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Daniel Calderón (xdanic)
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User Details

User Since
Apr 21 2018, 12:52 AM (156 w, 4 d)

Recent Activity

Dec 2 2020

Daniel Calderón (xdanic) awarded D9699: VSE: Expose Ripple, Snap and Scrub in the Select Tool Header a Love token.
Dec 2 2020, 8:26 PM · User Interface, VFX & Video, Video Sequencer

Nov 2 2020

Daniel Calderón (xdanic) awarded D8754: Wavefront OBJ: Adding a faster exporter a Love token.
Nov 2 2020, 11:30 PM · Import/Export, Pipeline, Assets & I/O, BF Blender

Oct 20 2020

Daniel Calderón (xdanic) added a comment to T77909: 2.83lts Regression: Viewport render image ignores colormanagement, and appears to be hardcoded to use sRGB..

This issue happens when saving EXRs from eevee even from the normal render button, it should be set to high priority!

Oct 20 2020, 3:35 PM · BF Blender (2.93), EEVEE & Viewport

Sep 14 2020

Daniel Calderón (xdanic) awarded D8868: Import/Export: Wavefront Obj Mtl Overhaul (Improved Compatibility and PBR Extension Support) a Burninate token.
Sep 14 2020, 2:53 PM · Rendering, Import/Export

Aug 6 2020

Daniel Calderón (xdanic) awarded D8391: Cloth plasticity a Love token.
Aug 6 2020, 12:09 PM

Jul 19 2020

Daniel Calderón (xdanic) awarded D4786: Proportional Editing Vertex Gradient a Love token.
Jul 19 2020, 12:55 AM · Modeling

Jul 16 2020

Daniel Calderón (xdanic) awarded D6410: Shader: Hexagon Texture Node a Love token.
Jul 16 2020, 9:11 PM

Jul 10 2020

Daniel Calderón (xdanic) added a comment to T76532: Improve performance of "Smart UV Project".

Meshroom uses different algorithms for UVing and it's open source. Maybe we could port those methods.

Jul 10 2020, 6:28 PM · Restricted Project, Restricted Project, Good First Issue, BF Blender
Daniel Calderón (xdanic) added a comment to T78695: Bevel improvements for "Correct Face Attributes".

Could we consider an option for manually deciding where new faces go to one face or another? We could have a toggle like the insert edge ring and edge slide for modeling where pressing F flips the new edge to have the same edge siluete as one of the sides.

Jul 10 2020, 6:26 PM · Restricted Project

Jul 8 2020

Daniel Calderón (xdanic) awarded T54862: Multi-Object Properties Editing a Love token.
Jul 8 2020, 3:56 AM · User Interface
Daniel Calderón (xdanic) awarded D6912: Transform: Add Live Orientation Mode a Love token.
Jul 8 2020, 3:35 AM

Jun 29 2020

Daniel Calderón (xdanic) added a comment to T69286: [FBX Export] Roughness texture is getting connected to metallic channel .

Looks like I can post here despite being closed, but windows fbx has a roughness value, so I wonder if there's a setting the viewer can interpret as roughness.

Jun 29 2020, 5:09 PM · BF Blender

Jun 28 2020

Daniel Calderón (xdanic) awarded D7644: Multires: Option to not refit the base mesh when using Apply Base a Love token.
Jun 28 2020, 11:15 PM · BF Blender

Jun 21 2020

Daniel Calderón (xdanic) added a comment to T77909: 2.83lts Regression: Viewport render image ignores colormanagement, and appears to be hardcoded to use sRGB..

I noticed 2.82 still had problems when output is set to video file, images seem to render correctly, you can notice it clearly using false color @Evan Wilson (EAW) Not as much of a problem as long as we have image sequences rending correctly at good speed.

Jun 21 2020, 4:41 PM · BF Blender (2.93), EEVEE & Viewport

Jun 19 2020

Daniel Calderón (xdanic) added a comment to T77909: 2.83lts Regression: Viewport render image ignores colormanagement, and appears to be hardcoded to use sRGB..

I found something interesting, when rendering video color management fails, but rendering something like exr or png outputs a correctly exposed image. Also, as I expected png is much slower than exr, which renders practically as fast as video.

Jun 19 2020, 9:00 PM · BF Blender (2.93), EEVEE & Viewport

Jun 13 2020

Daniel Calderón (xdanic) awarded T44014: Cycles box mapping not working with rotated texture coordinates a Burninate token.
Jun 13 2020, 3:44 PM · Render & Cycles, Cycles, BF Blender

Mar 5 2020

Daniel Calderón (xdanic) added a comment to D7000: Transform: Move with base point.

I've noticed the snapping circle appears for a split second after doing the snap on the place the snapping point started.

Mar 5 2020, 2:15 PM · Modeling

Mar 3 2020

Daniel Calderón (xdanic) awarded T57727: Make the “redo” panel also appear in the tool settings tab a Love token.
Mar 3 2020, 1:41 AM · Restricted Project, User Interface, BF Blender: 2.8
Daniel Calderón (xdanic) awarded T68935: Unifying I/O importing and drag and drop a Burninate token.
Mar 3 2020, 1:33 AM · Core, Pipeline, Assets & I/O, Import/Export, BF Blender

Feb 19 2020

Daniel Calderón (xdanic) added a comment to T62961: 3d viewport shimmers when moving mouse over the interface in Solid & Lookdev modes.

I also noticed it happens when rotating or panning, and without any gizmo or overlay. Kind of a workaround, but when I use the theme Oddysey (On the call for content thread) is not as evident, I changed to the default theme and that's were I noticed this bug.

Feb 19 2020, 5:37 PM · EEVEE & Viewport, BF Blender

Feb 16 2020

Daniel Calderón (xdanic) awarded T54642: Asset Project: User Interface a Love token.
Feb 16 2020, 2:25 PM · BF Blender (2.93), Asset Browser, Pipeline, Assets & I/O, User Interface

Feb 10 2020

Daniel Calderón (xdanic) awarded T68915: Light linking a Burninate token.
Feb 10 2020, 10:13 PM · Render & Cycles, Cycles, BF Blender

Jan 27 2020

Daniel Calderón (xdanic) awarded T73366: Asset Manager “Basics” a Love token.
Jan 27 2020, 6:02 PM · BF Blender (2.93), Asset Browser, User Interface, Pipeline, Assets & I/O
Daniel Calderón (xdanic) awarded T73360: Fast highpoly mesh editing a Love token.
Jan 27 2020, 5:41 PM · Performance, Modeling, BF Blender
Daniel Calderón (xdanic) awarded T73359: Blender editing performance with many datablocks a Love token.
Jan 27 2020, 5:40 PM · Core, Performance, BF Blender
Daniel Calderón (xdanic) awarded T73198: Draw-Manager: Allow independent gizmo redraws a Love token.
Jan 27 2020, 5:28 PM · User Interface, EEVEE & Viewport

Jan 20 2020

Daniel Calderón (xdanic) created T73267: File thumbnails don't always show rendered result.
Jan 20 2020, 3:37 PM · Core, BF Blender

Jan 14 2020

Daniel Calderón (xdanic) added a comment to T73098: Eevee doesn't clamp decal texture from far away.

I found something!! Increasing the Anisotropic setting in preferences > viewport gets rid of this problem from longer distances. Not sure if it should still be considered a bug now...

Jan 14 2020, 9:28 PM · BF Blender
Daniel Calderón (xdanic) added a comment to T73098: Eevee doesn't clamp decal texture from far away.

Sorry, here's the file with the textures packed.

Jan 14 2020, 7:44 PM · BF Blender

Jan 13 2020

Daniel Calderón (xdanic) created T73098: Eevee doesn't clamp decal texture from far away.
Jan 13 2020, 7:46 PM · BF Blender

Jan 11 2020

Daniel Calderón (xdanic) awarded D5655: Support for custom interface icons a Party Time token.
Jan 11 2020, 8:06 PM · User Interface

Dec 3 2019

Daniel Calderón (xdanic) awarded rB9516921c05bd: Overlay Engine: Refactor & Cleanup a Love token.
Dec 3 2019, 12:26 AM

Nov 28 2019

Daniel Calderón (xdanic) awarded rB27127bf53342: Depsgraph: Ignore action time dependency if it's not needed a Love token.
Nov 28 2019, 12:31 AM
Daniel Calderón (xdanic) awarded rB2a38b857f7dc: LibOverride: Make diffing several times faster. a Love token.
Nov 28 2019, 12:30 AM
Daniel Calderón (xdanic) awarded rB9d7f65630b20: EEVEE: GLSL Renderpasses a Love token.
Nov 28 2019, 12:29 AM
Daniel Calderón (xdanic) awarded rBd80f7c857bf8: Undo spped-up: remove collections from ignored IDs. a Love token.
Nov 28 2019, 12:29 AM
Daniel Calderón (xdanic) awarded rB83d3a7c12d80: Workbench: Performance a Love token.
Nov 28 2019, 12:28 AM

Nov 23 2019

Daniel Calderón (xdanic) awarded D6292: Fix T71745: "When hair emitter's 'Curve Guide' Field Weight lies between 0 and 1, strands float toward origin." a Burninate token.
Nov 23 2019, 12:49 AM

Nov 20 2019

Daniel Calderón (xdanic) awarded D2149: Cycles: Add optional Blue-Noise Dithered Sobol Sampling a Like token.
Nov 20 2019, 4:35 PM · Cycles, Render & Cycles
Daniel Calderón (xdanic) awarded T68919: Scrambling distance a Burninate token.
Nov 20 2019, 4:35 PM · Render & Cycles, Cycles
Daniel Calderón (xdanic) awarded T68921: EEVEE baking a Love token.
Nov 20 2019, 4:34 PM · EEVEE & Viewport, BF Blender
Daniel Calderón (xdanic) awarded T71484: Text object font picker UI a Burninate token.
Nov 20 2019, 4:31 PM · BF Blender, Modeling, User Interface
Daniel Calderón (xdanic) awarded T70410: Support "Transform Origins" for Clear Location/Scale/Rotation a Love token.
Nov 20 2019, 4:30 PM · Modeling, BF Blender
Daniel Calderón (xdanic) awarded T68892: Custom normals polishing a Love token.
Nov 20 2019, 4:29 PM · Modeling, BF Blender

Nov 16 2019

Daniel Calderón (xdanic) awarded T60695: Optimized per-datablock global undo a Love token.
Nov 16 2019, 4:17 PM · Core, BF Blender, Performance

Nov 1 2019

Daniel Calderón (xdanic) awarded T71253: Shadow catcher refactor to support indirect light a Love token.
Nov 1 2019, 4:58 PM · Render & Cycles, Cycles, BF Blender

Oct 30 2019

Daniel Calderón (xdanic) awarded D6099: Bones: implement a new Aligned Inherit Scale mode. a Like token.
Oct 30 2019, 1:05 PM
Daniel Calderón (xdanic) awarded D6134: Stretch To: implement a mode similar to Damped Track for rotation. a Like token.
Oct 30 2019, 1:05 PM

Oct 28 2019

Daniel Calderón (xdanic) awarded D6098: UI: Hover States a Like token.
Oct 28 2019, 11:30 PM · User Interface
Daniel Calderón (xdanic) awarded T68453: Anisotropic BSDF a Love token.
Oct 28 2019, 11:24 PM · EEVEE & Viewport

Oct 23 2019

Daniel Calderón (xdanic) awarded T68889: Improve UV packing to pack more tightly (not just considering bounding boxes) a Love token.
Oct 23 2019, 4:03 PM · Modeling, BF Blender

Oct 21 2019

Daniel Calderón (xdanic) awarded D5336: Destructive Extrude Operator a Love token.
Oct 21 2019, 10:02 PM · Modeling

Oct 10 2019

Daniel Calderón (xdanic) awarded rB8825250f5a85: File Browser: add back Delete, which now moves files to the trash a Love token.
Oct 10 2019, 7:54 PM

Oct 7 2019

Daniel Calderón (xdanic) updated the task description for T70614: Texture won't display or won't do correctly on eevee when used as bump and other input.
Oct 7 2019, 7:08 PM · EEVEE & Viewport, BF Blender
Daniel Calderón (xdanic) created T70614: Texture won't display or won't do correctly on eevee when used as bump and other input.
Oct 7 2019, 7:07 PM · EEVEE & Viewport, BF Blender

Aug 27 2019

Daniel Calderón (xdanic) awarded D4683: Support user icon sheets in PNG format a Love token.
Aug 27 2019, 1:44 AM

Aug 25 2019

Daniel Calderón (xdanic) awarded T68996: OpenSubdiv GPU acceleration a Love token.
Aug 25 2019, 4:51 PM · EEVEE & Viewport, BF Blender

Aug 20 2019

Daniel Calderón (xdanic) awarded T68886: Performance issues for edit mode and highpoly meshes a Love token.
Aug 20 2019, 9:11 PM · Modeling, BF Blender

Aug 2 2019

Daniel Calderón (xdanic) awarded T57936: Mesh modeling performance regressions a Love token.
Aug 2 2019, 2:12 PM · Performance, Modeling, BF Blender

Feb 9 2019

Daniel Calderón (xdanic) awarded T57210: Add Object Tools Todo a Love token.
Feb 9 2019, 2:15 AM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest

Jan 17 2019

Daniel Calderón (xdanic) awarded T58969: Outliner Improvements a Love token.
Jan 17 2019, 1:19 AM · User Interface, BF Blender: 2.8