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Wo!262 (wo262)
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User Since
Sep 8 2008, 7:02 PM (616 w, 4 d)

Recent Activity

Sun, Jun 28

Wo!262 (wo262) added a comment to T78391: Grid & Pixel snapping in the UV editor.

Hi. I'd love it if you guys check out my small proposals about UV editor UI, both garnered some attention on rightclickselect

Sun, Jun 28, 11:51 PM · Restricted Project, BF Blender

May 29 2020

Wo!262 (wo262) awarded D7855: UI: Add bone selection switch in weight paint a Love token.
May 29 2020, 10:43 PM · User Interface

May 23 2020

Wo!262 (wo262) awarded T54989: FaceMaps Phase 1: bone selection & bone display a Love token.
May 23 2020, 9:23 PM · Animation & Rigging, User Interface

May 8 2020

Wo!262 (wo262) awarded T76555: Library Overrides: Usability issues/paper-cuts a Love token.
May 8 2020, 6:33 PM · Data, Assets & I/O (LibOverrides - Usability and UX), BF Blender (2.90), Datablocks and Libraries, User Interface

May 6 2020

Wo!262 (wo262) added a comment to T76457: Subdivide algorithm differs from the industry standard.

Maybe I'm wrong but I think it's based on OpenSubdiv, which in itself is another standard, so pick your poison. But I agree, I think it should come back as an option, particularly if it gives old performance back

May 6 2020, 8:10 PM · BF Blender

May 5 2020

Wo!262 (wo262) created T76451: Can't drive shapekeys with bones in Library Overriden rigs.
May 5 2020, 9:03 PM · Animation & Rigging, BF Blender
Wo!262 (wo262) awarded T71959: Improve UV unwrapping balance between angle and area preservation a Love token.
May 5 2020, 8:38 PM · Modeling

Apr 30 2020

Wo!262 (wo262) awarded T76259: Cycles OpenImageDenoise in render and viewport a Love token.
Apr 30 2020, 1:32 PM · BF Blender (2.90), Render & Cycles, Cycles

Apr 28 2020

Wo!262 (wo262) added a comment to D7437: Add Custom Space to Constraints.

Could another bone, or another bone in another object be used? Then calling it custom would make sense.

Apr 28 2020, 1:17 PM · Animation & Rigging
Wo!262 (wo262) awarded D7437: Add Custom Space to Constraints a Love token.
Apr 28 2020, 1:16 PM · Animation & Rigging

Apr 24 2020

Wo!262 (wo262) added a comment to T76023: Sidebar changes.

Judging by the image of the list collapsed, my first instinct is that it doubles as a menu. In that case I don't think it's too much clicking if you use a click and drag, the advantages and niceness would outweight.

Apr 24 2020, 2:00 PM · Restricted Project, User Interface, BF Blender

Apr 20 2020

Wo!262 (wo262) awarded T75913: New tool to add and subtract prismatic volumes a Love token.
Apr 20 2020, 5:11 PM · Modeling

Apr 15 2020

Wo!262 (wo262) added a comment to T75425: Bone selection behaves poorly.

This only solves the cycling, but not what bone is supposed to be selected first for both pose mode and edit mode. If a bone is inside another and your mouse is over the smaller bone inside, the old behavour would be for the smaller bone inside to be selected first. This new behaviour makes it harder in some rigging scenarios where the order of active or selected bones matter.

Apr 15 2020, 10:08 PM · EEVEE & Viewport, BF Blender

Apr 11 2020

Wo!262 (wo262) added a comment to D7372: Sculpt: Multires Unsubdivide.

Wait, so this is a different algorithm than the current unsubdivide function? Then, please, add it as its own command in edit mode and in the decimate modifier where the current Unsubdivide is. It seems to handle more/better cases. The old algorithm is still useful, though, for those mid-unsubdivisions that make diagonal faces.

Apr 11 2020, 8:09 PM

Apr 10 2020

Wo!262 (wo262) awarded T68453: Anisotropic BSDF a Love token.
Apr 10 2020, 12:53 PM · EEVEE & Viewport

Apr 4 2020

Wo!262 (wo262) awarded D7335: Sculpt: Sharpen Mesh Filter a Love token.
Apr 4 2020, 8:00 PM · BF Blender (2.83)

Mar 29 2020

Wo!262 (wo262) added a comment to D3203: Baking system overhaul: Move baking settings from render settings into BakePasses.

Comparing it to other aspects of blender isn't fair. Compare it to every other software that does baking and realize that they don't do it to fit a structure of a software, they bake multiple objects and treat them as jobs because it's what's practical. It's what works. Look at any videogame and the level of detail in their texture work. These kinds of workflow demand it. It's best to make it right to begin with or the baking system will be replaced a third time

Mar 29 2020, 11:08 PM · Render & Cycles
Wo!262 (wo262) added a comment to D7270: Add Line material node.

really cool. for what it's worth you've convinced me. it wouldn't be the first time a feature is "replicated" when in reality they have unique strenghts (displacement mod vs displacement shader, wireframe mod vs wireframe shader, ao shader vs ao passes, hell, even cycles vs eevee) i can already imagine making things with this that aren't strictly cartoon lines.

Mar 29 2020, 8:47 PM
Wo!262 (wo262) awarded D7270: Add Line material node a Love token.
Mar 29 2020, 8:35 PM

Mar 24 2020

Wo!262 (wo262) added a comment to T74967: Geometry Nodes Design.

here's what i found on the wiki about the possible future of simulations.

Mar 24 2020, 5:12 PM · User Interface, BF Blender

Mar 21 2020

Wo!262 (wo262) added a comment to T68991: Fisheye / panorama in EEVEE.

Any plans for stereo 360? My understanding is that it is not as simple as having two, it involves translation to get correct results, which Cycles handles perfectly. But real time engines like unreal have to make a lot of vertical splices and move the camera on each rotation. Even if not realtime, it would be nice for Eevee

Mar 21 2020, 5:44 PM · EEVEE & Viewport, BF Blender

Mar 15 2020

Wo!262 (wo262) added a comment to T68915: Light linking.

Any progress on this? It would be great to have, I neede this in production a month ago.

Mar 15 2020, 9:49 AM · Render & Cycles, Cycles, BF Blender
Wo!262 (wo262) awarded T68915: Light linking a Love token.
Mar 15 2020, 9:49 AM · Render & Cycles, Cycles, BF Blender

Mar 12 2020

Wo!262 (wo262) awarded D7108: EEVEE: Implement the missing Sky texture a Love token.
Mar 12 2020, 11:56 PM · Eevee

Mar 3 2020

Wo!262 (wo262) added a comment to T54862: Multi-Object Properties Editing.

Any plans for multiproperties editing for every data type on the Sidebars of all the editors and modes? Nodes, video strips, track points, mask splines and points, Greasepencil layers, Fcurves and keyframes, NLA tracks and strips, plus the modifiers that some of them have, etc

Mar 3 2020, 10:57 PM · User Interface

Jan 17 2020

Wo!262 (wo262) awarded T68981: New hair object type a Love token.
Jan 17 2020, 10:37 PM · Physics, BF Blender

Jan 12 2020

Wo!262 (wo262) added a comment to T73047: Sculpt Mode Multires Design.

As a way of storing data for animated models, Multires modifier has advantages over displacement textures. With displacement textures, you first have to UV map, you have to bake (which there is no support for baking vector displacement maps currently) you have to make sure the texture resolution is proper, sometimes you get artifacts if the mesh vertices changes or don't align, or other kinds of artifacts due to the model deforming and CatmullClark subdivision, then you have to worry about using the modifier vs using the shader node in case you need to see the detail in the viewport, etc etc. Some of these are fixable by the user by learning new practices but some inevitably make things slower.

Jan 12 2020, 8:50 PM · Sculpt, Paint & Texture

Jan 8 2020

Wo!262 (wo262) awarded D6545: Integrate hair collisions with cloth collision a Love token.
Jan 8 2020, 10:40 PM · Physics

Dec 11 2019

Wo!262 (wo262) awarded D6385: Texture Paint: New Cursor and Spherical 3D falloff a Love token.
Dec 11 2019, 12:10 AM

Nov 19 2019

Wo!262 (wo262) added a comment to T69770: Denoising Albedo gives wrong results.

I can confirm as well, I went through the original Intel documentation and was surprised at how good results they have on their page, and the claim that Denoising Albedo is the best input for the denoiser to have. The current denoiser albedo pass is simply adding the Glossy Color pass to all the others Color passes, but the Glossy Color pass doesn't contain percentage of reflectivity for things with frenel. The intel documentation doesn't specify a correct solution though, it's up to you what passes you choose and what combination, for example, if you want to add reflections to the mix or not, and how to do it, taking just the color or the actual first bounce. My current setup is to add Diffuse Color, SSS color and Translucent color, leaving Glossy color out.

Nov 19 2019, 10:25 PM · BF Blender

Nov 5 2019

Wo!262 (wo262) added a comment to D3203: Baking system overhaul: Move baking settings from render settings into BakePasses.

In other software and Blender addons that have tried to tackle this, they use a design called Jobs. In these jobs you specify the passes and objects (could be a collection) that should be baked, to which UV map, as well as cage relationship. Then you may bake one or all jobs. The less you have to set up per object and per material, the better. Then it's up to the user if they need a special case of individual bakes per material or per object. You don't have to design a UI where you select one UV map for each object either, instead, in the Job you select just one UV map index or name, and it's up to the user to make sure the objects don't overlap in UV space, they can always create more jobs.

Nov 5 2019, 9:25 PM · Render & Cycles

Nov 2 2019

Wo!262 (wo262) awarded D3607: Cycles: Implement render passes that contain all lighting from lights in a specified group a Love token.
Nov 2 2019, 10:19 AM · BF Blender (2.83), Render & Cycles
Wo!262 (wo262) awarded D4837: Cycles: Add support for adding custom AOV render passes a Love token.
Nov 2 2019, 10:19 AM · BF Blender (2.82), Render & Cycles

Oct 29 2019

Wo!262 (wo262) added a comment to T71185: Properties Search.

Not related to this task, but having search on the Preferences would be great too

Oct 29 2019, 9:45 PM · User Interface, BF Blender
Wo!262 (wo262) awarded T71178: UI: Image/UV Editor a Love token.
Oct 29 2019, 9:34 PM · User Interface, Sculpt, Paint & Texture
Wo!262 (wo262) added a comment to T71178: UI: Image/UV Editor.

Sweet! I hope these proposals are considered
https://blender.community/c/rightclickselect/cQdbbc/
https://blender.community/c/rightclickselect/bQdbbc/

Oct 29 2019, 9:34 PM · User Interface, Sculpt, Paint & Texture

Oct 26 2019

Wo!262 (wo262) added a comment to T68889: Improve UV packing to pack more tightly (not just considering bounding boxes).

Is there a task for to improve the UV editor itself? Right now it still has remnamts of the image editor and it could be improved. I made a couple of proposals about it here and here

Oct 26 2019, 10:24 PM · Modeling, BF Blender

Sep 19 2019

Wo!262 (wo262) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved.

My understanding is the same. It's used to blur face corner colors into all the adjacent corners, but it doesn't actually blur like in Weight paint or with the blur brush.

Sep 19 2019, 9:33 AM · Sculpt, Paint & Texture, BF Blender

Sep 11 2019

Wo!262 (wo262) awarded D5766: Solidify Modifier Extension a Love token.
Sep 11 2019, 10:40 PM · Modifiers

Sep 1 2019

Wo!262 (wo262) awarded T60695: Optimized per-datablock global undo a Burninate token.
Sep 1 2019, 11:34 PM · BF Blender, Data, Assets & I/O, Performance, Datablocks and Libraries

Aug 18 2019

Wo!262 (wo262) added a comment to T68476: High Quality Bump.

Nice! Unrelated but, shouldn't displacement affect both the specular and clearcoat layer? Technically displacement is a stand in for real geometry displacement so it would affect both, which is what Cycles does btw, unlike Bump to Principled where each reflection has it's own normals for good reasons.

Aug 18 2019, 12:24 PM · EEVEE & Viewport

Aug 11 2019

Wo!262 (wo262) added a comment to T68542: Keyboard "A" to deselect all vertices only works inconsistently.

It's not as before. Pressing A once always selects, and pressing Alt+A deselects. You can also double tap A to deselect but it has to be fast. If you want to use the old behaviour from 2.79, go to Preferences, keymap, and click on Select All toggles

Aug 11 2019, 4:14 PM · BF Blender

Aug 9 2019

Wo!262 (wo262) awarded T54792: View layer overrides with override sets a Love token.
Aug 9 2019, 9:18 PM · Datablocks and Libraries

Aug 8 2019

Wo!262 (wo262) added a comment to T68312: LookDev & Eevee Preview.
Aug 8 2019, 2:08 PM · User Interface, BF Blender

Aug 4 2019

Wo!262 (wo262) added a comment to T68182: Color Data for Image Texture Nodes.

It's not per image file but per image datablock, you can have two image datablocks that have the same image file as pointer, but different color spaces. Just click the little number besides the datablock and this will duplicate it.

Aug 4 2019, 10:57 AM · BF Blender

Aug 1 2019

Wo!262 (wo262) added a comment to T67997: Retopology in Blender.

Then maybe we don't want those tools at all, or speaking for myself, I don't. They sound so specific that they're more fit to be part of an addon than anything else.

Aug 1 2019, 11:02 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender

Jul 14 2019

Wo!262 (wo262) added a comment to T61117: It takes too many extra clicks to change selection between bones and objects.

Any updates on this?

Jul 14 2019, 5:59 PM · BF Blender
Wo!262 (wo262) added a comment to T62312: All transforms made before or after Inset or Bevel are undone when exiting Edit mode.

Considering that I model a lot and haven't encountered the problem again, even when I try to replicate my own instructions, I say this has been solved

Jul 14 2019, 5:58 PM · BF Blender
Wo!262 (wo262) changed the status of T62312: All transforms made before or after Inset or Bevel are undone when exiting Edit mode from Unknown Status to Resolved.
Jul 14 2019, 5:57 PM · BF Blender
Wo!262 (wo262) added a comment to T65538: Color Management - Film and RRT presets and ALL film looks missing.

Color management isn't applied until you save the image and it's not applied on EXR. You could've saved it as EXR, and applied the color management to that image later, to not have to re-render again

Jul 14 2019, 12:16 PM · BF Blender

Jul 13 2019

Wo!262 (wo262) added a comment to T66859: Incorrectly displayed colors, Cycles render..

I can't replicate it on blender-2.80-e3c586e262dd-win64. Eevee and Cycles values look the same for me, and color management works as well.

Jul 13 2019, 7:37 PM · BF Blender

Jun 28 2019

Wo!262 (wo262) awarded rBc9238e638fd5: Cycles: add back control to render first N bounces with path termination a Love token.
Jun 28 2019, 9:13 PM

Jun 26 2019

Wo!262 (wo262) added a comment to T66139: Eevee contact shadows cause light bleeding around occluded objects.

Contact shadows are screen space. They have the typical limitations of the other screen space things like AO and reflections. The thickness of the wall behind doesn't exist as far as screen space is concerned. I barely use them because of that and other limitations with thin object.

Jun 26 2019, 10:51 AM · BF Blender

Jun 16 2019

Wo!262 (wo262) awarded T65864: Baking with Eevee a Love token.
Jun 16 2019, 10:26 PM · EEVEE & Viewport, Rendering

May 29 2019

Wo!262 (wo262) created T65251: Can't box select keyframe handles.
May 29 2019, 12:49 AM · BF Blender

May 28 2019

Wo!262 (wo262) created T65245: Weird ghosting with Volumetrics on in Eevee.
May 28 2019, 10:21 PM · BF Blender
Wo!262 (wo262) created T65244: Can't add Emission shader in World shaders even though it is supported for Volumetrics.
May 28 2019, 9:48 PM · BF Blender

May 25 2019

Wo!262 (wo262) awarded T65118: Eevee: ludicrous high value fireflys AO+Bent normals a Like token.
May 25 2019, 6:59 PM · BF Blender
Wo!262 (wo262) added a comment to T65118: Eevee: ludicrous high value fireflys AO+Bent normals.

I can replicate it in the sense that they happened to me in some frames of an animation but I couldn't pinpoint what angles point of view caused it. All that I can confirm is that they happened with AO+Bent normal + Subsurface. It was force to fix this using the Compositor to clamp the high values, erase the alpha and use the Inpaint filter.

May 25 2019, 6:59 PM · BF Blender

May 19 2019

Wo!262 (wo262) awarded D4869: Fix Aliasing in Light Probes a Love token.
May 19 2019, 11:13 PM · Eevee, BF Blender: 2.8, BF Blender
Wo!262 (wo262) awarded rB396558b36fb3: Windows: use more standard button layout in quit dialog a Love token.
May 19 2019, 1:58 PM

May 17 2019

Wo!262 (wo262) created T64739: Incorrect Auto Texture Space in both viewport and render, and with and w/o modifiers .
May 17 2019, 2:02 AM · BF Blender (2.81), Modifiers, Modeling

May 15 2019

Wo!262 (wo262) added a comment to T59275: Eevee - Generated coordinates don't follow mesh deformation.

Now that rBec0eeb918bac is implemented, objects with a modifier stack deform the textures correctly. All that's left is for objects with no modifier stack to work as well, those being deformed by shapekeys, which I think is the only non-modifier way of deforming meshes that's not being taken into account. Putting a disabled dummy modifier is my current workaround though

May 15 2019, 11:30 AM · BF Blender

May 12 2019

Wo!262 (wo262) awarded D4848: Shaders: add Emission and Alpha inputs to Principled BSDF a Love token.
May 12 2019, 7:04 PM

May 7 2019

Wo!262 (wo262) awarded D4786: Proportional Editing Vertex Gradient a Love token.
May 7 2019, 9:19 PM · Modeling

May 2 2019

Wo!262 (wo262) created T64093: Look Dev Preview's balls are huge!.
May 2 2019, 7:01 PM · BF Blender

Apr 26 2019

Craig Jones (craig_jones) awarded T58966: Sculpted changes dissapear visually when selecting a second object a Love token.
Apr 26 2019, 5:38 PM · BF Blender

Apr 16 2019

Wo!262 (wo262) added a comment to D4686: Adaptive Sampling for Cycles..

Not quite sure if I don't understand the controls or what's happening but I feel it's doing the exact opposite of what I want. It's sampling with max samples the already less noisy bright areas and using even less samples for the noisy dark ones. I'm trying to make the bright areas as noisy as the dark ones, and for the dark ones to remain the same as the base render without adaptative. Maybe it's the build I'm using, idk https://www.dropbox.com/s/s655x863joidbuu/adaptive-sampling.zip?dl=0

Apr 16 2019, 3:29 PM · Cycles, BF Blender (2.83)

Apr 15 2019

Wo!262 (wo262) awarded D4686: Adaptive Sampling for Cycles. a Love token.
Apr 15 2019, 2:28 PM · Cycles, BF Blender (2.83)

Apr 10 2019

Wo!262 (wo262) added a comment to T63402: Annotations don't move with the Canvas in UV editor or Image editor.

Thank you guys!

Apr 10 2019, 7:41 PM · BF Blender
Wo!262 (wo262) created T63461: Normals don't update while sculpting under these conditions.
Apr 10 2019, 1:21 PM · BF Blender
Wo!262 (wo262) added a comment to T63402: Annotations don't move with the Canvas in UV editor or Image editor.

I agree. Even without an image I make annotations on the positions of UV islands, which needs canvas lock. So the idea of the warning is not ideal either, Annotations definitely have use without an Image open.

Apr 10 2019, 12:04 PM · BF Blender

Apr 9 2019

Wo!262 (wo262) changed the status of T63402: Annotations don't move with the Canvas in UV editor or Image editor from Invalid to Unknown Status.
Apr 9 2019, 10:09 PM · BF Blender
Wo!262 (wo262) added a comment to T63402: Annotations don't move with the Canvas in UV editor or Image editor.

What seems to be truly happening is this;

Apr 9 2019, 10:09 PM · BF Blender

Apr 8 2019

Wo!262 (wo262) created T63402: Annotations don't move with the Canvas in UV editor or Image editor.
Apr 8 2019, 11:08 PM · BF Blender

Apr 7 2019

Wo!262 (wo262) added a comment to T63228: Big problem with Blender eevee render.

The cross is just caused by a highlight with the Glare node. Either clamp that area of the render or adjust your glare nodes or use other nodes.

Apr 7 2019, 1:49 PM · BF Blender
Wo!262 (wo262) added a comment to T63228: Big problem with Blender eevee render.

Every video editing software allows you to drag and drop entire image sequences at once and form a video strip

Apr 7 2019, 1:31 PM · BF Blender

Apr 1 2019

Wo!262 (wo262) created T63198: Filter Quality, Clamp Glossy and Cubemap size aren't working on Lookdev HDRIs.
Apr 1 2019, 9:48 PM · BF Blender

Mar 29 2019

Wo!262 (wo262) added a comment to T61578: Outliner Visibility Update.

I too rely on viewport visibility for my rigs. Allowing me to use drivers to control from within the Armature things like outfits, hiding, showing different object parts

Mar 29 2019, 4:52 PM · User Interface, BF Blender
Wo!262 (wo262) created T63084: Cycles - Panoramic lenses break bump mapping.
Mar 29 2019, 11:57 AM · BF Blender

Mar 24 2019

Wo!262 (wo262) awarded D4583: T61588: Material slot selection added to the object shader editor a Love token.
Mar 24 2019, 7:02 PM · User Interface, BF Blender: 2.8

Mar 17 2019

Wo!262 (wo262) added a comment to D4531: Cycles: remove support for tessellating hair as triangles..

Line segments and Curve segments don't support Subsurface scattering while Triangles does.

Mar 17 2019, 1:28 PM

Mar 15 2019

Wo!262 (wo262) added a comment to T62611: Cycles renderer does not render pointiness node in render mode at all. But does render it in viewport rendering mode..

You have different Subdivision count in render vs viewport. Set the same subdivisions for both render and viewport and they will look the same.

Mar 15 2019, 1:55 PM · BF Blender: 2.8, Nodes, BF Blender

Mar 14 2019

Wo!262 (wo262) awarded rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation a Love token.
Mar 14 2019, 11:47 PM
Wo!262 (wo262) added a comment to T62460: Undo doesn't work in this file in particular.

It was that all along? You guys are lifesavers! ❤

Mar 14 2019, 8:37 PM · BF Blender

Mar 11 2019

Wo!262 (wo262) created T62460: Undo doesn't work in this file in particular.
Mar 11 2019, 6:03 PM · BF Blender

Mar 10 2019

Wo!262 (wo262) added a comment to T62421: Blender EeveE Frame Render Light Flicker .

Thank you for the file. After seeing your model now I can definitely find it on mine, but to a lesser extent. It seems those flipped normal are areas where the combined normals go above 90 degrees away from the camera. I imported the model to unreal and it definitely happens there too, but less glossy, more similar to the rest of the material. It would be nice for Blender to do it that way but I'm not sure the developers would consider that a bug instead of a known Eevee limitation.

Mar 10 2019, 10:45 PM · BF Blender
Wo!262 (wo262) added a comment to T62421: Blender EeveE Frame Render Light Flicker .

I can't replicate it with my own models and normal maps, some of which are directX, but all of them look perfect. That's why we need an example blend file with textures attached, to discard factors like the gamma and the kind of normal texture itself, the UV map used as tangent in the Normal map node for model with multiple UV maps, to help you if it's not a bug but just the setup, and ultimately to know if it's just a bug on that happens with one particular gpu driver or a more general bug.

Mar 10 2019, 7:03 PM · BF Blender
Wo!262 (wo262) created T62423: Can only sculpt vertices in Second shapekey clickling from their position in Basis shapekey.
Mar 10 2019, 6:27 PM · BF Blender
Wo!262 (wo262) added a comment to T62421: Blender EeveE Frame Render Light Flicker .

Please provide a blend file with an example of the bug. The nodes are collapsed in that screenshot so it's hard to guess the settings of the math node and the normal map node

Mar 10 2019, 5:17 PM · BF Blender

Mar 7 2019

Wo!262 (wo262) created T62312: All transforms made before or after Inset or Bevel are undone when exiting Edit mode.
Mar 7 2019, 2:50 PM · BF Blender
Wo!262 (wo262) added a comment to T62197: Archmesh: Lights go through walls, doors or whatever.

The default shadow settings are more on the side of speed than precision. Use ESM shadows with more exponent or use VSM shadows with high bitdepth and 0 bias, make sure walls are thick (double sided), and adjust the Clip Start of the shadows. You should not get any light leaks with this.

Mar 7 2019, 10:54 AM · Add-ons (Community)

Mar 5 2019

Wo!262 (wo262) created T62220: Solid shading mode - Shadow glitch.
Mar 5 2019, 5:15 PM · BF Blender

Feb 28 2019

Wo!262 (wo262) awarded T57000: Vertex color option in Shading Popup a Love token.
Feb 28 2019, 8:38 PM · BF Blender, Blender Studio

Feb 22 2019

Wo!262 (wo262) created T61859: Workbench render - Hair distorts in random shapes.
Feb 22 2019, 9:44 PM · BF Blender
Wo!262 (wo262) awarded rB737205864966: Wireframe: Add object and random coloring option in wireframe mode a Love token.
Feb 22 2019, 4:40 PM
Wo!262 (wo262) added a comment to D3203: Baking system overhaul: Move baking settings from render settings into BakePasses.

I love this! A couple of thoughts:

Feb 22 2019, 9:47 AM · Render & Cycles

Feb 20 2019

Wo!262 (wo262) added a comment to T61739: "Cubemap Size" affects procedural texture's scale in the reflections.

The noise is smaller than the size of a pixel in the cubemap, and thus the small noise disappears in the downscale process while the few ones that appear look big because that's how big the pixels are. It's like downsampling a picture of stars in photoshop, that's what happens, and no filtering algorithm would solve that 100%. It's definitely NOT procedural textures changing scale, because then it would change scale even with big textures like in the imaged I used above

Feb 20 2019, 2:01 PM · EEVEE & Viewport, BF Blender
Wo!262 (wo262) added a comment to T61739: "Cubemap Size" affects procedural texture's scale in the reflections.

What you see is a combination of a moire effect, due to small scale of the texture and the low cubemap resolution. Another way of putting it, the texture is so small than when it's captured on the cubemap filtered at a lower res, it just happens to look like a large scale version of the same texture, an optical illusion. But if you use any other procedural texture, or the texture at a larger size, you see that lowres cubemaps don't change their scale. Like in this image with the lowest cubemap resolution possible.

Feb 20 2019, 1:24 PM · EEVEE & Viewport, BF Blender
Wo!262 (wo262) awarded T58081: Move Proportional Editing options into popover a Love token.
Feb 20 2019, 12:49 PM · User Interface, BF Blender: 2.8