calc_tangent_edge_pair for quads. It still calculates the tangent for triangles the same way (uses the shortest edge), not sure if it makes more sense to use BM_face_calc_tangent_edge_pair for that too.

Jun 11 2016, 12:55 AM

Jun 10 2016

Isaac Weaver (wisaac) updated the diff for D1988: Expose BM_face_calc_plane in python API.

I made the requested changes (plus a little cleanup)

Jun 10 2016, 4:03 AM

Jun 9 2016

Isaac Weaver (wisaac) created T48628: Material Node Tree repr string incorrect.
Jun 9 2016, 7:23 PM · Python, BF Blender

Jun 8 2016

Isaac Weaver (wisaac) updated the diff for D1988: Expose BM_face_calc_plane in python API.

@Campbell Barton (campbellbarton) I've implemented those four functions, while doing some testing I thought it might be a useful to add a fifth function calc_tangent_edge_center_diagonal which would use the vector going from the farthest vert to the center of the edge (useful for tris and odd sided ngons) Thoughts?

Jun 8 2016, 11:18 PM

Jun 4 2016

Isaac Weaver (wisaac) added a comment to D1988: Expose BM_face_calc_plane in python API.

Should calc_tangent_edge_pair use the longest edge and the second longest edge that isn't connected to the longest? Or should it use the two edges that have the longest length when added together? E.g. in the image below, the red edges when added together are longer than the blue edges, but the longest edge in the entire shape is blue.


Also, what should it do in the case of a triangle where there are no two disconnected edges?

Jun 4 2016, 12:05 AM

May 25 2016

Isaac Weaver (wisaac) added a comment to D2007: Allow users to have vertical nodes in the node editor.

Would it make more sense to have the H hotkey be cyclic rather than having the Ctrl+Alt+V hotkey? E.g. Press H it hides the node, press it again it makes the node vertical, press it again it resets it back to a normal node.

May 25 2016, 3:50 PM · User Interface, Nodes

May 19 2016

Isaac Weaver (wisaac) retitled D2007: Allow users to have vertical nodes in the node editor from to Allow users to have vertical nodes in the node editor.
May 19 2016, 1:09 AM · User Interface, Nodes

May 17 2016

Isaac Weaver (wisaac) added a comment to D1963: Add "Snap Selection to Active" option in snap menu.

@Brendon Murphy (meta-androcto) I'm probably not going to implement it the C code, but I did write a simple python script that should work just as well:

import bpy
May 17 2016, 7:08 PM · BF Blender

May 11 2016

Isaac Weaver (wisaac) added a comment to D1963: Add "Snap Selection to Active" option in snap menu.

@Brendon Murphy (meta-androcto) You're saying it would snap the objects and the cursor to the center? I can see how that could be useful, but it seems like a bit of a corner case. Either way I would like to get some more input form people before implementing it, maybe you could open a feature requrest on rightclickselect.com?

May 11 2016, 11:50 PM · BF Blender
Isaac Weaver (wisaac) retitled D1988: Expose BM_face_calc_plane in python API from to Expose BM_face_calc_plane in python API.
May 11 2016, 8:50 PM

May 5 2016

Isaac Weaver (wisaac) added a comment to D1963: Add "Snap Selection to Active" option in snap menu.

The reason I implemented Snap Selection to Active is because I found myself frequently doing Snap Cursor to Selection then selecting a bunch of other stuff and doing Snap Selection to Cursor. I don't think snapping stuff to the center is really that common (most of the time Alt-G will suffice). That said, if it would be helpful, then I'd be more than happy to implement it :)

May 5 2016, 9:35 PM · BF Blender

May 3 2016

Isaac Weaver (wisaac) edited reviewers for D1963: Add "Snap Selection to Active" option in snap menu, added: Campbell Barton (campbellbarton); removed: David Campbell (afdave14).
May 3 2016, 4:35 AM · BF Blender
Isaac Weaver (wisaac) added a reviewer for D1963: Add "Snap Selection to Active" option in snap menu: David Campbell (afdave14).
May 3 2016, 4:35 AM · BF Blender
Isaac Weaver (wisaac) retitled D1963: Add "Snap Selection to Active" option in snap menu from to Add "Snap Selection to Active" option in snap menu.
May 3 2016, 4:34 AM · BF Blender

Apr 8 2016

Isaac Weaver (wisaac) added a comment to T48084: Solidify modifier fails on twisted quad. .

I just realized that when using the solidify tool in edit mode on the exact same mesh with the same thickness, it works just fine without any intersections. I would expect these tools to work the same...

Apr 8 2016, 5:44 PM · BF Blender
Isaac Weaver (wisaac) created T48084: Solidify modifier fails on twisted quad. .
Apr 8 2016, 4:10 AM · BF Blender

Apr 4 2016

Isaac Weaver (wisaac) created T48053: Vertex groups not linked with object data.
Apr 4 2016, 8:42 PM · BF Blender

Mar 18 2016

Isaac Weaver (wisaac) created T47842: UV sculpt brush widgets are available when not in uv sculpt mode..
Mar 18 2016, 8:36 PM · Sculpting and Painting, BF Blender

Aug 28 2015

Isaac Weaver (wisaac) added a comment to T45934: Can't read custom props set on bpy.types.RenderSettings.

That should work perfect(maybe even better then my original idea :) Thanks for the clarification!

Aug 28 2015, 10:11 PM · Python, Rendering, BF Blender
Isaac Weaver (wisaac) added a comment to T45934: Can't read custom props set on bpy.types.RenderSettings.

Forgot to attach the file:

Aug 28 2015, 4:07 AM · Python, Rendering, BF Blender
Isaac Weaver (wisaac) created T45934: Can't read custom props set on bpy.types.RenderSettings.
Aug 28 2015, 4:03 AM · Python, Rendering, BF Blender

Dec 18 2014

Isaac Weaver (wisaac) closed T41966: Blender crashes when using image textures with OSL enabled. as Resolved.

Everything works fine now! Thank you to everyone who looked into this issue :)

Dec 18 2014, 8:16 PM · BF Blender: Unconfirmed, Cycles

Dec 10 2014

Isaac Weaver (wisaac) added a comment to T41966: Blender crashes when using image textures with OSL enabled..

The 64 bit version still crashes, but the 32 bit version works fine.

Dec 10 2014, 8:03 PM · BF Blender: Unconfirmed, Cycles

Sep 27 2014

Isaac Weaver (wisaac) added a comment to T41966: Blender crashes when using image textures with OSL enabled..

It seams to be some kind of platform issue. I am dual booting Windows 8 and Ubuntu Linux 14.04. I tried the test file in Ubuntu and everything worked fine.

Sep 27 2014, 11:00 PM · BF Blender: Unconfirmed, Cycles
Isaac Weaver (wisaac) added a comment to T41966: Blender crashes when using image textures with OSL enabled..

Oops typo, meant to say 2.71. However I did just test it with 2.72 RC and it still crashed. Something interesting to note is that with 2.71 it crashed right away when I pressed render. But with 2.72 RC it finished building the BVH, then it crashed.

Sep 27 2014, 1:22 AM · BF Blender: Unconfirmed, Cycles

Sep 26 2014

Isaac Weaver (wisaac) created T41966: Blender crashes when using image textures with OSL enabled..
Sep 26 2014, 11:38 PM · BF Blender: Unconfirmed, Cycles