- User Since
- Sep 8 2008, 7:02 PM (471 w, 1 d)
Jul 2 2017
This one happens to me on newer builds like blender-2.78-9cd6b03-win64. Tried with both a machine with Nvidia gtx 970 and other with Intel HD 530.
May 30 2017
@Brecht Van Lommel (brecht) I meant to say a method to avoid it going above 100% reflected, sorry. If it's below 100% then it should stay the same.
@Mike Erwin (merwin) latest one I downloaded from the device manager 188.8.131.5224
I was reading this thread regarding how the Subsurface slider should work and wanted to give my two cents. Currently, you can't create a pure white material with mixed 0,1,1 diffuse and 1,0,0 subsurface like in fig1, because with the slider at 0.5, the shader converges to a total reflectivity of 0.5,0.5,0.5 . Would Renderman give that same result?
Crashes on Windows 10 + Intel HD 530
May 22 2017
Mar 20 2017
the bug is indeed gone in msvc2015 build
It still happens on latest buildbot, on my system at least. Everything was rendered on CPU
Jan 26 2017
Jul 19 2016
Jul 15 2016
Apr 1 2016
No problem. I think I provided enough evidence and explanations on why this is inconsistent and should be considered a bug, and I hope you take it into consideration.
Mar 30 2016
Jan 9 2015
Placing the DLL does work. Also, my driver was up to date, and for whatever reason, downgrading it to a previous version fixed the problem and it's now ogl1.4. Thanks.