Page MenuHome

Wo!262 (wo262)
User

Projects

User does not belong to any projects.

User Details

User Since
Sep 8 2008, 7:02 PM (549 w, 4 d)

Recent Activity

Sun, Mar 17

Wo!262 (wo262) added a comment to D4531: Cycles: remove support for tessellating hair as triangles..

Line segments and Curve segments don't support Subsurface scattering while Triangles does.

Sun, Mar 17, 1:28 PM

Fri, Mar 15

Wo!262 (wo262) added a comment to T62611: Cycles renderer does not render pointiness node in render mode at all. But does render it in viewport rendering mode..

You have different Subdivision count in render vs viewport. Set the same subdivisions for both render and viewport and they will look the same.

Fri, Mar 15, 1:55 PM · BF Blender: 2.8, Nodes, BF Blender

Thu, Mar 14

Wo!262 (wo262) awarded rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation a Love token.
Thu, Mar 14, 11:47 PM
Wo!262 (wo262) added a comment to T62460: Undo doesn't work in this file in particular.

It was that all along? You guys are lifesavers! ❤

Thu, Mar 14, 8:37 PM · BF Blender

Mon, Mar 11

Wo!262 (wo262) created T62460: Undo doesn't work in this file in particular.
Mon, Mar 11, 6:03 PM · BF Blender

Sun, Mar 10

Wo!262 (wo262) added a comment to T62421: Blender EeveE Frame Render Light Flicker .

Thank you for the file. After seeing your model now I can definitely find it on mine, but to a lesser extent. It seems those flipped normal are areas where the combined normals go above 90 degrees away from the camera. I imported the model to unreal and it definitely happens there too, but less glossy, more similar to the rest of the material. It would be nice for Blender to do it that way but I'm not sure the developers would consider that a bug instead of a known Eevee limitation.

Sun, Mar 10, 10:45 PM · BF Blender
Wo!262 (wo262) added a comment to T62421: Blender EeveE Frame Render Light Flicker .

I can't replicate it with my own models and normal maps, some of which are directX, but all of them look perfect. That's why we need an example blend file with textures attached, to discard factors like the gamma and the kind of normal texture itself, the UV map used as tangent in the Normal map node for model with multiple UV maps, to help you if it's not a bug but just the setup, and ultimately to know if it's just a bug on that happens with one particular gpu driver or a more general bug.

Sun, Mar 10, 7:03 PM · BF Blender
Wo!262 (wo262) created T62423: Can only sculpt vertices in Second shapekey clickling from their position in Basis shapekey.
Sun, Mar 10, 6:27 PM · BF Blender
Wo!262 (wo262) added a comment to T62421: Blender EeveE Frame Render Light Flicker .

Please provide a blend file with an example of the bug. The nodes are collapsed in that screenshot so it's hard to guess the settings of the math node and the normal map node

Sun, Mar 10, 5:17 PM · BF Blender

Thu, Mar 7

Wo!262 (wo262) created T62312: All transforms made before or after Inset or Bevel are undone when exiting Edit mode.
Thu, Mar 7, 2:50 PM · BF Blender
Wo!262 (wo262) added a comment to T62197: Archmesh: Lights go through walls, doors or whatever.

The default shadow settings are more on the side of speed than precision. Use ESM shadows with more exponent or use VSM shadows with high bitdepth and 0 bias, make sure walls are thick (double sided), and adjust the Clip Start of the shadows. You should not get any light leaks with this.

Thu, Mar 7, 10:54 AM · Addons

Tue, Mar 5

Wo!262 (wo262) created T62220: Solid shading mode - Shadow glitch.
Tue, Mar 5, 5:15 PM · BF Blender

Thu, Feb 28

Wo!262 (wo262) awarded T57000: VColor option in Shading Popup a Love token.
Thu, Feb 28, 8:38 PM · Blender Studio

Fri, Feb 22

Wo!262 (wo262) created T61859: Workbench render - Hair distorts in random shapes.
Fri, Feb 22, 9:44 PM · BF Blender
Wo!262 (wo262) awarded rB737205864966: Wireframe: Add object and random coloring option in wireframe mode a Love token.
Fri, Feb 22, 4:40 PM
Wo!262 (wo262) added a comment to D3203: Baking system overhaul: Move baking settings from render settings into BakePasses.

I love this! A couple of thoughts:

Fri, Feb 22, 9:47 AM

Feb 20 2019

Wo!262 (wo262) added a comment to T61739: "Cubemap Size" affects procedural texture's scale in the reflections.

The noise is smaller than the size of a pixel in the cubemap, and thus the small noise disappears in the downscale process while the few ones that appear look big because that's how big the pixels are. It's like downsampling a picture of stars in photoshop, that's what happens, and no filtering algorithm would solve that 100%. It's definitely NOT procedural textures changing scale, because then it would change scale even with big textures like in the imaged I used above

Feb 20 2019, 2:01 PM · Eevee, BF Blender
Wo!262 (wo262) added a comment to T61739: "Cubemap Size" affects procedural texture's scale in the reflections.

What you see is a combination of a moire effect, due to small scale of the texture and the low cubemap resolution. Another way of putting it, the texture is so small than when it's captured on the cubemap filtered at a lower res, it just happens to look like a large scale version of the same texture, an optical illusion. But if you use any other procedural texture, or the texture at a larger size, you see that lowres cubemaps don't change their scale. Like in this image with the lowest cubemap resolution possible.

Feb 20 2019, 1:24 PM · Eevee, BF Blender
Wo!262 (wo262) awarded T58081: Move Proportional Editing options into popover a Love token.
Feb 20 2019, 12:49 PM · User Interface, BF Blender: 2.8

Feb 18 2019

Wo!262 (wo262) awarded D3203: Baking system overhaul: Move baking settings from render settings into BakePasses a Love token.
Feb 18 2019, 12:26 PM

Feb 16 2019

Wo!262 (wo262) added a comment to T61603: Drivers Run Without Asking Permission 2.8.

I know there are now some simple expressions that run without python and are considered safe so they don't require permission. Maybe try writting a more complex expression to eventually trigger the warning

Feb 16 2019, 6:30 PM · BF Blender

Feb 15 2019

Wo!262 (wo262) awarded T61588: Add Material Slot selection to Shader Editor a Love token.
Feb 15 2019, 10:46 PM · User Interface, BF Blender: 2.8
Wo!262 (wo262) awarded T61578: Outliner Visibility Update a Love token.
Feb 15 2019, 4:59 PM · BF Blender

Feb 10 2019

Wo!262 (wo262) added a comment to T61377: Eevee SSS not rendering as expected.

It seems Separate Albedo gets forced on during renders. If you turn on Separate Albedo, the viewport and render look the same, but I think the fact that the render doesn't respect Separate Albedo being off is a bug

Feb 10 2019, 9:06 PM · Rendering, Eevee, BF Blender

Feb 9 2019

Wo!262 (wo262) awarded T61327: Per-Viewport Collection Visibility a Love token.
Feb 9 2019, 11:01 AM · BF Blender
Wo!262 (wo262) added a comment to T61327: Per-Viewport Collection Visibility.

Count me as one of said users, but there's no hurry ☺ I even made a thread in DevTalk describing a really neat use case that my friend uses it for. Now that Local Cameras are back, this would be the other last feature needed

Feb 9 2019, 11:00 AM · BF Blender

Feb 8 2019

Wo!262 (wo262) added a comment to T59587: Hair dynamics don't preserve lengh with Particle systems made in 2.79 when opened in 2.8.

Thank you! I love it 😁

Feb 8 2019, 12:35 PM · BF Blender

Feb 4 2019

Wo!262 (wo262) added a comment to T61171: Cycles: Different result when a procedural noise map used as displacement versus a material blend map. .

Yeah, this is due to the textures being 3D and the coordinates used. This doesn't happen with UV coordinates which are 2D or with Generated coordinates which stick to the surface, it's only when using Position or Object coordinates and the likes, the newly elevated surfaces intersect with the texture at a different point in space. I reccomend you using UV or Generated in the meantime.

Feb 4 2019, 12:43 PM · BF Blender

Feb 2 2019

Wo!262 (wo262) added a comment to T61129: Eevee alpha texture shadow bug.

Yeah, this seems like a bug, although specific to your graphics. Let's hope Clement sees this

Feb 2 2019, 3:28 PM · Eevee, BF Blender
Wo!262 (wo262) added a comment to T61129: Eevee alpha texture shadow bug.

I can't replicate it. Transparent clip shadows work fine for me, although at first it appeared mostly opaque because the texture is too bright above the clip threshold. By dissapear you mean the shadow becomes fully opaque or fully transparent?

Feb 2 2019, 12:58 PM · Eevee, BF Blender
Wo!262 (wo262) added a comment to rB9a63fa21eb45: Color management: change view transform for color pickers and display modes..

Ideally Matcaps would be tagged with different color managements for each

Feb 2 2019, 12:52 AM

Feb 1 2019

Wo!262 (wo262) created T61117: It takes too many extra clicks to change selection between bones and objects.
Feb 1 2019, 11:39 PM · BF Blender
Wo!262 (wo262) created T61112: Parenting an Object ot a bone messes the position of the object up.
Feb 1 2019, 10:08 PM · BF Blender
Wo!262 (wo262) added a comment to D4274: Depsgraph: remove features incompatible with new system..

Dupliframes is a real loss here, the array modifier and curves modifier don't cut it

Feb 1 2019, 9:13 PM

Jan 29 2019

Wo!262 (wo262) created T60961: Camera DOF distance based on an object doesn't update on animations with compositing Defocus.
Jan 29 2019, 12:03 AM · BF Blender

Jan 27 2019

Wo!262 (wo262) awarded D4264: Splitting/Joining Feedback a Love token.
Jan 27 2019, 6:47 PM · User Interface, BF Blender: 2.8, BF Blender
Wo!262 (wo262) added a comment to T60909: Boolean Difference doesn't work properly.

Yeah, boolean doesn't work well with edges and faces that have 0 distance and are parallel. It's a known limitation

Jan 27 2019, 2:31 PM · BF Blender
Wo!262 (wo262) added a comment to T60847: Viewport playback is fast, but rendering viewport to frames is slow.

There's a big difference between times reported and actual times. It renders slower than it says. For example, after the first frame, not counting build time since im rendering a cube, the time reported goes down, but it it's actually the same. Regardless, these are the times on my machine when rendering, but I think they are slower

Jan 27 2019, 2:23 PM · BF Blender: 2.8, BF Blender
Wo!262 (wo262) added a comment to T60909: Boolean Difference doesn't work properly.

I see no bug. It works the same, except for the fact that it creates Ngons instead of Triangulation. Hide the cilinder or apply the modifier and you'll see that it works fine. Maybe you got confused because you are in Wireframe without Xray mode and you couldn't see the interior, press Alt+Z to toggle Xray. Also, that's a very old version of blender to compare it to. 2.79's boolean works much in the same way as in 2.8, with Ngons instead of triangulation

Jan 27 2019, 12:27 PM · BF Blender
Wo!262 (wo262) added a comment to T60908: Workbench Render Crash in Default Cube Scene.

I can confirm too. win 10 64, nvidia 1060 6gb

Jan 27 2019, 12:20 PM · BF Blender

Jan 26 2019

Wo!262 (wo262) added a comment to T60802: Eevee - No diffuse when using Clearcoat + Add shader.

Alright, so after some trial and error, I found a workaround, I still ask for this to be considered a bug though.

Jan 26 2019, 11:30 PM · BF Blender
Wo!262 (wo262) awarded T59495: Keyed sliders instantly jumping back a Like token.
Jan 26 2019, 10:50 PM · Animation, Blender Studio, BF Blender
Wo!262 (wo262) created T60900: Node values visually reset when changed.
Jan 26 2019, 9:35 PM · Animation, BF Blender
Wo!262 (wo262) added a comment to T59830: alt+G to ungroup turn into alt+ctrl+G in nodes but no keys using alt+G.

the problem that op points is that is not the default. not that it can't be done

Jan 26 2019, 1:49 PM · BF Blender: 2.8

Jan 25 2019

Wo!262 (wo262) added a comment to T60751: Shift clicking vertices that fall inside radius of transform gizmo ( centre white circle ) .

That also is an option that was also there in 2.79 but now is a default. It's called Release Confirms and it's in Preferences>Input>Devices>Mouse

Jan 25 2019, 2:07 PM · BF Blender
Wo!262 (wo262) added a comment to T60205: EEVEE shadow rendering errors.

Not a bug. Those are the limitations of real time z depth shadows, since they are not raytraced. Very common in videogames.

Jan 25 2019, 1:45 PM · Eevee, BF Blender

Jan 24 2019

Wo!262 (wo262) awarded T56567: Ambient Occlusion: Add thickness heuristic a Love token.
Jan 24 2019, 2:25 PM · Eevee
Wo!262 (wo262) added a comment to T60751: Shift clicking vertices that fall inside radius of transform gizmo ( centre white circle ) .

Not a lie nor lost feature. Blender 2.8 still has Right click select, which you can change in the preferences of 2.8, and you don't have to deal with that "bug", you can select anything inside the circle of the gizmo with no problem. And Left click select existed in 2.79 as well, which you can change, again, in the user preferences of 2.79 and youll find a similar issue.

Jan 24 2019, 12:44 AM · BF Blender

Jan 23 2019

Wo!262 (wo262) added a comment to T60802: Eevee - No diffuse when using Clearcoat + Add shader.

Another update. Turns out that plugging a texture into the Subsurface input of Principled BSDF throws another wrench into the mix. Not subsurface radius, which i know is not supported, but Subsurface. Meanwhile, using Subsurface just with a value doesn't break either the diffuse or the subsurface, at least during viewport.... sometimes... and using Separate Albedo in the render properties also can make things worse... sometimes...Let me explain:

Jan 23 2019, 11:43 PM · BF Blender
Wo!262 (wo262) added a comment to T60802: Eevee - No diffuse when using Clearcoat + Add shader.

I connected nothing in the second socket as a "simplest blend file" example. But in practice I was using it with emmissive shaders, and there it's a deal breaker

Jan 23 2019, 9:24 PM · BF Blender
Wo!262 (wo262) added a comment to T60802: Eevee - No diffuse when using Clearcoat + Add shader.
Jan 23 2019, 8:29 PM · BF Blender
Wo!262 (wo262) created T60802: Eevee - No diffuse when using Clearcoat + Add shader.
Jan 23 2019, 6:43 PM · BF Blender
Wo!262 (wo262) awarded D4235: Trim brush a Love token.
Jan 23 2019, 12:50 AM

Jan 22 2019

Wo!262 (wo262) awarded rB414ebc68c2cc: Fix T60686: Renaming an animated bone breaks its animation a Love token.
Jan 22 2019, 2:54 PM

Jan 20 2019

Wo!262 (wo262) created T60686: Renaming an animated bone "breaks" its animation, until you save and open again..
Jan 20 2019, 10:12 PM · BF Blender

Jan 19 2019

Wo!262 (wo262) added a comment to T54943: Blender 2.8 Defaults.

Now that the precision of the grid has been increased, can we have the Clip Start distance in all the Workspaces be 0.01? https://developer.blender.org/rBb5bc2158a07140e5463e209839bcf36d2ce2cddc

Jan 19 2019, 6:13 PM · BF Blender: 2.8, User Interface, Code Quest

Jan 18 2019

Wo!262 (wo262) awarded rBb5bc2158a071: View 3D Grid: Improve precision and reduce code complexity a Love token.
Jan 18 2019, 6:40 PM

Jan 16 2019

Wo!262 (wo262) awarded rBb0c6c65e7b45: Subdiv: Initial implementation of topology cache a Love token.
Jan 16 2019, 12:44 PM

Jan 10 2019

Wo!262 (wo262) awarded rBba2b26af31ca: Support proportional edit scaling on dopesheet keyframes a Love token.
Jan 10 2019, 9:20 PM
Wo!262 (wo262) created T60399: Hair width is lost and reset when appending from a 2.7 file.
Jan 10 2019, 6:13 PM
Wo!262 (wo262) added a comment to T60389: Object preview differences in Sculpt Mode.

I believe this used to work fine a couple of 2.8 versions back. idk what happened, or why it works on lookdev but not on solid

Jan 10 2019, 2:59 PM · BF Blender, Blender Studio

Jan 9 2019

Wo!262 (wo262) created T60361: Scaling + Proportional editing doesn't work on dopesheet keyframes.
Jan 9 2019, 8:52 PM · BF Blender

Jan 8 2019

Wo!262 (wo262) added a comment to T60009: Eevee: Some parts of the mesh not displayed correctly.

Screen space effects like Screen space reflections and refractions, ambient occlusion and contact shadows, only work with what's available on screen and fade on the edges. They're not real raytraced effects. You can increase the virtual border during render by going to Render properties > Film > Overscan. Only works during render though

Jan 8 2019, 1:46 AM · Eevee, BF Blender: 2.8, BF Blender

Jan 5 2019

Wo!262 (wo262) added a comment to T57683: New Material Preview.

I like Alt 3. My main problem Current and Alt 1, and to an extent with all of them, is that the thin parts don't look realistic. Maybe an actual simulation with flip fluids would be nice

Jan 5 2019, 5:34 PM · BF Blender: 2.8
Wo!262 (wo262) added a comment to T60167: Translucide shader is missing in the list.

The shader does work, it has an Eevee fallback, maybe not the intended fallback but I do use it with hair quite often

Jan 5 2019, 1:27 AM · BF Blender

Jan 2 2019

Wo!262 (wo262) added a comment to T60053: Blender 2.80 HDRI contrast problem in cycles mode.

can you provide a blend file with the hdr packed in it?

Jan 2 2019, 5:02 PM · BF Blender

Dec 30 2018

Wo!262 (wo262) added a comment to T59982: EEVEE - Distance Bump/Normal's Spec dancing - animated camera.

I hope they fix this. The Bump node basically causes bumps at half the resolution of the render. My understanding is that it uses the difference of value between adjacent pixels and that's why it's half res. It was also like that in 2.7's material viewport, but I think Eevee needs it if it's going to be used in final production. Maybe internally sampling the bump texture at double the render resolution, or with a jittered approach for each sample. I had to render at 4k so it's less noticeable 😂, luckily Eevee is fast. Btw, actual normal textures with a Normal map node, like tangent space normals, look fine and fullres.

Dec 30 2018, 1:29 PM · BF Blender

Dec 29 2018

Wo!262 (wo262) updated the task description for T59963: Can't manipulate hair keys with G, R, S or mirror transforms.
Dec 29 2018, 6:58 PM · BF Blender
Wo!262 (wo262) created T59963: Can't manipulate hair keys with G, R, S or mirror transforms.
Dec 29 2018, 6:57 PM · BF Blender

Dec 19 2018

Wo!262 (wo262) added a comment to T58503: Low Performance with the Subdivision Modifier.

Can I provide a blend file on their behalf?

Dec 19 2018, 2:09 PM · Modifiers, BF Blender

Dec 18 2018

Wo!262 (wo262) created T59587: Hair dynamics don't preserve lengh with Particle systems made in 2.79 when opened in 2.8.
Dec 18 2018, 10:09 PM · BF Blender

Dec 17 2018

Wo!262 (wo262) updated the task description for T59275: Eevee - Generated coordinates don't follow mesh deformation.
Dec 17 2018, 12:47 PM · BF Blender
Wo!262 (wo262) added a comment to T59275: Eevee - Generated coordinates don't follow mesh deformation.

confimred on 21523b5 on ubuntu 16.04

Your .blend file contains a shapekey. Problem also exists with modifiers.

Proper handling of auto-texture space is probably a complicated todo.

Dec 17 2018, 12:46 PM · BF Blender

Dec 13 2018

Wo!262 (wo262) added a comment to T59301: LookDev micro reflection at high roughness.

Your gif doesn't convey well. Please attach a blend file with the simplest example. Is it possible you are referring to this?


It's a know limitation of the way cubemaps are blurred, more visible if the cubemap has lots of small bright lights
You can try increasing the filter quality or changing the the cubemap resolution so it's less visible

Dec 13 2018, 12:39 PM · BF Blender: 2.8
Wo!262 (wo262) added a comment to T58549: Color input adjusts more than one HSV field.

It reminds me to some months back when matcaps, the HSV color picker, and the lookdev hdrs were all filmic. Now it's better for the matcaps and lookdev, but the color picker is hard wired to corrected filmic, regardless of the color management settings. There should be more options for the color picker, depending if you want the HSL and HEX to be corrected for srgb, filmic, your scene color management settings, etc

Dec 13 2018, 12:26 PM · BF Blender

Dec 12 2018

Wo!262 (wo262) edited projects for T59275: Eevee - Generated coordinates don't follow mesh deformation, added: BF Blender: 2.8; removed BF Blender.
Dec 12 2018, 11:35 PM · BF Blender
Wo!262 (wo262) created T59275: Eevee - Generated coordinates don't follow mesh deformation.
Dec 12 2018, 11:34 PM · BF Blender

Dec 10 2018

Wo!262 (wo262) added a comment to T54744: UI: Expand List of Editors.

I'm going to side with Julien. Being able to switch between UV editing with or without images, Image viewing with or without UV's, and Painting with or without UV's, is more easy as one editor. There are enough permutations and combinations that separating it into two editors will make some of those permutations not possible unless they are added as redundant features from one editor to the other, which is more work for developers. Also, the bespoke UV editing mode was a great adition for handling tools and the toolbar, I don't see how that isn't enough for things like Object mode uv editing

Dec 10 2018, 11:33 PM · User Interface, Code Quest
Wo!262 (wo262) added a comment to D4058: Add AutoMerge Editing to the Snapping popover for better discoverability.

Automerge is under Mesh options, both in the tool properties, and the topbar to the right

Dec 10 2018, 10:17 PM · BF Blender: 2.8
Wo!262 (wo262) added a comment to T58934: Hair particles disappear from render and viewport with more than 7 steps.

Even after changing the viewport steps to 9 you don't see it happening on the viewport?

Dec 10 2018, 2:17 PM · Eevee, BF Blender
Wo!262 (wo262) added a comment to T58934: Hair particles disappear from render and viewport with more than 7 steps.

I can confirm and I have a gtx 1060 6gb as well (blender-2.80.0-git.e79bb957fc3-windows64)

Dec 10 2018, 1:44 PM · Eevee, BF Blender

Dec 9 2018

Wo!262 (wo262) created T59067: Bone constraint not working on children in this setup, worked in 2.7.
Dec 9 2018, 4:34 PM · BF Blender
Wo!262 (wo262) edited projects for T58966: Sculpted changes dissapear visually when selecting a second object, added: BF Blender: 2.8; removed BF Blender.
Dec 9 2018, 11:58 AM · BF Blender

Dec 8 2018

Wo!262 (wo262) added a comment to T58969: Outliner Improvements.

Will you consider adding unlinked collections management to this design document? I made a small proposal to not use another outliner for orphan collections. I hope you check it out https://blender.community/c/rightclickselect/ltcbbc/

Dec 8 2018, 12:08 AM · User Interface, BF Blender: 2.8

Dec 7 2018

Wo!262 (wo262) awarded T58969: Outliner Improvements a Love token.
Dec 7 2018, 11:56 PM · User Interface, BF Blender: 2.8
Wo!262 (wo262) added a comment to T58812: Boolean Modifiers Don't Work Properly.

Sadly, that's a known limitation, sorry. Parallel faces with 0 distance on the same space don't work, and some volume needs to overla. Here is an exagerated example, but you can separate faces and overlap the volumes just a very very little ammount like this and it would still work. I heard Howard Trickey might work on improving booleans in the future :)

Dec 7 2018, 11:44 PM · BF Blender
Wo!262 (wo262) added a comment to T58958: Selection Issues on High Res Monitor.

I have a 4k monitor as well and don't have that problem. But it does behave differently to 2.7, which I understand it can be seen as a bug but it's probably a design decision. In wireframe mode, you can basically end up selecting an object by the faces even though the faces are not visible, which doesn't happen in 2.7 where it always selects the closest wire to the mouse. I don't quite understand the heuristic but it hasn't been that much of a problem for me, and to be fair, 2.8's wireframe has options to perceive the faces like the Xray slider in the shading popover.

Dec 7 2018, 9:57 PM · BF Blender
Wo!262 (wo262) created T58966: Sculpted changes dissapear visually when selecting a second object.
Dec 7 2018, 8:50 PM · BF Blender
Wo!262 (wo262) added a comment to rB5c8f1053b5f0: UI: split UV editor out of the image space.

Yeah, I agree with you

Dec 7 2018, 1:04 PM

Dec 5 2018

Wo!262 (wo262) added a comment to T54943: Blender 2.8 Defaults.

Suggestion. Overlap threshold in Boolean modifiers to 0, and merge threshold for the Intersect(Boolean) command in edit mode to 0 as well. For the longest time I thought the boolean algorithm wasn't good enough for some cases, producing non manifold meshes from my perfectly manifold ones, but it turns out that the merge threshold is what messes it up for me most of the time.

Dec 5 2018, 9:00 PM · BF Blender: 2.8, User Interface, Code Quest
Wo!262 (wo262) added a comment to T58812: Boolean Modifiers Don't Work Properly.

It works fine for me. Consider providing a blend file with an example of this. Also, check that the Overlap threshold in the Boolean modifier is set to 0.0 exactly, since merging vertices can give problems

Dec 5 2018, 8:57 PM · BF Blender
Wo!262 (wo262) added a comment to T58761: UI flickering lines after saving.

Yes, this is another report of the same bug https://developer.blender.org/T58726

Dec 5 2018, 10:57 AM · BF Blender

Dec 4 2018

Wo!262 (wo262) added a comment to T58726: Blender Grey lines MacBook Pro 15'.

I have the same problem, on Windows10 64, Nvidia 1060, driver 417.01

Dec 4 2018, 5:23 PM · User Interface, BF Blender

Dec 3 2018

Wo!262 (wo262) added a comment to T58592: Keyboard shortcut cut links (Ctrl + click) don't work in the Shader Editor.

Also, the Cut tool and Annotation tool themselves don't allow for connecting nodes by the socket, or dragging nodes, forcing you to go back to box selection

Dec 3 2018, 12:00 PM · BF Blender

Dec 2 2018

Wo!262 (wo262) added a comment to T58503: Low Performance with the Subdivision Modifier.

I noticed that some N gons go really slow. Please attach an example file

Dec 2 2018, 1:08 PM · Modifiers, BF Blender

Dec 1 2018

Wo!262 (wo262) added a comment to T58367: Lake of performance using Cycle between 2.79 and 2.8.

Attach the blend. Also remember to turn on your GPU devices on Edit> Preferences> System

Dec 1 2018, 10:32 AM · BF Blender
Wo!262 (wo262) added a comment to T58420: Blender 2.79b, 2.80 Render.

You are using Blender Internal, which doesn't exist in 2.8 anymore. Only Cycles and Eevee. Once you manually convert your materials in 2.7 from Blender Internal to Cycles, you can open it in 2.8 and see the shading and textures in the Lookdev shading

Dec 1 2018, 10:17 AM · BF Blender: 2.8, BF Blender

Nov 30 2018

Wo!262 (wo262) added a comment to T58276: Joining areas through the context menu do not work every time. .

Using the menu is not for corners, but for vertical or horizontal edges. And you don't have to make a gesture with the mouse, the arrow will appear. Joining is also limited to same size adjacent areas

Nov 30 2018, 9:36 AM · User Interface, BF Blender: 2.8
Wo!262 (wo262) awarded T54963: Industry Compatible Keymap a Love token.
Nov 30 2018, 9:29 AM · User Interface, BF Blender: 2.8, Code Quest
Wo!262 (wo262) added a comment to T58234: Collections and Groups huge mess.

Using Ctrl+G and the Collection panel in the Object properties to create collections, creates Unlinked collections, meaning that they haven't been linked to the Scene collection. I agree that the interface here should be improved, but it's not really a bug. Use Mkey on the viewport instead (the old key to move to layers) or the New collection button on the Outliner's header. In the meantime, you can use a second outliner and change it to Orphan data to see the unlinked collections and objects, and drag them from one outliner to the other

Nov 30 2018, 1:06 AM · BF Blender: 2.8