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Wo!262 (wo262)
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User Since
Sep 8 2008, 7:02 PM (719 w, 6 d)

Recent Activity

May 8 2022

Wo!262 (wo262) added a comment to T96606: Multiscatter GGX produces large difference in refraction brightness compared to GGX.

The point of Multiscatter is to preserve more energy and look brighter. Yes, it's supposed to be different

May 8 2022, 12:24 AM · Render & Cycles, BF Blender

Dec 26 2021

Wo!262 (wo262) added a comment to T94385: Blender 3.0 Old Rig Problem.

vertex weights from files saved in 3.0 are not compatible with older versions, 2.93 gives you a warning of loss of data.

Dec 26 2021, 6:05 PM · BF Blender

Dec 21 2021

Wo!262 (wo262) awarded D13515: Geometry Nodes: Tessellate Mesh node (WIP) a Love token.
Dec 21 2021, 1:45 PM

Dec 8 2021

Wo!262 (wo262) added a comment to T92964: Node to create a single instance from geometry.

It might also be nice to specify an Origin based on a point of your choosing

Dec 8 2021, 4:50 PM · Geometry Nodes

Oct 23 2021

Wo!262 (wo262) awarded T91296: Realtime Compositor GLSL node support a Love token.
Oct 23 2021, 10:28 AM · EEVEE & Viewport
Wo!262 (wo262) awarded T91293: Realtime Viewport Compositor a Love token.
Oct 23 2021, 10:27 AM · EEVEE & Viewport

Oct 14 2021

Wo!262 (wo262) awarded D12814: UI: Visual style update to panels a Love token.
Oct 14 2021, 4:53 PM
Wo!262 (wo262) added a comment to D12814: UI: Visual style update to panels.

I wouldn't mind extra side separation the deeper in subpanels you go, even if space is wasted, so it's much more legible

Oct 14 2021, 1:26 PM

Oct 11 2021

Wo!262 (wo262) awarded D12800: Cycles: restore Christensen-Burley SSS a Love token.
Oct 11 2021, 9:54 AM

Sep 5 2021

Wo!262 (wo262) awarded T91180: Low-degree semi-structured splines for interactive modeling a Love token.
Sep 5 2021, 11:55 AM · Add-ons (Community)

Apr 26 2021

Wo!262 (wo262) added a comment to T87837: Cycles X - Restoring Features.

Please keep Burley, Random walk in it's current state is very finicky and not reliable for all looks. The color doesn't converge to the correct one at very small radii, it's hard to exclude parts from affecting others except by separating meshes as different objects (other render engines let you exclude parts from each other in the shader), the sharp edges are not always wanted, and so on and so forth.

Apr 26 2021, 9:33 PM · BF Blender (2.90), Cycles, Render & Cycles

Feb 28 2021

Wo!262 (wo262) created T86088: Jittered DOF produces wrong results, uniform blur. Eevee.
Feb 28 2021, 4:10 PM · BF Blender
Wo!262 (wo262) added a comment to D10558: UI: Rename 'Mix' blending mode to 'Normal'.

Linear interpolation is more descriptive, while solving ambiguities that "normal" and "mix" cause

Feb 28 2021, 12:42 PM · User Interface

Feb 21 2021

Wo!262 (wo262) awarded rB64d96f68d6ef: EEVEE: Ambient Occlusion: Refactor a Love token.
Feb 21 2021, 5:09 PM

Feb 12 2021

Wo!262 (wo262) awarded D10404: Cycles: Add option to change input passes for viewport denoising a Love token.
Feb 12 2021, 5:45 PM · Render & Cycles

Feb 8 2021

Wo!262 (wo262) awarded T68915: Light linking a Heartbreak token.
Feb 8 2021, 9:11 PM · Render & Cycles, Cycles

Feb 6 2021

Wo!262 (wo262) awarded D10345: Node Redesign: Dot Grid a Love token.
Feb 6 2021, 3:24 PM · User Interface, Nodes

Jan 28 2021

Wo!262 (wo262) awarded D10238: EEVEE: Depth of field: New implementation a Love token.
Jan 28 2021, 9:54 PM

Jan 13 2021

Wo!262 (wo262) awarded D9887: Cycles: pointcloud geometry type a Love token.
Jan 13 2021, 1:17 PM

Dec 10 2020

Wo!262 (wo262) added a comment to T83499: Broken Twist on meshes deformed with Particle Instance Modifier with Along Path.

The exact twist doesn't matter, the intention of the curve example isn't saying "it should be this exact twist", but to showcase the other two problems. The uneven twist/deformation that flattens the shape at places, and the whole body twist changing by length, the former being the worst problem of them two.

Dec 10 2020, 6:05 PM · Nodes & Physics, BF Blender

Dec 7 2020

Wo!262 (wo262) updated the task description for T83499: Broken Twist on meshes deformed with Particle Instance Modifier with Along Path.
Dec 7 2020, 12:37 PM · Nodes & Physics, BF Blender
Wo!262 (wo262) created T83499: Broken Twist on meshes deformed with Particle Instance Modifier with Along Path.
Dec 7 2020, 12:34 PM · Nodes & Physics, BF Blender

Oct 31 2020

Wo!262 (wo262) awarded T68941: Collection visibility animated a Love token.
Oct 31 2020, 9:22 PM · Animation & Rigging, BF Blender

Oct 22 2020

Wo!262 (wo262) awarded D9311: Fix T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke. a Love token.
Oct 22 2020, 1:11 PM

Oct 16 2020

Wo!262 (wo262) added a comment to T68996: OpenSubdiv GPU acceleration.

Bump

Oct 16 2020, 5:31 PM · EEVEE & Viewport, BF Blender

Oct 1 2020

Wo!262 (wo262) added a comment to T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke.

The problem lies more in these things not generating and undo item in the undo history, and so they are grouped together with the next undoable action like the stroke.

Oct 1 2020, 1:01 AM · BF Blender (2.92), Sculpt, Paint & Texture

Sep 30 2020

Wo!262 (wo262) added a comment to T68915: Light linking.

Yes, this should also help better with performance since separating everything in render layers or multiple renders just to render the SAME geometry is an overkill https://devtalk.blender.org/t/why-is-bvh-built-for-each-renderlayer/14670

Sep 30 2020, 5:07 PM · Render & Cycles, Cycles

Sep 26 2020

Wo!262 (wo262) awarded T81180: Sculpt Mode Performance a Love token.
Sep 26 2020, 10:22 AM · Sculpt, Paint & Texture

Sep 25 2020

Wo!262 (wo262) added a comment to T58465: brush lag in texture painting.

Here's my proposal on how to improve the performance as well as brush behavior, which was already bad before 2.9. https://blender.community/c/rightclickselect/hncbbc/ Basically, it's about having the option for the brush falloff to be just a sphere instead of a projected 2d tube, in line with the other brushes. The projected tube paints all accros, and this forces the user to use Occlude, which is what kills the performance.

Sep 25 2020, 6:26 PM · BF Blender, Sculpt, Paint & Texture

Sep 1 2020

Wo!262 (wo262) added a comment to D8687: Directly select animation curves in the graph editor.

Which is awful.
Can we assign just first one or last one of the curve?
this behaviour in the 3d vieewport and in the graph editor of having objects be the active one when nothing is selected or selecting a lot of them and not having an active one, is incredibly confusing and its a bug imo.

Sep 1 2020, 11:46 PM · User Interface, Animation & Rigging, BF Blender (2.91)

Aug 29 2020

Wo!262 (wo262) awarded T80194: LineArt: New module to generate lines over meshes using grease pencil as target a Love token.
Aug 29 2020, 2:42 PM · BF Blender, Freestyle, User Interface, Grease Pencil
Wo!262 (wo262) added a comment to D8746: UI: Support switching to any camera.

Currently it's only possible to view the scene's active camera.

Aug 29 2020, 2:40 PM · User Interface

Aug 18 2020

Wo!262 (wo262) awarded T67744: Boolean Redesign a Love token.
Aug 18 2020, 11:54 PM · BF Blender (2.91), Modeling
Wo!262 (wo262) awarded rB976f0113e008: Multires: Base Mesh Sculpting a Love token.
Aug 18 2020, 5:33 PM

Aug 11 2020

Wo!262 (wo262) added a comment to T74581: Cycles: adaptive sampling improvements.

Without digging into the code it seems that adaptive sampling counts up to your render samples setting but won't change pixels if they're within your noise threshhold. It doesn't stop rendering when each pixel in the tile reaches the noise threshhold, it must keep running noise checks or something on every pixel for every sample.
Try this: With the default cube set the noise threshold to 0.1, minimum samples to 200, and the render samples to 10,000,000. It'll render the noisy tile and then spend minutes not changing the image at all but counting up to the 10,000,000 samples for no reason. Even for tiles that are entirely background. It seems this algorithm doesn't actually stop when the noise threshhold is reached.

Edit: This is for GPU rendering. CPU rendering doesn't do this.

Aug 11 2020, 11:23 AM · BF Blender, Render & Cycles, Cycles

Aug 10 2020

Wo!262 (wo262) added a comment to T79646: Eevee's ground truth motion blur (steps) no longer working.

If post processed motion blur is used to blur between ground truth motion blur steps, then both problems are caused by the same issue, GTMB not working, so yeah

Aug 10 2020, 10:32 AM · EEVEE & Viewport, BF Blender

Aug 8 2020

Wo!262 (wo262) added a comment to T79646: Eevee's ground truth motion blur (steps) no longer working.

I agree with the option. When I thought about it, and saw that using mb steps as the AA method gave the same results on the static parts of the image, I too was worried about the moving parts. Would they be too artifacty? But on my results, given the individual contribution of each sample is so faint, the alias of an individual moving step is not noticeable, but I guess it will be more noticeable with very small, very bright parts, which is the only case I can think of, that's why I'd prefer my suggestion as default. This also opens the door to a larger argument about customizing samples for other things that now are tied together to the one and only render samples, like soft shadows or alpha hashed materials.

Aug 8 2020, 11:09 PM · EEVEE & Viewport, BF Blender
Wo!262 (wo262) created T79646: Eevee's ground truth motion blur (steps) no longer working.
Aug 8 2020, 5:18 PM · EEVEE & Viewport, BF Blender

Aug 1 2020

Wo!262 (wo262) added a comment to T68896: Texture painting usability.

A big current hinderance for usability is performance as outlined here, https://blender.community/c/rightclickselect/hncbbc/ but the fix could be potentially easy

Aug 1 2020, 10:59 PM · Sculpt, Paint & Texture, BF Blender

Jul 11 2020

Wo!262 (wo262) added a comment to T78819: zoom in and zoom out.

Blender by default zooms to an invisible pivot with a fixed that gets a while to get used to know how to control, with focusing and such.

Jul 11 2020, 10:27 AM · BF Blender

Jun 28 2020

Wo!262 (wo262) added a comment to T78391: Grid & Pixel snapping in the UV editor.

Hi. I'd love it if you guys check out my small proposals about UV editor UI, both garnered some attention on rightclickselect

Jun 28 2020, 11:51 PM · Restricted Project, BF Blender

May 29 2020

Wo!262 (wo262) awarded D7855: UI: Add bone selection switch in weight paint a Love token.
May 29 2020, 10:43 PM · User Interface

May 23 2020

Wo!262 (wo262) awarded T54989: FaceMaps Phase 1: bone selection & bone display a Love token.
May 23 2020, 9:23 PM · Animation & Rigging, User Interface

May 8 2020

Wo!262 (wo262) awarded T76555: Library Overrides: Usability issues/paper-cuts a Love token.
May 8 2020, 6:33 PM · BF Blender (2.91), Pipeline, Assets & I/O (LibOverrides - Usability and UX), User Interface

May 6 2020

Wo!262 (wo262) added a comment to T76457: Subdivide algorithm differs from the industry standard.

Maybe I'm wrong but I think it's based on OpenSubdiv, which in itself is another standard, so pick your poison. But I agree, I think it should come back as an option, particularly if it gives old performance back

May 6 2020, 8:10 PM · BF Blender

May 5 2020

Wo!262 (wo262) created T76451: Can't drive shapekeys with bones in Library Overriden rigs.
May 5 2020, 9:03 PM · Animation & Rigging, BF Blender
Wo!262 (wo262) awarded T71959: Improve UV unwrapping balance between angle and area preservation a Love token.
May 5 2020, 8:38 PM · Modeling

Apr 30 2020

Wo!262 (wo262) awarded T76259: Cycles OpenImageDenoise improvements a Love token.
Apr 30 2020, 1:32 PM · Render & Cycles, Cycles

Apr 28 2020

Wo!262 (wo262) added a comment to D7437: Add Custom Space to Constraints.

Could another bone, or another bone in another object be used? Then calling it custom would make sense.

Apr 28 2020, 1:17 PM · BF Blender (2.92), Animation & Rigging
Wo!262 (wo262) awarded D7437: Add Custom Space to Constraints a Love token.
Apr 28 2020, 1:16 PM · BF Blender (2.92), Animation & Rigging

Apr 24 2020

Wo!262 (wo262) added a comment to T76023: Sidebar changes.

Judging by the image of the list collapsed, my first instinct is that it doubles as a menu. In that case I don't think it's too much clicking if you use a click and drag, the advantages and niceness would outweight.

Apr 24 2020, 2:00 PM · Restricted Project, User Interface, BF Blender

Apr 20 2020

Wo!262 (wo262) awarded T75913: New tool to add and subtract prismatic volumes a Love token.
Apr 20 2020, 5:11 PM · BF Blender (2.91), Modeling

Apr 15 2020

Wo!262 (wo262) added a comment to T75425: Bone selection behaves poorly.

This only solves the cycling, but not what bone is supposed to be selected first for both pose mode and edit mode. If a bone is inside another and your mouse is over the smaller bone inside, the old behavour would be for the smaller bone inside to be selected first. This new behaviour makes it harder in some rigging scenarios where the order of active or selected bones matter.

Apr 15 2020, 10:08 PM · EEVEE & Viewport, BF Blender

Apr 11 2020

Wo!262 (wo262) added a comment to D7372: Sculpt: Multires Unsubdivide.

Wait, so this is a different algorithm than the current unsubdivide function? Then, please, add it as its own command in edit mode and in the decimate modifier where the current Unsubdivide is. It seems to handle more/better cases. The old algorithm is still useful, though, for those mid-unsubdivisions that make diagonal faces.

Apr 11 2020, 8:09 PM

Apr 10 2020

Wo!262 (wo262) awarded T68453: Anisotropic BSDF a Love token.
Apr 10 2020, 12:53 PM · EEVEE & Viewport

Apr 4 2020

Wo!262 (wo262) awarded D7335: Sculpt: Sharpen Mesh Filter a Love token.
Apr 4 2020, 8:00 PM · BF Blender (2.83)

Mar 29 2020

Wo!262 (wo262) added a comment to D3203: Baking system overhaul: Move baking settings from render settings into BakePasses.

Comparing it to other aspects of blender isn't fair. Compare it to every other software that does baking and realize that they don't do it to fit a structure of a software, they bake multiple objects and treat them as jobs because it's what's practical. It's what works. Look at any videogame and the level of detail in their texture work. These kinds of workflow demand it. It's best to make it right to begin with or the baking system will be replaced a third time

Mar 29 2020, 11:08 PM · Render & Cycles
Wo!262 (wo262) added a comment to D7270: Add Line material node.

really cool. for what it's worth you've convinced me. it wouldn't be the first time a feature is "replicated" when in reality they have unique strenghts (displacement mod vs displacement shader, wireframe mod vs wireframe shader, ao shader vs ao passes, hell, even cycles vs eevee) i can already imagine making things with this that aren't strictly cartoon lines.

Mar 29 2020, 8:47 PM · EEVEE & Viewport, Render & Cycles
Wo!262 (wo262) awarded D7270: Add Line material node a Love token.
Mar 29 2020, 8:35 PM · EEVEE & Viewport, Render & Cycles

Mar 24 2020

Wo!262 (wo262) added a comment to T74967: Geometry Nodes Design.

here's what i found on the wiki about the possible future of simulations.

Mar 24 2020, 5:12 PM · User Interface, BF Blender

Mar 21 2020

Wo!262 (wo262) added a comment to T68991: Fisheye / panorama in EEVEE.

Any plans for stereo 360? My understanding is that it is not as simple as having two, it involves translation to get correct results, which Cycles handles perfectly. But real time engines like unreal have to make a lot of vertical splices and move the camera on each rotation. Even if not realtime, it would be nice for Eevee

Mar 21 2020, 5:44 PM · EEVEE & Viewport, BF Blender

Mar 15 2020

Wo!262 (wo262) added a comment to T68915: Light linking.

Any progress on this? It would be great to have, I neede this in production a month ago.

Mar 15 2020, 9:49 AM · Render & Cycles, Cycles
Wo!262 (wo262) awarded T68915: Light linking a Love token.
Mar 15 2020, 9:49 AM · Render & Cycles, Cycles

Mar 12 2020

Wo!262 (wo262) awarded D7108: EEVEE: Implement the missing Sky texture a Love token.
Mar 12 2020, 11:56 PM · Eevee

Mar 3 2020

Wo!262 (wo262) added a comment to T54862: Multi-Object Properties Editing.

Any plans for multiproperties editing for every data type on the Sidebars of all the editors and modes? Nodes, video strips, track points, mask splines and points, Greasepencil layers, Fcurves and keyframes, NLA tracks and strips, plus the modifiers that some of them have, etc

Mar 3 2020, 10:57 PM · User Interface

Jan 17 2020

Wo!262 (wo262) awarded T68981: New curves object type a Love token.
Jan 17 2020, 10:37 PM · Nodes & Physics, BF Blender

Jan 12 2020

Wo!262 (wo262) added a comment to T73047: Sculpt Mode Multires Design.

As a way of storing data for animated models, Multires modifier has advantages over displacement textures. With displacement textures, you first have to UV map, you have to bake (which there is no support for baking vector displacement maps currently) you have to make sure the texture resolution is proper, sometimes you get artifacts if the mesh vertices changes or don't align, or other kinds of artifacts due to the model deforming and CatmullClark subdivision, then you have to worry about using the modifier vs using the shader node in case you need to see the detail in the viewport, etc etc. Some of these are fixable by the user by learning new practices but some inevitably make things slower.

Jan 12 2020, 8:50 PM · Sculpt, Paint & Texture

Jan 8 2020

Wo!262 (wo262) awarded D6545: Integrate hair collisions with cloth collision a Love token.
Jan 8 2020, 10:40 PM · Physics

Dec 11 2019

Wo!262 (wo262) awarded D6385: Texture Paint: New Cursor and Spherical 3D falloff a Love token.
Dec 11 2019, 12:10 AM

Nov 19 2019

Wo!262 (wo262) added a comment to T69770: Denoising Albedo gives wrong results.

I can confirm as well, I went through the original Intel documentation and was surprised at how good results they have on their page, and the claim that Denoising Albedo is the best input for the denoiser to have. The current denoiser albedo pass is simply adding the Glossy Color pass to all the others Color passes, but the Glossy Color pass doesn't contain percentage of reflectivity for things with frenel. The intel documentation doesn't specify a correct solution though, it's up to you what passes you choose and what combination, for example, if you want to add reflections to the mix or not, and how to do it, taking just the color or the actual first bounce. My current setup is to add Diffuse Color, SSS color and Translucent color, leaving Glossy color out.

Nov 19 2019, 10:25 PM · BF Blender

Nov 5 2019

Wo!262 (wo262) added a comment to D3203: Baking system overhaul: Move baking settings from render settings into BakePasses.

In other software and Blender addons that have tried to tackle this, they use a design called Jobs. In these jobs you specify the passes and objects (could be a collection) that should be baked, to which UV map, as well as cage relationship. Then you may bake one or all jobs. The less you have to set up per object and per material, the better. Then it's up to the user if they need a special case of individual bakes per material or per object. You don't have to design a UI where you select one UV map for each object either, instead, in the Job you select just one UV map index or name, and it's up to the user to make sure the objects don't overlap in UV space, they can always create more jobs.

Nov 5 2019, 9:25 PM · Render & Cycles

Nov 2 2019

Wo!262 (wo262) awarded D3607: Cycles: Implement render passes that contain all lighting from lights in a specified group a Love token.
Nov 2 2019, 10:19 AM · BF Blender (2.83), Render & Cycles
Wo!262 (wo262) awarded D4837: Cycles: Add support for adding custom AOV render passes a Love token.
Nov 2 2019, 10:19 AM · BF Blender (2.82), Render & Cycles

Oct 29 2019

Wo!262 (wo262) added a comment to T71185: Properties Search.

Not related to this task, but having search on the Preferences would be great too

Oct 29 2019, 9:45 PM · User Interface, BF Blender
Wo!262 (wo262) awarded T71178: UI: Image/UV Editor a Love token.
Oct 29 2019, 9:34 PM · User Interface, Sculpt, Paint & Texture
Wo!262 (wo262) added a comment to T71178: UI: Image/UV Editor.

Sweet! I hope these proposals are considered
https://blender.community/c/rightclickselect/cQdbbc/
https://blender.community/c/rightclickselect/bQdbbc/

Oct 29 2019, 9:34 PM · User Interface, Sculpt, Paint & Texture

Oct 26 2019

Wo!262 (wo262) added a comment to T68889: Improve UV packing to pack more tightly (not just considering bounding boxes).

Is there a task for to improve the UV editor itself? Right now it still has remnamts of the image editor and it could be improved. I made a couple of proposals about it here and here

Oct 26 2019, 10:24 PM · Modeling, BF Blender

Sep 19 2019

Wo!262 (wo262) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved.

My understanding is the same. It's used to blur face corner colors into all the adjacent corners, but it doesn't actually blur like in Weight paint or with the blur brush.

Sep 19 2019, 9:33 AM · Sculpt, Paint & Texture, BF Blender

Sep 11 2019

Wo!262 (wo262) awarded D5766: Solidify Modifier Extension a Love token.
Sep 11 2019, 10:40 PM · Modifiers

Sep 1 2019

Wo!262 (wo262) awarded T60695: Optimized per-datablock global undo a Burninate token.
Sep 1 2019, 11:34 PM · Restricted Project, Core, BF Blender, Performance

Aug 18 2019

Wo!262 (wo262) added a comment to T68476: High Quality Bump.

Nice! Unrelated but, shouldn't displacement affect both the specular and clearcoat layer? Technically displacement is a stand in for real geometry displacement so it would affect both, which is what Cycles does btw, unlike Bump to Principled where each reflection has it's own normals for good reasons.

Aug 18 2019, 12:24 PM · EEVEE & Viewport

Aug 11 2019

Wo!262 (wo262) added a comment to T68542: Keyboard "A" to deselect all vertices only works inconsistently.

It's not as before. Pressing A once always selects, and pressing Alt+A deselects. You can also double tap A to deselect but it has to be fast. If you want to use the old behaviour from 2.79, go to Preferences, keymap, and click on Select All toggles

Aug 11 2019, 4:14 PM · BF Blender

Aug 9 2019

Wo!262 (wo262) awarded T54792: Dynamic Overrides - View layer overrides with override sets a Love token.
Aug 9 2019, 9:18 PM · Overrides, Core, BF Blender

Aug 8 2019

Wo!262 (wo262) added a comment to T68312: LookDev & Eevee Preview.
Aug 8 2019, 2:08 PM · User Interface, BF Blender

Aug 4 2019

Wo!262 (wo262) added a comment to T68182: Color Data for Image Texture Nodes.

It's not per image file but per image datablock, you can have two image datablocks that have the same image file as pointer, but different color spaces. Just click the little number besides the datablock and this will duplicate it.

Aug 4 2019, 10:57 AM · BF Blender

Aug 1 2019

Wo!262 (wo262) added a comment to T67997: Retopology in Blender.

Then maybe we don't want those tools at all, or speaking for myself, I don't. They sound so specific that they're more fit to be part of an addon than anything else.

Aug 1 2019, 11:02 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender

Jul 14 2019

Wo!262 (wo262) added a comment to T61117: It takes too many extra clicks to change selection between bones and objects.

Any updates on this?

Jul 14 2019, 5:59 PM · BF Blender
Wo!262 (wo262) added a comment to T62312: All transforms made before or after Inset or Bevel are undone when exiting Edit mode.

Considering that I model a lot and haven't encountered the problem again, even when I try to replicate my own instructions, I say this has been solved

Jul 14 2019, 5:58 PM · BF Blender
Wo!262 (wo262) changed the status of T62312: All transforms made before or after Inset or Bevel are undone when exiting Edit mode from Unknown Status to Resolved.
Jul 14 2019, 5:57 PM · BF Blender
Wo!262 (wo262) added a comment to T65538: Color Management - Film and RRT presets and ALL film looks missing.

Color management isn't applied until you save the image and it's not applied on EXR. You could've saved it as EXR, and applied the color management to that image later, to not have to re-render again

Jul 14 2019, 12:16 PM · BF Blender

Jul 13 2019

Wo!262 (wo262) added a comment to T66859: Incorrectly displayed colors, Cycles render..

I can't replicate it on blender-2.80-e3c586e262dd-win64. Eevee and Cycles values look the same for me, and color management works as well.

Jul 13 2019, 7:37 PM · BF Blender

Jun 28 2019

Wo!262 (wo262) awarded rBc9238e638fd5: Cycles: add back control to render first N bounces with path termination a Love token.
Jun 28 2019, 9:13 PM

Jun 26 2019

Wo!262 (wo262) added a comment to T66139: Eevee contact shadows cause light bleeding around occluded objects.

Contact shadows are screen space. They have the typical limitations of the other screen space things like AO and reflections. The thickness of the wall behind doesn't exist as far as screen space is concerned. I barely use them because of that and other limitations with thin object.

Jun 26 2019, 10:51 AM · BF Blender

Jun 16 2019

Wo!262 (wo262) awarded T65864: Baking with Eevee a Love token.
Jun 16 2019, 10:26 PM · EEVEE & Viewport, Render Pipeline

May 29 2019

Wo!262 (wo262) created T65251: Can't box select keyframe handles.
May 29 2019, 12:49 AM · BF Blender

May 28 2019

Wo!262 (wo262) created T65245: Weird ghosting with Volumetrics on in Eevee.
May 28 2019, 10:21 PM · BF Blender
Wo!262 (wo262) created T65244: Can't add Emission shader in World shaders even though it is supported for Volumetrics.
May 28 2019, 9:48 PM · BF Blender

May 25 2019

Wo!262 (wo262) awarded T65118: Eevee: ludicrous high value fireflys AO+Bent normals a Like token.
May 25 2019, 6:59 PM · BF Blender
Wo!262 (wo262) added a comment to T65118: Eevee: ludicrous high value fireflys AO+Bent normals.

I can replicate it in the sense that they happened to me in some frames of an animation but I couldn't pinpoint what angles point of view caused it. All that I can confirm is that they happened with AO+Bent normal + Subsurface. It was force to fix this using the Compositor to clamp the high values, erase the alpha and use the Inpaint filter.

May 25 2019, 6:59 PM · BF Blender

May 19 2019

Wo!262 (wo262) awarded D4869: Fix Aliasing in Light Probes a Love token.
May 19 2019, 11:13 PM · Eevee, BF Blender: 2.8, BF Blender