Wo!262 (wo262)
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User Since
Sep 8 2008, 7:02 PM (531 w, 3 d)

Recent Activity

Sun, Nov 11

Wo!262 (wo262) added a comment to T57761: eevee refraction rate: must be set higher to get similar result with Cycles.

Well, as far as I know, Screen space refractions aren't aware of the backfaces of your object, like it goes to infinity. the refraction you get is like deleting the back half of your sphere. when you do that cycles and eevee look more similar

Sun, Nov 11, 1:44 PM · Eevee, BF Blender: 2.8

Sat, Nov 10

Wo!262 (wo262) added a comment to T57723: Add all Material options to Material Editor.

I wonder how the material slots would work there. Thinking forward for the eventual asset manager, it would have to show the slots when you want to work with a selected object, but not when just working with a material from the asset manager

Sat, Nov 10, 10:02 AM · User Interface, BF Blender: 2.8

Tue, Nov 6

Wo!262 (wo262) added a comment to T57649: View Transform and Look settings are ignored in LookDev mode.

Yeah, I'd like for the HDRs of Lookdev to use the scene's Color Management settings as well, minus the exposure settings, unless you turn scene lights on

Tue, Nov 6, 2:38 PM · BF Blender: 2.8
Wo!262 (wo262) awarded T57649: View Transform and Look settings are ignored in LookDev mode a Love token.
Tue, Nov 6, 2:27 PM · BF Blender: 2.8
Wo!262 (wo262) awarded T57649: View Transform and Look settings are ignored in LookDev mode a Love token.
Tue, Nov 6, 2:27 PM · BF Blender: 2.8

Sun, Nov 4

Wo!262 (wo262) added a comment to D3594: New sculpting brush cursor.

For reference, zbrush uses flat face normals. not smoothed or vertex normals, but the edges of those face normals seem blurred or averaged on a constant screen space radius. For example, the brush remains flat on a face until you get close to the edge and it starts making a smooth rolling instead of a constant snap as you get to the other face. If faces on screen space are small, it doesn't matter if they are too noisy. But at the right scale of noise on screen, the problem of the brush rocking back and forth still happens. Blender could improve on that or be the same

Sun, Nov 4, 10:52 AM · Sculpting and Painting

Sun, Oct 21

Wo!262 (wo262) added a comment to T57330: Screen Space Reflections Default to Half-resolution in EEVEE.

Not a bug. It's an option, just uncheck it

Sun, Oct 21, 12:33 PM · BF Blender: 2.8

Oct 16 2018

Wo!262 (wo262) added a comment to T53750: Mirrored UV have bad tangent space.

Consider having this ready for the beta milestone

Oct 16 2018, 3:04 PM · BF Blender: 2.8

Oct 12 2018

Wo!262 (wo262) added a comment to T55961: Blender 2.8 viewport bug.

Are you sure the triangulated cube is part of the original bug? You guys might want to click File> Load Factory settings. I remember that the default cube was triangulated by accident on new files, until it was fixed more recently

Oct 12 2018, 11:16 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8

Sep 20 2018

Wo!262 (wo262) awarded T55407: 2.8: Addons UI a Love token.
Sep 20 2018, 3:25 PM · Code Quest

Sep 14 2018

Wo!262 (wo262) awarded D3695: Cycles: Improved robustness of hair motion blur. a Love token.
Sep 14 2018, 9:34 PM · Cycles
Wo!262 (wo262) awarded D2149: Cycles: Add optional Blue-Noise Dithered Sobol Sampling a Love token.
Sep 14 2018, 9:19 AM

Sep 2 2018

Wo!262 (wo262) awarded D3495: Cycles Gabor Noise Texture Node a Love token.
Sep 2 2018, 8:49 AM · Cycles, BF Blender: 2.8, BF Blender

Aug 21 2018

Wo!262 (wo262) awarded D808: Adaptive stopping and sample distribution for Cycles a Love token.
Aug 21 2018, 8:12 PM · Cycles

Aug 17 2018

Wo!262 (wo262) awarded D3617: Workbench: Add Curvature overlay for better visibility of surface detail for e.g. sculpting a Party Time token.
Aug 17 2018, 3:25 PM

Aug 14 2018

Wo!262 (wo262) awarded T55333: Workbench: Cavity Shader a Love token.
Aug 14 2018, 1:45 PM · Code Quest

Aug 13 2018

Wo!262 (wo262) awarded T46049: Assets Integration in Blender a Love token.
Aug 13 2018, 11:43 PM · Code Quest, User Interface, BF Blender

Aug 12 2018

Wo!262 (wo262) awarded D3594: New sculpting brush cursor a Love token.
Aug 12 2018, 12:14 PM · Sculpting and Painting

Aug 2 2018

Wo!262 (wo262) removed a watcher for Eevee: Wo!262 (wo262).
Aug 2 2018, 6:57 PM
Wo!262 (wo262) awarded T56209: Normal map node produces wrong result after reflection fix patch a Like token.
Aug 2 2018, 10:35 AM · Cycles, BF Blender

Aug 1 2018

Wo!262 (wo262) added a watcher for Eevee: Wo!262 (wo262).
Aug 1 2018, 11:29 AM

Jul 14 2018

Wo!262 (wo262) awarded T53750: Mirrored UV have bad tangent space a Love token.
Jul 14 2018, 4:44 PM · BF Blender: 2.8

Jul 1 2018

Wo!262 (wo262) added a comment to T55673: 2.8x Theme Design.

Didn't Pablo say that Flatty dark should be changed to be dark gray instead of blueish? Gray would be great

Jul 1 2018, 10:54 AM · BF Blender: 2.8, User Interface, Code Quest

Jun 30 2018

Wo!262 (wo262) awarded T55677: Tablet/Pen Usability Problems a Love token.
Jun 30 2018, 2:14 AM · User Interface, BF Blender: 2.8, Code Quest

Jun 20 2018

Wo!262 (wo262) awarded T54937: Eevee: Probe Cache System a Love token.
Jun 20 2018, 12:28 AM · Eevee

Jun 2 2018

Wo!262 (wo262) added a comment to T55162: Blender 2.8 Blender Keymap changes.

How about removing Ctrl+U as save start-up file? I've accidentally overwritten the startup file many times because of it, destroying my carefully crafted file.

Jun 2 2018, 11:47 AM · Code Quest

May 26 2018

Wo!262 (wo262) added a comment to T54908: Workbench UX design.

Could Matcaps be consolidated inside the Studio Lighting menu? After all, they look similar, a menu of spheres, even if what they draw (lights vs images) and how they're mapped is different. Matcaps would only need a third folder in datafiles/studiolights and be processed differently, not as equirectangular 6 lights things.

May 26 2018, 12:43 AM · Code Quest

May 4 2018

Wo!262 (wo262) added a comment to T54951: Properties Editor Design.

Any plans for the data type icons to be displayed vertically? There can be too many at any given time and they get cramped horizontally in the header, forcing to grab and drag with middle mouse, or use a wider area, this would only get worse if the plan is to have a narrower properties editor by default. This is a common thing that people have surely suggested in the past, but I guess it was turned down because headers cannot be vertical, on the sides. But the icons could ocupy their own vertical region inside the editor instead of the header, leaving the header for other things. It would also look more in line with the new toolbar design. Another posibility could be dropdown menus

May 4 2018, 2:51 PM · BF Blender: 2.8, User Interface, Code Quest

May 2 2018

Wo!262 (wo262) added a comment to T54908: Workbench UX design.

Could the material shading view be active with Eevee as the render engine as well? It seems useful to have the flat lighting and studio lighting options in hand, maybe with scene lighting greyed out or removed from the list, forcing you to switch to the rendered view

May 2 2018, 11:19 AM · Code Quest

Jul 2 2017

Wo!262 (wo262) added a comment to T51957: Inconsistend material viewport preview between Principled BSDF and the other shaders.

Thank you!

Jul 2 2017, 9:32 PM · BF Blender
Wo!262 (wo262) added a comment to T51864: 2.79 testbuild1 principled bsdf looks weird in material viewport mode.

This one happens to me on newer builds like blender-2.78-9cd6b03-win64. Tried with both a machine with Nvidia gtx 970 and other with Intel HD 530.

Jul 2 2017, 2:33 PM · BF Blender
Wo!262 (wo262) created T51957: Inconsistend material viewport preview between Principled BSDF and the other shaders.
Jul 2 2017, 2:25 PM · BF Blender
Wo!262 (wo262) created T51956: Colored noise caused by Principled SSS, radius 0 and branched pathtracing.
Jul 2 2017, 1:25 PM · BF Blender

May 30 2017

Wo!262 (wo262) added a comment to D2313: Cycles Disney BRDF.

@Brecht Van Lommel (brecht) I meant to say a method to avoid it going above 100% reflected, sorry. If it's below 100% then it should stay the same.

May 30 2017, 11:59 PM · Cycles
Wo!262 (wo262) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

@Mike Erwin (merwin) latest one I downloaded from the device manager 20.19.15.4624

May 30 2017, 11:32 PM · OpenGL / Gfx
Wo!262 (wo262) added a comment to D2313: Cycles Disney BRDF.

I was reading this thread regarding how the Subsurface slider should work and wanted to give my two cents. Currently, you can't create a pure white material with mixed 0,1,1 diffuse and 1,0,0 subsurface like in fig1, because with the slider at 0.5, the shader converges to a total reflectivity of 0.5,0.5,0.5 . Would Renderman give that same result?

May 30 2017, 11:15 PM · Cycles
Wo!262 (wo262) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

Crashes on Windows 10 + Intel HD 530

May 30 2017, 7:24 PM · OpenGL / Gfx

May 22 2017

Wo!262 (wo262) created T51589: Principled Subsurface Scattering, wrong shadow color.
May 22 2017, 5:03 PM · Cycles, BF Blender
Wo!262 (wo262) created T51588: False positive error in Surface Deform modifier in some cases.
May 22 2017, 4:14 PM · BF Blender

Mar 20 2017

Wo!262 (wo262) added a comment to T50533: Transparency shader doesn't cast shadows with curve segments.

the bug is indeed gone in msvc2015 build

Mar 20 2017, 4:49 PM · Cycles, BF Blender
Wo!262 (wo262) added a comment to T50533: Transparency shader doesn't cast shadows with curve segments.

It still happens on latest buildbot, on my system at least. Everything was rendered on CPU

Mar 20 2017, 4:00 PM · Cycles, BF Blender

Jan 26 2017

Wo!262 (wo262) created T50533: Transparency shader doesn't cast shadows with curve segments.
Jan 26 2017, 8:54 PM · Cycles, BF Blender

Jul 19 2016

Wo!262 (wo262) created T48899: Bumpmap in viewport is pixelated/ half res..
Jul 19 2016, 8:48 PM · BF Blender

Jul 15 2016

Wo!262 (wo262) created T48860: Christensen-Burley SSS glitch with Spatial Splits..
Jul 15 2016, 10:46 AM · BF Blender

Apr 1 2016

Wo!262 (wo262) added a comment to T48002: Wrong behaviour with "RGB to Intensity" in Image textures. Wrong color.

No problem. I think I provided enough evidence and explanations on why this is inconsistent and should be considered a bug, and I hope you take it into consideration.

Apr 1 2016, 4:05 PM · BF Blender

Mar 30 2016

Wo!262 (wo262) created T48002: Wrong behaviour with "RGB to Intensity" in Image textures. Wrong color.
Mar 30 2016, 2:24 PM · BF Blender

Jan 9 2015

Wo!262 (wo262) added a comment to T43183: Blender closes instantly.

Placing the DLL does work. Also, my driver was up to date, and for whatever reason, downgrading it to a previous version fixed the problem and it's now ogl1.4. Thanks.

Jan 9 2015, 5:15 PM · Platform: Windows, BF Blender
Wo!262 (wo262) created T43183: Blender closes instantly.
Jan 9 2015, 4:04 PM · Platform: Windows, BF Blender

Apr 13 2014

Wo!262 (wo262) reopened T39706: Blender crashes on start in weaker GPUs. as "Open".
Apr 13 2014, 8:17 PM · BF Blender