Wo!262 (wo262)
User

Projects

User does not belong to any projects.

User Details

User Since
Sep 8 2008, 7:02 PM (471 w, 1 d)

Recent Activity

Jul 2 2017

Wo!262 (wo262) added a comment to T51957: Inconsistend material viewport preview between Principled BSDF and the other shaders.

Thank you!

Jul 2 2017, 9:32 PM · BF Blender
Wo!262 (wo262) added a comment to T51864: 2.79 testbuild1 principled bsdf looks weird in material viewport mode.

This one happens to me on newer builds like blender-2.78-9cd6b03-win64. Tried with both a machine with Nvidia gtx 970 and other with Intel HD 530.

Jul 2 2017, 2:33 PM · BF Blender
Wo!262 (wo262) created T51957: Inconsistend material viewport preview between Principled BSDF and the other shaders.
Jul 2 2017, 2:25 PM · BF Blender
Wo!262 (wo262) created T51956: Colored noise caused by Principled SSS, radius 0 and branched pathtracing.
Jul 2 2017, 1:25 PM · BF Blender

May 30 2017

Wo!262 (wo262) added a comment to D2313: Cycles Disney BRDF.

@Brecht Van Lommel (brecht) I meant to say a method to avoid it going above 100% reflected, sorry. If it's below 100% then it should stay the same.

May 30 2017, 11:59 PM · Cycles
Wo!262 (wo262) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

@Mike Erwin (merwin) latest one I downloaded from the device manager 20.19.15.4624

May 30 2017, 11:32 PM · OpenGL / Gfx
Wo!262 (wo262) added a comment to D2313: Cycles Disney BRDF.

I was reading this thread regarding how the Subsurface slider should work and wanted to give my two cents. Currently, you can't create a pure white material with mixed 0,1,1 diffuse and 1,0,0 subsurface like in fig1, because with the slider at 0.5, the shader converges to a total reflectivity of 0.5,0.5,0.5 . Would Renderman give that same result?

May 30 2017, 11:15 PM · Cycles
Wo!262 (wo262) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

Crashes on Windows 10 + Intel HD 530

May 30 2017, 7:24 PM · OpenGL / Gfx

May 22 2017

Wo!262 (wo262) created T51589: Principled Subsurface Scattering, wrong shadow color.
May 22 2017, 5:03 PM · Cycles, BF Blender
Wo!262 (wo262) created T51588: False positive error in Surface Deform modifier in some cases.
May 22 2017, 4:14 PM · BF Blender

Mar 20 2017

Wo!262 (wo262) added a comment to T50533: Transparency shader doesn't cast shadows with curve segments.

the bug is indeed gone in msvc2015 build

Mar 20 2017, 4:49 PM · Cycles, BF Blender
Wo!262 (wo262) added a comment to T50533: Transparency shader doesn't cast shadows with curve segments.

It still happens on latest buildbot, on my system at least. Everything was rendered on CPU

Mar 20 2017, 4:00 PM · Cycles, BF Blender

Jan 26 2017

Wo!262 (wo262) created T50533: Transparency shader doesn't cast shadows with curve segments.
Jan 26 2017, 8:54 PM · Cycles, BF Blender

Jul 19 2016

Wo!262 (wo262) created T48899: Bumpmap in viewport is pixelated/ half res..
Jul 19 2016, 8:48 PM · BF Blender

Jul 15 2016

Wo!262 (wo262) created T48860: Christensen-Burley SSS glitch with Spatial Splits..
Jul 15 2016, 10:46 AM · BF Blender

Apr 1 2016

Wo!262 (wo262) added a comment to T48002: Wrong behaviour with "RGB to Intensity" in Image textures. Wrong color.

No problem. I think I provided enough evidence and explanations on why this is inconsistent and should be considered a bug, and I hope you take it into consideration.

Apr 1 2016, 4:05 PM · BF Blender

Mar 30 2016

Wo!262 (wo262) created T48002: Wrong behaviour with "RGB to Intensity" in Image textures. Wrong color.
Mar 30 2016, 2:24 PM · BF Blender

Jan 9 2015

Wo!262 (wo262) added a comment to T43183: Blender closes instantly.

Placing the DLL does work. Also, my driver was up to date, and for whatever reason, downgrading it to a previous version fixed the problem and it's now ogl1.4. Thanks.

Jan 9 2015, 5:15 PM · Platform: Windows, BF Blender
Wo!262 (wo262) created T43183: Blender closes instantly.
Jan 9 2015, 4:04 PM · Platform: Windows, BF Blender

Apr 13 2014

Wo!262 (wo262) reopened T39706: Blender crashes on start in weaker GPUs. as "Open".
Apr 13 2014, 8:17 PM · BF Blender