- User Since
- Feb 5 2019, 9:08 AM (118 w, 1 d)
Fri, Apr 23
Thu, Apr 22
It's not about the terminology in the UI, but about an API change, which breaks Addons using that API.
Tue, Apr 20
I don't like it, it breaks one of my addons and now needs ugly code to make different calls to bpy.ops.mesh.primitive_grid_add depending on the blender version. Is this really necessary? The new number of subdivisions IMHO is still wrong, btw. A plane with no subdivisions has neither one, nor two subdivisions, it has no subdivisions.
Feb 5 2020
Oct 17 2019
Aug 6 2019
Well, thanks. :(
I wrote a bug report because the behaviour looks somewhat random and because I did't find an earlier report, so it might show up in later builds, again, because it seems, well, random. Given that we will have to wait for an 2.81 release, it would be beneficial to know about possible workarounds. If it is indeed already fixed, it might be possible to deduce that from the actual fix.
Well, I already did, see "Works: recent development versions for 2.81" and "Tried developer build from today and yesterday, those work as expected, i.e. produce a UV pattern like in "Correct" for all number pairs that I tried." above.
Jul 4 2019
I just tried with c252fe7a32ab-windows64
Add curve bezier / Add curve circle don't crash blender anymore and are now working as expected.