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xrg (xrg)
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User Since
Mar 16 2012, 11:30 AM (379 w, 3 d)

Recent Activity

Sun, Jun 2

xrg (xrg) awarded rB73392fc29b28: Outliner: Add walk select operator a Love token.
Sun, Jun 2, 11:52 AM
xrg (xrg) awarded rB9f4d65e48853: Outliner: Allow box select from any empty space a Love token.
Sun, Jun 2, 11:42 AM

Thu, May 30

xrg (xrg) awarded rB8778dd0c8b46: Gizmo: activate some gizmos on drag instead of press a Love token.
Thu, May 30, 9:01 AM

Wed, May 29

xrg (xrg) awarded rB0721ee45873c: Fix T51133: Bad performance with texture painting depending on multi-thread… a Love token.
Wed, May 29, 9:31 PM

Tue, May 28

xrg (xrg) awarded T65209: Sculpt mode UI/UX design a Love token.
Tue, May 28, 8:03 AM · Sculpting and Painting

May 21 2019

xrg (xrg) awarded rB9efe117535c6: Normal UI: for all ops needing autosmooth on, enable it if needed. a Love token.
May 21 2019, 5:12 AM

May 10 2019

xrg (xrg) added a comment to D4840: Remove Duplicate Blender Logo on Windows.

KDE is similar to Windows. I don't personally have a strong opinion either way, though.

May 10 2019, 7:02 PM · User Interface

May 8 2019

xrg (xrg) awarded rBebf924e0b79b: Keymap: Drag in empty area to box select in animation editors a Love token.
May 8 2019, 1:35 PM

May 7 2019

xrg (xrg) awarded rB2eb217b1550f: Keymap: Use right-click for context menus in the animation editors a Love token.
May 7 2019, 4:22 PM
xrg (xrg) awarded rBf2b7582b27fa: UI: Animation editor scrubbing area a Love token.
May 7 2019, 3:49 PM
xrg (xrg) awarded D4654: Animation Editor Scrubbing Area a Love token.
May 7 2019, 1:55 PM

May 6 2019

xrg (xrg) awarded D4786: Proportional Editing Vertex Gradient a Love token.
May 6 2019, 6:50 PM
xrg (xrg) awarded D4810: Sequence Selection Implementation in Blender's 2.8 Outliner a Love token.
May 6 2019, 1:57 PM · BF Blender: 2.8, User Interface
xrg (xrg) awarded D4806: Box-selection in Outliner using Mouse a Love token.
May 6 2019, 1:57 PM · User Interface, BF Blender: 2.8

May 3 2019

xrg (xrg) awarded rB688c7240be33: UI: Add Annotate tool to Sculpt and Paint mode toolbars a Mountain of Wealth token.
May 3 2019, 11:53 AM

Apr 23 2019

xrg (xrg) awarded rBbe3adb51de21: UI: ignore events in empty region overlap areas a Like token.
Apr 23 2019, 2:12 PM

Apr 16 2019

xrg (xrg) awarded D4694: Workbench: Support Active Vertex Color a Like token.
Apr 16 2019, 8:08 PM · BF Blender

Apr 9 2019

xrg (xrg) awarded T63419: Add Select to Drag Action menu a Like token.
Apr 9 2019, 6:26 PM · BF Blender: 2.8, User Interface, Code Quest

Apr 6 2019

xrg (xrg) awarded T63193: Animation Editor Scrubbing Area a Dat Boi token.
Apr 6 2019, 11:34 AM · BF Blender, User Interface

Mar 3 2019

xrg (xrg) awarded T62130: Context Menus for Paint Modes a Love token.
Mar 3 2019, 1:06 AM · User Interface, BF Blender

Dec 3 2018

xrg (xrg) awarded D4021: Setting for the polybuild tool to automatically create quads a Love token.
Dec 3 2018, 2:37 AM

Nov 29 2018

xrg (xrg) added a comment to T58176: Loop Cut Doesn't Exit Properly.

It seems bugged to me. I can't select anything (not even edges) after doing a loop cut.

Nov 29 2018, 9:20 PM · BF Blender

Nov 25 2018

xrg (xrg) awarded T54115: Redesign User Preferences a Like token.
Nov 25 2018, 7:29 PM · User Interface

Nov 20 2018

xrg (xrg) awarded T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task) a Like token.
Nov 20 2018, 4:38 PM · BF Blender, User Interface

Nov 4 2018

xrg (xrg) awarded D3594: New sculpting brush cursor a Love token.
Nov 4 2018, 1:02 AM · Sculpting and Painting

Nov 1 2018

xrg (xrg) added a comment to T54723: Viewport Manipulator Design.

Gizmos don't seem to be anti-aliased either.

Nov 1 2018, 10:51 PM · User Interface, Code Quest
xrg (xrg) added a comment to T54723: Viewport Manipulator Design.

I don't get antialiased circles either. Linux/AMD.

Nov 1 2018, 8:41 PM · User Interface, Code Quest

Oct 28 2018

xrg (xrg) awarded D3840: UI: Vertical Properties Editor Tabs a Love token.
Oct 28 2018, 10:03 PM · BF Blender: 2.8, User Interface

Oct 17 2018

xrg (xrg) awarded T57224: Curve Tilt Tool Todo a Like token.
Oct 17 2018, 5:22 AM · BF Blender: 2.8, User Interface, Code Quest

Oct 15 2018

xrg (xrg) added a comment to T57202: Support Undo for tweaking Gizmos.

Gizmos seem to be disabled when an animation is playing. 2.79 shows them, so I'm not sure if it is intentional or not.

Oct 15 2018, 6:16 AM · BF Blender: 2.8, User Interface, Code Quest

Sep 30 2018

xrg (xrg) awarded T56949: Blender 2.8: Pie menu improvements a Love token.
Sep 30 2018, 4:56 PM · User Interface, BF Blender: 2.8

Sep 23 2018

xrg (xrg) awarded T56881: Blender 2.8: More Pie Menus a Love token.
Sep 23 2018, 5:16 PM · User Interface, BF Blender: 2.8

Sep 11 2018

xrg (xrg) awarded T56744: Proposal: Improving Brush Workflow in Blender a Love token.
Sep 11 2018, 3:30 AM · User Interface, BF Blender: 2.8

Sep 2 2018

xrg (xrg) awarded T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray a Love token.
Sep 2 2018, 12:51 AM · User Interface, BF Blender: 2.8

Sep 1 2018

xrg (xrg) awarded T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray a Love token.
Sep 1 2018, 11:16 PM · User Interface, BF Blender: 2.8

Aug 27 2018

xrg (xrg) awarded T56571: Tools: Per-tool Todo List a Love token.
Aug 27 2018, 6:15 PM · BF Blender: 2.8, User Interface, Code Quest

Aug 23 2018

xrg (xrg) awarded T56510: Blender 2.8 Splash Screen Design a Love token.
Aug 23 2018, 4:52 PM · User Interface, BF Blender: 2.8
xrg (xrg) added a comment to T55036: Tool System Todo.

The new tools currently don't work well with LMB-select, because if LMB is select, then that button can't also be used to manipulate the tools.

Aug 23 2018, 12:15 PM · Code Quest

Aug 22 2018

xrg (xrg) awarded T56487: Proposal: Invert Greasy Pencil's layer stacking order a Love token.
Aug 22 2018, 5:45 AM · Grease Pencil, BF Blender: 2.8

Jun 22 2018

xrg (xrg) awarded T55239: Built-In Assets a Love token.
Jun 22 2018, 1:58 AM · Datablocks and Libraries, User Interface

Jun 8 2018

xrg (xrg) awarded T55407: 2.8: Addons UI a Love token.
Jun 8 2018, 4:13 PM · Code Quest
xrg (xrg) awarded T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update a Love token.
Jun 8 2018, 11:36 AM · Code Quest

May 24 2018

xrg (xrg) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Several years ago, Nathan Vegdahl was working on a new keymap. I don't know how relevant it is now, but figured I'd throw it out there. Might have some ideas worth stealing.

May 24 2018, 12:00 PM · Code Quest

Apr 18 2018

xrg (xrg) added a watcher for Code Quest: xrg (xrg).
Apr 18 2018, 1:34 AM

Mar 25 2016

xrg (xrg) added a comment to T40296: Add missing UV tools in the UV/Image Editor Window > Tools tab.

Now that 2.77 is out the door, can this maybe get another look?

Mar 25 2016, 8:11 PM · User Interface, BF Blender

Feb 20 2016

xrg (xrg) added a comment to T40296: Add missing UV tools in the UV/Image Editor Window > Tools tab.

k, reverted Remove Doubles label.

Feb 20 2016, 6:26 PM · User Interface, BF Blender
xrg (xrg) added a comment to T40296: Add missing UV tools in the UV/Image Editor Window > Tools tab.

Last tweaks from me, a real coder will probably need to step in:


Here is a pasteall of space_image.py in case I screwed up making the patch.

Feb 20 2016, 6:10 PM · User Interface, BF Blender
xrg (xrg) added a comment to T40296: Add missing UV tools in the UV/Image Editor Window > Tools tab.

Updated, but I still haven't figured out the UV Sculpt Button problem. I attempted to make a patch of what I have.

Feb 20 2016, 3:48 PM · User Interface, BF Blender
xrg (xrg) added a comment to T40296: Add missing UV tools in the UV/Image Editor Window > Tools tab.

Alright, it never made sense to not have Live Unwrap with the Unwrap options in the first place; it isn't very discoverable. Logical organization is a battle for another day, though.

Feb 20 2016, 9:20 AM · User Interface, BF Blender

Feb 19 2016

xrg (xrg) added a comment to T40296: Add missing UV tools in the UV/Image Editor Window > Tools tab.

I gave it an attempt, as I think this needs done and it isn't a particularly difficult task.

Feb 19 2016, 4:04 PM · User Interface, BF Blender

Jan 27 2015

xrg (xrg) added a comment to T43430: Action editor - saving (animation) actions is error prone and counter intuitive- DATA LOSS is too likely!.

+1 from me.

Jan 27 2015, 1:26 PM · Animation, User Interface, BF Blender

Aug 29 2014

xrg (xrg) added a comment to T41596: GPUShader compile error message and textures not appearing in Texture mode when set to GLSL.

Seems you solved it (well at least on Linux). That patch fixes this issue, and clipping border with matcaps works.

Aug 29 2014, 4:00 PM · Platform: Windows, BF Blender
xrg (xrg) added a comment to T41596: GPUShader compile error message and textures not appearing in Texture mode when set to GLSL.

Ah, that patch fixes it here. Very nice. :)

Aug 29 2014, 3:09 PM · Platform: Windows, BF Blender
xrg (xrg) added a comment to T41596: GPUShader compile error message and textures not appearing in Texture mode when set to GLSL.

Sure, that shouldn't be a problem.

Aug 29 2014, 1:32 PM · Platform: Windows, BF Blender
xrg (xrg) added a comment to T41596: GPUShader compile error message and textures not appearing in Texture mode when set to GLSL.

System-Info for me (built from source).

Aug 29 2014, 1:14 AM · Platform: Windows, BF Blender

Aug 27 2014

xrg (xrg) added a comment to T41596: GPUShader compile error message and textures not appearing in Texture mode when set to GLSL.

I have the same issue on Arch Linux 64-bit, ATI Radeon HD 7660, with Open Source drivers. Error message with -d flag. Blender 2.71 GLSL works fine.

Aug 27 2014, 1:14 AM · Platform: Windows, BF Blender

Jul 29 2014

xrg (xrg) added a comment to T38178: Modifiers UI.

Rather than typing, I just made a video overview of why I think the listbox approach is better:

Jul 29 2014, 12:49 AM · BF Blender, User Interface

Jul 23 2014

xrg (xrg) added a comment to T38178: Modifiers UI.

I like the listbox approach in @Warren Bahler (russcript)'s add-on, because if you have a lot of modifiers or a modifier with a lot of settings (ocean for example), it keeps everything tidy and avoids being a scrollfest. Layer systems in graphics applications typically use a listbox to manage them and they're top down, so I don't follow why the top-down concept would be lost; perhaps I'm misunderstanding what the concern is though. Listbox or no listbox, I definitely would prefer drag and drop for sorting.

Jul 23 2014, 7:02 PM · BF Blender, User Interface

Apr 28 2014

xrg (xrg) added a comment to T37960: Update brush icons.

I would prefer if I could rerender the sculpt ones to fit waith these ones, but if it comes to that, I can make these more similar to the sculpt ones.

Apr 28 2014, 8:30 AM · User Interface, BF Blender

Apr 26 2014

xrg (xrg) added a comment to T37960: Update brush icons.

I'd be happy with them; I think they look great.

Apr 26 2014, 2:42 PM · User Interface, BF Blender

Feb 13 2014

xrg (xrg) added a comment to T38371: Clean up the image editor.

@Andy Davies (metalliandy) I'm moving things for better workflow efficiency, not for the sake of changing. Everything you need I grouped on my mockups so they can be accessed at the same time with less hassle.

Feb 13 2014, 4:23 PM · User Interface, Blender 2.70

Feb 11 2014

xrg (xrg) added a comment to T38371: Clean up the image editor.

@Andy Davies (metalliandy) The actual use-case of UVSculpt is similar to something like the Liquify Filter in Photoshop. It's used for editing UVs like the other tools, but it is its own mode, with its own set of tools and functionality, completely independent of other tools.

Feb 11 2014, 5:11 PM · User Interface, Blender 2.70

Feb 10 2014

xrg (xrg) added a comment to T38346: Add Tabs to 3D View Paint Modes.

@Antony Riakiotakis (psy-fi) I probably will eventually. Right now I'm just kind of breaking and greping things to figure out where everything is. Not sure the textures are going to work how I wanted; difficult to make it clear which one is which.

Feb 10 2014, 9:08 PM · Blender 2.70, User Interface

Feb 9 2014

xrg (xrg) added a comment to T38371: Clean up the image editor.

Oh, oops, already consensus when I was typing. I should have refreshed first.

Feb 9 2014, 4:39 PM · User Interface, Blender 2.70
xrg (xrg) added a comment to T38371: Clean up the image editor.

I'm not @Diego Gangl (januz) but I favor splitting UVSculpt too.

Feb 9 2014, 4:38 PM · User Interface, Blender 2.70
xrg (xrg) added a comment to T38371: Clean up the image editor.

I've made some mockups, but I still need to finish a few sections (Masking most notably).

Feb 9 2014, 11:50 AM · User Interface, Blender 2.70

Feb 7 2014

xrg (xrg) added a comment to T38540: Move all Grease Pencil Settings to the Toolbar Tab.

Wouldn't grouping Grease Pencil settings in one place be reducing the mish-mash of buttons in both regions, rather than setting a precedent? As it stands, most things seem to be placed rather arbitrarily between the two anyway. The Properties Panel only seems to take into account Object/Edit mode and has little regard for any other modes. Virtually every other mode just winds up with everything dumped into the Tool Shelf wherever it will fit.

Feb 7 2014, 10:18 PM · User Interface, BF Blender

Feb 6 2014

xrg (xrg) added a comment to T38346: Add Tabs to 3D View Paint Modes.

@Jonathan Williamson (carter2422) I'm totally fine with that; no opposition.

Feb 6 2014, 6:57 PM · Blender 2.70, User Interface
xrg (xrg) added a comment to T37420: Default Keymap: Review and/or Rework Selection.

Can it be put in the Shift+S menu? Something such as Shift+S -> "Cursor to Mouse" and next spot you click is where it places it. Could potentially even be a modal tool, that you have to ESC out of like Circle Select.

Feb 6 2014, 7:08 AM · User Interface, BF Blender

Feb 4 2014

xrg (xrg) added a comment to T38346: Add Tabs to 3D View Paint Modes.

@Jonathan Williamson (carter2422) The textures are the most challenging to untangle I find. I originally tried putting them in with the Brush Settings, but they have so many settings and variables it becomes difficult to layout in a way that maintains easy accessibility. Especially in Texture Paint because there is Alpha/Mask Textures in addition to regular Textures, and as I pointed out in the doc: I didn't even add procedural texture options.

Feb 4 2014, 5:15 AM · Blender 2.70, User Interface

Feb 3 2014

xrg (xrg) added a comment to T38346: Add Tabs to 3D View Paint Modes.

I've been organizing some notes on Texture Paint into a Google Doc and have some mockups in there. It doesn't have Sculpt or the other paint modes though.

Feb 3 2014, 9:22 AM · Blender 2.70, User Interface

Jan 17 2014

xrg (xrg) added a comment to T37601: Implement Vertical Tabs for Toolbars and other regions.

@Andrew Price (andrewprice) there is discussion about the operator panel here: T37450

Jan 17 2014, 4:25 AM · User Interface

Jan 13 2014

xrg (xrg) added a comment to T38178: Modifiers UI.

There is also this older proposal (PDF) that I always thought was pretty solid.

Jan 13 2014, 4:21 AM · BF Blender, User Interface

Dec 27 2013

xrg (xrg) added a comment to T37960: Update brush icons.

@William Reynish (billrey) No disagreements there--PLyczkowski's up there are probably the best icon set in my opinion. The only concern I have with his is not enough tool variations. They're pretty much prettier icons of what we have, which as I said aren't really usable in a real painting situation. Having one draw brush you'll still need to tweak it in order to get a soft brush/hard brush, things of that nature. Basically PLyczkowski's icons with the versatility of something like David Revoy's Krita Brushkit would be my ideal setup.

Dec 27 2013, 5:36 PM · User Interface, BF Blender
xrg (xrg) added a comment to T37960: Update brush icons.

For whatever it's worth the presets themselves aren't very ideal either. It is more common when painting to want to switch between a soft or hard edge brush than multiply or add blend modes for example. In other words, the current presets don't really save you any time when actually painting; if you select the multiply preset, you still need to go adjust the brush curve and things.

Dec 27 2013, 9:33 AM · User Interface, BF Blender