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Wo!262 (wo262)
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User Since
Sep 8 2008, 7:02 PM (540 w, 2 d)

Recent Activity

Yesterday

Wo!262 (wo262) awarded rBb0c6c65e7b45: Subdiv: Initial implementation of topology cache a Love token.
Wed, Jan 16, 12:44 PM

Thu, Jan 10

Wo!262 (wo262) awarded rBba2b26af31ca: Support proportional edit scaling on dopesheet keyframes a Love token.
Thu, Jan 10, 9:20 PM
Wo!262 (wo262) created T60399: Hair width is lost and reset when appending from a 2.7 file.
Thu, Jan 10, 6:13 PM
Wo!262 (wo262) added a comment to T60389: Object preview differences in Sculpt Mode.

I believe this used to work fine a couple of 2.8 versions back. idk what happened, or why it works on lookdev but not on solid

Thu, Jan 10, 2:59 PM · BF Blender, Blender Studio

Wed, Jan 9

Wo!262 (wo262) created T60361: Scaling + Proportional editing doesn't work on dopesheet keyframes.
Wed, Jan 9, 8:52 PM · BF Blender

Tue, Jan 8

Wo!262 (wo262) added a comment to T60009: Eevee: Some parts of the mesh not displayed correctly.

Screen space effects like Screen space reflections and refractions, ambient occlusion and contact shadows, only work with what's available on screen and fade on the edges. They're not real raytraced effects. You can increase the virtual border during render by going to Render properties > Film > Overscan. Only works during render though

Tue, Jan 8, 1:46 AM · Eevee, BF Blender: 2.8, BF Blender

Sat, Jan 5

Wo!262 (wo262) added a comment to T57683: New Material Preview.

I like Alt 3. My main problem Current and Alt 1, and to an extent with all of them, is that the thin parts don't look realistic. Maybe an actual simulation with flip fluids would be nice

Sat, Jan 5, 5:34 PM · BF Blender: 2.8
Wo!262 (wo262) added a comment to T60167: Translucide shader is missing in the list.

The shader does work, it has an Eevee fallback, maybe not the intended fallback but I do use it with hair quite often

Sat, Jan 5, 1:27 AM · BF Blender

Wed, Jan 2

Wo!262 (wo262) added a comment to T60053: Blender 2.80 HDRI contrast problem in cycles mode.

can you provide a blend file with the hdr packed in it?

Wed, Jan 2, 5:02 PM · BF Blender

Sun, Dec 30

Wo!262 (wo262) added a comment to T59982: EEVEE - Distance Bump/Normal's Spec dancing - animated camera.

I hope they fix this. The Bump node basically causes bumps at half the resolution of the render. My understanding is that it uses the difference of value between adjacent pixels and that's why it's half res. It was also like that in 2.7's material viewport, but I think Eevee needs it if it's going to be used in final production. Maybe internally sampling the bump texture at double the render resolution, or with a jittered approach for each sample. I had to render at 4k so it's less noticeable 😂, luckily Eevee is fast. Btw, actual normal textures with a Normal map node, like tangent space normals, look fine and fullres.

Sun, Dec 30, 1:29 PM · BF Blender

Sat, Dec 29

Wo!262 (wo262) updated the task description for T59963: Can't manipulate hair keys with G, R, S or mirror transforms.
Sat, Dec 29, 6:58 PM · BF Blender
Wo!262 (wo262) created T59963: Can't manipulate hair keys with G, R, S or mirror transforms.
Sat, Dec 29, 6:57 PM · BF Blender

Wed, Dec 19

Wo!262 (wo262) added a comment to T58503: Low Performance with the Subdivision Modifier.

Can I provide a blend file on their behalf?

Wed, Dec 19, 2:09 PM · Modifiers, BF Blender

Tue, Dec 18

Wo!262 (wo262) created T59587: Hair dynamics don't preserve lengh with Particle systems made in 2.79 when opened in 2.8.
Tue, Dec 18, 10:09 PM · BF Blender

Dec 17 2018

Wo!262 (wo262) updated the task description for T59275: Eevee - Generated coordinates don't follow mesh deformation.
Dec 17 2018, 12:47 PM · BF Blender
Wo!262 (wo262) added a comment to T59275: Eevee - Generated coordinates don't follow mesh deformation.

confimred on 21523b5 on ubuntu 16.04

Your .blend file contains a shapekey. Problem also exists with modifiers.

Proper handling of auto-texture space is probably a complicated todo.

Dec 17 2018, 12:46 PM · BF Blender

Dec 13 2018

Wo!262 (wo262) added a comment to T59301: LookDev micro reflection at high roughness.

Your gif doesn't convey well. Please attach a blend file with the simplest example. Is it possible you are referring to this?


It's a know limitation of the way cubemaps are blurred, more visible if the cubemap has lots of small bright lights
You can try increasing the filter quality or changing the the cubemap resolution so it's less visible

Dec 13 2018, 12:39 PM · BF Blender: 2.8
Wo!262 (wo262) added a comment to T58549: Color input adjusts more than one HSV field.

It reminds me to some months back when matcaps, the HSV color picker, and the lookdev hdrs were all filmic. Now it's better for the matcaps and lookdev, but the color picker is hard wired to corrected filmic, regardless of the color management settings. There should be more options for the color picker, depending if you want the HSL and HEX to be corrected for srgb, filmic, your scene color management settings, etc

Dec 13 2018, 12:26 PM · BF Blender

Dec 12 2018

Wo!262 (wo262) edited projects for T59275: Eevee - Generated coordinates don't follow mesh deformation, added: BF Blender: 2.8; removed BF Blender.
Dec 12 2018, 11:35 PM · BF Blender
Wo!262 (wo262) created T59275: Eevee - Generated coordinates don't follow mesh deformation.
Dec 12 2018, 11:34 PM · BF Blender

Dec 10 2018

Wo!262 (wo262) added a comment to T54744: UI: Expand List of Editors.

I'm going to side with Julien. Being able to switch between UV editing with or without images, Image viewing with or without UV's, and Painting with or without UV's, is more easy as one editor. There are enough permutations and combinations that separating it into two editors will make some of those permutations not possible unless they are added as redundant features from one editor to the other, which is more work for developers. Also, the bespoke UV editing mode was a great adition for handling tools and the toolbar, I don't see how that isn't enough for things like Object mode uv editing

Dec 10 2018, 11:33 PM · User Interface, Code Quest
Wo!262 (wo262) added a comment to D4058: Add AutoMerge Editing to the Snapping popover for better discoverability.

Automerge is under Mesh options, both in the tool properties, and the topbar to the right

Dec 10 2018, 10:17 PM · BF Blender: 2.8
Wo!262 (wo262) added a comment to T58934: Hair particles disappear from render and viewport with more than 7 steps.

Even after changing the viewport steps to 9 you don't see it happening on the viewport?

Dec 10 2018, 2:17 PM · Eevee, BF Blender
Wo!262 (wo262) added a comment to T58934: Hair particles disappear from render and viewport with more than 7 steps.

I can confirm and I have a gtx 1060 6gb as well (blender-2.80.0-git.e79bb957fc3-windows64)

Dec 10 2018, 1:44 PM · Eevee, BF Blender

Dec 9 2018

Wo!262 (wo262) created T59067: Bone constraint not working on children in this setup, worked in 2.7.
Dec 9 2018, 4:34 PM · BF Blender
Wo!262 (wo262) edited projects for T58966: Sculpted changes dissapear visually when selecting a second object, added: BF Blender: 2.8; removed BF Blender.
Dec 9 2018, 11:58 AM · BF Blender

Dec 8 2018

Wo!262 (wo262) added a comment to T58969: Outliner Improvements.

Will you consider adding unlinked collections management to this design document? I made a small proposal to not use another outliner for orphan collections. I hope you check it out https://blender.community/c/rightclickselect/ltcbbc/

Dec 8 2018, 12:08 AM · User Interface, BF Blender: 2.8

Dec 7 2018

Wo!262 (wo262) awarded T58969: Outliner Improvements a Love token.
Dec 7 2018, 11:56 PM · User Interface, BF Blender: 2.8
Wo!262 (wo262) added a comment to T58812: Boolean Modifiers Don't Work Properly.

Sadly, that's a known limitation, sorry. Parallel faces with 0 distance on the same space don't work, and some volume needs to overla. Here is an exagerated example, but you can separate faces and overlap the volumes just a very very little ammount like this and it would still work. I heard Howard Trickey might work on improving booleans in the future :)

Dec 7 2018, 11:44 PM · BF Blender
Wo!262 (wo262) added a comment to T58958: Selection Issues on High Res Monitor.

I have a 4k monitor as well and don't have that problem. But it does behave differently to 2.7, which I understand it can be seen as a bug but it's probably a design decision. In wireframe mode, you can basically end up selecting an object by the faces even though the faces are not visible, which doesn't happen in 2.7 where it always selects the closest wire to the mouse. I don't quite understand the heuristic but it hasn't been that much of a problem for me, and to be fair, 2.8's wireframe has options to perceive the faces like the Xray slider in the shading popover.

Dec 7 2018, 9:57 PM · BF Blender
Wo!262 (wo262) created T58966: Sculpted changes dissapear visually when selecting a second object.
Dec 7 2018, 8:50 PM · BF Blender
Wo!262 (wo262) added a comment to rB5c8f1053b5f0: UI: split UV editor out of the image space.

Yeah, I agree with you

Dec 7 2018, 1:04 PM

Dec 5 2018

Wo!262 (wo262) added a comment to T54943: Blender 2.8 Defaults.

Suggestion. Overlap threshold in Boolean modifiers to 0, and merge threshold for the Intersect(Boolean) command in edit mode to 0 as well. For the longest time I thought the boolean algorithm wasn't good enough for some cases, producing non manifold meshes from my perfectly manifold ones, but it turns out that the merge threshold is what messes it up for me most of the time.

Dec 5 2018, 9:00 PM · BF Blender: 2.8, User Interface, Code Quest
Wo!262 (wo262) added a comment to T58812: Boolean Modifiers Don't Work Properly.

It works fine for me. Consider providing a blend file with an example of this. Also, check that the Overlap threshold in the Boolean modifier is set to 0.0 exactly, since merging vertices can give problems

Dec 5 2018, 8:57 PM · BF Blender
Wo!262 (wo262) added a comment to T58761: UI flickering lines after saving.

Yes, this is another report of the same bug https://developer.blender.org/T58726

Dec 5 2018, 10:57 AM · BF Blender

Dec 4 2018

Wo!262 (wo262) added a comment to T58726: Blender Grey lines MacBook Pro 15'.

I have the same problem, on Windows10 64, Nvidia 1060, driver 417.01

Dec 4 2018, 5:23 PM · User Interface, BF Blender

Dec 3 2018

Wo!262 (wo262) added a comment to T58592: Keyboard shortcut cut links (Ctrl + click) don't work in the Shader Editor.

Also, the Cut tool and Annotation tool themselves don't allow for connecting nodes by the socket, or dragging nodes, forcing you to go back to box selection

Dec 3 2018, 12:00 PM · BF Blender

Dec 2 2018

Wo!262 (wo262) added a comment to T58503: Low Performance with the Subdivision Modifier.

I noticed that some N gons go really slow. Please attach an example file

Dec 2 2018, 1:08 PM · Modifiers, BF Blender

Dec 1 2018

Wo!262 (wo262) added a comment to T58367: Lake of performance using Cycle between 2.79 and 2.8.

Attach the blend. Also remember to turn on your GPU devices on Edit> Preferences> System

Dec 1 2018, 10:32 AM · BF Blender
Wo!262 (wo262) added a comment to T58420: Blender 2.79b, 2.80 Render.

You are using Blender Internal, which doesn't exist in 2.8 anymore. Only Cycles and Eevee. Once you manually convert your materials in 2.7 from Blender Internal to Cycles, you can open it in 2.8 and see the shading and textures in the Lookdev shading

Dec 1 2018, 10:17 AM · BF Blender: 2.8, BF Blender

Nov 30 2018

Wo!262 (wo262) added a comment to T58276: Joining areas through the context menu do not work every time. .

Using the menu is not for corners, but for vertical or horizontal edges. And you don't have to make a gesture with the mouse, the arrow will appear. Joining is also limited to same size adjacent areas

Nov 30 2018, 9:36 AM · User Interface, BF Blender: 2.8
Wo!262 (wo262) awarded T54963: Industry Compatible Keymap a Love token.
Nov 30 2018, 9:29 AM · User Interface, BF Blender: 2.8, Code Quest
Wo!262 (wo262) added a comment to T58234: Collections and Groups huge mess.

Using Ctrl+G and the Collection panel in the Object properties to create collections, creates Unlinked collections, meaning that they haven't been linked to the Scene collection. I agree that the interface here should be improved, but it's not really a bug. Use Mkey on the viewport instead (the old key to move to layers) or the New collection button on the Outliner's header. In the meantime, you can use a second outliner and change it to Orphan data to see the unlinked collections and objects, and drag them from one outliner to the other

Nov 30 2018, 1:06 AM · BF Blender: 2.8
Wo!262 (wo262) awarded T58195: Blender 2.8 - No way of adding collections that are manually created to the scene collection a Love token.
Nov 30 2018, 12:49 AM · BF Blender: 2.8

Nov 27 2018

Wo!262 (wo262) added a comment to T58091: Reflection plane visible in the Eevee viewport but not rendered in Eevee.

Not a bug. What you see in the viewport is the preview of the data of the probe, which is just an overlay (you can disable and enable overlays to see what im talking about)

Nov 27 2018, 7:27 PM · BF Blender
Wo!262 (wo262) added a comment to T58083: RGB Separation node - Green Channel Problem.

I tested it, it seems that the alpha affects the green channel. I saved it as EXR and it doesn't give that problem.

Nov 27 2018, 2:14 PM

Nov 25 2018

Wo!262 (wo262) added a comment to T58026: Eevee: Subsurface radius not affected by nodes plugged into input.

It could still be limited to just the most immediate node plugged to it, with that node having a constant to fallback if something else were to be plugged to it in return, not evaluating further. Another way of handling it is like unreal engine does, where the scattering is it's own data type that can't do operations with the regular vector3's, that would make the socket another color and nothing else but that data type could be plugged into it

Nov 25 2018, 11:43 AM · Eevee, BF Blender: 2.8
Wo!262 (wo262) added a comment to T58026: Eevee: Subsurface radius not affected by nodes plugged into input.

Aw that's a shame. Even without texture support, it would be nice to have this work with single colors, otherwise it forces me to duplicate and make unique nodegroups to change the color inside of each

Nov 25 2018, 12:45 AM · Eevee, BF Blender: 2.8

Nov 24 2018

Wo!262 (wo262) created T58026: Eevee: Subsurface radius not affected by nodes plugged into input.
Nov 24 2018, 1:17 AM · Eevee, BF Blender: 2.8

Nov 23 2018

Wo!262 (wo262) added a comment to T57873: Deleting any node with a driver Crashes 2.8.

https://developer.blender.org/rB3bf7c846eeb4a728c62100b40463874d83f5b3e0 This should fix it

Nov 23 2018, 9:41 PM · Nodes, BF Blender: 2.8
Wo!262 (wo262) closed T57873: Deleting any node with a driver Crashes 2.8 as Resolved.
Nov 23 2018, 9:41 PM · Nodes, BF Blender: 2.8
Wo!262 (wo262) added a comment to T58021: UVs not displaying in UV editor.

Make sure to change the UV/Image editor mode from View to UV edit in its header

Nov 23 2018, 7:40 PM · BF Blender
Wo!262 (wo262) awarded D2493: Compositor: Add Distance Transform Node a Love token.
Nov 23 2018, 11:01 AM · Compositing

Nov 20 2018

Wo!262 (wo262) awarded D3966: Mirror Modifier: Bisecting along mirrorplane a Love token.
Nov 20 2018, 11:48 AM

Nov 18 2018

Wo!262 (wo262) awarded T57683: New Material Preview a Love token.
Nov 18 2018, 1:25 AM · BF Blender: 2.8

Nov 17 2018

Wo!262 (wo262) added a comment to T57876: SSS in nodegroups are black in eevee.

I think https://developer.blender.org/rB68b670698fc791e15379b68f508f7b69bb19d2e2 fixes this

Nov 17 2018, 8:55 PM · Eevee, BF Blender: 2.8
Wo!262 (wo262) closed T57876: SSS in nodegroups are black in eevee as Resolved.
Nov 17 2018, 8:55 PM · Eevee, BF Blender: 2.8
Wo!262 (wo262) created T57891: Eevee- Radius of strip hair doesn't scale with object scale.
Nov 17 2018, 4:14 PM · Eevee, BF Blender: 2.8
Wo!262 (wo262) awarded rB735ad525a6e7: Fix T53750: Mirrored UV have bad tangent space a Love token.
Nov 17 2018, 3:06 PM

Nov 16 2018

Wo!262 (wo262) created T57876: SSS in nodegroups are black in eevee.
Nov 16 2018, 7:13 PM · Eevee, BF Blender: 2.8
Wo!262 (wo262) created T57873: Deleting any node with a driver Crashes 2.8.
Nov 16 2018, 4:27 PM · Nodes, BF Blender: 2.8

Nov 11 2018

Wo!262 (wo262) added a comment to T57761: eevee refraction rate: must be set higher to get similar result with Cycles.

Well, as far as I know, Screen space refractions aren't aware of the backfaces of your object, like it goes to infinity. the refraction you get is like deleting the back half of your sphere. when you do that cycles and eevee look more similar

Nov 11 2018, 1:44 PM · Eevee, BF Blender: 2.8

Nov 10 2018

Wo!262 (wo262) added a comment to T57723: Add all Material options to Material Editor.

I wonder how the material slots would work there. Thinking forward for the eventual asset manager, it would have to show the slots when you want to work with a selected object, but not when just working with a material from the asset manager

Nov 10 2018, 10:02 AM · User Interface, BF Blender: 2.8

Nov 6 2018

Wo!262 (wo262) added a comment to T57649: View Transform and Look settings are ignored in LookDev mode.

Yeah, I'd like for the HDRs of Lookdev to use the scene's Color Management settings as well, minus the exposure settings, unless you turn scene lights on

Nov 6 2018, 2:38 PM · BF Blender
Wo!262 (wo262) awarded T57649: View Transform and Look settings are ignored in LookDev mode a Love token.
Nov 6 2018, 2:27 PM · BF Blender
Wo!262 (wo262) awarded T57649: View Transform and Look settings are ignored in LookDev mode a Love token.
Nov 6 2018, 2:27 PM · BF Blender

Nov 4 2018

Wo!262 (wo262) added a comment to D3594: New sculpting brush cursor.

For reference, zbrush uses flat face normals. not smoothed or vertex normals, but the edges of those face normals seem blurred or averaged on a constant screen space radius. For example, the brush remains flat on a face until you get close to the edge and it starts making a smooth rolling instead of a constant snap as you get to the other face. If faces on screen space are small, it doesn't matter if they are too noisy. But at the right scale of noise on screen, the problem of the brush rocking back and forth still happens. Blender could improve on that or be the same

Nov 4 2018, 10:52 AM · Sculpting and Painting

Oct 21 2018

Wo!262 (wo262) added a comment to T57330: Screen Space Reflections Default to Half-resolution in EEVEE.

Not a bug. It's an option, just uncheck it

Oct 21 2018, 12:33 PM · BF Blender: 2.8

Oct 16 2018

Wo!262 (wo262) added a comment to T53750: Mirrored UV have bad tangent space.

Consider having this ready for the beta milestone

Oct 16 2018, 3:04 PM · BF Blender: 2.8

Oct 12 2018

Wo!262 (wo262) added a comment to T55961: Blender 2.8 viewport bug.

Are you sure the triangulated cube is part of the original bug? You guys might want to click File> Load Factory settings. I remember that the default cube was triangulated by accident on new files, until it was fixed more recently

Oct 12 2018, 11:16 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8

Sep 20 2018

Wo!262 (wo262) awarded T55407: 2.8: Addons UI a Love token.
Sep 20 2018, 3:25 PM · Code Quest

Sep 14 2018

Wo!262 (wo262) awarded D3695: Cycles: Improved robustness of hair motion blur. a Love token.
Sep 14 2018, 9:34 PM · Cycles
Wo!262 (wo262) awarded D2149: Cycles: Add optional Blue-Noise Dithered Sobol Sampling a Love token.
Sep 14 2018, 9:19 AM

Sep 2 2018

Wo!262 (wo262) awarded D3495: Cycles Gabor Noise Texture Node a Love token.
Sep 2 2018, 8:49 AM · Cycles, BF Blender: 2.8, BF Blender

Aug 21 2018

Wo!262 (wo262) awarded D808: Adaptive stopping and sample distribution for Cycles a Love token.
Aug 21 2018, 8:12 PM · Cycles

Aug 17 2018

Wo!262 (wo262) awarded D3617: Workbench: Add Curvature overlay for better visibility of surface detail for e.g. sculpting a Party Time token.
Aug 17 2018, 3:25 PM

Aug 14 2018

Wo!262 (wo262) awarded T55333: Workbench: Cavity Shader a Love token.
Aug 14 2018, 1:45 PM · Code Quest

Aug 13 2018

Wo!262 (wo262) awarded T46049: Assets Integration in Blender a Love token.
Aug 13 2018, 11:43 PM · Datablocks and Libraries, User Interface

Aug 12 2018

Wo!262 (wo262) awarded D3594: New sculpting brush cursor a Love token.
Aug 12 2018, 12:14 PM · Sculpting and Painting

Aug 2 2018

Wo!262 (wo262) removed a watcher for Eevee: Wo!262 (wo262).
Aug 2 2018, 6:57 PM
Wo!262 (wo262) awarded T56209: Normal map node produces wrong result after reflection fix patch a Like token.
Aug 2 2018, 10:35 AM · Cycles, BF Blender

Aug 1 2018

Wo!262 (wo262) added a watcher for Eevee: Wo!262 (wo262).
Aug 1 2018, 11:29 AM

Jul 14 2018

Wo!262 (wo262) awarded T53750: Mirrored UV have bad tangent space a Love token.
Jul 14 2018, 4:44 PM · BF Blender: 2.8

Jul 1 2018

Wo!262 (wo262) added a comment to T55673: 2.8x Theme Design.

Didn't Pablo say that Flatty dark should be changed to be dark gray instead of blueish? Gray would be great

Jul 1 2018, 10:54 AM · BF Blender: 2.8, User Interface, Code Quest

Jun 30 2018

Wo!262 (wo262) awarded T55677: Tablet/Pen Usability Problems a Love token.
Jun 30 2018, 2:14 AM · User Interface, BF Blender: 2.8, Code Quest

Jun 20 2018

Wo!262 (wo262) awarded T54937: Eevee: Probe Cache System a Love token.
Jun 20 2018, 12:28 AM · Eevee

Jun 2 2018

Wo!262 (wo262) added a comment to T55162: Blender 2.8 Blender Keymap changes.

How about removing Ctrl+U as save start-up file? I've accidentally overwritten the startup file many times because of it, destroying my carefully crafted file.

Jun 2 2018, 11:47 AM · Code Quest

May 26 2018

Wo!262 (wo262) added a comment to T54908: Workbench UX design.

Could Matcaps be consolidated inside the Studio Lighting menu? After all, they look similar, a menu of spheres, even if what they draw (lights vs images) and how they're mapped is different. Matcaps would only need a third folder in datafiles/studiolights and be processed differently, not as equirectangular 6 lights things.

May 26 2018, 12:43 AM · Code Quest

May 4 2018

Wo!262 (wo262) added a comment to T54951: Properties Editor Design.

Any plans for the data type icons to be displayed vertically? There can be too many at any given time and they get cramped horizontally in the header, forcing to grab and drag with middle mouse, or use a wider area, this would only get worse if the plan is to have a narrower properties editor by default. This is a common thing that people have surely suggested in the past, but I guess it was turned down because headers cannot be vertical, on the sides. But the icons could ocupy their own vertical region inside the editor instead of the header, leaving the header for other things. It would also look more in line with the new toolbar design. Another posibility could be dropdown menus

May 4 2018, 2:51 PM · BF Blender: 2.8, User Interface, Code Quest

May 2 2018

Wo!262 (wo262) added a comment to T54908: Workbench UX design.

Could the material shading view be active with Eevee as the render engine as well? It seems useful to have the flat lighting and studio lighting options in hand, maybe with scene lighting greyed out or removed from the list, forcing you to switch to the rendered view

May 2 2018, 11:19 AM · Code Quest

Jul 2 2017

Wo!262 (wo262) added a comment to T51957: Inconsistend material viewport preview between Principled BSDF and the other shaders.

Thank you!

Jul 2 2017, 9:32 PM · BF Blender
Wo!262 (wo262) added a comment to T51864: 2.79 testbuild1 principled bsdf looks weird in material viewport mode.

This one happens to me on newer builds like blender-2.78-9cd6b03-win64. Tried with both a machine with Nvidia gtx 970 and other with Intel HD 530.

Jul 2 2017, 2:33 PM · BF Blender
Wo!262 (wo262) created T51957: Inconsistend material viewport preview between Principled BSDF and the other shaders.
Jul 2 2017, 2:25 PM · BF Blender
Wo!262 (wo262) created T51956: Colored noise caused by Principled SSS, radius 0 and branched pathtracing.
Jul 2 2017, 1:25 PM · BF Blender

May 30 2017

Wo!262 (wo262) added a comment to D2313: Cycles Disney BRDF.

@Brecht Van Lommel (brecht) I meant to say a method to avoid it going above 100% reflected, sorry. If it's below 100% then it should stay the same.

May 30 2017, 11:59 PM · Cycles
Wo!262 (wo262) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

@Mike Erwin (merwin) latest one I downloaded from the device manager 20.19.15.4624

May 30 2017, 11:32 PM · OpenGL / Gfx
Wo!262 (wo262) added a comment to D2313: Cycles Disney BRDF.

I was reading this thread regarding how the Subsurface slider should work and wanted to give my two cents. Currently, you can't create a pure white material with mixed 0,1,1 diffuse and 1,0,0 subsurface like in fig1, because with the slider at 0.5, the shader converges to a total reflectivity of 0.5,0.5,0.5 . Would Renderman give that same result?

May 30 2017, 11:15 PM · Cycles
Wo!262 (wo262) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

Crashes on Windows 10 + Intel HD 530

May 30 2017, 7:24 PM · OpenGL / Gfx

May 22 2017

Wo!262 (wo262) created T51589: Principled Subsurface Scattering, wrong shadow color.
May 22 2017, 5:03 PM · Cycles, BF Blender
Wo!262 (wo262) created T51588: False positive error in Surface Deform modifier in some cases.
May 22 2017, 4:14 PM · BF Blender